#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LALT,LGUI, SPC, FN0, RALT,APP, RCTL), /* 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ LCTL,LALT,LGUI, SPC, FN0, RALT,APP, RCTL), /* 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LALT,LGUI, SPC, FN0, RALT,APP, RCTL), /* 3: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LALT,LGUI, SPC, FN0, RALT,APP, RCTL),
*/ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 0: Default Layer * ,---------------------------------------------------. * |Esc | '| ,| .| P| Y| F| G| C| R| L| Bksp | * |---------------------------------------------------| * |Tab | A| O| E| U| I| D| H| T| N| S| - | * |---------------------------------------------------| * |LSFT | ;| Q| J| K| X| B| M| W| V| Z| RSFT| * |---------------------------------------------------| * |LCTL|Alt| GUI | RET | SPC | Fn |GUI|ALT|RCTL| * `---------------------------------------------------' */ KEYMAP_ANSI( GRV,QUOT,COMM, DOT, P, Y, F, G, C, R, L, BSPC, \ TAB, A, O, E, U, I, D, H, T, N, S,MINS, \ LSFT, SCLN,Q, J, K, X, B, M, W, V, Z,RSFT, \ LCTL,LALT,LGUI,ENT, SPC,FN0,RGUI,RALT,RCTL), /* Keymap 1: Fn mode * ,---------------------------------------------------. * | ` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| \ | * |---------------------------------------------------| * |Tab | | | | | | | | | [| ]| / | * |---------------------------------------------------| * |LSFT | | | | | | | | -| =| UP| RSFT| * |---------------------------------------------------| * |LCTL|Alt| GUI | RET | SPC | Fn |LFT|DWN|RGHT| * `---------------------------------------------------' */ KEYMAP_ANSI(
/* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl| * `-----------------------------------------------------------' */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,FN0 ,RCTL), /* Keymap 1: Fn Layer * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| * | | |Up | | | |Cal| |Ins| |Psc|Slk|Pau| | * |-----------------------------------------------------------| * | |Lef|Dow|Rig| | | | | | |Hom|PgU| | * |-----------------------------------------------------------| * | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut|End|PgD| | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */
*/ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 0: Default Layer * ,-------------------------------------------------------. * |Esc | Q| W| E| R| T| Y| U| I| O| P| [| Bksp| * |-------------------------------------------------------| * |Tab | A| S| D| F| G| H| J| K| L| ;|Return | * |-------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift| * |-------------------------------------------------------| * |Ctrl| Fn |Win|Alt | Space | Space |Alt |Win|Menu|Ctrl| * `-------------------------------------------------------' */ KEYMAP_ANSI( ESC, Q, W, E, R, T, Y, U, I, O, P,LBRC,BSPC, \ TAB, A, S, D, F, G, H, J, K, L, SCLN, ENT, \ LSFT, Z, X, C, V, B, N, M,COMM,DOT,SLSH,RSFT, \ LCTL,FN0,LGUI,LALT, SPC, SPC,RALT,RGUI,APP,RCTL), /* Keymap 1: Fn mode * ,-------------------------------------------------------. * |` | | Up| | 7| 8| 9| 0| -| =| F5| ]| \ | * |-------------------------------------------------------| * |Caps |Lft| Dn|Rgt| 4| 5| 6|Ins|Home|PgUp| '|Return | * |-------------------------------------------------------| * |Shift |PrSc|ScLk|Paus| 1| 2| 3|Del|End|PgDn| /| Shift| * |-------------------------------------------------------| * |Ctrl| Fn |Win|Alt | Space | Space |Alt |Win|Menu|Ctrl| * `-------------------------------------------------------' */ KEYMAP_ANSI(
#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LGUI,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, FN9, \ FN10,FN0,LALT, FN8, RALT, FN2, FN1, FN0), /* 1: colemak */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, FN9, \ FN10,FN0,LALT, FN8, RALT, FN2, FN1, FN0), /* 2: dvorak */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ LGUI,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, FN9, \ FN10,FN0,LALT, FN8, RALT, FN2, FN1, FN0), /* 3: workman */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
#include "keymap_common.h" // Poker fix with toggle and bit operation // Fn + Esc = ` // Fn + {left, down, up, right} = {home, pgdown, pgup, end} const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), /* 4: Poker Default + Fn'd */ [4] = KEYMAP_ANSI( TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), /* 5: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), /* 6: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LALT,LGUI, SPC, NO, FN0, NO, RCTL), KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,TRNS, \ TRNS,TRNS, UP,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; const action_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay };