bool Composite(MCGRectangle p_dst_rect, MCGImageRef p_src, MCGRectangle p_src_rect, MCGFloat p_alpha, MCGBlendMode p_blend) { bool t_success = true; MCGContextRef t_context = nil; MCRegionRef t_region = nil; t_success = MCRegionCreate(t_region); if (t_success) t_success = MCRegionSetRect(t_region, MCGRectangleGetIntegerBounds(p_dst_rect)); if (t_success) t_success = LockGraphics(t_region, t_context); if (t_success) { // MW-2013-11-08: [[ Bug ]] Make sure we set the blend/alpha on the context. MCGContextSetBlendMode(t_context, p_blend); MCGContextSetOpacity(t_context, p_alpha); MCGContextDrawRectOfImage(t_context, p_src, p_src_rect, p_dst_rect, kMCGImageFilterNearest); } UnlockGraphics(); MCRegionDestroy(t_region); return t_success; }
// This is called to render the stack. void render(MCContext *dc, const MCRectangle& dirty) { // Clear the target rectangle MCGContextRef t_context; dc->lockgcontext(t_context); MCGContextSetBlendMode(t_context, kMCGBlendModeClear); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(dirty)); MCGContextFill(t_context); dc->unlockgcontext(t_context); // Draw the widget if (m_widget != nil) m_widget->draw(dc, dirty, true, false); }
bool MCWin32ApplyMaskToRasterRegion(MCGRaster &p_raster, uint32_t p_x_origin, uint32_t p_y_origin, const MCGRaster &p_mask, MCRegionRef p_region) { // IM-2013-09-11: [[ ResIndependence ]] reduce mask params to single MCGRaster bool t_success; t_success = true; MCGContextRef t_gcontext; t_gcontext = nil; if (t_success) t_success = MCGContextCreateWithRaster(p_raster, t_gcontext); MCGImageRef t_mask_image; t_mask_image = nil; if (t_success) t_success = MCGImageCreateWithRasterNoCopy(p_mask, t_mask_image); if (t_success) { // IM-2013-09-11: [[ ResIndependence ]] Apply scaled mask to target raster. // Drawing the mask directly will not work as the effective shape of the drawing operation // will be defined by the opaque parts of the mask - areas outside will be unaffected. Instead we // draw a solid rectangle over the intended areas using the mask as a pattern. MCGFloat t_scale; t_scale = MCResGetPixelScale(); MCGContextSetFillPattern(t_gcontext, t_mask_image, MCGAffineTransformMakeScale(t_scale, t_scale), kMCGImageFilterNearest); MCGContextTranslateCTM(t_gcontext, -(MCGFloat)p_x_origin, -(MCGFloat)p_y_origin); MCGContextSetBlendMode(t_gcontext, kMCGBlendModeDestinationIn); t_success = MCRegionForEachRect(p_region, __MCApplyMaskCallback, t_gcontext); } MCGImageRelease(t_mask_image); MCGContextRelease(t_gcontext); return t_success; }
void MCStack::effectrect(const MCRectangle& p_area, Boolean& r_abort) { // Get the list of effects. MCEffectList *t_effects = MCcur_effects; MCcur_effects = NULL; // If the window isn't opened or hasn't been attached (plugin) or if we have no // snapshot to use, this is a no-op. if (!opened || !haswindow() || m_snapshot == nil) { while(t_effects != NULL) { MCEffectList *t_effect; t_effect = t_effects; t_effects = t_effects -> next; delete t_effect; } return; } // Mark the stack as being in an effect. state |= CS_EFFECT; // Lock messages while the effect is happening. Boolean t_old_lockmessages; t_old_lockmessages = MClockmessages; MClockmessages = True; // Calculate the area of interest. MCRectangle t_effect_area; t_effect_area = curcard -> getrect(); t_effect_area . y = getscroll(); t_effect_area . height -= t_effect_area . y; t_effect_area = MCU_intersect_rect(t_effect_area, p_area); // IM-2013-08-21: [[ ResIndependence ]] Scale effect area to device coords // Align snapshot rect to device pixels // IM-2013-09-30: [[ FullscreenMode ]] Use stack transform to get device coords MCGAffineTransform t_transform; t_transform = getdevicetransform(); // MW-2013-10-29: [[ Bug 11330 ]] Make sure the effect area is cropped to the visible // area. t_effect_area = MCRectangleGetTransformedBounds(t_effect_area, getviewtransform()); t_effect_area = MCU_intersect_rect(t_effect_area, MCU_make_rect(0, 0, view_getrect() . width, view_getrect() . height)); // IM-2014-01-24: [[ HiDPI ]] scale effect region to backing surface coords MCGFloat t_scale; t_scale = view_getbackingscale(); MCRectangle t_device_rect, t_user_rect; t_device_rect = MCRectangleGetScaledBounds(t_effect_area, t_scale); t_user_rect = MCRectangleGetTransformedBounds(t_device_rect, MCGAffineTransformInvert(t_transform)); // IM-2013-08-29: [[ RefactorGraphics ]] get device height for CoreImage effects // IM-2013-09-30: [[ FullscreenMode ]] Use view rect to get device height uint32_t t_device_height; t_device_height = floor(view_getrect().height * t_scale); // Make a region of the effect area // IM-2013-08-29: [[ ResIndependence ]] scale effect region to device coords MCRegionRef t_effect_region; t_effect_region = nil; /* UNCHECKED */ MCRegionCreate(t_effect_region); /* UNCHECKED */ MCRegionSetRect(t_effect_region, t_effect_area); #ifndef FEATURE_PLATFORM_PLAYER #if defined(FEATURE_QUICKTIME) // MW-2010-07-07: Make sure QT is only loaded if we actually are doing an effect if (t_effects != nil) if (!MCdontuseQTeffects) if (!MCtemplateplayer -> isQTinitted()) MCtemplateplayer -> initqt(); #endif #endif // Lock the screen to prevent any updates occuring until we want them. MCRedrawLockScreen(); // By default, we have not aborted. r_abort = False; MCGImageRef t_initial_image; t_initial_image = MCGImageRetain(m_snapshot); while(t_effects != nil) { uint32_t t_duration; t_duration = MCU_max(1, MCeffectrate / (t_effects -> speed - VE_VERY)); if (t_effects -> type == VE_DISSOLVE) t_duration *= 2; uint32_t t_delta; t_delta = 0; // Create surface at effect_area size. // Render into surface based on t_effects -> image MCGImageRef t_final_image = nil; // If this isn't a plain effect, then we must fetch first and last images. if (t_effects -> type != VE_PLAIN) { // Render the final image. MCGContextRef t_context = nil; // IM-2014-05-20: [[ GraphicsPerformance ]] Create opaque context for snapshot /* UNCHECKED */ MCGContextCreate(t_device_rect.width, t_device_rect.height, false, t_context); MCGContextTranslateCTM(t_context, -t_device_rect.x, -t_device_rect.y); // IM-2013-10-03: [[ FullscreenMode ]] Apply device transform to context MCGContextConcatCTM(t_context, t_transform); // Configure the context. MCGContextClipToRect(t_context, MCRectangleToMCGRectangle(t_user_rect)); // Render an appropriate image switch(t_effects -> image) { case VE_INVERSE: { MCContext *t_old_context = nil; /* UNCHECKED */ t_old_context = new MCGraphicsContext(t_context); curcard->draw(t_old_context, t_user_rect, false); delete t_old_context; MCGContextSetFillRGBAColor(t_context, 1.0, 1.0, 1.0, 1.0); MCGContextSetBlendMode(t_context, kMCGBlendModeDifference); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); } break; case VE_BLACK: MCGContextSetFillRGBAColor(t_context, 0.0, 0.0, 0.0, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; case VE_WHITE: MCGContextSetFillRGBAColor(t_context, 1.0, 1.0, 1.0, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; case VE_GRAY: MCGContextSetFillRGBAColor(t_context, 0.5, 0.5, 0.5, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; default: { MCContext *t_old_context = nil; /* UNCHECKED */ t_old_context = new MCGraphicsContext(t_context); curcard->draw(t_old_context, t_user_rect, false); delete t_old_context; } } /* UNCHECKED */ MCGContextCopyImage(t_context, t_final_image); MCGContextRelease(t_context); } MCStackEffectContext t_context; t_context.delta = t_delta; t_context.duration = t_duration; t_context.effect = t_effects; t_context.effect_area = t_device_rect; t_context.initial_image = t_initial_image; t_context.final_image = t_final_image; // MW-2011-10-20: [[ Bug 9824 ]] Make sure dst point is correct. // Initialize the destination with the start image. view_platform_updatewindowwithcallback(t_effect_region, MCStackRenderInitial, &t_context); // If there is a sound, then start playing it. if (t_effects -> sound != NULL) { MCAudioClip *acptr; MCNewAutoNameRef t_sound; /* UNCHECKED */ MCNameCreate(t_effects->sound, &t_sound); if ((acptr = (MCAudioClip *)getobjname(CT_AUDIO_CLIP, *t_sound)) == NULL) { IO_handle stream; if ((stream = MCS_open(t_effects->sound, kMCOpenFileModeRead, True, False, 0)) != NULL) { acptr = new MCAudioClip; acptr->setdisposable(); if (!acptr->import(t_effects->sound, stream)) { delete acptr; acptr = NULL; } MCS_close(stream); } } if (acptr != NULL) { MCU_play_stop(); MCacptr = acptr; MCU_play(); #ifndef FEATURE_PLATFORM_AUDIO if (MCacptr != NULL) MCscreen->addtimer(MCacptr, MCM_internal, PLAY_RATE); #endif } if (MCscreen->wait((real8)MCsyncrate / 1000.0, False, True)) { r_abort = True; break; } } // Initialize CoreImage of QTEffects if needed. if (t_effects -> type != VE_PLAIN) { MCAutoPointer<char> t_name; /* UNCHECKED */ MCStringConvertToCString(t_effects -> name, &t_name); #ifdef _MAC_DESKTOP // IM-2013-08-29: [[ ResIndependence ]] use scaled effect rect for CI effects if (t_effects -> type == VE_UNDEFINED && MCCoreImageEffectBegin(*t_name, t_initial_image, t_final_image, t_device_rect, t_device_height, t_effects -> arguments)) t_effects -> type = VE_CIEFFECT; else #endif #ifdef FEATURE_QUICKTIME_EFFECTS // IM-2013-08-29: [[ ResIndependence ]] use scaled effect rect for QT effects if (t_effects -> type == VE_UNDEFINED && MCQTEffectBegin(t_effects -> type, *t_name, t_effects -> direction, t_initial_image, t_final_image, t_device_rect)) t_effects -> type = VE_QTEFFECT; #else ; #endif } // Run effect // Now perform the effect loop, but only if there is something to do. if (t_effects -> type != VE_PLAIN || old_blendlevel != blendlevel) { // Calculate timing parameters. double t_start_time; t_start_time = 0.0; for(;;) { t_context.delta = t_delta; Boolean t_drawn = False; view_platform_updatewindowwithcallback(t_effect_region, MCStackRenderEffect, &t_context); // Now redraw the window with the new image. // if (t_drawn) { MCscreen -> sync(getw()); } // Update the window's blendlevel (if needed) if (old_blendlevel != blendlevel) { float t_fraction = float(t_delta) / t_duration; setopacity(uint1((old_blendlevel * 255 + (float(blendlevel) - old_blendlevel) * 255 * t_fraction) / 100)); } // If the start time is zero, then start counting from here. if (t_start_time == 0.0) t_start_time = MCS_time(); // If we've reached the end of the transition, we are done. if (t_delta == t_duration) { #ifdef _ANDROID_MOBILE // MW-2011-12-12: [[ Bug 9907 ]] Make sure we let the screen sync at this point MCscreen -> wait(0.01, False, False); #endif break; } // Get the time now. double t_now; t_now = MCS_time(); // Compute the new delta value. uint32_t t_new_delta; t_new_delta = (uint32_t)ceil((t_now - t_start_time) * 1000.0); // If the new value is same as the old, then advance one step. if (t_new_delta == t_delta) t_delta = t_new_delta + 1; else t_delta = t_new_delta; // If the new delta is beyond the end point, set it to the end. if (t_delta > t_duration) t_delta = t_duration; // Wait until the next boundary, making sure we break for no reason // other than abort. if (MCscreen -> wait((t_start_time + (t_delta / 1000.0)) - t_now, False, False)) r_abort = True; // If we aborted, we render the final step and are thus done. if (r_abort) t_delta = t_duration; } } #ifdef _MAC_DESKTOP if (t_effects -> type == VE_CIEFFECT) MCCoreImageEffectEnd(); else #endif #ifdef FEATURE_QUICKTIME_EFFECTS if (t_effects -> type == VE_QTEFFECT) MCQTEffectEnd(); #endif // Free initial surface. MCGImageRelease(t_initial_image); // initial surface becomes final surface. t_initial_image = t_final_image; t_final_image = nil; // Move to the next effect. MCEffectList *t_current_effect; t_current_effect = t_effects; t_effects = t_effects -> next; delete t_current_effect; } // Make sure the pixmaps are freed and any dangling effects // are cleaned up. if (t_effects != NULL) { /* OVERHAUL - REVISIT: error cleanup needs revised */ MCGImageRelease(t_initial_image); // MCGSurfaceRelease(t_final_image); while(t_effects != NULL) { MCEffectList *t_current_effect; t_current_effect = t_effects; t_effects = t_effects -> next; delete t_current_effect; } } MCRegionDestroy(t_effect_region); MCGImageRelease(m_snapshot); m_snapshot = nil; m_snapshot = t_initial_image; // Unlock the screen. MCRedrawUnlockScreen(); // Unlock messages. MClockmessages = t_old_lockmessages; // Turn off effect mode. state &= ~CS_EFFECT; // The stack's blendlevel is now the new one. old_blendlevel = blendlevel; // Finally, mark the affected area of the stack for a redraw. dirtyrect(p_area); }