void CShootingObject::Load (LPCSTR section) { if(pSettings->line_exist(section,"light_disabled")) { m_bLightShotEnabled = !pSettings->r_bool(section,"light_disabled"); }else m_bLightShotEnabled = true; //время затрачиваемое на выстрел fOneShotTime = pSettings->r_float (section,"rpm"); VERIFY(fOneShotTime>0.f); fOneShotTime = 60.f / fOneShotTime; LoadFireParams (section); LoadLights (section, ""); LoadShellParticles (section, ""); LoadFlameParticles (section, ""); }
void CWeaponMagazined::InitAddons() { ////////////////////////////////////////////////////////////////////////// // Прицел m_fIronSightZoomFactor = READ_IF_EXISTS(pSettings, r_float, cNameSect(), "ironsight_zoom_factor", 50.0f); if (IsScopeAttached()) { if (m_eScopeStatus == ALife::eAddonAttachable) { m_sScopeName = pSettings->r_string(cNameSect(), "scope_name"); m_iScopeX = pSettings->r_s32(cNameSect(), "scope_x"); m_iScopeY = pSettings->r_s32(cNameSect(), "scope_y"); shared_str scope_tex_name; scope_tex_name = pSettings->r_string(*m_sScopeName, "scope_texture"); m_fScopeZoomFactor = pSettings->r_float(*m_sScopeName, "scope_zoom_factor"); if (m_UIScope) xr_delete(m_UIScope); m_UIScope = xr_new<CUIStaticItem>(); // m_UIScope->Init(*scope_tex_name, "hud\\default", 0, 0, alNone); m_UIScope->Init(*scope_tex_name, "hud\\scopes", 0, 0, alNone); // KD: special shader that account screen resolution } else if (m_eScopeStatus == ALife::eAddonPermanent) { m_fScopeZoomFactor = pSettings->r_float(cNameSect(), "scope_zoom_factor"); shared_str scope_tex_name; scope_tex_name = pSettings->r_string(cNameSect(), "scope_texture"); if (m_UIScope) xr_delete(m_UIScope); m_UIScope = xr_new<CUIStaticItem>(); // m_UIScope->Init(*scope_tex_name, "hud\\default", 0, 0, alNone); m_UIScope->Init(*scope_tex_name, "hud\\scopes", 0, 0, alNone); // KD: special shader that account screen resolution } } else { if (m_UIScope) xr_delete(m_UIScope); if (IsZoomEnabled()) m_fIronSightZoomFactor = pSettings->r_float(cNameSect(), "scope_zoom_factor"); } if (IsSilencerAttached() && SilencerAttachable()) { m_sFlameParticlesCurrent = m_sSilencerFlameParticles; m_sSmokeParticlesCurrent = m_sSilencerSmokeParticles; m_pSndShotCurrent = &sndSilencerShot; //сила выстрела LoadFireParams(*cNameSect(), ""); //подсветка от выстрела LoadLights(*cNameSect(), "silencer_"); ApplySilencerKoeffs(); } else { m_sFlameParticlesCurrent = m_sFlameParticles; m_sSmokeParticlesCurrent = m_sSmokeParticles; m_pSndShotCurrent = &sndShot; //сила выстрела LoadFireParams(*cNameSect(), ""); //подсветка от выстрела LoadLights(*cNameSect(), ""); } inherited::InitAddons(); }