int main(void) { int i; printf("Detecting processor information ..."); fflush(stdout); printf("\n\n%s\n", CPU_getProcessorName()); ZTimerInit(); LZTimerOn(); for (i = 0; i < LOOPS; i++) { PM_blockUntilTimeout(DELAY_MSECS); ReportTime(LZTimerLap()); } LZTimerOff(); return 0; }
int gears2Test( GA_HGLRC glrc, int width, int height) { ibool done = false; int initPageCount = 5; int fpsRate = 0,key = 0,waitVRT = gaWaitVRT,pageCount = initPageCount; ulong lastCount = 0,newCount; myinit(); myReshape(width,height); LZTimerOn(); while (!done) { oneFrame(); gmoveto(0,0); gprintf("%d x %d %d bit %s (%d.%d fps)",(int)maxX+1,(int)maxY+1, (int)modeInfo.BitsPerPixel, (cntMode & gaLinearBuffer) ? "Linear" : "Banked", fpsRate / 10, fpsRate % 10); if (softwareOnly) gprintf("Rendering to system memory back buffer"); switch (waitVRT) { case gaTripleBuffer: gprintf("Triple buffering - should be no flicker"); gprintf("Frame rate *must* max at refresh rate"); break; case gaWaitVRT: gprintf("Double buffering - should be no flicker"); gprintf("Frame rate *must* lock to multiple of refresh"); break; default: gprintf("Page flipping (no wait) - may flicker"); gprintf("Frame rate *must* max at hardware limit"); break; } glFuncs.SwapBuffers(glrc,waitVRT); if (EVT_kbhit()) { key = EVT_getch(); /* Swallow keypress */ if (key == 'v' || key == 'V') { waitVRT -= 1; if (modeInfo.Attributes & gaHaveTripleBuffer) { if (waitVRT < gaTripleBuffer) waitVRT = gaDontWait; } else { if (waitVRT < gaWaitVRT) waitVRT = gaDontWait; } } else break; } /* Compute the frames per second rate after going through a large * number of pages. */ if (--pageCount == 0) { newCount = LZTimerLap(); fpsRate = (int)(10000000L / (newCount - lastCount)) * initPageCount; lastCount = newCount; pageCount = initPageCount; } } LZTimerOff(); return key; }
int mechTest( GA_HGLRC glrc, int width, int height) { ibool done = false; int initPageCount = 5; int fpsRate = 0,key = 0,waitVRT = gaWaitVRT,pageCount = initPageCount; ulong lastCount = 0,newCount; event_t evt; myinit(); myReshape(width,height); LZTimerOn(); while (!done) { animation(); display(); gmoveto(0,0); gprintf("%d x %d %d bit %s (%d.%d fps)",(int)maxX+1,(int)maxY+1, (int)modeInfo.BitsPerPixel, (cntMode & gaLinearBuffer) ? "Linear" : "Banked", fpsRate / 10, fpsRate % 10); if (softwareOnly) gprintf("Rendering to system memory back buffer"); switch (waitVRT) { case gaTripleBuffer: gprintf("Triple buffering - should be no flicker"); gprintf("Frame rate *must* max at refresh rate"); break; case gaWaitVRT: gprintf("Double buffering - should be no flicker"); gprintf("Frame rate *must* lock to multiple of refresh"); break; default: gprintf("Page flipping (no wait) - may flicker"); gprintf("Frame rate *must* max at hardware limit"); break; } glFuncs.SwapBuffers(glrc,waitVRT); if (EVT_kbhit()) { EVT_getNext(&evt,EVT_KEYDOWN | EVT_KEYREPEAT); EVT_flush(EVT_KEYREPEAT); key = EVT_asciiCode(evt.message); if (key == 'v' || key == 'V') { waitVRT -= 1; if (modeInfo.Attributes & gaHaveTripleBuffer) { if (waitVRT < gaTripleBuffer) waitVRT = gaDontWait; } else { if (waitVRT < gaWaitVRT) waitVRT = gaDontWait; } } else if (key == 0x1B || key == 0x0D || key == ' ') { done = true; } else { handleASCIICode(key); handleScanCode(EVT_scanCode(evt.message)); } } /* Compute the frames per second rate after going through a large * number of pages. */ if (--pageCount == 0) { newCount = LZTimerLap(); fpsRate = (int)(10000000L / (newCount - lastCount)) * initPageCount; lastCount = newCount; pageCount = initPageCount; } } LZTimerOff(); if (quadObj) { gluDeleteQuadric(quadObj); quadObj = NULL; } return key; }
int bounceTest( GA_HGLRC glrc, int width, int height) { ibool done = false; int initPageCount = 20; int fpsRate = 0,key = 0,waitVRT = gaWaitVRT,pageCount = initPageCount; ulong lastCount = 0,newCount; /* Init global variables */ Zrot = 0.0; Zstep = 4.0; Xpos = 0.0; Ypos = 1.0; Xvel = 0.1; Yvel = 0.0; Xmin = -4.0; Xmax=4.0; Ymin = -3.8; G = -0.05; /* Init ball and OpenGL rendering state */ Ball = make_ball(); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); glShadeModel(GL_FLAT); reshape(width,height); LZTimerOn(); while (!done) { idle(); gmoveto(0,0); gprintf("%d x %d %d bit %s (%d.%d fps)",(int)maxX+1,(int)maxY+1, (int)modeInfo.BitsPerPixel, (cntMode & gaLinearBuffer) ? "Linear" : "Banked", fpsRate / 10, fpsRate % 10); if (softwareOnly) gprintf("Rendering to system memory back buffer"); switch (waitVRT) { case gaTripleBuffer: gprintf("Triple buffering - should be no flicker"); gprintf("Frame rate *must* max at refresh rate"); break; case gaWaitVRT: gprintf("Double buffering - should be no flicker"); gprintf("Frame rate *must* lock to multiple of refresh"); break; default: gprintf("Page flipping (no wait) - may flicker"); gprintf("Frame rate *must* max at hardware limit"); break; } glFuncs.SwapBuffers(glrc,waitVRT); if (EVT_kbhit()) { key = EVT_getch(); /* Swallow keypress */ if (key == 'v' || key == 'V') { waitVRT -= 1; if (modeInfo.Attributes & gaHaveTripleBuffer) { if (waitVRT < gaTripleBuffer) waitVRT = gaDontWait; } else { if (waitVRT < gaWaitVRT) waitVRT = gaDontWait; } } else break; } /* Compute the frames per second rate after going through a large * number of pages. */ if (--pageCount == 0) { newCount = LZTimerLap(); fpsRate = (int)(10000000L / (newCount - lastCount)) * initPageCount; lastCount = newCount; pageCount = initPageCount; } } LZTimerOff(); return key; }