예제 #1
0
void DemoCMotion::on_key_up(const clan::InputEvent& key, clan::Canvas canvas)
{
	if( key.id == clan::keycode_escape )
		quit = true;

	else if( key.id == clan::keycode_z)
	{
		current_style = (current_style+1)%2;
		set_style(canvas);
	}

	else if( key.id == clan::keycode_x)
	{
		random_ini_rotation = !random_ini_rotation;
		if( random_ini_rotation )
			effect->set_rotation_distortion(L_DEGREE_TO_RADIAN(200));

		else
			effect->set_rotation_distortion(0);
	}

	else if( key.id == clan::keycode_f1)
		show_menu = !show_menu;

	else if( key.id == clan::keycode_space)
		clan::System::sleep(rand()%200+50);
}
예제 #2
0
DemoCMotion::DemoCMotion(clan::DisplayWindow &window) : window(window), fontColor(255.0f, 255.0f, 255.0f), blendingMode(L_ADDITIVE_BLENDING)
{
	window.set_title("LinearParticle Example - CMotion ");
	sc.connect(window.sig_window_close(), clan::bind_member(this, &DemoCMotion::on_window_close));
	canvas = clan::Canvas(window);

	sc.connect(window.get_keyboard().sig_key_up(), [&](const clan::InputEvent &input){on_key_up(input, canvas); });

	// initialize LinearParticle
	L_ParticleSystem::init();

	// create surface to be used for particle and set the alignment
	surface = clan::Sprite(canvas,"Resources/sketch.png");
	surface.set_alignment(clan::origin_center);
	font = clan::Font("Arial", 16);

	motion_ctrl.set_speed_limit(0.65f);
	motion_ctrl.set_point_acceleration( 320, 240, 0.001f );

	particle = clan::make_unique<L_Particle>(&surface, 3000);
	particle->rotating4();
	particle->set_motion_controller(&motion_ctrl);


	L_Vector shooting_vector;
	shooting_vector.set2( 0.4, L_DEGREE_TO_RADIAN(-90) );
	effect = clan::make_unique<L_ShootingEffect>(460, 360, shooting_vector, 16, 6);
	effect->add(particle.get());
	effect->set_width_interval(20);
	effect->set_angle_interval(L_DEGREE_TO_RADIAN(40));
	effect->set_life_distortion(600);
	effect->set_size_distortion(0.4f);
	effect->set_speed_distortion(0.06f);
	effect->initialize();

	bg_color = clan::Colorf(0.0f,0.0f,0.0f);

	set_style(canvas);

	last_time = clan::System::get_time();

}
예제 #3
0
int DemoShooting::run(clan::DisplayWindow &window)
{
    clan::SlotContainer cc;
	window.set_title("LinearParticle Example - Shooting ");

	cc.connect(window.sig_window_close(), clan::bind_member(this, &DemoShooting::on_window_close));
	clan::Canvas canvas(window);
	cc.connect(window.get_ic().get_keyboard().sig_key_up(), clan::bind_member(this, &DemoShooting::on_key_up));

	// initialize LinearParticle
	L_ParticleSystem::init();

	// create surface to be used for particle and set the alignment
	clan::Sprite surface(canvas,"Resources/star.png");
	surface.set_alignment(clan::origin_center);

	motion_ctrl.set_1d_acceleration(-0.0003);

	L_Particle particle(&surface,3000);
	particle.set_color(L_Color(255,110,60,255));
	particle.coloring2(L_Color(255,110,60,255),L_Color(0,200,100,255),0.6);
	particle.rotating2(L_2PI);
	particle.set_motion_controller(&motion_ctrl);

	L_Vector shooting_vector;
	shooting_vector.set2( 0.4, L_DEGREE_TO_RADIAN(-90) );
	effect = new L_ShootingEffect(460,360,shooting_vector,16,4);
	effect->add(&particle);
	effect->set_width_interval(100);
	effect->set_angle_interval(L_DEGREE_TO_RADIAN(45));
	effect->set_life_distortion(600);
	effect->set_size_distortion(0.4f);
	effect->initialize();


	char str[32];
	quit = false;
	show_menu = true;

	clan::Font font(canvas, "Arial", 16 );
	FramerateCounter frameratecounter;
	clan::ubyte64 last_time = clan::System::get_time();

	while(!quit)
	{
		canvas.clear();

		clan::ubyte64 current_time = clan::System::get_time();
		int time_run = current_time - last_time;
		last_time = current_time;

		/* the maximum time step is set to 50milisecs to avoid artifacts
		and errors caused by low frame rate to be less noticeable. */
		while( time_run > 50 )
		{
			run_a_step(50);
			time_run -= 50;
		}

		if( time_run > 0 )
			run_a_step(time_run);


		L_DrawParticle(canvas, effect);

		if( show_menu )
		{
			frameratecounter.show_fps(canvas, font);

			sprintf(str,"#Particle : %d", effect->get_particle_num());
			font.draw_text(canvas,10,30,str);

			font.draw_text(canvas,10,425,"F1 : hide/show menu");
			font.draw_text(canvas,10,440,"Space : trigger random sleep");
		}


		window.flip(0);	// Set to "1" to lock to screen refresh rate
		frameratecounter.frame_shown();

		clan::KeepAlive::process(0);
	}

	delete effect;

	// deinitialize LinearParticle
	L_ParticleSystem::deinit();

	return 0;
}