void systemSetup(GlobalState *data) { rs232Setup2(); // configure USART2 rs232Setup1(); // configure USART1 i2CSetup(); RFIDSetup(); #if FRONT_NOT_BACK initSPI1(); initLCD(); keypadSetup(); // configure keypad setupPWM(); #else LEDSetup(); #endif data->myRequestStatus = 0; data->displayPage = 0; data->keyFlag = FALSE; data->displayedKey = FALSE; data->keyPress = -1; data->cursorPos = 0; // Select Game Menu data->mode = -1; data->game = -1; // Find better way to do this data->mainMenuSpots[0] = 40; data->mainMenuSpots[1] = 80; data->mainMenuSpots[2] = 120; data->getInventory = FALSE; data->xbeeFlag = FALSE; data->goBack = FALSE; // Game Related Globals data->keyStatus = -1; memset(data->selectMove, 0, sizeof (int) * 4 * 3); data->selectMove[0][1] = 10; data->cardSelect[0] = 1; data->cardSelect[1] = 0; data->cardSelect[2] = 0; data->cardSelect[3] = 0; data->firstTime = TRUE; data->updateLEDFlag = TRUE; data->lastCards = 0; data->readCard = 0; data->dataBlockNum = 0; data->dataSlotNum = 0; memset(data->dataBlock, 0, sizeof (char) * CARDBLOCKSIZE); data->runGetUpdatedCards = FALSE; data->gotI2C = 0; data->sendI2C = 0; data->displayPage = 0; data->newDisplay = 0; data->newGame = 1; data->newKeyboard = 1; data->doneKeyboard = 0; OpenTimer0(TIMER_INT_OFF & T0_SOURCE_INT & T0_PS_1_32); return; }
void main(void) { WDTCTL = WDTPW | WDTHOLD; //stop watchdog timer LEDSetup(); buttonSetup(); timerSetup(); _BIS_SR(GIE); //global interrupts enabled while(1) { } }