예제 #1
0
void CMUSHclientDoc::OnFileReloaddefaults() 
{

  CAliasMap dummy_alias;
  CTriggerMap dummy_trigger;
  CTimerMap dummy_timer;

  if (m_bUseDefaultColours && !App.m_strDefaultColoursFile.IsEmpty ())
    Load_Set (COLOUR, App.m_strDefaultColoursFile, &Frame);

  if (m_bUseDefaultTriggers && !App.m_strDefaultTriggersFile.IsEmpty ())
    Load_Set (TRIGGER, App.m_strDefaultTriggersFile, &Frame);

  if (m_bUseDefaultAliases && !App.m_strDefaultAliasesFile.IsEmpty ())
    Load_Set (ALIAS, App.m_strDefaultAliasesFile, &Frame);

  if (m_bUseDefaultTimers && !App.m_strDefaultTimersFile.IsEmpty ())
    Load_Set (TIMER, App.m_strDefaultTimersFile, &Frame);

  if (m_bUseDefaultMacros && !App.m_strDefaultMacrosFile.IsEmpty ())
    Load_Set (MACRO, App.m_strDefaultMacrosFile, &Frame);

  if (m_bUseDefaultInputFont && !App.m_strDefaultInputFont.IsEmpty ())
    {
    m_input_font_height = App.m_iDefaultInputFontHeight; 
    m_input_font_name = App.m_strDefaultInputFont;   
    m_input_font_italic = App.m_iDefaultInputFontItalic; 
    m_input_font_weight = App.m_iDefaultInputFontWeight;
    m_input_font_charset = App.m_iDefaultInputFontCharset;
    ChangeInputFont (m_input_font_height, 
                    m_input_font_name, 
                    m_input_font_weight, 
                    m_input_font_charset,
                    m_input_font_italic);

    }   // end of input font override

  if (m_bUseDefaultOutputFont && !App.m_strDefaultOutputFont.IsEmpty ())
    {
    m_font_height = App.m_iDefaultOutputFontHeight; 
    m_font_name = App.m_strDefaultOutputFont;   
    m_font_weight = FW_NORMAL;
    m_font_charset = App.m_iDefaultOutputFontCharset;
    ChangeFont (m_font_height, 
                m_font_name, 
                m_font_weight, 
                m_font_charset,
                m_bShowBold,
                m_bShowItalic,
                m_bShowUnderline,
                m_iLineSpacing);
    }   // end of output font override

  UpdateAllViews (NULL);
  
}  // end of CMUSHclientDoc::OnFileReloaddefaults
예제 #2
0
BOOL CMUSHclientDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;

  SetDefaults (false);        // set up numeric/boolean defaults
  SetAlphaDefaults (false);   // set up alpha defaults

   // if defaults are wanted, overwrite what we loaded with them :)
             
  if (m_bLoaded)
    OnFileReloaddefaults ();
  else
    {

    if (!App.m_strDefaultColoursFile.IsEmpty ())
      {
      m_bUseDefaultColours = true;
      Load_Set (COLOUR, App.m_strDefaultColoursFile, &Frame);
      }

    if (!App.m_strDefaultTriggersFile.IsEmpty ())
      {
      m_bUseDefaultTriggers = true;
      Load_Set (TRIGGER, App.m_strDefaultTriggersFile, &Frame);
      }

    if (!App.m_strDefaultAliasesFile.IsEmpty ())
      {
      m_bUseDefaultAliases = true;
      Load_Set (ALIAS, App.m_strDefaultAliasesFile, &Frame);
      }

    if (!App.m_strDefaultTimersFile.IsEmpty ())
      {
      m_bUseDefaultTimers = true;
      Load_Set (TIMER, App.m_strDefaultTimersFile, &Frame);
      }

    if (!App.m_strDefaultMacrosFile.IsEmpty ())
      {
      m_bUseDefaultMacros = true;
      Load_Set (MACRO, App.m_strDefaultMacrosFile, &Frame);
      }

    if (!App.m_strDefaultInputFont.IsEmpty ())
      {
      m_bUseDefaultInputFont = true;
      m_input_font_height = App.m_iDefaultInputFontHeight; 
      m_input_font_name = App.m_strDefaultInputFont;   
      m_input_font_italic = App.m_iDefaultInputFontItalic; 
      m_input_font_weight = App.m_iDefaultInputFontWeight;
      m_input_font_charset = App.m_iDefaultInputFontCharset;
      }   // end of input font override

    if (!App.m_strDefaultOutputFont.IsEmpty ())
      {
      m_bUseDefaultOutputFont = true;
      m_font_height = App.m_iDefaultOutputFontHeight; 
      m_font_name = App.m_strDefaultOutputFont;   
      m_font_weight = FW_NORMAL;
      m_font_charset = App.m_iDefaultOutputFontCharset;
    }   // end of output font override
    } // end of not loading an existing world

  m_bLoaded = false;    // not really loaded - effectively a new world

// get name and IP address, give up if cancelled

  if (App.m_TypeOfNewDocument == App.eQuickConnect) // pop up nice simple dialog box
    {
    CQuickConnectDlg dlg;
    dlg.m_iPort = 4000;
    dlg.m_strWorldName = "Untitled world";
    dlg.m_strAddress = "";
    if (dlg.DoModal () != IDOK)
      return FALSE;
    m_server = dlg.m_strAddress;
    m_port = dlg.m_iPort;
    m_mush_name = dlg.m_strWorldName;

    // save auto connect flag, then set to true, to make sure we connect
    unsigned int savebAutoConnectWorlds = App.m_bAutoConnectWorlds;
    App.m_bAutoConnectWorlds = TRUE;
    SetUpOutputWindow ();
    OpenSession ();
    App.m_bAutoConnectWorlds = savebAutoConnectWorlds;
    SetModifiedFlag ();
    return TRUE;
        
    } // end of quick connect

  if (App.m_TypeOfNewDocument == App.eTelnetFromNetscape) // just do it
    {
    // get rid of telnet stuff
    CString strCommandLine = ::Replace (App.m_lpCmdLine, "telnet://", "");
    int iSpace = strCommandLine.FindOneOf (" :");
    if (iSpace == -1)
      {
      m_server = strCommandLine;
      m_mush_name = strCommandLine;
      m_port = 23;
      }
    else
      {
      m_server = strCommandLine.Left (iSpace);
      m_mush_name = m_server;
      m_port = atoi (strCommandLine.Mid (iSpace + 1));
      }

    // save auto connect flag, then set to true, to make sure we connect
    unsigned int savebAutoConnectWorlds = App.m_bAutoConnectWorlds;
    App.m_bAutoConnectWorlds = TRUE;
    SetUpOutputWindow ();
    OpenSession ();
    App.m_bAutoConnectWorlds = savebAutoConnectWorlds;
    SetModifiedFlag ();
    return TRUE;
        
    } // end of telnet called from netscape navigator

  // we have to do this *before* getting the preferences
  SetUpOutputWindow ();

  if (!GamePreferences (ePageGeneral))
    return FALSE;

  if(m_mush_name.IsEmpty ())
    {
    ::TMessageBox("Your world name cannot be blank.", MB_ICONEXCLAMATION);
    return FALSE;
    }

  if(m_server.IsEmpty ())
    {
    ::TMessageBox("The world TCP/IP address cannot be blank.", MB_ICONEXCLAMATION);
    return FALSE;
    }


  OpenSession ();

  return TRUE;

  }
예제 #3
0
BOOL CMUSHclientDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;

  SetDefaults (false);        // set up numeric/boolean defaults
  SetAlphaDefaults (false);   // set up alpha defaults

  if (App.m_TypeOfNewDocument == App.eNormalNewDocument) // only ask on normal new world
    {
    int i = ::TMessageBox ("Preload world defaults from an existing world?",
           MB_YESNOCANCEL | MB_ICONQUESTION);

    if (i == IDCANCEL)
      return FALSE;

    if (i == IDYES)
      while (TRUE)    // loop until successful read of file, or cancel
      {
	    // Get file
	    CString	strFilter(MAKEINTRESOURCE(IDS_OPEN_WORLD_FILTER));
	    CString	strTitle(MAKEINTRESOURCE(IDS_OPEN_WORLD_TITLE));
	    CFileDialog	dlg(TRUE,						// TRUE for FileOpen
					    NULL,						// default extension
					    NULL,						// no initial file name
					    OFN_HIDEREADONLY|OFN_FILEMUSTEXIST,
					    strFilter);
	    dlg.m_ofn.lpstrTitle = strTitle;

      // use default world file directory
      dlg.m_ofn.lpstrInitialDir = Make_Absolute_Path (App.m_strDefaultWorldFileDirectory);

      ChangeToFileBrowsingDirectory ();
      int nResult = dlg.DoModal();
      ChangeToStartupDirectory ();

      if (nResult != IDOK)
		    break;
	    CString	strFileName = dlg.GetPathName();

		  CWaitCursor	wait;

	    try
	      {

        // Open existing world file
		    CFile	fileWorld(strFileName, CFile::modeRead|CFile::shareDenyWrite);

        CArchive ar(&fileWorld, CArchive::load);

	      try
	        {
		      Serialize (ar);
	        }
	      catch(CException* e)
  	      {
          ::TMessageBox ("Unexpected file format - invalid world file", MB_ICONEXCLAMATION);
		      e->Delete();
          ar.Close();
          continue;
	        }

        ar.Close();

	      }
	    catch(CException* e)
  	    {
        ::TMessageBox ("Unable to open world file", MB_ICONEXCLAMATION);
		    e->Delete();
        continue;
	      }
    
  // if we got here, we successfully loaded the world!

      SetModifiedFlag ();
      m_strWorldID = GetUniqueID ();      // new world ID

      break;

      } // end of preloading defaults
  } // end of normal new world

   // if defaults are wanted, overwrite what we loaded with them :)
             
  if (m_bLoaded)
    OnFileReloaddefaults ();
  else
    {

    if (!App.m_strDefaultColoursFile.IsEmpty ())
      {
      m_bUseDefaultColours = true;
      Load_Set (COLOUR, App.m_strDefaultColoursFile, &Frame);
      }

    if (!App.m_strDefaultTriggersFile.IsEmpty ())
      {
      m_bUseDefaultTriggers = true;
      Load_Set (TRIGGER, App.m_strDefaultTriggersFile, &Frame);
      }

    if (!App.m_strDefaultAliasesFile.IsEmpty ())
      {
      m_bUseDefaultAliases = true;
      Load_Set (ALIAS, App.m_strDefaultAliasesFile, &Frame);
      }

    if (!App.m_strDefaultTimersFile.IsEmpty ())
      {
      m_bUseDefaultTimers = true;
      Load_Set (TIMER, App.m_strDefaultTimersFile, &Frame);
      }

    if (!App.m_strDefaultMacrosFile.IsEmpty ())
      {
      m_bUseDefaultMacros = true;
      Load_Set (MACRO, App.m_strDefaultMacrosFile, &Frame);
      }

    if (!App.m_strDefaultInputFont.IsEmpty ())
      {
      m_bUseDefaultInputFont = true;
      m_input_font_height = App.m_iDefaultInputFontHeight; 
      m_input_font_name = App.m_strDefaultInputFont;   
      m_input_font_italic = App.m_iDefaultInputFontItalic; 
      m_input_font_weight = App.m_iDefaultInputFontWeight;
      m_input_font_charset = App.m_iDefaultInputFontCharset;
      }   // end of input font override

    if (!App.m_strDefaultOutputFont.IsEmpty ())
      {
      m_bUseDefaultOutputFont = true;
      m_font_height = App.m_iDefaultOutputFontHeight; 
      m_font_name = App.m_strDefaultOutputFont;   
      m_font_weight = FW_NORMAL;
      m_font_charset = App.m_iDefaultOutputFontCharset;
    }   // end of output font override
    } // end of not loading an existing world

  m_bLoaded = false;    // not really loaded - effectively a new world

// get name and IP address, give up if cancelled

  if (App.m_TypeOfNewDocument == App.eQuickConnect) // pop up nice simple dialog box
    {
    CQuickConnectDlg dlg;
    dlg.m_iPort = 4000;
    dlg.m_strWorldName = "Untitled world";
    dlg.m_strAddress = "";
    if (dlg.DoModal () != IDOK)
      return FALSE;
    m_server = dlg.m_strAddress;
    m_port = dlg.m_iPort;
    m_mush_name = dlg.m_strWorldName;

    // save auto connect flag, then set to true, to make sure we connect
    unsigned int savebAutoConnectWorlds = App.m_bAutoConnectWorlds;
    App.m_bAutoConnectWorlds = TRUE;
    SetUpOutputWindow ();
    OpenSession ();
    App.m_bAutoConnectWorlds = savebAutoConnectWorlds;
    SetModifiedFlag ();
    return TRUE;
        
    } // end of quick connect

  if (App.m_TypeOfNewDocument == App.eTelnetFromNetscape) // just do it
    {
    // get rid of telnet stuff
    CString strCommandLine = ::Replace (App.m_lpCmdLine, "telnet://", "");
    int iSpace = strCommandLine.FindOneOf (" :");
    if (iSpace == -1)
      {
      m_server = strCommandLine;
      m_mush_name = strCommandLine;
      m_port = 23;
      }
    else
      {
      m_server = strCommandLine.Left (iSpace);
      m_mush_name = m_server;
      m_port = atoi (strCommandLine.Mid (iSpace + 1));
      }

    // save auto connect flag, then set to true, to make sure we connect
    unsigned int savebAutoConnectWorlds = App.m_bAutoConnectWorlds;
    App.m_bAutoConnectWorlds = TRUE;
    SetUpOutputWindow ();
    OpenSession ();
    App.m_bAutoConnectWorlds = savebAutoConnectWorlds;
    SetModifiedFlag ();
    return TRUE;
        
    } // end of telnet called from netscape navigator

  // we have to do this *before* getting the preferences
  SetUpOutputWindow ();

  if (!GamePreferences (ePageGeneral))
    return FALSE;

  if(m_mush_name.IsEmpty ())
    {
    ::TMessageBox("Your world name cannot be blank.", MB_ICONEXCLAMATION);
    return FALSE;
    }

  if(m_server.IsEmpty ())
    {
    ::TMessageBox("The world TCP/IP address cannot be blank.", MB_ICONEXCLAMATION);
    return FALSE;
    }


  OpenSession ();

  return TRUE;

  }