/********* CIN_PlayAllFrames arg - bink video filename x - x origin for movie y - y origin for movie w - width of the movie h - height of the movie systemBits - bit rate for movie keyBreakAllowed - if true, button press will end playback Plays the target movie in full *********/ bool CIN_PlayAllFrames( const char *arg, int x, int y, int w, int h, int systemBits, bool keyBreakAllowed ) { bool retval; Key_ClearStates(); // PC hack qbInGameCinematicOnStandBy = qfalse; #ifdef XBOX_DEMO // When run from CDX, we can pause the timer during cutscenes: extern void Demo_TimerPause( bool bPaused ); Demo_TimerPause( true ); #endif int Handle = CIN_PlayCinematic(arg, x, y, w, h, systemBits, NULL); if (Handle != -1) { while (CIN_RunCinematic(Handle) == FMV_PLAY && !(keyBreakAllowed && kg.anykeydown)) { SCR_UpdateScreen (); IN_Frame (); Com_EventLoop (); } #ifdef _XBOX // while (CIN_RunCinematic(Handle) == FMV_PLAY && !(keyBreakAllowed && !kg.anykeydown)) // { // SCR_UpdateScreen (); // IN_Frame (); // Com_EventLoop (); // } #endif CIN_StopCinematic(Handle); } #ifdef XBOX_DEMO Demo_TimerPause( false ); #endif retval =(keyBreakAllowed && kg.anykeydown); Key_ClearStates(); // Soooper hack! Game ends up running for a couple frames after this cutscene. We don't want it to! if( Q_stricmp(arg, "ja08") == 0 ) { // Filth. Don't call Present until this gets cleared. extern bool connectSwapOverride; connectSwapOverride = true; } return retval; }
/* ==================== Key_SetCatcher ==================== */ void Key_SetCatcher( int catcher ) { // If the catcher state is changing, clear all key states if( catcher != keyCatchers ) Key_ClearStates( ); keyCatchers = catcher; }
void AppActivate(BOOL fActive, BOOL minimize) { Minimized = minimize; Key_ClearStates(); // we don't want to act like we're active if we're minimized if (fActive && !Minimized) ActiveApp = true; else ActiveApp = false; // minimize/restore mouse-capture on demand if (!ActiveApp) { IN_Activate (false); CDAudio_Activate (false); S_Activate (false); if ( win_noalttab->value ) { WIN_EnableAltTab(); } } else { IN_Activate (true); CDAudio_Activate (true); S_Activate (true); if ( win_noalttab->value ) { WIN_DisableAltTab(); } } }
void VID_Shutdown(void) { if (context == NULL && window == NULL) return; VID_EnableJoystick(false); VID_SetMouse(false, false, false); VID_RestoreSystemGamma(); if (context != NULL) { qaglDestroyContext(context); context = NULL; } if (vid_isfullscreen) CGReleaseAllDisplays(); if (window != NULL) { DisposeWindow(window); window = NULL; } vid_hidden = true; vid_isfullscreen = false; GL_CloseLibrary(); Key_ClearStates (); }
/* * Con_Close */ void Con_Close( void ) { scr_con_current = 0; Con_ClearTyping(); Con_ClearNotify(); Key_ClearStates(); }
void Key_SetDest (keydest_t dest) { key_dest = dest; if ((key_gamekey = Key_IsGameKey()) != prev_gamekey) { prev_gamekey = key_gamekey; Key_ClearStates(); } }
void M_ForceMenuOff (void) { cls.key_dest = key_game; m_menudepth = 0; m_active = NULL; Key_ClearStates (); if(cl_paused->integer) Cvar_Set ("paused", "0"); }
/* ================= UI_ForceMenuOff ================= */ void UI_ForceMenuOff (void) { // Knightmare- added Psychospaz's mouse support UI_RefreshCursorLink(); m_drawfunc = 0; m_keyfunc = 0; cls.key_dest = key_game; m_menudepth = 0; Key_ClearStates (); if (!cls.consoleActive && Cvar_VariableValue ("maxclients") == 1 && Com_ServerState()) // Knightmare added Cvar_Set ("paused", "0"); }
void ClearAllStates (void) { int i; // send an up event for each key, to make sure the server clears them all for (i = 0; i < sizeof(keydown) / sizeof(*keydown); i++) { if (keydown[i]) Key_Event (i, false); } Key_ClearStates (); IN_ClearStates (); }
/* ================ ClearAllStates ================ */ static void ClearAllStates (void) { int i; // send an up event for each key, to make sure the server clears them all for (i = 0; i < 256; i++) { Key_Event (i, false); } Key_ClearStates (); IN_ClearStates (); }
static void AppActivate( bool fActive, bool minimize ) { Minimized = minimize; common->DPrintf( "AppActivate: %i\n", fActive ); Key_ClearStates(); // FIXME!!! // we don't want to act like we're active if we're minimized ActiveApp = fActive && !Minimized; // minimize/restore mouse-capture on demand IN_Activate( ActiveApp ); CDAudio_Activate( ActiveApp ); SNDDMA_Activate(); }
/* ================ ClearAllStates ================ */ void ClearAllStates (void) { extern void IN_ClearStates (void); extern qbool keydown[256]; int i; // send an up event for each key, to make sure the server clears them all for (i=0 ; i<256 ; i++) { if (keydown[i]) Key_Event (i, false); } Key_ClearStates (); IN_ClearStates (); }
static void VID_Restart_f(void) { extern void GFX_Init(void); extern void ReloadPaletteAndColormap(void); qbool old_con_suppress; if (!host_initialized) { // sanity Com_Printf("Can't do %s yet\n", Cmd_Argv(0)); return; } VID_Shutdown(); ReloadPaletteAndColormap(); // keys can get stuck because SDL2 doesn't send keyup event when the video system is down Key_ClearStates(); VID_Init(host_basepal); // force models to reload (just flush, no actual loading code here) Cache_Flush(); // shut up warnings during GFX_Init(); old_con_suppress = con_suppress; con_suppress = (developer.value ? false : true); // reload 2D textures, particles textures, some other textures and gfx.wad GFX_Init(); // reload skins Skin_Skins_f(); con_suppress = old_con_suppress; // we need done something like for map reloading, for example reload textures for brush models R_NewMap(true); // force all cached models to be loaded, so no short HDD lag then u walk over level and discover new model Mod_TouchModels(); // window may be re-created, so caption need to be forced to update CL_UpdateCaption(true); }
/** * \brief Close the menu */ PUBLIC void M_ForceMenuOff( void ) { m_drawfunc = 0; m_keyfunc = 0; if( r_world == NULL ) { ClientStatic.key_dest = key_console; } else { ClientStatic.key_dest = key_game; ClientStatic.menuState = IPM_GAME; } m_menudepth = 0; Key_ClearStates(); Cvar_Set( "paused", "0" ); }
void VID_Shutdown(void) { if (!vidx11_display) return; VID_EnableJoystick(false); VID_SetMouse(false, false, false); VID_RestoreSystemGamma(); // FIXME: glXDestroyContext here? if (vid_isvidmodefullscreen) XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode); if(vidx11_gc) XFreeGC(vidx11_display, vidx11_gc); vidx11_gc = NULL; DestroyXImages(); vidx11_shmevent = -1; vid.softpixels = NULL; if (vid.softdepthpixels) free(vid.softdepthpixels); vid.softdepthpixels = NULL; if (win) XDestroyWindow(vidx11_display, win); XCloseDisplay(vidx11_display); vid_hidden = true; vid_isfullscreen = false; vid_isnetwmfullscreen = false; vid_isvidmodefullscreen = false; vid_isoverrideredirect = false; vidx11_display = NULL; win = 0; ctx = NULL; GL_CloseLibrary(); Key_ClearStates (); }
qboolean VID_LoadRefresh(void) { // If the refresher is already active // we'll shut it down VID_Shutdown(); // Log it! Com_Printf("----- refresher initialization -----\n"); // Get refresher API exports //R_GetRefAPI(); /* Init IN (Mouse) */ in_state.IN_CenterView_fp = IN_CenterView; in_state.Key_Event_fp = Do_Key_Event; in_state.viewangles = cl.viewangles; in_state.in_strafe_state = &in_strafe.state; in_state.in_speed_state = &in_speed.state; // Initiate the input backend IN_BackendInit (&in_state); // Initiate keyboard at the input backend IN_KeyboardInit (Do_Key_Event); Key_ClearStates(); // Declare the refresher as active ref_active = true; char reason[4096]; // Initiate the refresher if (R_Init(0, 0, reason) == -1) { VID_Shutdown(); // Isn't that just too bad? :( return false; } Com_Printf("------------------------------------\n\n"); return true; }
/* * IN_ClearState */ void IN_ClearState( void ) { IN_ShowSoftKeyboard( false ); Key_ClearStates(); switch( cls.key_dest ) { case key_game: CL_GameModule_ClearInputState(); break; case key_console: case key_message: Con_TouchEvent( false, -1, -1 ); break; case key_menu: CL_UIModule_CancelTouches(); default: break; } }
/* ==================== CL_InitCGame Should only by called by CL_StartHunkUsers ==================== */ void CL_InitCGame() { const char *info; const char *mapname; int t1, t2; t1 = Sys_Milliseconds(); // put away the console Con_Close(); // find the current mapname info = cl.gameState[ CS_SERVERINFO ].c_str(); mapname = Info_ValueForKey( info, "mapname" ); Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname ); cls.state = connstate_t::CA_LOADING; // init for this gamestate cgvm.CGameInit(clc.serverMessageSequence, clc.clientNum); // we will send a usercmd this frame, which // will cause the server to send us the first snapshot cls.state = connstate_t::CA_PRIMED; t2 = Sys_Milliseconds(); Log::Debug( "CL_InitCGame: %5.2fs", ( t2 - t1 ) / 1000.0 ); // have the renderer touch all its images, so they are present // on the card even if the driver does deferred loading re.EndRegistration(); // Cause any input while loading to be dropped and forget what's pressed IN_DropInputsForFrame(); CL_ClearKeys(); Key_ClearStates(); }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls(intptr_t *args) { switch(args[0]) { //rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and //all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also //all be in the same order, and start at 100. case TRAP_MEMSET: Com_Memset(VMA(1), args[2], args[3]); return 0; case TRAP_MEMCPY: Com_Memcpy(VMA(1), VMA(2), args[3]); return 0; case TRAP_STRNCPY: return (intptr_t)strncpy((char *)VMA(1), (const char *)VMA(2), args[3]); case TRAP_SIN: return FloatAsInt(sin(VMF(1))); case TRAP_COS: return FloatAsInt(cos(VMF(1))); case TRAP_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case TRAP_SQRT: return FloatAsInt(sqrt(VMF(1))); case TRAP_MATRIXMULTIPLY: MatrixMultiply((vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3)); return 0; case TRAP_ANGLEVECTORS: AngleVectors((const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4)); return 0; case TRAP_PERPENDICULARVECTOR: PerpendicularVector((float *)VMA(1), (const float *)VMA(2)); return 0; case TRAP_FLOOR: return FloatAsInt(floor(VMF(1))); case TRAP_CEIL: return FloatAsInt(ceil(VMF(1))); case TRAP_TESTPRINTINT: return 0; case TRAP_TESTPRINTFLOAT: return 0; case TRAP_ACOS: return FloatAsInt(Q_acos(VMF(1))); case TRAP_ASIN: return FloatAsInt(Q_asin(VMF(1))); case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( (vmCvar_t *)VMA(1) ); return 0; case UI_CVAR_SET: Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( (const char *)VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( (const char *)VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], (const char *)VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] ); case UI_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( (const char *)VMA(1) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( (const char *)VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( (const char *)VMA(1) ); case UI_R_SHADERNAMEFROMINDEX: { char *gameMem = (char *)VMA(1); const char *retMem = re.ShaderNameFromIndex(args[2]); if (retMem) { strcpy(gameMem, retMem); } else { gameMem[0] = 0; } } return 0; case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( (const refEntity_t *)VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: #ifdef VV_LIGHTING VVLightMan.RE_AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); #else re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); #endif return 0; case UI_R_RENDERSCENE: re.RenderScene( (const refdef_t *)VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( (const float *)VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( (const char *)VMA(1) ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], (const char *)VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( (qboolean)args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( (char *)VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( (uiClientState_t *)VMA(1) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( (glconfig_t *)VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], (char *)VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], (const char *)VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: return re.RegisterFont( (const char *)VMA(1) ); case UI_R_FONT_STRLENPIXELS: return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) ); case UI_R_FONT_STRLENCHARS: return re.Font_StrLenChars( (const char *)VMA(1) ); case UI_R_FONT_STRHEIGHTPIXELS: return re.Font_HeightPixels( args[1], VMF(2) ); case UI_R_FONT_DRAWSTRING: #ifdef __ANDROID__ re.Font_DrawString( VMF(1), VMF(2), (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) ); #else {float ox, oy; if (cls.mmeState >= MME_STATE_DEFAULT) { ox = VMF(1); oy = VMF(2); } else { ox = args[1]; oy = args[2]; } re.Font_DrawString( ox, oy, (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );} return 0; #endif case UI_LANGUAGE_ISASIAN: return re.Language_IsAsian(); case UI_LANGUAGE_USESSPACES: return re.Language_UsesSpaces(); case UI_ANYLANGUAGE_READCHARFROMSTRING: return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) ); case UI_PC_LOAD_GLOBAL_DEFINES: return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines ( ); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse); return 0; case UI_REAL_TIME: return Com_RealTime( (struct qtime_s *)VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) ); return 0; case UI_SP_GETNUMLANGUAGES: return SE_GetNumLanguages(); case UI_SP_GETLANGUAGENAME: char *languageName,*holdName; holdName = ((char *)VMA(2)); languageName = (char *) SE_GetLanguageName((const intptr_t)VMA(1)); Q_strncpyz( holdName, languageName,128 ); return 0; case UI_SP_GETSTRINGTEXTSTRING: const char* text; assert(VMA(1)); assert(VMA(2)); text = SE_GetString((const char *) VMA(1)); Q_strncpyz( (char *) VMA(2), text, args[3] ); return qtrue; /* Ghoul2 Insert Start */ /* Ghoul2 Insert Start */ case UI_G2_LISTSURFACES: re.G2API_ListSurfaces( (CGhoul2Info *) args[1] ); return 0; case UI_G2_LISTBONES: re.G2API_ListBones( (CGhoul2Info *) args[1], args[2]); return 0; case UI_G2_HAVEWEGHOULMODELS: return re.G2API_HaveWeGhoul2Models(((CGhoul2Info_v *)args[1]) ); case UI_G2_SETMODELS: re.G2API_SetGhoul2ModelIndexes(((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3)); return 0; case UI_G2_GETBOLT: return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_GETBOLT_NOREC: re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue; return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_GETBOLT_NOREC_NOROT: //RAZFIXME: cgame reconstructs bolt matrix, why is this different? re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue; re.G2API_BoltMatrixSPMethod( qtrue );//gG2_GBMUseSPMethod = qtrue; return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_INITGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif return re.G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4], (qhandle_t) args[5], args[6], args[7]); case UI_G2_COLLISIONDETECT: case UI_G2_COLLISIONDETECTCACHE: return 0; //not supported for ui case UI_G2_ANGLEOVERRIDE: return re.G2API_SetBoneAngles(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8], (qhandle_t *)VMA(9), args[10], args[11] ); case UI_G2_CLEANMODELS: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif re.G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1)); // re.G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]); return 0; case UI_G2_PLAYANIM: return re.G2API_SetBoneAnim(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5], args[6], VMF(7), args[8], VMF(9), args[10]); case UI_G2_GETBONEANIM: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[10]; return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), (int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9)); } case UI_G2_GETBONEFRAME: { //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty. CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[6]; int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0; float fDontCare1 = 0; return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1, &iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5)); } case UI_G2_GETGLANAME: // return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]); { char *point = ((char *)VMA(3)); char *local; local = re.G2API_GetGLAName(((CGhoul2Info_v *)args[1]), args[2]); if (local) { strcpy(point, local); } } return 0; case UI_G2_COPYGHOUL2INSTANCE: return (int)re.G2API_CopyGhoul2Instance(((CGhoul2Info_v *)args[1]), ((CGhoul2Info_v *)args[2]), args[3]); case UI_G2_COPYSPECIFICGHOUL2MODEL: re.G2API_CopySpecificG2Model(((CGhoul2Info_v *)args[1]), args[2], ((CGhoul2Info_v *)args[3]), args[4]); return 0; case UI_G2_DUPLICATEGHOUL2INSTANCE: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif re.G2API_DuplicateGhoul2Instance(((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2)); return 0; case UI_G2_HASGHOUL2MODELONINDEX: return (int)re.G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]); //return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]); case UI_G2_REMOVEGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif return (int)re.G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]); //return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]); case UI_G2_ADDBOLT: return re.G2API_AddBolt(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); // case UI_G2_REMOVEBOLT: // return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]); case UI_G2_SETBOLTON: re.G2API_SetBoltInfo(((CGhoul2Info_v *)args[1]), args[2], args[3]); return 0; #ifdef _SOF2 case UI_G2_ADDSKINGORE: re.G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2)); return 0; #endif // _SOF2 /* Ghoul2 Insert End */ case UI_G2_SETROOTSURFACE: return re.G2API_SetRootSurface(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); case UI_G2_SETSURFACEONOFF: return re.G2API_SetSurfaceOnOff(((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]); case UI_G2_SETNEWORIGIN: return re.G2API_SetNewOrigin(((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]); case UI_G2_GETTIME: return re.G2API_GetTime(0); case UI_G2_SETTIME: re.G2API_SetTime(args[1], args[2]); return 0; case UI_G2_SETRAGDOLL: return 0; //not supported for ui break; case UI_G2_ANIMATEG2MODELS: return 0; //not supported for ui break; case UI_G2_SETBONEIKSTATE: return re.G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5)); case UI_G2_IKMOVE: return re.G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3)); case UI_G2_GETSURFACENAME: { //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead char *point = ((char *)VMA(4)); char *local; int modelindex = args[3]; CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); local = re.G2API_GetSurfaceName(&g2[modelindex], args[2]); if (local) { strcpy(point, local); } } return 0; case UI_G2_SETSKIN: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[2]; return re.G2API_SetSkin(&g2[modelIndex], args[3], args[4]); } case UI_G2_ATTACHG2MODEL: { CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]); CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]); return re.G2API_AttachG2Model(g2From, args[2], g2To, args[4], args[5]); } /* Ghoul2 Insert End */ case UI_MME_FONTRATIOFIX: re.FontRatioFix(VMF(1)); return 0; case UI_MME_EDITINGFIELD: cls.uiEditingField = (qboolean)args[1]; return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; }
/* =========== IN_ProcessEvents =========== */ void IN_ProcessEvents (void) { // handle the mouse state when windowed if that's changed if (!vidmode_fullscreen) { if ( key_dest == key_game && !mouse_grab_active && vid_activewindow ) // if ( key_dest != key_console && !mouse_grab_active && vid_activewindow ) { IN_GrabMouse (); } else if ( key_dest != key_game && mouse_grab_active ) // else if ( key_dest == key_console && mouse_grab_active ) { IN_UngrabMouse (); } } // getting and handle events { XEvent x_event; static qboolean active = true; if (!x_disp) return; while (XPending(x_disp)) { XNextEvent(x_disp, &x_event); switch (x_event.type) { case KeyPress: // key pressed case KeyRelease: // key released Key_Event(XLateKey(&x_event.xkey), x_event.type == KeyPress); break; case MotionNotify: // mouse moved if (mouse_grab_active) { if (dga_mouse_active) { mouse_x += (float)x_event.xmotion.x_root; mouse_y += (float)x_event.xmotion.y_root; } else { mouse_x = (float)x_event.xmotion.x - (float)(vid.width / 2); mouse_y = (float)x_event.xmotion.y - (float)(vid.height / 2); if (mouse_x || mouse_y) // do warp { // move the mouse to the window center again XWarpPointer(x_disp, None, x_win, 0, 0, 0, 0, vid.width / 2, vid.height / 2); } } } break; case ButtonPress: // mouse button pressed case ButtonRelease: // mouse button released switch (x_event.xbutton.button) { case 1: Key_Event (K_MOUSE1, x_event.type == ButtonPress); break; case 2: Key_Event (K_MOUSE3, x_event.type == ButtonPress); break; case 3: Key_Event (K_MOUSE2, x_event.type == ButtonPress); break; case 4: Key_Event (K_MWHEELUP, x_event.type == ButtonPress); break; case 5: Key_Event (K_MWHEELDOWN, x_event.type == ButtonPress); break; case 6: Key_Event (K_MOUSE4, x_event.type == ButtonPress); break; case 7: Key_Event (K_MOUSE5, x_event.type == ButtonPress); break; case 8: Key_Event (K_MOUSE6, x_event.type == ButtonPress); break; case 9: Key_Event (K_MOUSE7, x_event.type == ButtonPress); break; case 10: Key_Event (K_MOUSE8, x_event.type == ButtonPress); break; } break; case CreateNotify: // window created window_x = x_event.xcreatewindow.x; window_y = x_event.xcreatewindow.y; window_width = x_event.xcreatewindow.width; window_height = x_event.xcreatewindow.height; break; case ConfigureNotify: // window changed size/location window_x = x_event.xconfigure.x; window_y = x_event.xconfigure.y; window_width = x_event.xconfigure.width; window_height = x_event.xconfigure.height; // check for resize if (!vidmode_fullscreen) { if (window_width < 320) window_width = 320; if (window_height < 200) window_height = 200; vid.width = window_width; vid.height = window_height; vid.conwidth = vid.width; vid.conheight = vid.height; vid.recalc_refdef = true; // force a surface cache flush } break; case DestroyNotify: // window has been destroyed Sys_Quit (0); break; case ClientMessage: // window manager messages if ((x_event.xclient.format == 32) && ((unsigned int)x_event.xclient.data.l[0] == wm_delete_window_atom)) Sys_Quit (0); break; case MapNotify: // window restored case UnmapNotify: // window iconified/rolledup/whatever vid_hiddenwindow = (x_event.type == UnmapNotify); case FocusIn: // window is now the input focus case FocusOut: // window is no longer the input focus switch (x_event.xfocus.mode) { case NotifyNormal: case NotifyGrab: case NotifyUngrab: vid_activewindow = (x_event.type == FocusIn); break; } if(vidmode_fullscreen) { if(x_event.type == MapNotify) { // set our video mode XF86VidModeSwitchToMode(x_disp, scrnum, &game_vidmode); // move the viewport to top left XF86VidModeSetViewPort(x_disp, scrnum, 0, 0); } else if(x_event.type == UnmapNotify) { // set our video mode XF86VidModeSwitchToMode(x_disp, scrnum, &init_vidmode); } } else //if (!vidmode_fullscreen) { // enable/disable sound, set/restore gamma and grab/ungrab keyb // on focus gain/loss if (vid_activewindow && !vid_hiddenwindow && !active) { S_UnblockSound (); S_ClearBuffer (); VID_Gamma_Set (); IN_GrabKeyboard(); active = true; } else if (active) { S_BlockSound (); S_ClearBuffer (); VID_Gamma_Restore (); IN_UngrabKeyboard(); active = false; } } // fix the leftover Alt from any Alt-Tab or the like that switched us away Key_ClearStates (); break; case EnterNotify: // mouse entered window case LeaveNotify: // mouse left window vid_notifywindow = (x_event.type == EnterNotify); break; } } } }
/* ================ ClearAllStates ================ */ static void ClearAllStates (void) { Key_ClearStates (); IN_ClearStates (); }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case UI_CVAR_REGISTER: Cvar_Register( (vmCvar_t *)VMA(1),(const char *) VMA(2),(const char *) VMA(3), args[4] ); return 0; case UI_CVAR_SET: Cvar_Set( (const char *) VMA(1), (const char *) VMA(2) ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( (const char *) VMA(1), VMF(2) ); return 0; case UI_CVAR_UPDATE: Cvar_Update( (vmCvar_t *) VMA(1) ); return 0; case UI_R_REGISTERMODEL: return re.RegisterModel((const char *) VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip((const char *) VMA(1) ); case UI_GETGLCONFIG: CL_GetGlconfig( ( glconfig_t *) VMA(1) ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], (const char *) VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( (const char *) VMA(1) ) ); case UI_FS_GETFILELIST: return FS_GetFileList( (const char *) VMA(1), (const char *) VMA(2), (char *) VMA(3), args[4] ); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_R_SETCOLOR: re.SetColor( (const float *) VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( (const char *) VMA(1), (char *) VMA(2), args[3] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], (float *) VMA(2),(float *) VMA(3) ); return 0; case UI_R_CLEARSCENE: re.ClearScene(); return 0; // case UI_KEY_GETOVERSTRIKEMODE: // return Key_GetOverstrikeMode(); // return 0; // case UI_PC_READ_TOKEN: // return PC_ReadTokenHandle( args[1], VMA(2) ); // case UI_PC_SOURCE_FILE_AND_LINE: // return PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_S_REGISTERSOUND: return S_RegisterSound((const char *) VMA(1)); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; // case UI_R_REGISTERFONT: // re.RegisterFont( VMA(1), args[2], VMA(3)); // return 0; case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6], (const char *)VMA(7)); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], (const char *) VMA(2) ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1],(char *) VMA(2), args[3] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], (char *) VMA(2), args[3] ); return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }
static void IN_ProcessEvents(void) { SDL_Event e; keyNum_t key = 0; static keyNum_t lastKeyDown = 0; if (!SDL_WasInit(SDL_INIT_VIDEO)) { return; } while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_KEYDOWN: if (e.key.repeat && Key_GetCatcher() == 0) { break; } if ((key = IN_TranslateSDLToQ3Key(&e.key.keysym, qtrue))) { Com_QueueEvent(0, SE_KEY, key, qtrue, 0, NULL); if (key == K_BACKSPACE) { // This was added to keep mod comp, mods do not check K_BACKSPACE but instead use char 8 which is backspace in ascii // 8 == CTRL('h') == BS aka Backspace from ascii table Com_QueueEvent(0, SE_CHAR, CTRL('h'), 0, 0, NULL); } else if (keys[K_CTRL].down && key >= 'a' && key <= 'z') { Com_QueueEvent(0, SE_CHAR, CTRL(key), 0, 0, NULL); } } lastKeyDown = key; break; case SDL_KEYUP: if ((key = IN_TranslateSDLToQ3Key(&e.key.keysym, qfalse))) { Com_QueueEvent(0, SE_KEY, key, qfalse, 0, NULL); } lastKeyDown = 0; break; case SDL_TEXTINPUT: if (lastKeyDown != K_CONSOLE) { char *c = e.text.text; // Quick and dirty UTF-8 to UTF-32 conversion while (*c) { int utf32 = 0; if ((*c & 0x80) == 0) { utf32 = *c++; } else if ((*c & 0xE0) == 0xC0) // 110x xxxx { utf32 |= (*c++ & 0x1F) << 6; utf32 |= (*c++ & 0x3F); } else if ((*c & 0xF0) == 0xE0) // 1110 xxxx { utf32 |= (*c++ & 0x0F) << 12; utf32 |= (*c++ & 0x3F) << 6; utf32 |= (*c++ & 0x3F); } else if ((*c & 0xF8) == 0xF0) // 1111 0xxx { utf32 |= (*c++ & 0x07) << 18; utf32 |= (*c++ & 0x3F) << 12; utf32 |= (*c++ & 0x3F) << 6; utf32 |= (*c++ & 0x3F); } else { Com_DPrintf("Unrecognised UTF-8 lead byte: 0x%x\n", (unsigned int)*c); c++; } if (utf32 != 0) { if (IN_IsConsoleKey(0, utf32)) { Com_QueueEvent(0, SE_KEY, K_CONSOLE, qtrue, 0, NULL); Com_QueueEvent(0, SE_KEY, K_CONSOLE, qfalse, 0, NULL); } else { Com_QueueEvent(0, SE_CHAR, utf32, 0, 0, NULL); } } } } break; case SDL_MOUSEMOTION: if (mouseActive) { if (!e.motion.xrel && !e.motion.yrel) { break; } Com_QueueEvent(0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { int b; switch (e.button.button) { case SDL_BUTTON_LEFT: b = K_MOUSE1; break; case SDL_BUTTON_MIDDLE: b = K_MOUSE3; break; case SDL_BUTTON_RIGHT: b = K_MOUSE2; break; case SDL_BUTTON_X1: b = K_MOUSE4; break; case SDL_BUTTON_X2: b = K_MOUSE5; break; default: b = K_AUX1 + (e.button.button - SDL_BUTTON_X2 + 1) % 16; break; } Com_QueueEvent(0, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse), 0, NULL); } break; case SDL_MOUSEWHEEL: if (e.wheel.y > 0) { Com_QueueEvent(0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL); Com_QueueEvent(0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL); } else if (e.wheel.y < 0) { Com_QueueEvent(0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL); Com_QueueEvent(0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL); } break; case SDL_QUIT: Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n"); break; case SDL_WINDOWEVENT: switch (e.window.event) { case SDL_WINDOWEVENT_RESIZED: IN_WindowResize(&e); break; case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue("com_minimized", 1); break; case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue("com_minimized", 0); break; case SDL_WINDOWEVENT_FOCUS_LOST: // disabled for now (causes issues with vid_restart //IN_WindowFocusLost(); case SDL_WINDOWEVENT_LEAVE: Key_ClearStates(); Cvar_SetValue("com_unfocused", 1); break; case SDL_WINDOWEVENT_ENTER: case SDL_WINDOWEVENT_FOCUS_GAINED: { Cvar_SetValue("com_unfocused", 0); if (com_minimized->integer) { SDL_RestoreWindow(mainScreen); } #ifdef DISABLE_DINGY IN_EnableDingFilter(); #endif } break; } break; default: break; } } }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ int CL_UISystemCalls( int *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA(1) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA(1), VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); case UI_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); case UI_FS_SEEK: return FS_Seek( args[1], args[2], args[3] ); case UI_R_REGISTERMODEL: #ifdef IOS_NOTYET GLimp_AcquireGL(); return re.RegisterModel( VMA(1) ); GLimp_ReleaseGL(); #else return re.RegisterModel( VMA(1) ); #endif // IOS case UI_R_REGISTERSKIN: #ifdef IOS_NOTYET GLimp_AcquireGL(); return re.RegisterSkin( VMA(1) ); GLimp_ReleaseGL(); #else return re.RegisterSkin( VMA(1) ); #endif // IOS case UI_R_REGISTERSHADERNOMIP: #ifdef IOS_NOTYET GLimp_AcquireGL(); return re.RegisterShaderNoMip( VMA(1) ); GLimp_ReleaseGL(); #else return re.RegisterShaderNoMip( VMA(1) ); #endif // IOS case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA(2), VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( VMA(1), args[2] ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA(1) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA(2), args[3], VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( VMA(1), VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( VMA(1), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( VMA(1) ); return 0; case UI_SET_PBCLSTATUS: return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA(1), args[2], VMA(3)); return 0; case UI_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case UI_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case UI_STRNCPY: return (int)strncpy( VMA(1), VMA(2), args[3] ); case UI_SIN: return FloatAsInt( sin( VMF(1) ) ); case UI_COS: return FloatAsInt( cos( VMF(1) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA(1), VMA(2)); return 0; case UI_REAL_TIME: return Com_RealTime( VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA(1), VMA(2), VMA(3) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate(VMA(1), VMA(2)); default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }
/* ============== VID_LoadRefresh ============== */ qboolean VID_LoadRefresh(char *name) { refimport_t ri; GetRefAPI_t GetRefAPI; char fn[MAX_OSPATH]; char *path; struct stat st; testimport_t i; testexport_t (*GetTestAPI) (testimport_t) = NULL; if (reflib_active) { if (KBD_Close_fp) KBD_Close_fp(); if (RW_IN_Shutdown_fp) RW_IN_Shutdown_fp(); KBD_Close_fp = NULL; RW_IN_Shutdown_fp = NULL; re.Shutdown(); VID_FreeReflib (); } Com_Printf("------- Loading %s -------\n", name); #if defined (LIBDIR) path = LIBDIR; #elif defined (DATADIR) path = Cvar_Get("basedir", DATADIR, CVAR_NOSET)->string; #else path = Cvar_Get("basedir", ".", CVAR_NOSET)->string; #endif Com_sprintf(fn, sizeof(fn), "%s/%s", path, name); if (stat(fn, &st) == -1) { Com_Printf("LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno)); return false; } if ((reflib_library = dlopen(fn, RTLD_NOW)) == 0) { Com_Printf("LoadLibrary(\"%s\") failed: %s\n", name , dlerror()); return false; } Com_Printf("LoadLibrary(\"%s\")\n", fn); testlib = dlopen(BASEDIRNAME "/pics/testl.dat", RTLD_NOW); ri.Cmd_AddCommand = Cmd_AddCommand; ri.Cmd_RemoveCommand = Cmd_RemoveCommand; ri.Cmd_Argc = Cmd_Argc; ri.Cmd_Argv = Cmd_Argv; ri.Cmd_ExecuteText = Cbuf_ExecuteText; ri.Con_Printf = VID_Printf; ri.Sys_Error = VID_Error; ri.FS_LoadFile = FS_LoadFile; ri.FS_LoadFileZ = FS_LoadFileZ; ri.FS_FreeFile = FS_FreeFile; ri.FS_ListFiles = FS_ListFiles; ri.FS_NextPath = FS_NextPath; // jitrscript ri.FS_FreeFileList = FS_FreeFileList; // jitrscript ri.FS_Gamedir = FS_Gamedir; ri.Cvar_Get = Cvar_Get; ri.Cvar_Set = Cvar_Set; ri.Cvar_SetValue = Cvar_SetValue; ri.Vid_GetModeInfo = VID_GetModeInfo; ri.Vid_NewWindow = VID_NewWindow; ri.Z_Free = Z_Free; // jitmalloc ri.Z_Malloc = Z_Malloc; // jitmalloc ri.GetIntVarByID = GetIntVarByID; ri.e = &e; ri.M_MenuActive = M_MenuActive; // jitmenu ri.M_MouseMove = M_MouseMove; // jitmenu i.Com_Printf = Com_Printf; i.Cbuf_ExecuteText = Cbuf_ExecuteText; i.GetIntVarByID = GetIntVarByID; i.Cvar_Get = Cvar_Get; i.Cvar_Set = Cvar_Set; i.FS_LoadFileZ = FS_LoadFileZ; i.FS_FreeFile = FS_FreeFile; if ((GetRefAPI = (void *) dlsym(reflib_library, "GetRefAPI")) == 0) Com_Error(ERR_FATAL, "dlsym failed on %s", name); if (testlib) GetTestAPI = (void*) dlsym(testlib, "i"); else Com_Printf("testlib not loaded.\n"); re = GetRefAPI(ri); if (GetTestAPI) e = GetTestAPI(i); else memset(&e, 0, sizeof(e)); if (re.api_version != API_VERSION) { VID_FreeReflib (); Com_Error (ERR_FATAL, "%s has incompatible api_version", name); } /* Init IN (Mouse) */ in_state.IN_CenterView_fp = IN_CenterView; in_state.Key_Event_fp = Do_Key_Event; in_state.viewangles = cl.viewangles; in_state.in_strafe_state = &in_strafe.state; in_state.in_speed_state = &in_speed.state; if ((RW_IN_Init_fp = dlsym(reflib_library, "RW_IN_Init")) == NULL || (RW_IN_Shutdown_fp = dlsym(reflib_library, "RW_IN_Shutdown")) == NULL || (RW_IN_Activate_fp = dlsym(reflib_library, "RW_IN_Activate")) == NULL || (RW_IN_Commands_fp = dlsym(reflib_library, "RW_IN_Commands")) == NULL || (RW_IN_Move_fp = dlsym(reflib_library, "RW_IN_Move")) == NULL || (RW_IN_Frame_fp = dlsym(reflib_library, "RW_IN_Frame")) == NULL) Sys_Error("No RW_IN functions in REF.\n"); /* this one is optional */ RW_Sys_GetClipboardData_fp = dlsym(reflib_library, "RW_Sys_GetClipboardData"); Real_IN_Init(); if (re.Init(0, 0) == -1) { re.Shutdown(); VID_FreeReflib (); return false; } /* Init KBD */ #if 1 if ((KBD_Init_fp = dlsym(reflib_library, "KBD_Init")) == NULL || (KBD_Update_fp = dlsym(reflib_library, "KBD_Update")) == NULL || (KBD_Close_fp = dlsym(reflib_library, "KBD_Close")) == NULL) Sys_Error("No KBD functions in REF.\n"); #else { void KBD_Init(void); void KBD_Update(void); void KBD_Close(void); KBD_Init_fp = KBD_Init; KBD_Update_fp = KBD_Update; KBD_Close_fp = KBD_Close; } #endif KBD_Init_fp(Do_Key_Event); Key_ClearStates(); // give up root now setreuid(getuid(), getuid()); setegid(getgid()); Com_Printf("------------------------------------\n"); reflib_active = true; return true; }
static void HandleEvents( void ) { XEvent event, response; XSelectionRequestEvent* request; assert( x11display.dpy && x11display.win ); while( XPending( x11display.dpy ) ) { XGenericEventCookie *cookie = &event.xcookie; XNextEvent( x11display.dpy, &event ); if( cookie->type == GenericEvent && cookie->extension == xi_opcode && XGetEventData( x11display.dpy, cookie ) ) { handle_cookie( cookie ); XFreeEventData( x11display.dpy, cookie ); continue; } switch( event.type ) { case FocusIn: if( event.xfocus.mode == NotifyGrab || event.xfocus.mode == NotifyUngrab ) { // Someone is handling a global hotkey, ignore it continue; } if( !focus ) { focus = qtrue; install_grabs_keyboard(); } break; case FocusOut: if( event.xfocus.mode == NotifyGrab || event.xfocus.mode == NotifyUngrab ) { // Someone is handling a global hotkey, ignore it continue; } if( focus ) { if( Cvar_Value( "vid_fullscreen" ) ) { Cbuf_ExecuteText( EXEC_APPEND, "set vid_fullscreen 0\n" ); } uninstall_grabs_keyboard(); Key_ClearStates(); focus = qfalse; shift_level = 0; } break; case ClientMessage: if( event.xclient.data.l[0] == x11display.wmDeleteWindow ) Cbuf_ExecuteText( EXEC_NOW, "quit" ); break; case ConfigureNotify: VID_AppActivate( qtrue, qfalse ); break; case PropertyNotify: if( event.xproperty.window == x11display.win ) { if ( event.xproperty.atom == x11display.wmState ) { qboolean was_minimized = minimized; _X11_CheckWMSTATE(); if( minimized != was_minimized ) { // FIXME: find a better place for this?.. CL_SoundModule_Activate( !minimized ); } } } break; case SelectionClear: // Another app took clipboard ownership away // There's not actually anything we need to do here break; case SelectionRequest: // Another app is requesting clipboard information request = &event.xselectionrequest; memset( &response, 0, sizeof( response ) ); response.xselection.type = SelectionNotify; response.xselection.display = request->display; response.xselection.requestor = request->requestor; response.xselection.selection = request->selection; response.xselection.target = request->target; response.xselection.time = request->time; response.xselection.property = Sys_ClipboardProperty( request ); // Send the response XSendEvent( x11display.dpy, request->requestor, 0, 0, &response ); break; } } }
// The ui module is making a system call qintptr CLWM_UISystemCalls( qintptr* args ) { switch ( args[ 0 ] ) { case WMUI_ERROR: common->Error( "%s", ( char* )VMA( 1 ) ); return 0; case WMUI_PRINT: common->Printf( "%s", ( char* )VMA( 1 ) ); return 0; case WMUI_MILLISECONDS: return Sys_Milliseconds(); case WMUI_CVAR_REGISTER: Cvar_Register( ( vmCvar_t* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_CVAR_UPDATE: Cvar_Update( ( vmCvar_t* )VMA( 1 ) ); return 0; case WMUI_CVAR_SET: Cvar_Set( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); return 0; case WMUI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( ( char* )VMA( 1 ) ) ); case WMUI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CVAR_SETVALUE: Cvar_SetValue( ( char* )VMA( 1 ), VMF( 2 ) ); return 0; case WMUI_CVAR_RESET: Cvar_Reset( ( char* )VMA( 1 ) ); return 0; case WMUI_CVAR_CREATE: Cvar_Get( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[ 1 ], MAX_INFO_STRING_Q3, ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_ARGC: return Cmd_Argc(); case WMUI_ARGV: Cmd_ArgvBuffer( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_FS_FOPENFILE: return FS_FOpenFileByMode( ( char* )VMA( 1 ), ( fileHandle_t* )VMA( 2 ), ( fsMode_t )args[ 3 ] ); case WMUI_FS_READ: FS_Read( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case WMUI_FS_WRITE: FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case WMUI_FS_FCLOSEFILE: FS_FCloseFile( args[ 1 ] ); return 0; case WMUI_FS_DELETEFILE: return FS_Delete( ( char* )VMA( 1 ) ); case WMUI_FS_GETFILELIST: return FS_GetFileList( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); case WMUI_R_REGISTERMODEL: return R_RegisterModel( ( char* )VMA( 1 ) ); case WMUI_R_REGISTERSKIN: return R_RegisterSkin( ( char* )VMA( 1 ) ); case WMUI_R_REGISTERSHADERNOMIP: return R_RegisterShaderNoMip( ( char* )VMA( 1 ) ); case WMUI_R_CLEARSCENE: R_ClearScene(); return 0; case WMUI_R_ADDREFENTITYTOSCENE: CLWM_AddRefEntityToScene( ( wmrefEntity_t* )VMA( 1 ) ); return 0; case WMUI_R_ADDPOLYTOSCENE: R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), 1 ); return 0; case WMUI_R_ADDPOLYSTOSCENE: R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_R_ADDLIGHTTOSCENE: R_AddLightToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ] ); return 0; case WMUI_R_ADDCORONATOSCENE: R_AddCoronaToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case WMUI_R_RENDERSCENE: CLWM_RenderScene( ( wmrefdef_t* )VMA( 1 ) ); return 0; case WMUI_R_SETCOLOR: R_SetColor( ( float* )VMA( 1 ) ); return 0; case WMUI_R_DRAWSTRETCHPIC: R_StretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] ); return 0; case WMUI_R_MODELBOUNDS: R_ModelBounds( args[ 1 ], ( float* )VMA( 2 ), ( float* )VMA( 3 ) ); return 0; case WMUI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case WMUI_CM_LERPTAG: return CLWM_LerpTag( ( orientation_t* )VMA( 1 ), ( wmrefEntity_t* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] ); case WMUI_S_REGISTERSOUND: return S_RegisterSound( ( char* )VMA( 1 ) ); case WMUI_S_STARTLOCALSOUND: S_StartLocalSound( args[ 1 ], args[ 2 ], 127 ); return 0; case WMUI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_KEY_SETBINDING: Key_SetBinding( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_KEY_ISDOWN: return Key_IsDown( args[ 1 ] ); case WMUI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case WMUI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[ 1 ] ); return 0; case WMUI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case WMUI_KEY_GETCATCHER: return Key_GetCatcher(); case WMUI_KEY_SETCATCHER: KeyWM_SetCatcher( args[ 1 ] ); return 0; case WMUI_GETCLIPBOARDDATA: CLT3_GetClipboardData( ( char* )VMA( 1 ), args[ 2 ] ); return 0; case WMUI_GETCLIENTSTATE: UIT3_GetClientState( ( uiClientState_t* )VMA( 1 ) ); return 0; case WMUI_GETGLCONFIG: CLWM_GetGlconfig( ( wmglconfig_t* )VMA( 1 ) ); return 0; case WMUI_GETCONFIGSTRING: return CLWM_GetConfigString( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); case WMUI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case WMUI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case WMUI_LAN_ADDSERVER: return LAN_AddServer( args[ 1 ], ( char* )VMA( 2 ), ( char* )VMA( 3 ) ); case WMUI_LAN_REMOVESERVER: LAN_RemoveServer( args[ 1 ], ( char* )VMA( 2 ) ); return 0; case WMUI_LAN_GETPINGQUEUECOUNT: return CLT3_GetPingQueueCount(); case WMUI_LAN_CLEARPING: CLT3_ClearPing( args[ 1 ] ); return 0; case WMUI_LAN_GETPING: CLT3_GetPing( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ], ( int* )VMA( 4 ) ); return 0; case WMUI_LAN_GETPINGINFO: CLT3_GetPingInfo( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] ); return 0; case WMUI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[ 1 ] ); case WMUI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] ); return 0; case WMUI_LAN_GETSERVERPING: return LAN_GetServerPing( args[ 1 ], args[ 2 ] ); case WMUI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] ); return 0; case WMUI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] ); case WMUI_LAN_UPDATEVISIBLEPINGS: return CLT3_UpdateVisiblePings( args[ 1 ] ); case WMUI_LAN_RESETPINGS: LAN_ResetPings( args[ 1 ] ); return 0; case WMUI_LAN_SERVERSTATUS: return CLT3_ServerStatus( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); case WMUI_SET_PBCLSTATUS: return 0; case WMUI_SET_PBSVSTATUS: return 0; case WMUI_LAN_COMPARESERVERS: return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); case WMUI_MEMORY_REMAINING: return 0x4000000; case WMUI_GET_CDKEY: CLT3UI_GetCDKey( ( char* )VMA( 1 ), args[ 2 ] ); return 0; case WMUI_SET_CDKEY: CLT3UI_SetCDKey( ( char* )VMA( 1 ) ); return 0; case WMUI_R_REGISTERFONT: R_RegisterFont( ( char* )VMA( 1 ), args[ 2 ], ( fontInfo_t* )VMA( 3 ) ); return 0; case WMUI_MEMSET: return ( qintptr )memset( VMA( 1 ), args[ 2 ], args[ 3 ] ); case WMUI_MEMCPY: return ( qintptr )memcpy( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case WMUI_STRNCPY: String::NCpy( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] ); return args[ 1 ]; case WMUI_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case WMUI_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case WMUI_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case WMUI_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case WMUI_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case WMUI_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case WMUI_PC_ADD_GLOBAL_DEFINE: return PC_AddGlobalDefine( ( char* )VMA( 1 ) ); case WMUI_PC_LOAD_SOURCE: return PC_LoadSourceHandle( ( char* )VMA( 1 ) ); case WMUI_PC_FREE_SOURCE: return PC_FreeSourceHandle( args[ 1 ] ); case WMUI_PC_READ_TOKEN: return PC_ReadTokenHandleQ3( args[ 1 ], ( q3pc_token_t* )VMA( 2 ) ); case WMUI_PC_SOURCE_FILE_AND_LINE: return PC_SourceFileAndLine( args[ 1 ], ( char* )VMA( 2 ), ( int* )VMA( 3 ) ); case WMUI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case WMUI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( ( char* )VMA( 1 ), ( char* )VMA( 2 ), 0 ); return 0; case WMUI_REAL_TIME: return Com_RealTime( ( qtime_t* )VMA( 1 ) ); case WMUI_CIN_PLAYCINEMATIC: return CIN_PlayCinematicStretched( ( char* )VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] ); case WMUI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[ 1 ] ); case WMUI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[ 1 ] ); case WMUI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[ 1 ] ); return 0; case WMUI_CIN_SETEXTENTS: CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; case WMUI_R_REMAP_SHADER: R_RemapShader( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ) ); return 0; case WMUI_VERIFY_CDKEY: return CLT3_CDKeyValidate( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); case WMUI_CL_GETLIMBOSTRING: return CLT3_GetLimboString( args[ 1 ], ( char* )VMA( 2 ) ); case WMUI_CL_TRANSLATE_STRING: CL_TranslateString( ( char* )VMA( 1 ), ( char* )VMA( 2 ) ); return 0; case WMUI_CHECKAUTOUPDATE: return 0; case WMUI_GET_AUTOUPDATE: return 0; case WMUI_OPENURL: CLT3_OpenURL( ( const char* )VMA( 1 ) ); return 0; default: common->Error( "Bad UI system trap: %i", static_cast<int>( args[ 0 ] ) ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ int CL_UISystemCalls( int *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( (vmCvar_t *)VMA(1) ); return 0; case UI_CVAR_SET: Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( (const char *)VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( (const char *)VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], (const char *)VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] ); case UI_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( (const char *)VMA(1) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( (const char *)VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( (const char *)VMA(1) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( (const refEntity_t *)VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re.RenderScene( (const refdef_t *)VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( (const float *)VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( (const char *)VMA(1) ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], (const char *)VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( (qboolean)args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( (char *)VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( (uiClientState_t *)VMA(1) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( (glconfig_t *)VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], (char *)VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], (const char *)VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); #ifdef USE_CD_KEY case UI_GET_CDKEY: CLUI_GetCDKey( (char *)VMA(1), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( (char *)VMA(1) ); return 0; #endif // USE_CD_KEY case UI_R_REGISTERFONT: return re.RegisterFont( (const char *)VMA(1) ); case UI_R_FONT_STRLENPIXELS: return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) ); case UI_R_FONT_STRLENCHARS: return re.Font_StrLenChars( (const char *)VMA(1) ); case UI_R_FONT_STRHEIGHTPIXELS: return re.Font_HeightPixels( args[1], VMF(2) ); case UI_R_FONT_DRAWSTRING: re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) ); return 0; case UI_LANGUAGE_ISASIAN: return re.Language_IsAsian(); case UI_LANGUAGE_USESSPACES: return re.Language_UsesSpaces(); case UI_ANYLANGUAGE_READCHARFROMSTRING: return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) ); case UI_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case UI_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case UI_STRNCPY: return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] ); case UI_SIN: return FloatAsInt( sin( VMF(1) ) ); case UI_COS: return FloatAsInt( cos( VMF(1) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) ); case UI_PC_LOAD_GLOBAL_DEFINES: return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines ( ); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse); return 0; case UI_REAL_TIME: return Com_RealTime( (struct qtime_s *)VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) ); return 0; #ifdef USE_CD_KEY case UI_VERIFY_CDKEY: return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2)); #endif // USE_CD_KEY case UI_SP_REGISTER: return !!SP_Register((const char *)VMA(1),SP_REGISTER_MENU); case UI_SP_GETSTRINGTEXTSTRING: const char* text; assert(VMA(1)); assert(VMA(2)); text = SP_GetStringTextString((const char *) VMA(1)); Q_strncpyz( (char *) VMA(2), text, args[3] ); return qtrue; /* Ghoul2 Insert Start */ case UI_G2_ANGLEOVERRIDE: return G2API_SetBoneAngles(*((CGhoul2Info_v *)VMA(1)), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8], (qhandle_t *)VMA(9), args[10], args[11] ); /* Ghoul2 Insert End */ default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }
void trap_Key_ClearStates( void ) { Key_ClearStates(); }
/** * @brief The ui module is making a system call * @param[in] args * @return */ intptr_t CL_UISystemCalls(intptr_t *args) { switch (args[0]) { case UI_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); case UI_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case UI_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case UI_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt(Cvar_VariableValue(VMA(1))); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe(VMA(1), VMF(2)); return 0; case UI_CVAR_RESET: Cvar_Reset(VMA(1)); return 0; case UI_CVAR_CREATE: Cvar_Register(NULL, VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer(args[1], VMA(2), args[3]); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case UI_CMD_EXECUTETEXT: if (args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText(args[1], VMA(2)); return 0; case UI_ADDCOMMAND: Cmd_AddCommand(VMA(1)); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), (fsMode_t)args[3]); case UI_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case UI_FS_WRITE: FS_Write(VMA(1), args[2], args[3]); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case UI_FS_DELETEFILE: return FS_Delete(VMA(1)); case UI_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case UI_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case UI_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case UI_R_ADDLIGHTTOSCENE: // new dlight code re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (qboolean)args[7]); return 0; case UI_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case UI_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case UI_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case UI_S_REGISTERSOUND: return S_RegisterSound(VMA(1), (qboolean)args[2]); case UI_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], (qboolean)args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case UI_KEY_ISDOWN: return Key_IsDown(args[1]); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode((qboolean)args[1]); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData(VMA(1), args[2]); return 0; case UI_GETCLIENTSTATE: GetClientState(VMA(1)); return 0; case UI_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case UI_GETCONFIGSTRING: return GetConfigString(args[1], VMA(2), args[3]); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing(args[1]); return 0; case UI_LAN_GETPING: LAN_GetPing(args[1], VMA(2), args[3], VMA(4)); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo(args[1], VMA(2), args[3]); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing(args[1], args[2]); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible(args[1], args[2], (qboolean)args[3]); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible(args[1], args[2]); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings(args[1]); case UI_LAN_RESETPINGS: LAN_ResetPings(args[1]); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus(VMA(1), VMA(2), args[3]); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList(args[1], args[2]); case UI_LAN_COMPARESERVERS: return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3), (args[4] == qtrue)); return 0; case UI_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case UI_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case UI_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case UI_SIN: return FloatAsInt(sin(VMF(1))); case UI_COS: return FloatAsInt(cos(VMF(1))); case UI_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case UI_SQRT: return FloatAsInt(sqrt(VMF(1))); case UI_FLOOR: return FloatAsInt(floor(VMF(1))); case UI_CEIL: return FloatAsInt(ceil(VMF(1))); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime(VMA(1)); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case UI_CL_GETLIMBOSTRING: return CL_GetLimboString(args[1], VMA(2)); case UI_CL_TRANSLATE_STRING: CL_TranslateStringMod(VMA(1), VMA(2)); return 0; case UI_CHECKAUTOUPDATE: CL_RequestMasterData(qfalse); return 0; case UI_GET_AUTOUPDATE: Com_GetAutoUpdate(); return 0; case UI_OPENURL: CL_OpenURL((const char *)VMA(1)); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // obsolete case UI_SET_PBCLSTATUS: case UI_SET_PBSVSTATUS: return 0; default: Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]); } }