Slime_Forest::Slime_Forest(Position pos) : Enemy(pos) { m_pos = pos; m_life = 10; m_damage = 20; m_def = 1; m_dir = 'd'; LoadAllTextures(); }
void LoadLevelTextures (void) { nBitmaps = 0; if (gameStates.app.bProgressBars && gameOpts->menus.nStyle) { int i = LoadMineGaugeSize (); nTouchSeg = 0; nTouchWall = 0; nTouchWeapon = 0; nTouchPowerup1 = 0; nTouchPowerup2 = 0; nTouchGauge = 0; ProgressBar (TXT_PREP_DESCENT, i, i + PagingGaugeSize () + SortLightsGaugeSize (), LoadTexturesPoll); } else LoadAllTextures (); }