int LoadGame(const char *path) { MDFNGI *tmp; CloseGame(); pending_save_state = 0; pending_save_movie = 0; pending_snapshot = 0; #ifdef NEED_CDEMU if(loadcd) { if(!(tmp = MDFNI_LoadCD(loadcd, path))) return(0); } else #endif { if(!(tmp=MDFNI_LoadGame(path))) return 0; } CurGame = tmp; InitGameInput(tmp); RefreshThrottleFPS(1); SDL_mutexP(VTMutex); NeedVideoChange = -1; SDL_mutexV(VTMutex); if(SDL_ThreadID() != MainThreadID) while(NeedVideoChange) { SDL_Delay(1); } sound_active = 0; if(MDFN_GetSettingB("sound")) sound_active = InitSound(tmp); if(MDFN_GetSettingB("autosave")) MDFNI_LoadState(NULL, "ncq"); if(netconnect) MDFND_NetworkConnect(); GameThreadRun = 1; GameThread = SDL_CreateThread(GameLoop, NULL); ffnosound = MDFN_GetSettingB("ffnosound"); return 1; }
MDFNGI *MDFNI_LoadGame(const char *force_module, const char *name) { MDFNFILE GameFile; struct stat stat_buf; std::vector<FileExtensionSpecStruct> valid_iae; if(strlen(name) > 4 && (!strcasecmp(name + strlen(name) - 4, ".cue") || !strcasecmp(name + strlen(name) - 4, ".toc") || !strcasecmp(name + strlen(name) - 4, ".m3u"))) { return(MDFNI_LoadCD(force_module, name)); } if(!stat(name, &stat_buf) && !S_ISREG(stat_buf.st_mode)) { return(MDFNI_LoadCD(force_module, name)); } MDFNI_CloseGame(); LastSoundMultiplier = 1; MDFNGameInfo = NULL; MDFN_printf(_("Loading %s...\n"),name); MDFN_indent(1); GetFileBase(name); // Construct a NULL-delimited list of known file extensions for MDFN_fopen() for(unsigned int i = 0; i < MDFNSystems.size(); i++) { const FileExtensionSpecStruct *curexts = MDFNSystems[i]->FileExtensions; // If we're forcing a module, only look for extensions corresponding to that module if(force_module && strcmp(MDFNSystems[i]->shortname, force_module)) continue; if(curexts) while(curexts->extension && curexts->description) { valid_iae.push_back(*curexts); curexts++; } } { FileExtensionSpecStruct tmpext = { NULL, NULL }; valid_iae.push_back(tmpext); } if(!GameFile.Open(name, &valid_iae[0], _("game"))) { MDFNGameInfo = NULL; return 0; } if(!LoadIPS(GameFile, MDFN_MakeFName(MDFNMKF_IPS, 0, 0).c_str())) { MDFNGameInfo = NULL; GameFile.Close(); return(0); } MDFNGameInfo = NULL; for(std::list<MDFNGI *>::iterator it = MDFNSystemsPrio.begin(); it != MDFNSystemsPrio.end(); it++) //_unsigned int x = 0; x < MDFNSystems.size(); x++) { char tmpstr[256]; trio_snprintf(tmpstr, 256, "%s.enable", (*it)->shortname); if(force_module) { if(!strcmp(force_module, (*it)->shortname)) { if(!(*it)->Load) { GameFile.Close(); if((*it)->LoadCD) MDFN_PrintError(_("Specified system only supports CD(physical, or image files, such as *.cue and *.toc) loading.")); else MDFN_PrintError(_("Specified system does not support normal file loading.")); MDFN_indent(-1); MDFNGameInfo = NULL; return 0; } MDFNGameInfo = *it; break; } } else { // Is module enabled? if(!MDFN_GetSettingB(tmpstr)) continue; if(!(*it)->Load || !(*it)->TestMagic) continue; if((*it)->TestMagic(name, &GameFile)) { MDFNGameInfo = *it; break; } } } if(!MDFNGameInfo) { GameFile.Close(); if(force_module) MDFN_PrintError(_("Unrecognized system \"%s\"!"), force_module); else MDFN_PrintError(_("Unrecognized file format. Sorry.")); MDFN_indent(-1); MDFNGameInfo = NULL; return 0; } MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname); MDFN_indent(1); assert(MDFNGameInfo->soundchan != 0); MDFNGameInfo->soundrate = 0; MDFNGameInfo->name = NULL; MDFNGameInfo->rotated = 0; if(MDFNGameInfo->Load(name, &GameFile) <= 0) { GameFile.Close(); MDFN_indent(-2); MDFNGameInfo = NULL; return(0); } if(MDFNGameInfo->GameType != GMT_PLAYER) { MDFN_LoadGameCheats(NULL); MDFNMP_InstallReadPatches(); } MDFNI_SetLayerEnableMask(~0ULL); #ifdef WANT_DEBUGGER MDFNDBG_PostGameLoad(); #endif MDFNSS_CheckStates(); MDFNMOV_CheckMovies(); MDFN_ResetMessages(); // Save state, status messages, etc. MDFN_indent(-2); if(!MDFNGameInfo->name) { unsigned int x; char *tmp; MDFNGameInfo->name = (UTF8 *)strdup(GetFNComponent(name)); for(x=0; x<strlen((char *)MDFNGameInfo->name); x++) { if(MDFNGameInfo->name[x] == '_') MDFNGameInfo->name[x] = ' '; } if((tmp = strrchr((char *)MDFNGameInfo->name, '.'))) *tmp = 0; } PrevInterlaced = false; deint.ClearState(); TBlur_Init(); MDFN_StateEvilBegin(); last_sound_rate = -1; memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat)); return(MDFNGameInfo); }
MDFNGI *MDFNI_LoadGame(const char *force_module, const char *name) { MDFNFILE GameFile; std::vector<FileExtensionSpecStruct> valid_iae; MDFNGameInfo = MDFNGI_CORE; #ifdef NEED_CD if(strlen(name) > 4 && (!strcasecmp(name + strlen(name) - 4, ".cue") || !strcasecmp(name + strlen(name) - 4, ".toc") || !strcasecmp(name + strlen(name) - 4, ".m3u"))) return(MDFNI_LoadCD(force_module, name)); #endif MDFN_printf(_("Loading %s...\n"),name); MDFN_indent(1); // Construct a NULL-delimited list of known file extensions for MDFN_fopen() const FileExtensionSpecStruct *curexts = MDFNGameInfo->FileExtensions; while(curexts->extension && curexts->description) { valid_iae.push_back(*curexts); curexts++; } if(!GameFile.Open(name, &valid_iae[0], _("game"))) { MDFNGameInfo = NULL; return 0; } MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname); MDFN_indent(1); // // Load per-game settings // // Maybe we should make a "pgcfg" subdir, and automatically load all files in it? // End load per-game settings // if(MDFNGameInfo->Load(name, &GameFile) <= 0) { GameFile.Close(); MDFN_indent(-2); MDFNGameInfo = NULL; return(0); } // MDFN_LoadGameCheats(NULL); MDFNMP_InstallReadPatches(); #ifdef WANT_DEBUGGER MDFNDBG_PostGameLoad(); #endif MDFN_ResetMessages(); // Save state, status messages, etc. MDFN_indent(-2); if(!MDFNGameInfo->name) { unsigned int x; char *tmp; MDFNGameInfo->name = (UTF8 *)strdup(GetFNComponent(name)); for(x=0;x<strlen((char *)MDFNGameInfo->name);x++) { if(MDFNGameInfo->name[x] == '_') MDFNGameInfo->name[x] = ' '; } if((tmp = strrchr((char *)MDFNGameInfo->name, '.'))) *tmp = 0; } return(MDFNGameInfo); }