void kbase_backend_gpuprops_get(struct kbase_device *kbdev,
					struct kbase_gpuprops_regdump *regdump)
{
	int i;

	/* Fill regdump with the content of the relevant registers */
	regdump->gpu_id = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_ID), NULL);

	regdump->l2_features = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(L2_FEATURES), NULL);
	regdump->suspend_size = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(SUSPEND_SIZE), NULL);
	regdump->tiler_features = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TILER_FEATURES), NULL);
	regdump->mem_features = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(MEM_FEATURES), NULL);
	regdump->mmu_features = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(MMU_FEATURES), NULL);
	regdump->as_present = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(AS_PRESENT), NULL);
	regdump->js_present = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(JS_PRESENT), NULL);

	for (i = 0; i < GPU_MAX_JOB_SLOTS; i++)
		regdump->js_features[i] = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(JS_FEATURES_REG(i)), NULL);

	for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
		regdump->texture_features[i] = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TEXTURE_FEATURES_REG(i)), NULL);

	regdump->thread_max_threads = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(THREAD_MAX_THREADS), NULL);
	regdump->thread_max_workgroup_size = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(THREAD_MAX_WORKGROUP_SIZE),
									NULL);
	regdump->thread_max_barrier_size = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(THREAD_MAX_BARRIER_SIZE), NULL);
	regdump->thread_features = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(THREAD_FEATURES), NULL);

	regdump->shader_present_lo = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(SHADER_PRESENT_LO), NULL);
	regdump->shader_present_hi = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(SHADER_PRESENT_HI), NULL);

	regdump->tiler_present_lo = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TILER_PRESENT_LO), NULL);
	regdump->tiler_present_hi = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TILER_PRESENT_HI), NULL);

	regdump->l2_present_lo = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(L2_PRESENT_LO), NULL);
	regdump->l2_present_hi = kbase_reg_read(kbdev,
				GPU_CONTROL_REG(L2_PRESENT_HI), NULL);
}
STATIC void kbase_gpuprops_dump_registers(kbase_device *kbdev, kbase_gpuprops_regdump *regdump)
{
	int i;

	KBASE_DEBUG_ASSERT(NULL != kbdev);
	KBASE_DEBUG_ASSERT(NULL != regdump);

	/* Fill regdump with the content of the relevant registers */
	regdump->gpu_id = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(GPU_ID));

	regdump->l2_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_FEATURES));
	regdump->l3_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_FEATURES));
	regdump->tiler_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_FEATURES));
	regdump->mem_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MEM_FEATURES));
	regdump->mmu_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MMU_FEATURES));
	regdump->as_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(AS_PRESENT));
	regdump->js_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_PRESENT));

	for (i = 0; i < MIDG_MAX_JOB_SLOTS; i++)
		regdump->js_features[i] = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_FEATURES_REG(i)));

	for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
		regdump->texture_features[i] = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TEXTURE_FEATURES_REG(i)));

	regdump->thread_max_threads = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_THREADS));
	regdump->thread_max_workgroup_size = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_WORKGROUP_SIZE));
	regdump->thread_max_barrier_size = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_BARRIER_SIZE));
	regdump->thread_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_FEATURES));

	regdump->shader_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_LO));
	regdump->shader_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_HI));

	regdump->tiler_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_LO));
	regdump->tiler_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_HI));

	regdump->l2_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_LO));
	regdump->l2_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_HI));

	regdump->l3_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_LO));
	regdump->l3_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_HI));
}
예제 #3
0
STATIC void kbase_gpuprops_dump_registers(kbase_device * kbdev, kbase_gpuprops_regdump * regdump)
{
	int i;

	OSK_ASSERT(NULL != kbdev);
	OSK_ASSERT(NULL != regdump);

	/* Fill regdump with the content of the relevant registers */
	regdump->gpu_id = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(GPU_ID));
	regdump->l2_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_FEATURES));
	regdump->l3_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_FEATURES));
	regdump->tiler_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_FEATURES));
	regdump->mem_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MEM_FEATURES));
	regdump->mmu_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MMU_FEATURES));
	regdump->as_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(AS_PRESENT));
	regdump->js_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_PRESENT));

	for(i = 0; i < MIDG_MAX_JOB_SLOTS; i++)
	{
		regdump->js_features[i] = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_FEATURES_REG(i)));
	}

	for(i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
	{
		regdump->texture_features[i] =  kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TEXTURE_FEATURES_REG(i)));
	}

	regdump->shader_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_LO));
	regdump->shader_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_HI));

	regdump->tiler_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_LO));
	regdump->tiler_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_HI));

	regdump->l2_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_LO));
	regdump->l2_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_HI));

	regdump->l3_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_LO));
	regdump->l3_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_HI));
}