예제 #1
0
void MDFNI_NetplayStop(void)
{
	if(MDFNnetplay)
	{
	 Joined = false;
	 MDFNnetplay = 0;
 	 MDFN_FlushGameCheats(1);	/* Don't save netplay cheats. */
 	 MDFN_LoadGameCheats(0);		/* Reload our original cheats. */
	 if(OurNick)
	 {
	  free(OurNick);
	  OurNick = NULL;
	 }
	}
	else puts("Check your code!");
}
예제 #2
0
void MDFNI_CloseGame(void)
{
    if(MDFNGameInfo)
    {
        if(MDFNnetplay)
            MDFNI_NetplayStop();

        MDFNMOV_Stop();

        if(MDFNGameInfo->GameType != GMT_PLAYER)
            MDFN_FlushGameCheats(0);

        MDFNGameInfo->CloseGame();
        if(MDFNGameInfo->name)
        {
            free(MDFNGameInfo->name);
            MDFNGameInfo->name=0;
        }
        MDFNMP_Kill();

        MDFNGameInfo = NULL;
        MDFN_StateEvilEnd();

        for(unsigned i = 0; i < CDInterfaces.size(); i++)
            delete CDInterfaces[i];
        CDInterfaces.clear();
    }
    TBlur_Kill();

#ifdef WANT_DEBUGGER
    MDFNDBG_Kill();
#endif

    for(unsigned int x = 0; x < sizeof(PortDeviceCache) / sizeof(char *); x++)
    {
        if(PortDeviceCache[x])
        {
            free(PortDeviceCache[x]);
            PortDeviceCache[x] = NULL;
        }
    }

    memset(PortDataCache, 0, sizeof(PortDataCache));
    memset(PortDataLenCache, 0, sizeof(PortDataLenCache));
    memset(PortDeviceCache, 0, sizeof(PortDeviceCache));
}
예제 #3
0
void MDFNI_CloseGame(void)
{
   if(!MDFNGameInfo)
      return;

   MDFN_FlushGameCheats(0);

   MDFNGameInfo->CloseGame();

   if(MDFNGameInfo->name)
      free(MDFNGameInfo->name);
   MDFNGameInfo->name = NULL;

   MDFNMP_Kill();

   MDFNGameInfo = NULL;
}
예제 #4
0
int NetplayStart(const char *PortDeviceCache[16], const uint32 PortDataLenCache[16])
{
 try
 {
  const char *emu_id = PACKAGE " " MEDNAFEN_VERSION;
  const uint32 local_players = MDFN_GetSettingUI("netplay.localplayers");
  const std::string nickname = MDFN_GetSettingS("netplay.nick");
  const std::string game_key = MDFN_GetSettingS("netplay.gamekey");
  const std::string connect_password = MDFN_GetSettingS("netplay.password");
  login_data_t *ld = NULL;
  std::vector<uint8> sendbuf;

  MDFNnetplay = true;

  sendbuf.resize(4 + sizeof(login_data_t) + nickname.size() + strlen(emu_id));

  MDFN_en32lsb(&sendbuf[0], sendbuf.size() - 4);
  ld = (login_data_t*)&sendbuf[4];

  if(game_key != "")
  {
   md5_context md5;
   uint8 md5out[16];

   md5.starts();
   md5.update(MDFNGameInfo->MD5, 16);
   md5.update((uint8 *)game_key.c_str(), game_key.size());
   md5.finish(md5out);
   memcpy(ld->gameid, md5out, 16);
  }
  else
   memcpy(ld->gameid, MDFNGameInfo->MD5, 16);

  if(connect_password != "")
  {
   md5_context md5;
   uint8 md5out[16];

   md5.starts();
   md5.update((uint8*)connect_password.c_str(), connect_password.size());
   md5.finish(md5out);
   memcpy(ld->password, md5out, 16);
  }

  assert(MDFNGameInfo->InputInfo->InputPorts <= 16);

  ld->protocol_version = 3;

  // Set input device number thingies here.
  ld->total_controllers = MDFNGameInfo->InputInfo->InputPorts; // Total number of ports

  MDFN_en32lsb(ld->emu_name_len, strlen(emu_id));

  // Controller data sizes.
  for(int x = 0; x < MDFNGameInfo->InputInfo->InputPorts; x++)
   ld->controller_data_size[x] = PortDataLenCache[x];

  // Controller types
  for(int x = 0; x < MDFNGameInfo->InputInfo->InputPorts; x++)
  {
   unsigned ct = 0;

   for(int d = 0; d < MDFNGameInfo->InputInfo->Types[x].NumTypes; d++)
   {
    if(!strcasecmp(MDFNGameInfo->InputInfo->Types[x].DeviceInfo[d].ShortName, PortDeviceCache[x]))
    {
     ct = d;
     break;
    }
   }
   //printf("%d, 0x%02x\n", x, ct);

   ld->controller_type[x] = ct;
  }

  ld->local_players = local_players;

  if(nickname != "")
   memcpy(&sendbuf[4 + sizeof(login_data_t)], nickname.c_str(), nickname.size());

  memcpy(&sendbuf[4 + sizeof(login_data_t) + nickname.size()], emu_id, strlen(emu_id));

  MDFND_SendData(&sendbuf[0], sendbuf.size());

  TotalInputStateSize = 0;
  for(int x = 0; x < MDFNGameInfo->InputInfo->InputPorts; x++)
    TotalInputStateSize += PortDataLenCache[x];

  // Hack so the server can always encode its command data length properly(a matching "hack" exists in the server).
  if(TotalInputStateSize < 4)
   TotalInputStateSize = 4;

  TotalInputStateSize = TotalInputStateSize;

  LocalPlayersMask = 0;
  LocalInputStateSize = 0; 
  Joined = false;

  //
  //
  //
  MDFN_FlushGameCheats(0);	/* Save our pre-netplay cheats. */

  if(MDFNMOV_IsPlaying())		/* Recording's ok during netplay, playback is not. */
   MDFNMOV_Stop();
 }
 catch(std::exception &e)
 {
  NetError("%s", e.what());
  return(false);
 }

 //printf("%d\n", TotalInputStateSize);

 return(1);
}