예제 #1
0
inline void
RLHF( int offset, const Matrix<R>& H, Matrix<R>& A )
{
#ifndef RELEASE
    CallStackEntry entry("apply_packed_reflectors::RLHF");
    if( offset > 0 || offset < -H.Width() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Width() )
        throw std::logic_error
        ("Width of transforms must equal width of target matrix");
#endif
    Matrix<R>
        HTL, HTR,  H00, H01, H02,  HPan, HPanCopy,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<R> ALeft;

    Matrix<R> SInv, Z;

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanWidth = H10.Width() + H11.Width();
        const int HPanOffset = 
            std::min( H11.Height(), std::max(-offset-H00.Height(),0) );
        const int HPanHeight = H11.Height()-HPanOffset;
        LockedView
        ( HPan, H, H00.Height()+HPanOffset, 0, HPanHeight, HPanWidth );

        View( ALeft, A, 0, 0, A.Height(), HPanWidth );

        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, LOWER, offset, HPanCopy );
        SetDiagonal( RIGHT, offset, HPanCopy, R(1) );

        Syrk( UPPER, NORMAL, R(1), HPanCopy, SInv );
        HalveMainDiagonal( SInv );

        Gemm( NORMAL, TRANSPOSE, R(1), ALeft, HPanCopy, Z );
        Trsm( RIGHT, UPPER, NORMAL, NON_UNIT, R(1), SInv, Z );
        Gemm( NORMAL, NORMAL, R(-1), Z, HPanCopy, R(1), ALeft );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );
    }
}
예제 #2
0
파일: LVar2.hpp 프로젝트: jimgoo/Elemental
inline void
TwoSidedTrsmLVar2( UnitOrNonUnit diag, Matrix<F>& A, const Matrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrsmLVar2");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    // Matrix views
    Matrix<F>
        ATL, ATR,  A00, A01, A02,
        ABL, ABR,  A10, A11, A12,
                         A20, A21, A22;
    Matrix<F>
        LTL, LTR,  L00, L01, L02,
        LBL, LBR,  L10, L11, L12,
                   L20, L21, L22;

    // Temporary products
    Matrix<F> X11;
    Matrix<F> Y10;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        //--------------------------------------------------------------------//
        // Y10 := L10 A00
        Zeros( L10.Height(), A00.Width(), Y10 );
        Hemm( RIGHT, LOWER, F(1), A00, L10, F(0), Y10 );

        // A10 := A10 - 1/2 Y10
        Axpy( F(-1)/F(2), Y10, A10 );

        // A11 := A11 - (A10 L10' + L10 A10')
        Her2k( LOWER, NORMAL, F(-1), A10, L10, F(1), A11 );

        // A11 := inv(L11) A11 inv(L11)'
        TwoSidedTrsmLUnb( diag, A11, L11 );

        // A21 := A21 - A20 L10'
        Gemm( NORMAL, ADJOINT, F(-1), A20, L10, F(1), A21 );

        // A21 := A21 inv(L11)'
        Trsm( RIGHT, LOWER, ADJOINT, diag, F(1), L11, A21 );

        // A10 := A10 - 1/2 Y10
        Axpy( F(-1)/F(2), Y10, A10 );

        // A10 := inv(L11) A10
        Trsm( LEFT, LOWER, NORMAL, diag, F(1), L11, A10 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /**********************************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #3
0
파일: LLT.hpp 프로젝트: certik/Elemental
inline void
LocalTrmmAccumulateLLT
( Orientation orientation, UnitOrNonUnit diag, T alpha,
  const DistMatrix<T>& L,
  const DistMatrix<T,MC,STAR>& X_MC_STAR,
        DistMatrix<T,MR,STAR>& Z_MR_STAR )
{
#ifndef RELEASE
    PushCallStack("internal::LocalTrmmAccumulateLLT");
    if( L.Grid() != X_MC_STAR.Grid() ||
        X_MC_STAR.Grid() != Z_MR_STAR.Grid() )
        throw std::logic_error
        ("{L,X,Z} must be distributed over the same grid");
    if( L.Height() != L.Width() ||
        L.Height() != X_MC_STAR.Height() ||
        L.Height() != Z_MR_STAR.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal LocalTrmmAccumulateLLT: " << "\n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X[MC,* ] ~ " << X_MC_STAR.Height() << " x "
                               << X_MC_STAR.Width() << "\n"
            << "  Z[MR,* ] ` " << Z_MR_STAR.Height() << " x "
                               << Z_MR_STAR.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
    if( X_MC_STAR.ColAlignment() != L.ColAlignment() ||
        Z_MR_STAR.ColAlignment() != L.RowAlignment() )
        throw std::logic_error("Partial matrix distributions are misaligned");
#endif
    const Grid& g = L.Grid();
    
    // Matrix views
    DistMatrix<T>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<T> D11(g);

    DistMatrix<T,MC,STAR>
        XT_MC_STAR(g),  X0_MC_STAR(g),
        XB_MC_STAR(g),  X1_MC_STAR(g),
                        X2_MC_STAR(g);

    DistMatrix<T,MR,STAR>
        ZT_MR_STAR(g),  Z0_MR_STAR(g),
        ZB_MR_STAR(g),  Z1_MR_STAR(g),
                        Z2_MR_STAR(g);

    const int ratio = std::max( g.Height(), g.Width() );
    PushBlocksizeStack( ratio*Blocksize() );

    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    LockedPartitionDown
    ( X_MC_STAR, XT_MC_STAR,
                 XB_MC_STAR, 0 );
    PartitionDown
    ( Z_MR_STAR, ZT_MR_STAR,
                 ZB_MR_STAR, 0 );
    while( LTL.Height() < L.Height() )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        LockedRepartitionDown
        ( XT_MC_STAR,  X0_MC_STAR,
         /**********/ /**********/
                       X1_MC_STAR,
          XB_MC_STAR,  X2_MC_STAR );

        RepartitionDown
        ( ZT_MR_STAR,  Z0_MR_STAR,
         /**********/ /**********/
                       Z1_MR_STAR,
          ZB_MR_STAR,  Z2_MR_STAR );

        D11.AlignWith( L11 );
        //--------------------------------------------------------------------//
        D11 = L11;
        MakeTrapezoidal( LEFT, LOWER, 0, D11 );
        if( diag == UNIT )
            SetDiagonalToOne( D11 );
        LocalGemm
        ( orientation, NORMAL, alpha, D11, X1_MC_STAR, T(1), Z1_MR_STAR );

        LocalGemm
        ( orientation, NORMAL, alpha, L21, X2_MC_STAR, T(1), Z1_MR_STAR );
        //--------------------------------------------------------------------//
        D11.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlideLockedPartitionDown
        ( XT_MC_STAR,  X0_MC_STAR,
                       X1_MC_STAR,
         /**********/ /**********/
          XB_MC_STAR,  X2_MC_STAR );

        SlidePartitionDown
        ( ZT_MR_STAR,  Z0_MR_STAR,
                       Z1_MR_STAR,
         /**********/ /**********/
          ZB_MR_STAR,  Z2_MR_STAR );
    }
    PopBlocksizeStack();
#ifndef RELEASE
    PopCallStack();
#endif
}
inline void
internal::ApplyPackedReflectorsLLVF
( Conjugation conjugation, int offset, 
  const DistMatrix<Complex<R>,MC,MR  >& H,
  const DistMatrix<Complex<R>,MD,STAR>& t,
        DistMatrix<Complex<R>,MC,MR  >& A )
{
#ifndef RELEASE
    PushCallStack("internal::ApplyPackedReflectorsLLVF");
    if( H.Grid() != t.Grid() || t.Grid() != A.Grid() )
        throw std::logic_error
        ("{H,t,A} must be distributed over the same grid");
    if( offset > 0 )
        throw std::logic_error("Transforms cannot extend above matrix");
    if( offset < -H.Height() )
        throw std::logic_error("Transforms cannot extend below matrix");
    if( H.Height() != A.Height() )
        throw std::logic_error
        ("Height of transforms must equal height of target matrix");
    if( t.Height() != H.DiagonalLength( offset ) )
        throw std::logic_error("t must be the same length as H's offset diag.");
    if( !t.AlignedWithDiagonal( H, offset ) )
        throw std::logic_error("t must be aligned with H's 'offset' diagonal");
#endif
    typedef Complex<R> C;
    const Grid& g = H.Grid();

    // Matrix views    
    DistMatrix<C,MC,MR>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g), HPanCopy(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<C,MC,MR>
        AT(g),  A0(g),
        AB(g),  A1(g),
                A2(g);
    DistMatrix<C,MD,STAR>
        tT(g),  t0(g),
        tB(g),  t1(g),
                t2(g);

    DistMatrix<C,VC,  STAR> HPan_VC_STAR(g);
    DistMatrix<C,MC,  STAR> HPan_MC_STAR(g);
    DistMatrix<C,STAR,STAR> t1_STAR_STAR(g);
    DistMatrix<C,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<C,STAR,MR  > Z_STAR_MR(g);
    DistMatrix<C,STAR,VR  > Z_STAR_VR(g);

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        int HPanHeight = H11.Height() + H21.Height();
        int HPanWidth = std::min( H11.Width(), std::max(HPanHeight+offset,0) );
        HPan.LockedView( H, H00.Height(), H00.Width(), HPanHeight, HPanWidth );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        HPan_MC_STAR.AlignWith( AB );
        Z_STAR_MR.AlignWith( AB );
        Z_STAR_VR.AlignWith( AB );
        Z_STAR_MR.ResizeTo( HPan.Width(), AB.Width() );
        SInv_STAR_STAR.ResizeTo( HPan.Width(), HPan.Width() );
        Zero( SInv_STAR_STAR );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( LEFT, LOWER, offset, HPanCopy );
        SetDiagonalToOne( LEFT, offset, HPanCopy );

        HPan_VC_STAR = HPanCopy;
        Herk
        ( UPPER, ADJOINT, 
          (C)1, HPan_VC_STAR.LockedLocalMatrix(),
          (C)0, SInv_STAR_STAR.LocalMatrix() );     
        SInv_STAR_STAR.SumOverGrid();
        t1_STAR_STAR = t1;
        FixDiagonal( conjugation, t1_STAR_STAR, SInv_STAR_STAR );

        HPan_MC_STAR = HPanCopy;
        internal::LocalGemm
        ( ADJOINT, NORMAL, (C)1, HPan_MC_STAR, AB, (C)0, Z_STAR_MR );
        Z_STAR_VR.SumScatterFrom( Z_STAR_MR );
        
        internal::LocalTrsm
        ( LEFT, UPPER, ADJOINT, NON_UNIT, (C)1, SInv_STAR_STAR, Z_STAR_VR );

        Z_STAR_MR = Z_STAR_VR;
        internal::LocalGemm
        ( NORMAL, NORMAL, (C)-1, HPan_MC_STAR, Z_STAR_MR, (C)1, AB );
        //--------------------------------------------------------------------//
        HPan_MC_STAR.FreeAlignments();
        Z_STAR_MR.FreeAlignments();
        Z_STAR_VR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 ); 

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #5
0
파일: LUVF.hpp 프로젝트: certik/Elemental
inline void
ApplyPackedReflectorsLUVF
( int offset, const Matrix<R>& H, Matrix<R>& A )
{
#ifndef RELEASE
    PushCallStack("internal::ApplyPackedReflectorsLUVF");
    if( offset < 0 || offset > H.Height() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Height() )
        throw std::logic_error
        ("Width of transforms must equal height of target matrix");
#endif
    Matrix<R>
        HTL, HTR,  H00, H01, H02,  HPan, HPanCopy,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<R>
        AT,  A0,  ATop,
        AB,  A1,
             A2;

    Matrix<R> SInv, Z;

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanHeight = H01.Height() + H11.Height();
        const int HPanOffset = 
            std::min( H11.Width(), std::max(offset-H00.Width(),0) );
        const int HPanWidth = H11.Width()-HPanOffset;
        HPan.LockedView( H, 0, H00.Width()+HPanOffset, HPanHeight, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        ATop.View2x1( A0, 
                      A1 );

        Zeros( HPan.Width(), ATop.Width(), Z );
        Zeros( HPan.Width(), HPan.Width(), SInv );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, UPPER, offset, HPanCopy );
        SetDiagonalToOne( RIGHT, offset, HPanCopy );
        Syrk( LOWER, TRANSPOSE, R(1), HPanCopy, R(0), SInv );
        HalveMainDiagonal( SInv );

        Gemm( TRANSPOSE, NORMAL, R(1), HPanCopy, ATop, R(0), Z );
        Trsm( LEFT, LOWER, NORMAL, NON_UNIT, R(1), SInv, Z );
        Gemm( NORMAL, NORMAL, R(-1), HPanCopy, Z, R(1), ATop );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #6
0
파일: LUVF.hpp 프로젝트: certik/Elemental
inline void
ApplyPackedReflectorsLUVF
( int offset, 
  const DistMatrix<R>& H,
        DistMatrix<R>& A )
{
#ifndef RELEASE
    PushCallStack("internal::ApplyPackedReflectorsLUVF");
    if( H.Grid() != A.Grid() )
        throw std::logic_error("{H,A} must be distributed over the same grid");
    if( offset < 0 || offset > H.Height() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Height() )
        throw std::logic_error
        ("Width of transforms must equal height of target matrix");
#endif
    const Grid& g = H.Grid();

    DistMatrix<R>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<R>
        AT(g),  A0(g),  ATop(g),
        AB(g),  A1(g),
                A2(g);

    DistMatrix<R> HPanCopy(g);
    DistMatrix<R,VC,  STAR> HPan_VC_STAR(g);
    DistMatrix<R,MC,  STAR> HPan_MC_STAR(g);
    DistMatrix<R,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<R,STAR,MR  > Z_STAR_MR(g);
    DistMatrix<R,STAR,VR  > Z_STAR_VR(g);

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanHeight = H01.Height() + H11.Height();
        const int HPanOffset = 
            std::min( H11.Width(), std::max(offset-H00.Width(),0) );
        const int HPanWidth = H11.Width()-HPanOffset;
        HPan.LockedView( H, 0, H00.Width()+HPanOffset, HPanHeight, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        ATop.View2x1( A0, 
                      A1 );

        HPan_MC_STAR.AlignWith( ATop );
        Z_STAR_MR.AlignWith( ATop );
        Z_STAR_VR.AlignWith( ATop );
        Zeros( HPan.Width(), ATop.Width(), Z_STAR_MR );
        Zeros( HPan.Width(), HPan.Width(), SInv_STAR_STAR );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, UPPER, offset, HPanCopy );
        SetDiagonalToOne( RIGHT, offset, HPanCopy );
        HPan_VC_STAR = HPanCopy;
        Syrk
        ( LOWER, TRANSPOSE, 
          R(1), HPan_VC_STAR.LockedLocalMatrix(),
          R(0), SInv_STAR_STAR.LocalMatrix() ); 
        SInv_STAR_STAR.SumOverGrid();
        HalveMainDiagonal( SInv_STAR_STAR );

        HPan_MC_STAR = HPanCopy;
        LocalGemm
        ( TRANSPOSE, NORMAL, R(1), HPan_MC_STAR, ATop, R(0), Z_STAR_MR );
        Z_STAR_VR.SumScatterFrom( Z_STAR_MR );
        
        LocalTrsm
        ( LEFT, LOWER, NORMAL, NON_UNIT, 
          R(1), SInv_STAR_STAR, Z_STAR_VR );

        Z_STAR_MR = Z_STAR_VR;
        LocalGemm( NORMAL, NORMAL, R(-1), HPan_MC_STAR, Z_STAR_MR, R(1), ATop );
        //--------------------------------------------------------------------//
        HPan_MC_STAR.FreeAlignments();
        Z_STAR_MR.FreeAlignments();
        Z_STAR_VR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #7
0
inline void
TwoSidedTrsmUVar1
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrsmUVar1");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( U.Height() != U.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        LogicError("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A01_VC_STAR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> U01_MC_STAR(g);
    DistMatrix<F,VC,  STAR> U01_VC_STAR(g);
    DistMatrix<F,VR,  STAR> U01_VR_STAR(g);
    DistMatrix<F,STAR,MR  > U01Adj_STAR_MR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);
    DistMatrix<F,MR,  MC  > Z01_MR_MC(g);
    DistMatrix<F,MC,  STAR> Z01_MC_STAR(g);
    DistMatrix<F,MR,  STAR> Z01_MR_STAR(g);
    DistMatrix<F> Y01(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A01_VC_STAR.AlignWith( A01 );
        U01_MC_STAR.AlignWith( A00 );
        U01_VR_STAR.AlignWith( A00 );
        U01_VC_STAR.AlignWith( A00 );
        U01Adj_STAR_MR.AlignWith( A00 );
        Y01.AlignWith( A01 );
        Z01_MR_MC.AlignWith( A01 );
        Z01_MC_STAR.AlignWith( A00 );
        Z01_MR_STAR.AlignWith( A00 );
        //--------------------------------------------------------------------//
        // Y01 := A00 U01
        U01_MC_STAR = U01;
        U01_VR_STAR = U01_MC_STAR;
        U01Adj_STAR_MR.AdjointFrom( U01_VR_STAR );
        Zeros( Z01_MC_STAR, A01.Height(), A01.Width() );
        Zeros( Z01_MR_STAR, A01.Height(), A01.Width() );
        LocalSymmetricAccumulateLU
        ( ADJOINT, 
          F(1), A00, U01_MC_STAR, U01Adj_STAR_MR, Z01_MC_STAR, Z01_MR_STAR );
        Z01_MR_MC.SumScatterFrom( Z01_MR_STAR );
        Y01 = Z01_MR_MC;
        Y01.SumScatterUpdate( F(1), Z01_MC_STAR );

        // A01 := inv(U00)' A01
        //
        // This is the bottleneck because A01 only has blocksize columns
        Trsm( LEFT, UPPER, ADJOINT, diag, F(1), U00, A01 );

        // A01 := A01 - 1/2 Y01
        Axpy( F(-1)/F(2), Y01, A01 );

        // A11 := A11 - (U01' A01 + A01' U01)
        A01_VC_STAR = A01;
        U01_VC_STAR = U01_MC_STAR;
        Zeros( X11_STAR_STAR, A11.Height(), A11.Width() );
        Her2k
        ( UPPER, ADJOINT,
          F(-1), A01_VC_STAR.Matrix(), U01_VC_STAR.Matrix(),
          F(0), X11_STAR_STAR.Matrix() );
        A11.SumScatterUpdate( F(1), X11_STAR_STAR );

        // A11 := inv(U11)' A11 inv(U11)
        A11_STAR_STAR = A11;
        U11_STAR_STAR = U11;
        LocalTwoSidedTrsm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A01 := A01 - 1/2 Y01
        Axpy( F(-1)/F(2), Y01, A01 );

        // A01 := A01 inv(U11)
        A01_VC_STAR = A01;
        LocalTrsm
        ( RIGHT, UPPER, NORMAL, diag, F(1), U11_STAR_STAR, A01_VC_STAR );
        A01 = A01_VC_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
}
예제 #8
0
inline void
RUVF
( Conjugation conjugation, Int offset, 
  const Matrix<F>& H, const Matrix<F>& t, Matrix<F>& A )
{
#ifndef RELEASE
    CallStackEntry cse("apply_packed_reflectors::RUVF");
    // TODO: Proper dimension checks
    if( t.Height() != H.DiagonalLength(offset) )
        LogicError("t must be the same length as H's offset diag");
#endif
    Matrix<F>
        HTL, HTR,  H00, H01, H02,  HPan, HPanCopy,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<F> ALeft;
    Matrix<F>
        tT,  t0,
        tB,  t1,
             t2;
    Matrix<F> SInv, Z;

    LockedPartitionDownOffsetDiagonal
    ( offset,
      H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2 );

        LockedView2x1( HPan, H01, H11 );
        View( ALeft, A, 0, 0, A.Height(), HPan.Height() );

        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( UPPER, HPanCopy, 0, RIGHT );
        SetDiagonal( HPanCopy, F(1), 0, RIGHT );
 
        Herk( UPPER, ADJOINT, F(1), HPanCopy, SInv );
        FixDiagonal( conjugation, t1, SInv );

        Gemm( NORMAL, NORMAL, F(1), ALeft, HPanCopy, Z );
        Trsm( RIGHT, UPPER, NORMAL, NON_UNIT, F(1), SInv, Z );
        Gemm( NORMAL, ADJOINT, F(-1), Z, HPanCopy, F(1), ALeft );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 );
    }
}
예제 #9
0
inline void
TwoSidedTrsmUVar4
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrsmUVar4");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( U.Height() != U.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        LogicError("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,VC,  STAR> A01_VC_STAR(g);
    DistMatrix<F,STAR,MC  > A01Trans_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > A12_STAR_VR(g);
    DistMatrix<F,STAR,VC  > A12_STAR_VC(g);
    DistMatrix<F,STAR,MC  > A12_STAR_MC(g);
    DistMatrix<F,STAR,MR  > A12_STAR_MR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,MR,  STAR> U12Trans_MR_STAR(g);
    DistMatrix<F,VR,  STAR> U12Trans_VR_STAR(g);
    DistMatrix<F,STAR,VR  > U12_STAR_VR(g);
    DistMatrix<F,STAR,VC  > U12_STAR_VC(g);
    DistMatrix<F,STAR,MC  > U12_STAR_MC(g);
    DistMatrix<F,STAR,VR  > Y12_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A01_VC_STAR.AlignWith( A02 );
        A01Trans_STAR_MC.AlignWith( A02 );
        A12_STAR_VR.AlignWith( A22 );
        A12_STAR_VC.AlignWith( A22 );
        A12_STAR_MC.AlignWith( A22 );
        A12_STAR_MR.AlignWith( A22 );
        U12Trans_MR_STAR.AlignWith( A02 );
        U12Trans_VR_STAR.AlignWith( A02 );
        U12_STAR_VR.AlignWith( A02 );
        U12_STAR_VC.AlignWith( A22 );
        U12_STAR_MC.AlignWith( A22 );
        Y12_STAR_VR.AlignWith( A12 );
        //--------------------------------------------------------------------//
        // A01 := A01 inv(U11)
        A01_VC_STAR = A01;
        U11_STAR_STAR = U11;
        LocalTrsm
        ( RIGHT, UPPER, NORMAL, diag, F(1), U11_STAR_STAR, A01_VC_STAR );
        A01 = A01_VC_STAR;

        // A11 := inv(U11)' A11 inv(U11)
        A11_STAR_STAR = A11;
        LocalTwoSidedTrsm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A02 := A02 - A01 U12
        A01Trans_STAR_MC.TransposeFrom( A01_VC_STAR );
        U12Trans_MR_STAR.TransposeFrom( U12 );
        LocalGemm
        ( TRANSPOSE, TRANSPOSE, 
          F(-1), A01Trans_STAR_MC, U12Trans_MR_STAR, F(1), A02 );

        // Y12 := A11 U12
        U12Trans_VR_STAR = U12Trans_MR_STAR;
        Zeros( U12_STAR_VR, A12.Height(), A12.Width() );
        Transpose( U12Trans_VR_STAR.Matrix(), U12_STAR_VR.Matrix() );
        Zeros( Y12_STAR_VR, A12.Height(), A12.Width() );
        Hemm
        ( LEFT, UPPER, 
          F(1), A11_STAR_STAR.Matrix(), U12_STAR_VR.Matrix(), 
          F(0), Y12_STAR_VR.Matrix() );

        // A12 := inv(U11)' A12
        A12_STAR_VR = A12;
        LocalTrsm
        ( LEFT, UPPER, ADJOINT, diag, F(1), U11_STAR_STAR, A12_STAR_VR );

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12_STAR_VR, A12_STAR_VR );

        // A22 := A22 - (A12' U12 + U12' A12)
        A12_STAR_MR = A12_STAR_VR;
        A12_STAR_VC = A12_STAR_VR;
        U12_STAR_VC = U12_STAR_VR;
        A12_STAR_MC = A12_STAR_VC;
        U12_STAR_MC = U12_STAR_VC;
        LocalTrr2k
        ( UPPER, ADJOINT, TRANSPOSE, ADJOINT,
          F(-1), A12_STAR_MC, U12Trans_MR_STAR,
                 U12_STAR_MC, A12_STAR_MR,
          F(1), A22 );

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12_STAR_VR, A12_STAR_VR );
        A12 = A12_STAR_VR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /**********************************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
}
예제 #10
0
파일: LLVF.hpp 프로젝트: mcg1969/Elemental
inline void
LLVF( int offset, const Matrix<R>& H, Matrix<R>& A )
{
#ifndef RELEASE
    PushCallStack("apply_packed_reflectors::LLVF");
    if( offset > 0 || offset < -H.Height() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Height() != A.Height() )
        throw std::logic_error
        ("Height of transforms must equal height of target matrix");
#endif
    Matrix<R>
        HTL, HTR,  H00, H01, H02,  HPan, HPanCopy,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<R>
        AT,  A0,
        AB,  A1,
             A2;

    Matrix<R> SInv, Z;

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );
        
        int HPanHeight = H11.Height() + H21.Height();
        int HPanWidth = std::min( H11.Width(), std::max(HPanHeight+offset,0) );
        LockedView( HPan, H, H00.Height(), H00.Width(), HPanHeight, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        Zeros( HPanWidth, AB.Width(), Z );
        Zeros( HPanWidth, HPanWidth, SInv );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( LEFT, LOWER, offset, HPanCopy );
        SetDiagonal( LEFT, offset, HPanCopy, R(1) );

        Syrk( LOWER, TRANSPOSE, R(1), HPanCopy, R(0), SInv );
        HalveMainDiagonal( SInv );

        Gemm( TRANSPOSE, NORMAL, R(1), HPanCopy, AB, R(0), Z );
        Trsm( LEFT, LOWER, NORMAL, NON_UNIT, R(1), SInv, Z );
        Gemm( NORMAL, NORMAL, R(-1), HPanCopy, Z, R(1), AB );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #11
0
inline void
internal::HegstLLVar4( DistMatrix<F,MC,MR>& A, const DistMatrix<F,MC,MR>& L )
{
#ifndef RELEASE
    PushCallStack("internal::HegstLLVar4");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F,MC,MR>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);

    DistMatrix<F,MC,MR>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > A10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > Y10_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10_STAR_VR.AlignWith( A00 );
        A10_STAR_MR.AlignWith( A00 );
        A10_STAR_MC.AlignWith( A00 );
        A21_MC_STAR.AlignWith( A20 );
        L10_STAR_VR.AlignWith( A00 );
        L10_STAR_MR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        Y10_STAR_VR.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        A11_STAR_STAR = A11;
        L10_STAR_VR = L10;
        Y10_STAR_VR.ResizeTo( A10.Height(), A10.Width() );
        Zero( Y10_STAR_VR );
        Hemm
        ( LEFT, LOWER,
          (F)0.5, A11_STAR_STAR.LockedLocalMatrix(),
                  L10_STAR_VR.LockedLocalMatrix(),
          (F)0,   Y10_STAR_VR.LocalMatrix() );

        // A10 := A10 + 1/2 Y10
        A10_STAR_VR = A10;
        Axpy( (F)1, Y10_STAR_VR, A10_STAR_VR );

        // A00 := A00 + (A10' L10 + L10' A10)
        A10_STAR_MR = A10_STAR_VR;
        A10_STAR_MC = A10_STAR_VR;
        L10_STAR_MR = L10_STAR_VR;
        L10_STAR_MC = L10_STAR_VR;
        internal::LocalTrr2k
        ( LOWER, ADJOINT, ADJOINT,
          (F)1, A10_STAR_MC, L10_STAR_MR, 
                L10_STAR_MC, A10_STAR_MR, 
          (F)1, A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( (F)1, Y10_STAR_VR, A10_STAR_VR );

        // A10 := L11' A10
        L11_STAR_STAR = L11;
        internal::LocalTrmm
        ( LEFT, LOWER, ADJOINT, NON_UNIT, (F)1, L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A20 := A20 + A21 L10
        A21_MC_STAR = A21;
        internal::LocalGemm
        ( NORMAL, NORMAL, (F)1, A21_MC_STAR, L10_STAR_MR, (F)1, A20 );

        // A11 := L11' A11 L11
        internal::LocalHegst
        ( LEFT, LOWER, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 L11
        A21_VC_STAR = A21_MC_STAR;
        internal::LocalTrmm
        ( RIGHT, LOWER, NORMAL, NON_UNIT, (F)1, L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//
        A10_STAR_VR.FreeAlignments();
        A10_STAR_MR.FreeAlignments();
        A10_STAR_MC.FreeAlignments();
        A21_MC_STAR.FreeAlignments();
        L10_STAR_VR.FreeAlignments();
        L10_STAR_MR.FreeAlignments();
        L10_STAR_MC.FreeAlignments();
        Y10_STAR_VR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #12
0
inline void
TrsmRLT
( Orientation orientation, UnitOrNonUnit diag,
  F alpha, const DistMatrix<F>& L, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrsmRLT");
    if( orientation == NORMAL )
        LogicError("TrsmRLT expects a (Conjugate)Transpose option");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<F> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > L21AdjOrTrans_STAR_MR(g);
    DistMatrix<F,VC,  STAR> X1_VC_STAR(g);
    DistMatrix<F,STAR,MC  > X1Trans_STAR_MC(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionRight( X, XL, XR, 0 );
    while( XR.Width() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionRight
        ( XL, /**/     XR,
          X0, /**/ X1, X2 );

        X1_VC_STAR.AlignWith( X2 );
        X1Trans_STAR_MC.AlignWith( X2 );
        L21_VR_STAR.AlignWith( X2 );
        L21AdjOrTrans_STAR_MR.AlignWith( X2 );
        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11; 
        X1_VC_STAR = X1;  
        
        LocalTrsm
        ( RIGHT, LOWER, orientation, diag, 
          F(1), L11_STAR_STAR, X1_VC_STAR, checkIfSingular );

        X1Trans_STAR_MC.TransposeFrom( X1_VC_STAR );
        X1.TransposeFrom( X1Trans_STAR_MC );
        L21_VR_STAR = L21;
        if( orientation == ADJOINT )
            L21AdjOrTrans_STAR_MR.AdjointFrom( L21_VR_STAR );
        else
            L21AdjOrTrans_STAR_MR.TransposeFrom( L21_VR_STAR );

        // X2[MC,MR] -= X1[MC,*] (L21[MR,*])^(T/H)
        //            = X1^T[* ,MC] (L21^(T/H))[*,MR]
        LocalGemm
        ( TRANSPOSE, NORMAL, 
          F(-1), X1Trans_STAR_MC, L21AdjOrTrans_STAR_MR, F(1), X2 );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionRight
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );
    }
}
예제 #13
0
파일: RUN.hpp 프로젝트: mcg1969/Elemental
inline void
TrsmRUN
( UnitOrNonUnit diag, F alpha, const DistMatrix<F>& U, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    PushCallStack("internal::TrsmRUN");
#endif
    const Grid& g = U.Grid();

    // Matrix views
    DistMatrix<F> 
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    DistMatrix<F> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g); 
    DistMatrix<F,STAR,MR  > U12_STAR_MR(g);
    DistMatrix<F,VC,  STAR> X1_VC_STAR(g);    
    DistMatrix<F,STAR,MC  > X1Trans_STAR_MC(g);
    
    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    PartitionRight( X, XL, XR, 0 );
    while( XR.Width() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12, 
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        RepartitionRight
        ( XL, /**/     XR,
          X0, /**/ X1, X2 ); 

        X1_VC_STAR.AlignWith( X2 );
        X1Trans_STAR_MC.AlignWith( X2 );
        U12_STAR_MR.AlignWith( X2 );
        //--------------------------------------------------------------------//
        U11_STAR_STAR = U11; 
        X1_VC_STAR = X1;

        LocalTrsm
        ( RIGHT, UPPER, NORMAL, diag, F(1), U11_STAR_STAR, X1_VC_STAR,
          checkIfSingular );

        X1Trans_STAR_MC.TransposeFrom( X1_VC_STAR );
        X1.TransposeFrom( X1Trans_STAR_MC );
        U12_STAR_MR = U12; 

        // X2[MC,MR] -= X1[MC,* ] U12[* ,MR]
        //            = X1^T[* ,MC] U12[* ,MR]
        LocalGemm
        ( TRANSPOSE, NORMAL, F(-1), X1Trans_STAR_MC, U12_STAR_MR, F(1), X2 );
        //--------------------------------------------------------------------//
        X1_VC_STAR.FreeAlignments();
        X1Trans_STAR_MC.FreeAlignments();
        U12_STAR_MR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );

        SlidePartitionRight
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #14
0
파일: UVar4.hpp 프로젝트: jimgoo/Elemental
inline void
TwoSidedTrsmUVar4( UnitOrNonUnit diag, Matrix<F>& A, const Matrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrsmUVar4");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    // Matrix views
    Matrix<F>
        ATL, ATR,  A00, A01, A02,
        ABL, ABR,  A10, A11, A12,
                   A20, A21, A22;
    Matrix<F>
        UTL, UTR,  U00, U01, U02,
        UBL, UBR,  U10, U11, U12,
                   U20, U21, U22;

    // Temporary products
    Matrix<F> Y12;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        //--------------------------------------------------------------------//
        // A01 := A01 inv(U11)
        Trsm( RIGHT, UPPER, NORMAL, diag, F(1), U11, A01 );

        // A11 := inv(U11)' A11 inv(U11)
        TwoSidedTrsmUUnb( diag, A11, U11 );

        // A02 := A02 - A01 U12
        Gemm( NORMAL, NORMAL, F(-1), A01, U12, F(1), A02 );

        // Y12 := A11 U12
        Zeros( A12.Height(), A12.Width(), Y12 );
        Hemm( LEFT, UPPER, F(1), A11, U12, F(0), Y12 );

        // A12 := inv(U11)' A12
        Trsm( LEFT, UPPER, ADJOINT, diag, F(1), U11, A12 );

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12, A12 );

        // A22 := A22 - (A12' U12 + U12' A12)
        Her2k( UPPER, ADJOINT, F(-1), A12, U12, F(1), A22 );

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12, A12 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /**********************************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #15
0
파일: RLHF.hpp 프로젝트: mcg1969/Elemental
inline void
RLHF
( Conjugation conjugation, int offset, 
  const DistMatrix<Complex<R> >& H,
  const DistMatrix<Complex<R>,MD,STAR>& t,
        DistMatrix<Complex<R> >& A )
{
#ifndef RELEASE
    PushCallStack("apply_packed_reflectors::RLHF");
    if( H.Grid() != t.Grid() || t.Grid() != A.Grid() )
        throw std::logic_error
        ("{H,t,A} must be distributed over the same grid");
    if( offset > 0 || offset < -H.Width() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Width() )
        throw std::logic_error
        ("Width of transforms must equal width of target matrix");
    if( t.Height() != H.DiagonalLength( offset ) )
        throw std::logic_error("t must be the same length as H's offset diag");
    if( !t.AlignedWithDiagonal( H, offset ) )
        throw std::logic_error("t must be aligned with H's 'offset' diagonal");
#endif
    typedef Complex<R> C;
    const Grid& g = H.Grid();

    DistMatrix<C>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g), HPanCopy(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<C> ALeft(g);
    DistMatrix<C,MD,STAR>
        tT(g),  t0(g),
        tB(g),  t1(g),
                t2(g);

    DistMatrix<C,STAR,VR  > HPan_STAR_VR(g);
    DistMatrix<C,STAR,MR  > HPan_STAR_MR(g);
    DistMatrix<C,STAR,STAR> t1_STAR_STAR(g);
    DistMatrix<C,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<C,STAR,MC  > ZAdj_STAR_MC(g);
    DistMatrix<C,STAR,VC  > ZAdj_STAR_VC(g);

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanWidth = H10.Width() + H11.Width();
        const int HPanOffset = 
            std::min( H11.Height(), std::max(-offset-H00.Height(),0) );
        const int HPanHeight = H11.Height()-HPanOffset;
        LockedView
        ( HPan, H, H00.Height()+HPanOffset, 0, HPanHeight, HPanWidth );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2, HPanHeight );

        View( ALeft, A, 0, 0, A.Height(), HPanWidth );

        HPan_STAR_MR.AlignWith( ALeft );
        ZAdj_STAR_MC.AlignWith( ALeft );
        ZAdj_STAR_VC.AlignWith( ALeft );
        Zeros( HPan.Height(), ALeft.Height(), ZAdj_STAR_MC );
        Zeros( HPan.Height(), HPan.Height(), SInv_STAR_STAR );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, LOWER, offset, HPanCopy );
        SetDiagonal( RIGHT, offset, HPanCopy, C(1) );

        HPan_STAR_VR = HPanCopy;
        Herk
        ( UPPER, NORMAL,
          C(1), HPan_STAR_VR.LockedMatrix(),
          C(0), SInv_STAR_STAR.Matrix() );
        SInv_STAR_STAR.SumOverGrid();
        t1_STAR_STAR = t1;
        FixDiagonal( conjugation, t1_STAR_STAR, SInv_STAR_STAR );

        HPan_STAR_MR = HPan_STAR_VR;
        LocalGemm
        ( NORMAL, ADJOINT,
          C(1), HPan_STAR_MR, ALeft, C(0), ZAdj_STAR_MC );
        ZAdj_STAR_VC.SumScatterFrom( ZAdj_STAR_MC );

        LocalTrsm
        ( LEFT, UPPER, ADJOINT, NON_UNIT,
          C(1), SInv_STAR_STAR, ZAdj_STAR_VC );

        ZAdj_STAR_MC = ZAdj_STAR_VC;
        LocalGemm
        ( ADJOINT, NORMAL,
          C(-1), ZAdj_STAR_MC, HPan_STAR_MR, C(1), ALeft );
        //--------------------------------------------------------------------//
        HPan_STAR_MR.FreeAlignments();
        ZAdj_STAR_MC.FreeAlignments();
        ZAdj_STAR_VC.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #16
0
inline void
TwoSidedTrmmLVar4
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrmmLVar4");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( L.Height() != L.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        LogicError("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > A10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,MR,  STAR> L10Adj_MR_STAR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > Y10_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10_STAR_VR.AlignWith( A00 );
        A10_STAR_MR.AlignWith( A00 );
        A10_STAR_MC.AlignWith( A00 );
        A21_MC_STAR.AlignWith( A20 );
        L10_STAR_VR.AlignWith( A00 );
        L10Adj_MR_STAR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        Y10_STAR_VR.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        A11_STAR_STAR = A11;
        L10Adj_MR_STAR.AdjointFrom( L10 );
        L10_STAR_VR.AdjointFrom( L10Adj_MR_STAR );
        Zeros( Y10_STAR_VR, A10.Height(), A10.Width() );
        Hemm
        ( LEFT, LOWER,
          F(1), A11_STAR_STAR.LockedMatrix(), L10_STAR_VR.LockedMatrix(),
          F(0), Y10_STAR_VR.Matrix() );

        // A10 := A10 + 1/2 Y10
        A10_STAR_VR = A10;
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A00 := A00 + (A10' L10 + L10' A10)
        A10_STAR_MR = A10_STAR_VR;
        A10_STAR_MC = A10_STAR_VR;
        L10_STAR_MC = L10_STAR_VR;
        LocalTrr2k
        ( LOWER, ADJOINT, ADJOINT, ADJOINT,
          F(1), A10_STAR_MC, L10Adj_MR_STAR, 
                L10_STAR_MC, A10_STAR_MR, 
          F(1), A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A10 := L11' A10
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A20 := A20 + A21 L10
        A21_MC_STAR = A21;
        LocalGemm
        ( NORMAL, ADJOINT, F(1), A21_MC_STAR, L10Adj_MR_STAR, F(1), A20 );

        // A11 := L11' A11 L11
        LocalTwoSidedTrmm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 L11
        A21_VC_STAR = A21_MC_STAR;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}
예제 #17
0
inline void
RUVF
( Conjugation conjugation, Int offset, 
  const DistMatrix<F>& H, const DistMatrix<F,MD,STAR>& t, DistMatrix<F>& A )
{
#ifndef RELEASE
    CallStackEntry cse("apply_packed_reflectors::RUVF");
    if( H.Grid() != t.Grid() || t.Grid() != A.Grid() )
        LogicError("{H,t,A} must be distributed over the same grid");
    // TODO: Proper dimension checks
    if( t.Height() != H.DiagonalLength(offset) )
        LogicError("t must be the same length as H's offset diag");
    if( !t.AlignedWithDiagonal( H, offset ) )
        LogicError("t must be aligned with H's 'offset' diagonal");
#endif
    const Grid& g = H.Grid();
    DistMatrix<F>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g), HPanCopy(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<F> ALeft(g);
    DistMatrix<F,MD,STAR>
        tT(g),  t0(g),
        tB(g),  t1(g),
                t2(g);

    DistMatrix<F,VC,  STAR> HPan_VC_STAR(g);
    DistMatrix<F,MR,  STAR> HPan_MR_STAR(g);
    DistMatrix<F,STAR,STAR> t1_STAR_STAR(g);
    DistMatrix<F,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<F,STAR,MC  > ZAdj_STAR_MC(g);
    DistMatrix<F,STAR,VC  > ZAdj_STAR_VC(g);

    LockedPartitionDownOffsetDiagonal
    ( offset,
      H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2 );

        LockedView2x1( HPan, H01, H11 );
        View( ALeft, A, 0, 0, A.Height(), HPan.Height() );

        HPan_MR_STAR.AlignWith( ALeft );
        ZAdj_STAR_MC.AlignWith( ALeft );
        ZAdj_STAR_VC.AlignWith( ALeft );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( UPPER, HPanCopy, 0, RIGHT );
        SetDiagonal( HPanCopy, F(1), 0, RIGHT );
 
        HPan_VC_STAR = HPanCopy;
        Zeros( SInv_STAR_STAR, HPan.Width(), HPan.Width() );
        Herk
        ( UPPER, ADJOINT, 
          F(1), HPan_VC_STAR.LockedMatrix(),
          F(0), SInv_STAR_STAR.Matrix() ); 
        SInv_STAR_STAR.SumOverGrid();
        t1_STAR_STAR = t1;
        FixDiagonal( conjugation, t1_STAR_STAR, SInv_STAR_STAR );

        HPan_MR_STAR = HPan_VC_STAR;
        LocalGemm( ADJOINT, ADJOINT, F(1), HPan_MR_STAR, ALeft, ZAdj_STAR_MC );
        ZAdj_STAR_VC.SumScatterFrom( ZAdj_STAR_MC );
        
        LocalTrsm
        ( LEFT, UPPER, ADJOINT, NON_UNIT, 
          F(1), SInv_STAR_STAR, ZAdj_STAR_VC );

        ZAdj_STAR_MC = ZAdj_STAR_VC;
        LocalGemm
        ( ADJOINT, ADJOINT, F(-1), ZAdj_STAR_MC, HPan_MR_STAR, F(1), ALeft );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 );
    }
}
예제 #18
0
inline void
TwoSidedTrmmLVar4( UnitOrNonUnit diag, Matrix<F>& A, const Matrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrmmLVar4");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( L.Height() != L.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        LogicError("A and L must be the same size");
#endif
    // Matrix views
    Matrix<F>
        ATL, ATR,  A00, A01, A02,
        ABL, ABR,  A10, A11, A12,
                   A20, A21, A22;
    Matrix<F>
        LTL, LTR,  L00, L01, L02,
        LBL, LBR,  L10, L11, L12,
                   L20, L21, L22;

    // Temporary products
    Matrix<F> Y10;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        Zeros( Y10, A10.Height(), A10.Width() );
        Hemm( LEFT, LOWER, F(1), A11, L10, F(0), Y10 );

        // A10 := A10 + 1/2 Y10
        Axpy( F(1)/F(2), Y10, A10 );

        // A00 := A00 + (A10' L10 + L10' A10)
        Her2k( LOWER, ADJOINT, F(1), A10, L10, F(1), A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( F(1)/F(2), Y10, A10 );

        // A10 := L11' A10
        Trmm( LEFT, LOWER, ADJOINT, diag, F(1), L11, A10 );

        // A20 := A20 + A21 L10
        Gemm( NORMAL, NORMAL, F(1), A21, L10, F(1), A20 );

        // A11 := L11' A11 L11
        TwoSidedTrmmLUnb( diag, A11, L11 );

        // A21 := A21 L11
        Trmm( RIGHT, LOWER, NORMAL, diag, F(1), L11, A21 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}
예제 #19
0
파일: LU.hpp 프로젝트: jimgoo/Elemental
inline void
LocalSymmetricAccumulateLU
( Orientation orientation, T alpha,
  const DistMatrix<T>& A,
  const DistMatrix<T,MC,  STAR>& B_MC_STAR,
  const DistMatrix<T,STAR,MR  >& BAdjOrTrans_STAR_MR,
        DistMatrix<T,MC,  STAR>& Z_MC_STAR,
        DistMatrix<T,MR,  STAR>& Z_MR_STAR )
{
#ifndef RELEASE
    PushCallStack("internal::LocalSymmetricAccumulateLU");
    if( A.Grid() != B_MC_STAR.Grid() ||
        B_MC_STAR.Grid() != BAdjOrTrans_STAR_MR.Grid() ||
        BAdjOrTrans_STAR_MR.Grid() != Z_MC_STAR.Grid() ||
        Z_MC_STAR.Grid() != Z_MR_STAR.Grid() )
        throw std::logic_error
        ("{A,B,Z} must be distributed over the same grid");
    if( A.Height() != A.Width() ||
        A.Height() != B_MC_STAR.Height() ||
        A.Height() != BAdjOrTrans_STAR_MR.Width() ||
        A.Height() != Z_MC_STAR.Height() ||
        A.Height() != Z_MR_STAR.Height() ||
        B_MC_STAR.Width() != BAdjOrTrans_STAR_MR.Height() ||
        BAdjOrTrans_STAR_MR.Height() != Z_MC_STAR.Width() ||
        Z_MC_STAR.Width() != Z_MR_STAR.Width() )
    {
        std::ostringstream msg;
        msg << "Nonconformal LocalSymmetricAccumulateLU: \n"
            << "  A ~ " << A.Height() << " x " << A.Width() << "\n"
            << "  B[MC,* ] ~ " << B_MC_STAR.Height() << " x "
                               << B_MC_STAR.Width() << "\n"
            << "  B^H/T[* ,MR] ~ " << BAdjOrTrans_STAR_MR.Height() << " x "
                                   << BAdjOrTrans_STAR_MR.Width() << "\n"
            << "  Z[MC,* ] ~ " << Z_MC_STAR.Height() << " x "
                               << Z_MC_STAR.Width() << "\n"
            << "  Z[MR,* ] ` " << Z_MR_STAR.Height() << " x "
                               << Z_MR_STAR.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
    if( B_MC_STAR.ColAlignment() != A.ColAlignment() ||
        BAdjOrTrans_STAR_MR.RowAlignment() != A.RowAlignment() ||
        Z_MC_STAR.ColAlignment() != A.ColAlignment() ||
        Z_MR_STAR.ColAlignment() != A.RowAlignment() )
        throw std::logic_error("Partial matrix distributions are misaligned");
#endif
    const Grid& g = A.Grid();

    DistMatrix<T>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);

    DistMatrix<T> D11(g);

    DistMatrix<T,MC,STAR>
        BT_MC_STAR(g),  B0_MC_STAR(g),
        BB_MC_STAR(g),  B1_MC_STAR(g),
                        B2_MC_STAR(g);

    DistMatrix<T,STAR,MR>
        BLAdjOrTrans_STAR_MR(g), BRAdjOrTrans_STAR_MR(g),
        B0AdjOrTrans_STAR_MR(g), B1AdjOrTrans_STAR_MR(g), 
        B2AdjOrTrans_STAR_MR(g);

    DistMatrix<T,MC,STAR>
        ZT_MC_STAR(g),  Z0_MC_STAR(g),
        ZB_MC_STAR(g),  Z1_MC_STAR(g),
                        Z2_MC_STAR(g);

    DistMatrix<T,MR,STAR>
        ZT_MR_STAR(g),  Z0_MR_STAR(g),
        ZB_MR_STAR(g),  Z1_MR_STAR(g),
                        Z2_MR_STAR(g);

    const int ratio = std::max( g.Height(), g.Width() );
    PushBlocksizeStack( ratio*Blocksize() );

    LockedPartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDown
    ( B_MC_STAR, BT_MC_STAR,
                 BB_MC_STAR, 0 );
    LockedPartitionRight
    ( BAdjOrTrans_STAR_MR, BLAdjOrTrans_STAR_MR, BRAdjOrTrans_STAR_MR, 0 );
    PartitionDown
    ( Z_MC_STAR, ZT_MC_STAR,
                 ZB_MC_STAR, 0 );
    PartitionDown
    ( Z_MR_STAR, ZT_MR_STAR,
                 ZB_MR_STAR, 0 );
    while( ATL.Height() < A.Height() )
    {
        LockedRepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDown
        ( BT_MC_STAR,  B0_MC_STAR,
         /**********/ /**********/
                       B1_MC_STAR,
          BB_MC_STAR,  B2_MC_STAR );

        LockedRepartitionRight
        ( BLAdjOrTrans_STAR_MR, /**/ BRAdjOrTrans_STAR_MR,
          B0AdjOrTrans_STAR_MR, /**/ B1AdjOrTrans_STAR_MR, 
                                     B2AdjOrTrans_STAR_MR );

        RepartitionDown
        ( ZT_MC_STAR,  Z0_MC_STAR,
         /**********/ /**********/
                       Z1_MC_STAR,
          ZB_MC_STAR,  Z2_MC_STAR );

        RepartitionDown
        ( ZT_MR_STAR,  Z0_MR_STAR,
         /**********/ /**********/
                       Z1_MR_STAR,
          ZB_MR_STAR,  Z2_MR_STAR );

        D11.AlignWith( A11 );
        //--------------------------------------------------------------------//
        D11 = A11;
        MakeTrapezoidal( LEFT, UPPER, 0, D11 );
        LocalGemm
        ( NORMAL, orientation, 
          alpha, D11, B1AdjOrTrans_STAR_MR, T(1), Z1_MC_STAR );
        MakeTrapezoidal( LEFT, UPPER, 1, D11 );

        LocalGemm
        ( orientation, NORMAL, alpha, D11, B1_MC_STAR, T(1), Z1_MR_STAR );

        LocalGemm
        ( NORMAL, orientation, 
          alpha, A12, B2AdjOrTrans_STAR_MR, T(1), Z1_MC_STAR );

        LocalGemm
        ( orientation, NORMAL, alpha, A12, B1_MC_STAR, T(1), Z2_MR_STAR );
        //--------------------------------------------------------------------//
        D11.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDown
        ( BT_MC_STAR,  B0_MC_STAR,
                       B1_MC_STAR,
         /**********/ /**********/
          BB_MC_STAR,  B2_MC_STAR );

        SlideLockedPartitionRight
        ( BLAdjOrTrans_STAR_MR,                       /**/ BRAdjOrTrans_STAR_MR,
          B0AdjOrTrans_STAR_MR, B1AdjOrTrans_STAR_MR, /**/ B2AdjOrTrans_STAR_MR         );

        SlidePartitionDown
        ( ZT_MC_STAR,  Z0_MC_STAR,
                       Z1_MC_STAR,
         /**********/ /**********/
          ZB_MC_STAR,  Z2_MC_STAR );

        SlidePartitionDown
        ( ZT_MR_STAR,  Z0_MR_STAR,
                       Z1_MR_STAR,
         /**********/ /**********/
          ZB_MR_STAR,  Z2_MR_STAR );
    }
    PopBlocksizeStack();
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #20
0
파일: UVar5.hpp 프로젝트: certik/Elemental
inline void
TwoSidedTrsmUVar5
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrsmUVar5");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,STAR,MC  > A12_STAR_MC(g);
    DistMatrix<F,STAR,MR  > A12_STAR_MR(g);
    DistMatrix<F,STAR,VC  > A12_STAR_VC(g);
    DistMatrix<F,STAR,VR  > A12_STAR_VR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,STAR,MC  > U12_STAR_MC(g);
    DistMatrix<F,STAR,MR  > U12_STAR_MR(g);
    DistMatrix<F,STAR,VC  > U12_STAR_VC(g);
    DistMatrix<F,STAR,VR  > U12_STAR_VR(g);
    DistMatrix<F,STAR,VR  > Y12_STAR_VR(g);
    DistMatrix<F> Y12(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A12_STAR_MC.AlignWith( A22 );
        A12_STAR_MR.AlignWith( A22 );
        A12_STAR_VC.AlignWith( A22 );
        A12_STAR_VR.AlignWith( A22 );
        U12_STAR_MC.AlignWith( A22 );
        U12_STAR_MR.AlignWith( A22 );
        U12_STAR_VC.AlignWith( A22 );
        U12_STAR_VR.AlignWith( A22 );
        Y12.AlignWith( A12 );
        Y12_STAR_VR.AlignWith( A12 );
        //--------------------------------------------------------------------//
        // A11 := inv(U11)' A11 inv(U11)
        U11_STAR_STAR = U11;
        A11_STAR_STAR = A11;
        LocalTwoSidedTrsm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // Y12 := A11 U12
        U12_STAR_VR = U12;
        Y12_STAR_VR.ResizeTo( A12.Height(), A12.Width() );
        Hemm
        ( LEFT, UPPER,
          F(1), A11_STAR_STAR.LocalMatrix(), U12_STAR_VR.LocalMatrix(),
          F(0), Y12_STAR_VR.LocalMatrix() );
        Y12 = Y12_STAR_VR;

        // A12 := inv(U11)' A12
        A12_STAR_VR = A12;
        LocalTrsm
        ( LEFT, UPPER, ADJOINT, diag, F(1), U11_STAR_STAR, A12_STAR_VR );
        A12 = A12_STAR_VR;

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12, A12 );

        // A22 := A22 - (A12' U12 + U12' A12)
        A12_STAR_VR = A12;
        A12_STAR_VC = A12_STAR_VR;
        U12_STAR_VC = U12_STAR_VR;
        A12_STAR_MC = A12_STAR_VC;
        U12_STAR_MC = U12_STAR_VC;
        A12_STAR_MR = A12_STAR_VR;
        U12_STAR_MR = U12_STAR_VR;
        LocalTrr2k
        ( UPPER, ADJOINT, ADJOINT,
          F(-1), U12_STAR_MC, A12_STAR_MR,
                 A12_STAR_MC, U12_STAR_MR,
          F(1), A22 );

        // A12 := A12 - 1/2 Y12
        Axpy( F(-1)/F(2), Y12, A12 );

        // A12 := A12 inv(U22)
        //
        // This is the bottleneck because A12 only has blocksize rows
        Trsm( RIGHT, UPPER, NORMAL, diag, F(1), U22, A12 );
        //--------------------------------------------------------------------//
        A12_STAR_MC.FreeAlignments();
        A12_STAR_MR.FreeAlignments();
        A12_STAR_VC.FreeAlignments();
        A12_STAR_VR.FreeAlignments();
        U12_STAR_MC.FreeAlignments();
        U12_STAR_MR.FreeAlignments();
        U12_STAR_VC.FreeAlignments();
        U12_STAR_VR.FreeAlignments();
        Y12.FreeAlignments();
        Y12_STAR_VR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #21
0
inline void
TwoSidedTrsmUVar1( UnitOrNonUnit diag, Matrix<F>& A, const Matrix<F>& U )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrsmUVar1");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( U.Height() != U.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        LogicError("A and U must be the same size");
#endif
    // Matrix views
    Matrix<F>
        ATL, ATR,  A00, A01, A02,
        ABL, ABR,  A10, A11, A12,
                   A20, A21, A22;
    Matrix<F>
        UTL, UTR,  U00, U01, U02,
        UBL, UBR,  U10, U11, U12,
                   U20, U21, U22;

    // Temporary products
    Matrix<F> Y01;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        //--------------------------------------------------------------------//
        // Y01 := A00 U01
        Zeros( Y01, A01.Height(), A01.Width() );
        Hemm( LEFT, UPPER, F(1), A00, U01, F(0), Y01 );

        // A01 := inv(U00)' A01
        Trsm( LEFT, UPPER, ADJOINT, diag, F(1), U00, A01 );

        // A01 := A01 - 1/2 Y01
        Axpy( F(-1)/F(2), Y01, A01 );

        // A11 := A11 - (U01' A01 + A01' U01)
        Her2k( UPPER, ADJOINT, F(-1), U01, A01, F(1), A11 );

        // A11 := inv(U11)' A11 inv(U11)
        TwoSidedTrsmUUnb( diag, A11, U11 );

        // A01 := A01 - 1/2 Y01
        Axpy( F(-1)/F(2), Y01, A01 );

        // A01 := A01 inv(U11)
        Trsm( RIGHT, UPPER, NORMAL, diag, F(1), U11, A01 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
}
예제 #22
0
파일: UVar5.hpp 프로젝트: jimgoo/Elemental
inline void
TwoSidedTrmmUVar5
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmUVar5");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> A01_MC_STAR(g);
    DistMatrix<F,MR,  STAR> A01_MR_STAR(g);
    DistMatrix<F,VC,  STAR> A01_VC_STAR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> U01_MC_STAR(g);
    DistMatrix<F,MR,  STAR> U01_MR_STAR(g);
    DistMatrix<F,VC,  STAR> U01_VC_STAR(g);
    DistMatrix<F,VC,  STAR> Y01_VC_STAR(g);
    DistMatrix<F> Y01(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A01_MC_STAR.AlignWith( A00 );
        A01_MR_STAR.AlignWith( A00 );
        A01_VC_STAR.AlignWith( A00 );
        U01_MC_STAR.AlignWith( A00 );
        U01_MR_STAR.AlignWith( A00 );
        U01_VC_STAR.AlignWith( A00 );
        Y01.AlignWith( A01 );
        Y01_VC_STAR.AlignWith( A01 );
        //--------------------------------------------------------------------//
        // Y01 := U01 A11
        A11_STAR_STAR = A11;
        U01_VC_STAR = U01;
        Y01_VC_STAR.ResizeTo( A01.Height(), A01.Width() );
        Hemm
        ( RIGHT, UPPER,
          F(1), A11_STAR_STAR.LocalMatrix(), U01_VC_STAR.LocalMatrix(),
          F(0), Y01_VC_STAR.LocalMatrix() );
        Y01 = Y01_VC_STAR;

        // A01 := U00 A01
        Trmm( LEFT, UPPER, NORMAL, diag, F(1), U00, A01 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01, A01 );

        // A00 := A00 + (U01 A01' + A01 U01')
        A01_MC_STAR = A01;
        U01_MC_STAR = U01;
        A01_VC_STAR = A01_MC_STAR;
        A01_MR_STAR = A01_VC_STAR;
        U01_MR_STAR = U01_MC_STAR;
        LocalTrr2k
        ( UPPER, ADJOINT, ADJOINT,
          F(1), U01_MC_STAR, A01_MR_STAR, 
                A01_MC_STAR, U01_MR_STAR,
          F(1), A00 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01_VC_STAR, A01_VC_STAR );

        // A01 := A01 U11'
        U11_STAR_STAR = U11;
        LocalTrmm
        ( RIGHT, UPPER, ADJOINT, diag, F(1), U11_STAR_STAR, A01_VC_STAR );
        A01 = A01_VC_STAR;

        // A11 := U11 A11 U11'
        LocalTwoSidedTrmm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;
        //--------------------------------------------------------------------//
        A01_MC_STAR.FreeAlignments();
        A01_MR_STAR.FreeAlignments();
        A01_VC_STAR.FreeAlignments();
        U01_MC_STAR.FreeAlignments();
        U01_MR_STAR.FreeAlignments();
        U01_VC_STAR.FreeAlignments();
        Y01.FreeAlignments();
        Y01_VC_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #23
0
파일: LUVF.hpp 프로젝트: certik/Elemental
inline void
ApplyPackedReflectorsLUVF
( Conjugation conjugation, int offset, 
  const Matrix<Complex<R> >& H,
  const Matrix<Complex<R> >& t,
        Matrix<Complex<R> >& A )
{
#ifndef RELEASE
    PushCallStack("internal::ApplyPackedReflectorsLUVF");
    if( offset < 0 || offset > H.Height() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Height() )
        throw std::logic_error
        ("Width of transforms must equal height of target matrix");
    if( t.Height() != H.DiagonalLength( offset ) )
        throw std::logic_error("t must be the same length as H's offset diag");
#endif
    typedef Complex<R> C;

    Matrix<C>
        HTL, HTR,  H00, H01, H02,  HPan,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<C>
        AT,  A0,  ATop,
        AB,  A1,
             A2;
    Matrix<C>
        tT,  t0,
        tB,  t1,
             t2;

    Matrix<C> HPanCopy;
    Matrix<C> SInv, Z;

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanHeight = H01.Height() + H11.Height();
        const int HPanOffset = 
            std::min( H11.Width(), std::max(offset-H00.Width(),0) );
        const int HPanWidth = H11.Width()-HPanOffset;
        HPan.LockedView( H, 0, H00.Width()+HPanOffset, HPanHeight, HPanWidth );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        ATop.View2x1( A0,
                      A1 );

        Zeros( HPan.Width(), ATop.Width(), Z );
        Zeros( HPan.Width(), HPan.Width(), SInv );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, UPPER, offset, HPanCopy );
        SetDiagonalToOne( RIGHT, offset, HPanCopy );
        Herk( LOWER, ADJOINT, C(1), HPanCopy, C(0), SInv );
        FixDiagonal( conjugation, t1, SInv );

        Gemm( ADJOINT, NORMAL, C(1), HPanCopy, ATop, C(0), Z );
        Trsm( LEFT, LOWER, NORMAL, NON_UNIT, C(1), SInv, Z );
        Gemm( NORMAL, NORMAL, C(-1), HPanCopy, Z, C(1), ATop );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 );

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #24
0
파일: UVar5.hpp 프로젝트: jimgoo/Elemental
inline void
TwoSidedTrmmUVar5( UnitOrNonUnit diag, Matrix<F>& A, const Matrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmUVar5");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    // Matrix views
    Matrix<F>
        ATL, ATR,  A00, A01, A02,
        ABL, ABR,  A10, A11, A12,
                   A20, A21, A22;
    Matrix<F>
        UTL, UTR,  U00, U01, U02,
        UBL, UBR,  U10, U11, U12,
                   U20, U21, U22;

    // Temporary products
    Matrix<F> Y01;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        //--------------------------------------------------------------------//
        // Y01 := U01 A11
        Zeros( A01.Height(), A01.Width(), Y01 );
        Hemm( RIGHT, UPPER, F(1), A11, U01, F(0), Y01 );

        // A01 := U00 A01
        Trmm( LEFT, UPPER, NORMAL, diag, F(1), U00, A01 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01, A01 );

        // A00 := A00 + (U01 A01' + A01 U01')
        Her2k( UPPER, NORMAL, F(1), U01, A01, F(1), A00 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01, A01 );

        // A01 := A01 U11'
        Trmm( RIGHT, UPPER, ADJOINT, diag, F(1), U11, A01 );

        // A11 := U11 A11 U11'
        TwoSidedTrmmUUnb( diag, A11, U11 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #25
0
파일: LL.hpp 프로젝트: jimgoo/Elemental
inline void
SymmLLC
( T alpha, const DistMatrix<T>& A, const DistMatrix<T>& B,
  T beta,        DistMatrix<T>& C )
{
#ifndef RELEASE
    PushCallStack("internal::SymmLLC");
    if( A.Grid() != B.Grid() || B.Grid() != C.Grid() )
        throw std::logic_error
        ("{A,B,C} must be distributed over the same grid");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<T> 
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),  AColPan(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),  ARowPan(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<T> 
        BT(g),  B0(g),
        BB(g),  B1(g),
                B2(g);
    DistMatrix<T> 
        CT(g),  C0(g),  CAbove(g),
        CB(g),  C1(g),  CBelow(g),
                C2(g);

    // Temporary distributions
    DistMatrix<T,MC,  STAR> AColPan_MC_STAR(g);
    DistMatrix<T,STAR,MC  > ARowPan_STAR_MC(g);
    DistMatrix<T,MR,  STAR> B1Trans_MR_STAR(g);

    B1Trans_MR_STAR.AlignWith( C );

    // Start the algorithm
    Scale( beta, C );
    LockedPartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDown
    ( B, BT,
         BB, 0 );
    PartitionDown
    ( C, CT,
         CB, 0 );
    while( CB.Height() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDown
        ( BT,  B0,
         /**/ /**/
               B1,
          BB,  B2 );

        RepartitionDown
        ( CT,  C0,
         /**/ /**/
               C1,
          CB,  C2 );

        LockedView1x2( ARowPan, A10, A11 );
        LockedView2x1
        ( AColPan, A11,
                   A21 );

        View2x1
        ( CAbove, C0,
                  C1 );
        View2x1
        ( CBelow, C1,
                  C2 );

        AColPan_MC_STAR.AlignWith( CBelow );
        ARowPan_STAR_MC.AlignWith( CAbove );
        //--------------------------------------------------------------------//
        AColPan_MC_STAR = AColPan;
        ARowPan_STAR_MC = ARowPan;
        MakeTrapezoidal( LEFT,  LOWER,  0, AColPan_MC_STAR );
        MakeTrapezoidal( RIGHT, LOWER, -1, ARowPan_STAR_MC );

        B1Trans_MR_STAR.TransposeFrom( B1 );

        LocalGemm
        ( NORMAL, TRANSPOSE, 
          alpha, AColPan_MC_STAR, B1Trans_MR_STAR, T(1), CBelow );

        LocalGemm
        ( TRANSPOSE, TRANSPOSE, 
          alpha, ARowPan_STAR_MC, B1Trans_MR_STAR, T(1), CAbove );
        //--------------------------------------------------------------------//
        AColPan_MC_STAR.FreeAlignments();
        ARowPan_STAR_MC.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDown
        ( BT,  B0,
               B1,
         /**/ /**/
          BB,  B2 );

        SlidePartitionDown
        ( CT,  C0,
               C1,
         /**/ /**/
          CB,  C2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #26
0
파일: RLHF.hpp 프로젝트: mcg1969/Elemental
inline void
RLHF
( int offset, 
  const DistMatrix<R>& H,
        DistMatrix<R>& A )
{
#ifndef RELEASE
    PushCallStack("apply_packed_reflectors::RLHF");
    if( H.Grid() != A.Grid() )
        throw std::logic_error("{H,A} must be distributed over the same grid");
    if( offset > 0 || offset < -H.Width() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Width() )
        throw std::logic_error
        ("Width of transforms must equal width of target matrix");
#endif
    const Grid& g = H.Grid();

    DistMatrix<R>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g), HPanCopy(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<R> ALeft(g);

    DistMatrix<R,STAR,VR  > HPan_STAR_VR(g);
    DistMatrix<R,STAR,MR  > HPan_STAR_MR(g);
    DistMatrix<R,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<R,STAR,MC  > ZTrans_STAR_MC(g);
    DistMatrix<R,STAR,VC  > ZTrans_STAR_VC(g);

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanWidth = H10.Width() + H11.Width();
        const int HPanOffset = 
            std::min( H11.Height(), std::max(-offset-H00.Height(),0) );
        const int HPanHeight = H11.Height()-HPanOffset;
        LockedView
        ( HPan, H, H00.Height()+HPanOffset, 0, HPanHeight, HPanWidth );

        View( ALeft, A, 0, 0, A.Height(), HPanWidth );

        HPan_STAR_MR.AlignWith( ALeft );
        ZTrans_STAR_MC.AlignWith( ALeft );
        ZTrans_STAR_VC.AlignWith( ALeft );
        Zeros( HPan.Height(), ALeft.Height(), ZTrans_STAR_MC );
        Zeros( HPan.Height(), HPan.Height(), SInv_STAR_STAR );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, LOWER, offset, HPanCopy );
        SetDiagonal( RIGHT, offset, HPanCopy, R(1) );

        HPan_STAR_VR = HPanCopy;
        Syrk
        ( UPPER, NORMAL,
          R(1), HPan_STAR_VR.LockedMatrix(),
          R(0), SInv_STAR_STAR.Matrix() );
        SInv_STAR_STAR.SumOverGrid();
        HalveMainDiagonal( SInv_STAR_STAR );

        HPan_STAR_MR = HPan_STAR_VR;
        LocalGemm
        ( NORMAL, TRANSPOSE,
          R(1), HPan_STAR_MR, ALeft, R(0), ZTrans_STAR_MC );
        ZTrans_STAR_VC.SumScatterFrom( ZTrans_STAR_MC );

        LocalTrsm
        ( LEFT, UPPER, TRANSPOSE, NON_UNIT,
          R(1), SInv_STAR_STAR, ZTrans_STAR_VC );

        ZTrans_STAR_MC = ZTrans_STAR_VC;
        LocalGemm
        ( TRANSPOSE, NORMAL,
          R(-1), ZTrans_STAR_MC, HPan_STAR_MR, R(1), ALeft );
        //--------------------------------------------------------------------//
        HPan_STAR_MR.FreeAlignments();
        ZTrans_STAR_MC.FreeAlignments();
        ZTrans_STAR_VC.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
inline void
internal::ApplyPackedReflectorsLLVF
( int offset, 
  const DistMatrix<R,MC,MR>& H,
        DistMatrix<R,MC,MR>& A )
{
#ifndef RELEASE
    PushCallStack("internal::ApplyPackedReflectorsLLVF");
    if( H.Grid() != A.Grid() )
        throw std::logic_error("{H,A} must be distributed over the same grid");
    if( offset > 0 )
        throw std::logic_error("Transforms cannot extend above matrix");
    if( offset < -H.Height() )
        throw std::logic_error("Transforms cannot extend below matrix");
    if( H.Height() != A.Height() )
        throw std::logic_error
        ("Height of transforms must equal height of target matrix");
#endif
    const Grid& g = H.Grid();

    // Matrix views    
    DistMatrix<R,MC,MR>
        HTL(g), HTR(g),  H00(g), H01(g), H02(g),  HPan(g), HPanCopy(g),
        HBL(g), HBR(g),  H10(g), H11(g), H12(g),
                         H20(g), H21(g), H22(g);
    DistMatrix<R,MC,MR>
        AT(g),  A0(g),
        AB(g),  A1(g),
                A2(g);

    DistMatrix<R,VC,  STAR> HPan_VC_STAR(g);
    DistMatrix<R,MC,  STAR> HPan_MC_STAR(g);
    DistMatrix<R,STAR,STAR> SInv_STAR_STAR(g);
    DistMatrix<R,STAR,MR  > Z_STAR_MR(g);
    DistMatrix<R,STAR,VR  > Z_STAR_VR(g);

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    PartitionDown
    ( A, AT,
         AB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );
        
        int HPanHeight = H11.Height() + H21.Height();
        int HPanWidth = std::min( H11.Width(), std::max(HPanHeight+offset,0) );
        HPan.LockedView( H, H00.Height(), H00.Width(), HPanHeight, HPanWidth );

        RepartitionDown
        ( AT,  A0,
         /**/ /**/
               A1,
          AB,  A2 );

        HPan_MC_STAR.AlignWith( AB );
        Z_STAR_MR.AlignWith( AB );
        Z_STAR_VR.AlignWith( AB );
        Z_STAR_MR.ResizeTo( HPanWidth, AB.Width() );
        SInv_STAR_STAR.ResizeTo( HPanWidth, HPanWidth );
        Zero( SInv_STAR_STAR );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( LEFT, LOWER, offset, HPanCopy );
        SetDiagonalToOne( LEFT, offset, HPanCopy );

        HPan_VC_STAR = HPanCopy;
        Syrk
        ( UPPER, TRANSPOSE, 
          (R)1, HPan_VC_STAR.LockedLocalMatrix(),
          (R)0, SInv_STAR_STAR.LocalMatrix() );     
        SInv_STAR_STAR.SumOverGrid();
        HalveMainDiagonal( SInv_STAR_STAR );

        HPan_MC_STAR = HPanCopy;
        internal::LocalGemm
        ( TRANSPOSE, NORMAL, 
          (R)1, HPan_MC_STAR, AB, (R)0, Z_STAR_MR );
        Z_STAR_VR.SumScatterFrom( Z_STAR_MR );
        
        internal::LocalTrsm
        ( LEFT, UPPER, TRANSPOSE, NON_UNIT, 
          (R)1, SInv_STAR_STAR, Z_STAR_VR );

        Z_STAR_MR = Z_STAR_VR;
        internal::LocalGemm
        ( NORMAL, NORMAL, (R)-1, HPan_MC_STAR, Z_STAR_MR, (R)1, AB );
        //--------------------------------------------------------------------//
        HPan_MC_STAR.FreeAlignments();
        Z_STAR_MR.FreeAlignments();
        Z_STAR_VR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlidePartitionDown
        ( AT,  A0,
               A1,
         /**/ /**/
          AB,  A2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #28
0
파일: RLHF.hpp 프로젝트: mcg1969/Elemental
inline void
RLHF
( Conjugation conjugation, int offset, 
  const Matrix<Complex<R> >& H,
  const Matrix<Complex<R> >& t,
        Matrix<Complex<R> >& A )
{
#ifndef RELEASE
    PushCallStack("apply_packed_reflectors::RLHF");
    if( offset > 0 || offset < -H.Width() )
        throw std::logic_error("Transforms out of bounds");
    if( H.Width() != A.Width() )
        throw std::logic_error
        ("Width of transforms must equal width of target matrix");
    if( t.Height() != H.DiagonalLength( offset ) )
        throw std::logic_error("t must be the same length as H's offset diag");
#endif
    typedef Complex<R> C;

    Matrix<C>
        HTL, HTR,  H00, H01, H02,  HPan, HPanCopy,
        HBL, HBR,  H10, H11, H12,
                   H20, H21, H22;
    Matrix<C> ALeft;
    Matrix<C>
        tT,  t0,
        tB,  t1,
             t2;

    Matrix<C> SInv, Z;

    LockedPartitionDownDiagonal
    ( H, HTL, HTR,
         HBL, HBR, 0 );
    LockedPartitionDown
    ( t, tT,
         tB, 0 );
    while( HTL.Height() < H.Height() && HTL.Width() < H.Width() )
    {
        LockedRepartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, /**/ H01, H02,
         /*************/ /******************/
               /**/       H10, /**/ H11, H12,
          HBL, /**/ HBR,  H20, /**/ H21, H22 );

        const int HPanWidth = H10.Width() + H11.Width();
        const int HPanOffset = 
            std::min( H11.Height(), std::max(-offset-H00.Height(),0) );
        const int HPanHeight = H11.Height()-HPanOffset;
        LockedView
        ( HPan, H, H00.Height()+HPanOffset, 0, HPanHeight, HPanWidth );

        LockedRepartitionDown
        ( tT,  t0,
         /**/ /**/
               t1,
          tB,  t2, HPanHeight );

        View( ALeft, A, 0, 0, A.Height(), HPanWidth );

        Zeros( ALeft.Height(), HPan.Height(), Z );
        Zeros( HPan.Height(), HPan.Height(), SInv );
        //--------------------------------------------------------------------//
        HPanCopy = HPan;
        MakeTrapezoidal( RIGHT, LOWER, offset, HPanCopy );
        SetDiagonal( RIGHT, offset, HPanCopy, C(1) );

        Herk( UPPER, NORMAL, C(1), HPanCopy, C(0), SInv );
        FixDiagonal( conjugation, t1, SInv );

        Gemm( NORMAL, ADJOINT, C(1), ALeft, HPanCopy, C(0), Z );
        Trsm( RIGHT, UPPER, NORMAL, NON_UNIT, C(1), SInv, Z );
        Gemm( NORMAL, NORMAL, C(-1), Z, HPanCopy, C(1), ALeft );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( HTL, /**/ HTR,  H00, H01, /**/ H02,
               /**/       H10, H11, /**/ H12,
         /*************/ /******************/
          HBL, /**/ HBR,  H20, H21, /**/ H22 );

        SlideLockedPartitionDown
        ( tT,  t0,
               t1,
         /**/ /**/
          tB,  t2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #29
0
파일: LLT.hpp 프로젝트: certik/Elemental
inline void
TrmmLLTCOld
( Orientation orientation, 
  UnitOrNonUnit diag,
  T alpha, 
  const DistMatrix<T>& L,
        DistMatrix<T>& X )
{
#ifndef RELEASE
    PushCallStack("internal::TrmmLLTCOld");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrmmLLT expects a (Conjugate)Transpose option");
    if( L.Height() != L.Width() || L.Height() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmLLTC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<T> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<T,STAR,VR  > X1_STAR_VR(g);
    DistMatrix<T,MR,  STAR> D1AdjOrTrans_MR_STAR(g);
    DistMatrix<T,MR,  MC  > D1AdjOrTrans_MR_MC(g);
    DistMatrix<T,MC,  MR  > D1(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionDown
    ( X, XT,
         XB, 0 );
    while( XB.Height() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionDown
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 ); 

        L21_MC_STAR.AlignWith( X2 );
        D1AdjOrTrans_MR_STAR.AlignWith( X1 );
        D1AdjOrTrans_MR_MC.AlignWith( X1 );
        D1.AlignWith( X1 );
        Zeros( X1.Width(), X1.Height(), D1AdjOrTrans_MR_STAR );
        Zeros( X1.Height(), X1.Width(), D1 );
        //--------------------------------------------------------------------//
        X1_STAR_VR = X1;
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, orientation, diag, T(1), L11_STAR_STAR, X1_STAR_VR );
        X1 = X1_STAR_VR;
 
        L21_MC_STAR = L21;
        LocalGemm
        ( orientation, NORMAL, 
          T(1), X2, L21_MC_STAR, T(0), D1AdjOrTrans_MR_STAR );
        D1AdjOrTrans_MR_MC.SumScatterFrom( D1AdjOrTrans_MR_STAR );
        if( orientation == TRANSPOSE )
            Transpose( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        else
            Adjoint( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        Axpy( T(1), D1, X1 );
        //--------------------------------------------------------------------//
        D1.FreeAlignments();
        D1AdjOrTrans_MR_MC.FreeAlignments();
        D1AdjOrTrans_MR_STAR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionDown
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
예제 #30
0
파일: LVar2.hpp 프로젝트: jimgoo/Elemental
inline void
TwoSidedTrsmLVar2
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrsmLVar2");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    const Grid& g = A.Grid();
    
    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);

    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,MR,  STAR> A10Adj_MR_STAR(g);
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MR,  STAR> F10Adj_MR_STAR(g);
    DistMatrix<F,MR,  STAR> L10Adj_MR_STAR(g);
    DistMatrix<F,VC,  STAR> L10Adj_VC_STAR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> X11_MC_STAR(g);
    DistMatrix<F,MC,  STAR> X21_MC_STAR(g);
    DistMatrix<F,MC,  STAR> Y10Adj_MC_STAR(g);
    DistMatrix<F,MR,  MC  > Y10Adj_MR_MC(g);
    DistMatrix<F> X11(g);
    DistMatrix<F> Y10Adj(g);

    Matrix<F> Y10Local;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10Adj_MR_STAR.AlignWith( L10 );
        F10Adj_MR_STAR.AlignWith( A00 );
        L10Adj_MR_STAR.AlignWith( A00 );
        L10Adj_VC_STAR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        X11.AlignWith( A11 );
        X11_MC_STAR.AlignWith( L10 );
        X21_MC_STAR.AlignWith( A20 );
        Y10Adj_MC_STAR.AlignWith( A00 );
        Y10Adj_MR_MC.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := L10 A00
        L10Adj_MR_STAR.AdjointFrom( L10 );
        L10Adj_VC_STAR = L10Adj_MR_STAR;
        L10_STAR_MC.AdjointFrom( L10Adj_VC_STAR );
        Y10Adj_MC_STAR.ResizeTo( A10.Width(), A10.Height() );
        F10Adj_MR_STAR.ResizeTo( A10.Width(), A10.Height() );
        Zero( Y10Adj_MC_STAR );
        Zero( F10Adj_MR_STAR );
        LocalSymmetricAccumulateRL
        ( ADJOINT,
          F(1), A00, L10_STAR_MC, L10Adj_MR_STAR, 
          Y10Adj_MC_STAR, F10Adj_MR_STAR );
        Y10Adj.SumScatterFrom( Y10Adj_MC_STAR );
        Y10Adj_MR_MC = Y10Adj;
        Y10Adj_MR_MC.SumScatterUpdate( F(1), F10Adj_MR_STAR );
        Adjoint( Y10Adj_MR_MC.LockedLocalMatrix(), Y10Local );

        // X11 := A10 L10'
        X11_MC_STAR.ResizeTo( A11.Height(), A11.Width() );
        LocalGemm
        ( NORMAL, NORMAL, F(1), A10, L10Adj_MR_STAR, F(0), X11_MC_STAR );

        // A10 := A10 - Y10
        Axpy( F(-1), Y10Local, A10.LocalMatrix() );
        A10Adj_MR_STAR.AdjointFrom( A10 );
        
        // A11 := A11 - (X11 + L10 A10') = A11 - (A10 L10' + L10 A10')
        LocalGemm
        ( NORMAL, NORMAL, F(1), L10, A10Adj_MR_STAR, F(1), X11_MC_STAR );
        X11.SumScatterFrom( X11_MC_STAR );
        MakeTrapezoidal( LEFT, LOWER, 0, X11 );
        Axpy( F(-1), X11, A11 );

        // A10 := inv(L11) A10
        L11_STAR_STAR = L11;
        A10_STAR_VR.AdjointFrom( A10Adj_MR_STAR );
        LocalTrsm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A11 := inv(L11) A11 inv(L11)'
        A11_STAR_STAR = A11;
        LocalTwoSidedTrsm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 - A20 L10'
        X21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        LocalGemm
        ( NORMAL, NORMAL, F(1), A20, L10Adj_MR_STAR, F(0), X21_MC_STAR );
        A21.SumScatterUpdate( F(-1), X21_MC_STAR );

        // A21 := A21 inv(L11)'
        A21_VC_STAR =  A21;
        LocalTrsm
        ( RIGHT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//
        A10Adj_MR_STAR.FreeAlignments();
        F10Adj_MR_STAR.FreeAlignments();
        L10Adj_MR_STAR.FreeAlignments();
        L10Adj_VC_STAR.FreeAlignments();
        L10_STAR_MC.FreeAlignments();
        X11.FreeAlignments();
        X11_MC_STAR.FreeAlignments();
        X21_MC_STAR.FreeAlignments();
        Y10Adj_MC_STAR.FreeAlignments();
        Y10Adj_MR_MC.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /**********************************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}