예제 #1
0
AL_API void AL_APIENTRY alGetSoundfontivSOFT(ALuint id, ALenum param, ALint *values)
{
    ALCdevice *device;
    ALCcontext *context;
    ALsoundfont *sfont;
    ALsizei i;

    context = GetContextRef();
    if(!context) return;

    device = context->Device;
    if(id == 0)
        sfont = ALsoundfont_getDefSoundfont(context);
    else if(!(sfont=LookupSfont(device, id)))
        SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
    switch(param)
    {
        case AL_PRESETS_SIZE_SOFT:
            values[0] = sfont->NumPresets;
            break;

        case AL_PRESETS_SOFT:
            for(i = 0;i < sfont->NumPresets;i++)
                values[i] = sfont->Presets[i]->id;
            break;

        default:
            SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
    }

done:
    ALCcontext_DecRef(context);
}
예제 #2
0
파일: base.c 프로젝트: MonoGame/openal-soft
ALenum MidiSynth_selectSoundfonts(MidiSynth *self, ALCcontext *context, ALsizei count, const ALuint *ids)
{
    ALCdevice *device = context->Device;
    ALsoundfont **sfonts;
    ALsizei i;

    if(self->State != AL_INITIAL && self->State != AL_STOPPED)
        return AL_INVALID_OPERATION;

    sfonts = calloc(1, count * sizeof(sfonts[0]));
    if(!sfonts) return AL_OUT_OF_MEMORY;

    for(i = 0;i < count;i++)
    {
        if(ids[i] == 0)
            sfonts[i] = ALsoundfont_getDefSoundfont(context);
        else if(!(sfonts[i]=LookupSfont(device, ids[i])))
        {
            free(sfonts);
            return AL_INVALID_VALUE;
        }
    }

    for(i = 0;i < count;i++)
        IncrementRef(&sfonts[i]->ref);
    sfonts = ExchangePtr((XchgPtr*)&self->Soundfonts, sfonts);
    count = ExchangeInt(&self->NumSoundfonts, count);

    for(i = 0;i < count;i++)
        DecrementRef(&sfonts[i]->ref);
    free(sfonts);

    return AL_NO_ERROR;
}
예제 #3
0
AL_API ALvoid AL_APIENTRY alDeleteSoundfontsSOFT(ALsizei n, const ALuint *ids)
{
    ALCdevice *device;
    ALCcontext *context;
    ALsoundfont *sfont;
    ALsizei i;

    context = GetContextRef();
    if(!context) return;

    if(!(n >= 0))
        SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);

    device = context->Device;
    for(i = 0;i < n;i++)
    {
        /* Check for valid soundfont ID */
        if(ids[i] == 0)
        {
            if(!(sfont=device->DefaultSfont))
                continue;
        }
        else if((sfont=LookupSfont(device, ids[i])) == NULL)
            SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
        if(ReadRef(&sfont->ref) != 0)
            SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    }

    for(i = 0;i < n;i++)
    {
        if(ids[i] == 0)
        {
            MidiSynth *synth = device->Synth;
            WriteLock(&synth->Lock);
            if(device->DefaultSfont != NULL)
                ALsoundfont_deleteSoundfont(device->DefaultSfont, device);
            device->DefaultSfont = NULL;
            WriteUnlock(&synth->Lock);
            continue;
        }
        else if((sfont=RemoveSfont(device, ids[i])) == NULL)
            continue;

        ALsoundfont_Destruct(sfont);

        memset(sfont, 0, sizeof(*sfont));
        free(sfont);
    }

done:
    ALCcontext_DecRef(context);
}
예제 #4
0
AL_API ALboolean AL_APIENTRY alIsSoundfontSOFT(ALuint id)
{
    ALCcontext *context;
    ALboolean ret;

    context = GetContextRef();
    if(!context) return AL_FALSE;

    ret = ((!id || LookupSfont(context->Device, id)) ?
           AL_TRUE : AL_FALSE);

    ALCcontext_DecRef(context);

    return ret;
}
예제 #5
0
AL_API void AL_APIENTRY alLoadSoundfontSOFT(ALuint id, size_t(*cb)(ALvoid*,size_t,ALvoid*), ALvoid *user)
{
    ALCdevice *device;
    ALCcontext *context;
    ALsoundfont *sfont;
    Reader reader;

    context = GetContextRef();
    if(!context) return;

    device = context->Device;
    if(id == 0)
        SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    if(!(sfont=LookupSfont(device, id)))
        SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);

    WriteLock(&sfont->Lock);
    if(ReadRef(&sfont->ref) != 0)
    {
        WriteUnlock(&sfont->Lock);
        SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    }
    if(sfont->NumPresets > 0)
    {
        WriteUnlock(&sfont->Lock);
        SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    }

    reader.cb = cb;
    reader.ptr = user;
    reader.error = 0;
    loadSf2(&reader, sfont, context);
    WriteUnlock(&sfont->Lock);

done:
    ALCcontext_DecRef(context);
}
예제 #6
0
AL_API void AL_APIENTRY alSoundfontPresetsSOFT(ALuint id, ALsizei count, const ALuint *pids)
{
    ALCdevice *device;
    ALCcontext *context;
    ALsoundfont *sfont;
    ALsfpreset **presets;
    ALsizei i;

    context = GetContextRef();
    if(!context) return;

    device = context->Device;
    if(id == 0)
        SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    if(!(sfont=LookupSfont(device, id)))
        SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
    if(count < 0)
        SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);

    WriteLock(&sfont->Lock);
    if(ReadRef(&sfont->ref) != 0)
    {
        WriteUnlock(&sfont->Lock);
        SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
    }

    if(count == 0)
        presets = NULL;
    else
    {
        presets = calloc(count, sizeof(presets[0]));
        if(!presets)
        {
            WriteUnlock(&sfont->Lock);
            SET_ERROR_AND_GOTO(context, AL_OUT_OF_MEMORY, done);
        }

        for(i = 0;i < count;i++)
        {
            if(!(presets[i]=LookupPreset(device, pids[i])))
            {
                free(presets);
                WriteUnlock(&sfont->Lock);
                SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
            }
        }
    }

    for(i = 0;i < count;i++)
        IncrementRef(&presets[i]->ref);

    presets = ExchangePtr((XchgPtr*)&sfont->Presets, presets);
    count = ExchangeInt(&sfont->NumPresets, count);
    WriteUnlock(&sfont->Lock);

    for(i = 0;i < count;i++)
        DecrementRef(&presets[i]->ref);
    free(presets);

done:
    ALCcontext_DecRef(context);
}