QPCSCReader::Result QPCSCReader::transfer( const QByteArray &cmd ) const { static const SCARD_IO_REQUEST T0 = { 1, 8 }; static const SCARD_IO_REQUEST T1 = { 2, 8 }; QByteArray data( 255 + 3, 0 ); DWORD size = data.size(); qDebug() << "Send:" << cmd.toHex(); DWORD ret = SCardTransmit( d->card, d->proto == SCARD_PROTOCOL_T0 ? &T0 : &T1, LPCBYTE(cmd.constData()), cmd.size(), 0, LPBYTE(data.data()), &size ); if( ret != SCARD_S_SUCCESS ) { qDebug() << "Err:" << ret; return Result(); } Result result( data.mid( size-2, 2 ), data.left( size - 2 ) ); qDebug() << "Recv:" << result.first.toHex() << result.second.toHex(); if( result.first.at( 0 ) == 0x61 ) { QByteArray cmd( "\x00\xC0\x00\x00\x00", 5 ); cmd[4] = data.at( size-1 ); return transfer( cmd ); } return result; }
QPCSCReader::Result QPCSCReader::transfer( const QByteArray &apdu ) const { static const SCARD_IO_REQUEST T0 = { SCARD_PROTOCOL_T0, sizeof(SCARD_IO_REQUEST) }; static const SCARD_IO_REQUEST T1 = { SCARD_PROTOCOL_T1, sizeof(SCARD_IO_REQUEST) }; QByteArray data( 1024, 0 ); DWORD size = DWORD(data.size()); qCDebug(APDU).nospace() << 'T' << d->proto - 1 << "> " << apdu.toHex().constData(); LONG ret = SC(Transmit, d->card, d->proto == SCARD_PROTOCOL_T0 ? &T0 : &T1, LPCBYTE(apdu.constData()), DWORD(apdu.size()), nullptr, LPBYTE(data.data()), &size); if( ret != SCARD_S_SUCCESS ) return { QByteArray(), QByteArray(), quint32(ret) }; Result result = { data.mid(int(size - 2), 2), data.left(int(size - 2)), quint32(ret) }; qCDebug(APDU).nospace() << 'T' << d->proto - 1 << "< " << result.SW.toHex().constData(); if(!result.data.isEmpty()) qCDebug(APDU).nospace() << data.left(int(size)).toHex().constData(); switch(result.SW.at(0)) { case 0x61: // Read more { QByteArray cmd( "\x00\xC0\x00\x00\x00", 5 ); cmd[4] = data.at(int(size - 1)); Result result2 = transfer( cmd ); result2.data.prepend(result.data); return result2; } case 0x6C: // Excpected lenght { QByteArray cmd = apdu; cmd[4] = result.SW.at(1); return transfer(cmd); } default: return result; } }
STDMETHODIMP CEngine::LoadHtml(BSTR html, BSTR baseUrl) { return HTMLayoutLoadHtmlEx(m_hWnd,LPCBYTE(html),SysStringByteLen(html),baseUrl)? S_OK: S_FALSE; }
BOOL KNetConnectPlayer::ProcessPacket( INT nConnectId, LPCBYTE pData, UINT uDataLen ) { QCONFIRM_RET_FALSE(nConnectId > 0 && nConnectId <= m_nMaxConnId); QCONFIRM_RET_FALSE(pData); RxStat(pData, uDataLen); INT nPlayerIndex = m_pnConnId2PlayerIndex[nConnectId]; if (nPlayerIndex == 0) { // Process Login KC2S_LOGIN *pLL = (KC2S_LOGIN* )pData; QCONFIRM_RET_FALSE(pLL->byProtocol == emKPLBASE_PTC_C2S_LOGIN && uDataLen == sizeof(KC2S_LOGIN)); //Q_Printl("pLL->byProtocol="<<pLL->byProtocol <<" uDataLen=" <<uDataLen); DWORD dwClientIp = 0; USHORT uClientPort = 0; g_piSocketServer->GetRemoteAddress(nConnectId, dwClientIp, uClientPort); Q_Printl("[ClientLogin] from [" << inet_ntoa(*(struct in_addr*)&dwClientIp) << ":" << uClientPort << "] ConnectionToken" << KGuidHelper::GuidToString(pLL->guid) << " pLL->dwTinyTerminal=" << pLL->dwTinyTerminal); // 玩家已连接上,未发Login协议前应为0 QCONFIRM(m_pnConnId2PlayerIndex[nConnectId] == 0); QCONFIRM_RET_FALSE(pLL->byGameServerVersion <= KD_PROTOCOL_VERSION && pLL->byGameServerVersion >= KD_PROTOCOL_VERSION_LOWER_LIMIT); return OnClientLogin2(pLL->dwRoleId, pLL->guid, nConnectId, pLL->nHidden,pLL->dwTinyTerminal); } QCONFIRM_RET_FALSE(uDataLen >= sizeof(BYTE) * 2); // Check Protocol Size INT nPtcSize = KPTC_SIZE::GetSizeC2S(*pData, *(pData + 1)); if (nPtcSize > 0) { QCONFIRM_RET_FALSE((UINT)nPtcSize == uDataLen); } else // 变长 { QCONFIRM_RET_FALSE(uDataLen >= sizeof(BYTE) * 3 && *(LPWORD)(pData + 2) == uDataLen); } KPlayer* pPlayer = g_cPlayerMgr.GetByIndex(nPlayerIndex); QCONFIRM_RET_FALSE(pPlayer); // Doing 协议过滤 if ( KNSBASE_EXT::DoingProtocolFilter[pPlayer->GetMoveState()] && ! (*KNSBASE_EXT::DoingProtocolFilter[pPlayer->GetMoveState()])(*pPlayer, pData, uDataLen) ) { QLogPrintf(LOG_ERR, "[%s] Doing为[%d]时禁止发送[PF %u, P %u] 协议被屏蔽", pPlayer->GetName(), pPlayer->GetMoveState(), LPCBYTE(pData)[0], LPCBYTE(pData)[1]); return TRUE; } // base协议处理 if (*pData == 0) return g_cPlayerBaseProcess.ProcessProtocol(nPlayerIndex, pData, uDataLen); PLAYER_GAME_STATE eGameState = pPlayer->GetGameState(); if (eGameState != gsPlaying) { KPTC_HEADER_BASE* pHeader = (KPTC_HEADER_BASE*)pData; QLogPrintf(LOG_ERR, "Protocol[%u, %u] blocked, Player[%d][%s] GameState[%d] is not 'gsPlaying'", pHeader->byProtocolFamily, pHeader->byProtocol, pPlayer->m_dwId, pPlayer->GetName(), eGameState); // 其他状态不接受扩展协议 return TRUE; } // 子模块协议处理 IKModuleInterface* piModule = g_cModuleManager.GetModule(BYTE(*pData) - KD_MAX_BASE_PROTOCOL_HEADER); if (!piModule) { Q_Error("Unrecognized Protocol " << BYTE(*pData) << " " << BYTE(*(pData+ 1)) << " Size " << uDataLen); return FALSE; } piModule->ProcessProtocol(nPlayerIndex, pData, uDataLen); return TRUE; }