예제 #1
0
파일: palloc.c 프로젝트: stellarhopper/nvml
/*
 * alloc_prep_block -- (internal) prepares a memory block for allocation
 *
 * Once the block is fully reserved and it's guaranteed that no one else will
 * be able to write to this memory region it is safe to write the allocation
 * header and call the object construction function.
 *
 * Because the memory block at this stage is only reserved in transient state
 * there's no need to worry about fail-safety of this method because in case
 * of a crash the memory will be back in the free blocks collection.
 */
static int
alloc_prep_block(struct palloc_heap *heap, struct memory_block m,
	palloc_constr constructor, void *arg, uint64_t *offset_value)
{
	void *block_data = heap_get_block_data(heap, m);
	void *userdatap = (char *)block_data + ALLOC_OFF;

	uint64_t unit_size = MEMBLOCK_OPS(AUTO, &m)->
			block_size(&m, heap->layout);

	uint64_t real_size = unit_size * m.size_idx;

	ASSERT((uint64_t)block_data % ALLOC_BLOCK_SIZE == 0);
	ASSERT((uint64_t)userdatap % ALLOC_BLOCK_SIZE == 0);

	/* mark everything (including headers) as accessible */
	VALGRIND_DO_MAKE_MEM_UNDEFINED(block_data, real_size);
	/* mark space as allocated */
	VALGRIND_DO_MEMPOOL_ALLOC(heap->layout, userdatap,
			real_size - ALLOC_OFF);

	alloc_write_header(heap, block_data, m, real_size);

	int ret;
	if (constructor != NULL &&
		(ret = constructor(heap->base, userdatap,
			real_size - ALLOC_OFF, arg)) != 0) {

		/*
		 * If canceled, revert the block back to the free state in vg
		 * machinery. Because the free operation is only performed on
		 * the user data, the allocation header is made inaccessible
		 * in a separate call.
		 */
		VALGRIND_DO_MEMPOOL_FREE(heap->layout, userdatap);
		VALGRIND_DO_MAKE_MEM_NOACCESS(block_data, ALLOC_OFF);

		/*
		 * During this method there are several stores to pmem that are
		 * not immediately flushed and in case of a cancellation those
		 * stores are no longer relevant anyway.
		 */
		VALGRIND_SET_CLEAN(block_data, ALLOC_OFF);

		return ret;
	}

	/* flushes both the alloc and oob headers */
	pmemops_persist(&heap->p_ops, block_data, ALLOC_OFF);

	/*
	 * To avoid determining the user data pointer twice this method is also
	 * responsible for calculating the offset of the object in the pool that
	 * will be used to set the offset destination pointer provided by the
	 * caller.
	 */
	*offset_value = PMALLOC_PTR_TO_OFF(heap, userdatap);

	return 0;
}
예제 #2
0
파일: palloc.c 프로젝트: stellarhopper/nvml
/*
 * get_mblock_from_alloc -- (internal) returns allocation memory block
 */
static struct memory_block
get_mblock_from_alloc(struct palloc_heap *heap,
		struct allocation_header *alloc)
{
	struct memory_block m = {
		alloc->chunk_id,
		alloc->zone_id,
		0,
		0
	};

	uint64_t unit_size = MEMBLOCK_OPS(AUTO, &m)->
			block_size(&m, heap->layout);
	m.block_off = MEMBLOCK_OPS(AUTO, &m)->block_offset(&m, heap, alloc);
	m.size_idx = CALC_SIZE_IDX(unit_size, alloc->size);

	return m;
}
예제 #3
0
파일: memblock.c 프로젝트: ChandKV/nvml
/*
 * run_block_offset -- calculates the block offset based on the number of bytes
 *	between the beginning of the chunk and the allocation data.
 *
 * Because the block offset is not represented in bytes but in 'unit size',
 * the number of bytes must also be divided by the chunks block size.
 * A non-zero remainder would mean that either the caller provided incorrect
 * pointer or the allocation algorithm created an invalid allocation block.
 */
static uint16_t
run_block_offset(struct memory_block *m, struct palloc_heap *heap, void *ptr)
{
	size_t block_size = MEMBLOCK_OPS(RUN, &m)->block_size(m, heap->layout);

	void *data = heap_get_block_data(heap, *m);
	uintptr_t diff = (uintptr_t)ptr - (uintptr_t)data;
	ASSERT(diff <= RUNSIZE);
	ASSERT((size_t)diff / block_size <= UINT16_MAX);
	ASSERT(diff % block_size == 0);
	uint16_t block_off = (uint16_t)((size_t)diff / block_size);

	return block_off;
}
예제 #4
0
파일: palloc.c 프로젝트: stellarhopper/nvml
/*
 * palloc_operation -- persistent memory operation. Takes a NULL pointer
 *	or an existing memory block and modifies it to occupy, at least, 'size'
 *	number of bytes.
 *
 * The malloc, free and realloc routines are implemented in the context of this
 * common operation which encompasses all of the functionality usually done
 * separately in those methods.
 *
 * The first thing that needs to be done is determining which memory blocks
 * will be affected by the operation - this varies depending on the whether the
 * operation will need to modify or free an existing block and/or allocate
 * a new one.
 *
 * Simplified allocation process flow is as follows:
 *	- reserve a new block in the transient heap
 *	- prepare the new block
 *	- create redo log of required modifications
 *		- chunk metadata
 *		- offset of the new object
 *	- commit and process the redo log
 *
 * And similarly, the deallocation process:
 *	- create redo log of required modifications
 *		- reverse the chunk metadata back to the 'free' state
 *		- set the destination of the object offset to zero
 *	- commit and process the redo log
 *	- return the memory block back to the free blocks transient heap
 *
 * Reallocation is a combination of the above, which one additional step
 * of copying the old content in the meantime.
 */
int
palloc_operation(struct palloc_heap *heap,
	uint64_t off, uint64_t *dest_off, size_t size,
	palloc_constr constructor, void *arg,
	struct operation_context *ctx)
{
	struct bucket *b = NULL;
	struct allocation_header *alloc = NULL;
	struct memory_block existing_block = {0, 0, 0, 0};
	struct memory_block new_block = {0, 0, 0, 0};
	struct memory_block reclaimed_block = {0, 0, 0, 0};

	int ret = 0;

	/*
	 * These two lock are responsible for protecting the metadata for the
	 * persistent representation of a chunk. Depending on the operation and
	 * the type of a chunk, they might be NULL.
	 */
	pthread_mutex_t *existing_block_lock = NULL;
	pthread_mutex_t *new_block_lock = NULL;

	size_t sizeh = size + sizeof(struct allocation_header);

	/*
	 * The offset of an existing block can be nonzero which means this
	 * operation is either free or a realloc - either way the offset of the
	 * object needs to be translated into structure that all of the heap
	 * methods operate in.
	 */
	if (off != 0) {
		alloc = ALLOC_GET_HEADER(heap, off);
		existing_block = get_mblock_from_alloc(heap, alloc);
		/*
		 * This lock must be held until the operation is processed
		 * successfully, because other threads might operate on the
		 * same bitmap value.
		 */
		existing_block_lock = MEMBLOCK_OPS(AUTO, &existing_block)->
				get_lock(&existing_block, heap);
		if (existing_block_lock != NULL)
			util_mutex_lock(existing_block_lock);

#ifdef DEBUG
		if (MEMBLOCK_OPS(AUTO,
			&existing_block)->get_state(&existing_block, heap) !=
				MEMBLOCK_ALLOCATED) {
			ERR("Double free or heap corruption");
			ASSERT(0);
		}
#endif /* DEBUG */

		/*
		 * The memory block must return back to the originating bucket,
		 * otherwise coalescing of neighbouring blocks will be rendered
		 * impossible.
		 *
		 * If the block was allocated in a different incarnation of the
		 * heap (i.e. the application was restarted) and the chunk from
		 * which the allocation comes from was not yet processed, the
		 * originating bucket does not exists and all of the otherwise
		 * necessary volatile heap modifications won't be performed for
		 * this memory block.
		 */
		b = heap_get_chunk_bucket(heap, alloc->chunk_id,
				alloc->zone_id);
	}

	/* if allocation or reallocation, reserve new memory */
	if (size != 0) {
		/* reallocation to exactly the same size, which is a no-op */
		if (alloc != NULL && alloc->size == sizeh)
			goto out;

		errno = alloc_reserve_block(heap, &new_block, sizeh);
		if (errno != 0) {
			ret = -1;
			goto out;
		}
	}


	/*
	 * The offset value which is to be written to the destination pointer
	 * provided by the caller.
	 */
	uint64_t offset_value = 0;

	/* lock and persistently free the existing memory block */
	if (!MEMORY_BLOCK_IS_EMPTY(existing_block)) {
		/*
		 * This method will insert new entries into the operation
		 * context which will, after processing, update the chunk
		 * metadata to 'free' - it also takes care of all the necessary
		 * coalescing of blocks.
		 * Even though the transient state of the heap is used during
		 * this method to locate neighbouring blocks, it isn't modified.
		 *
		 * The rb block is the coalesced memory block that the free
		 * resulted in, to prevent volatile memory leak it needs to be
		 * inserted into the corresponding bucket.
		 */
		reclaimed_block = heap_free_block(heap, b, existing_block, ctx);
		offset_value = 0;
	}

	if (!MEMORY_BLOCK_IS_EMPTY(new_block)) {
		if (alloc_prep_block(heap, new_block, constructor,
				arg, &offset_value) != 0) {
			/*
			 * Constructor returned non-zero value which means
			 * the memory block reservation has to be rolled back.
			 */
			struct bucket *new_bucket = heap_get_chunk_bucket(heap,
				new_block.chunk_id, new_block.zone_id);
			ASSERTne(new_bucket, NULL);

			/*
			 * Omitting the context in this method results in
			 * coalescing of blocks without affecting the persistent
			 * heap state.
			 */
			new_block = heap_free_block(heap, new_bucket,
					new_block, NULL);
			CNT_OP(new_bucket, insert, heap, new_block);

			if (new_bucket->type == BUCKET_RUN)
				heap_degrade_run_if_empty(heap,
					new_bucket, new_block);

			errno = ECANCELED;
			ret = -1;
			goto out;
		}

		/*
		 * This lock must be held for the duration between the creation
		 * of the allocation metadata updates in the operation context
		 * and the operation processing. This is because a different
		 * thread might operate on the same 8-byte value of the run
		 * bitmap and override allocation performed by this thread.
		 */
		new_block_lock = MEMBLOCK_OPS(AUTO, &new_block)->
			get_lock(&new_block, heap);

		/* the locks might be identical in the case of realloc */
		if (new_block_lock == existing_block_lock)
			new_block_lock = NULL;

		if (new_block_lock != NULL)
			util_mutex_lock(new_block_lock);

#ifdef DEBUG
		if (MEMBLOCK_OPS(AUTO,
			&new_block)->get_state(&new_block, heap) !=
				MEMBLOCK_FREE) {
			ERR("Double free or heap corruption");
			ASSERT(0);
		}
#endif /* DEBUG */

		/*
		 * The actual required metadata modifications are chunk-type
		 * dependent, but it always is a modification of a single 8 byte
		 * value - either modification of few bits in a bitmap or
		 * changing a chunk type from free to used.
		 */
		MEMBLOCK_OPS(AUTO, &new_block)->prep_hdr(&new_block,
				heap, MEMBLOCK_ALLOCATED, ctx);
	}

	/* not in-place realloc */
	if (!MEMORY_BLOCK_IS_EMPTY(existing_block) &&
		!MEMORY_BLOCK_IS_EMPTY(new_block)) {
		size_t old_size = alloc->size;
		size_t to_cpy = old_size > sizeh ? sizeh : old_size;
		VALGRIND_ADD_TO_TX(PMALLOC_OFF_TO_PTR(heap, offset_value),
			to_cpy - ALLOC_OFF);
		pmemops_memcpy_persist(&heap->p_ops,
			PMALLOC_OFF_TO_PTR(heap, offset_value),
			PMALLOC_OFF_TO_PTR(heap, off),
			to_cpy - ALLOC_OFF);
		VALGRIND_REMOVE_FROM_TX(PMALLOC_OFF_TO_PTR(heap, offset_value),
			to_cpy - ALLOC_OFF);
	}

	/*
	 * If the caller provided a destination value to update, it needs to be
	 * modified atomically alongside the heap metadata, and so the operation
	 * context must be used.
	 * The actual offset value depends on whether the operation type.
	 */
	if (dest_off != NULL)
		operation_add_entry(ctx, dest_off, offset_value, OPERATION_SET);

	operation_process(ctx);

	/*
	 * After the operation succeeded, the persistent state is all in order
	 * but in some cases it might not be in-sync with the its transient
	 * representation.
	 */
	if (!MEMORY_BLOCK_IS_EMPTY(existing_block)) {
		VALGRIND_DO_MEMPOOL_FREE(heap->layout,
			(char *)heap_get_block_data(heap, existing_block)
			+ ALLOC_OFF);

		/* we might have been operating on inactive run */
		if (b != NULL) {
			/*
			 * Even though the initial condition is to check
			 * whether the existing block exists it's important to
			 * use the 'reclaimed block' - it is the coalesced one
			 * and reflects the current persistent heap state,
			 * whereas the existing block reflects the state from
			 * before this operation started.
			 */
			CNT_OP(b, insert, heap, reclaimed_block);

			/*
			 * Degrading of a run means turning it back into a chunk
			 * in case it's no longer needed.
			 * It might be tempting to defer this operation until
			 * such time that the chunk is actually needed, but
			 * right now the decision is to keep the persistent heap
			 * state as clean as possible - and that means not
			 * leaving unused data around.
			 */
			if (b->type == BUCKET_RUN)
				heap_degrade_run_if_empty(heap, b,
					reclaimed_block);
		}
	}

out:
	if (new_block_lock != NULL)
		util_mutex_unlock(new_block_lock);

	if (existing_block_lock != NULL)
		util_mutex_unlock(existing_block_lock);

	return ret;
}