예제 #1
0
void CompositorBase::SubmitFovLayer(ovrRecti viewport[ovrEye_Count], ovrFovPort fov[ovrEye_Count], ovrTextureSwapChain swapChain[ovrEye_Count], unsigned int flags)
{
	MICROPROFILE_SCOPE(SubmitFovLayer);

	// If the right eye isn't set used the left eye for both
	if (!swapChain[ovrEye_Right])
		swapChain[ovrEye_Right] = swapChain[ovrEye_Left];

	MICROPROFILE_META_CPU("SwapChain Right", swapChain[ovrEye_Right]->Identifier);
	MICROPROFILE_META_CPU("SwapChain Left", swapChain[ovrEye_Left]->Identifier);

	// Render the scene layer
	for (int i = 0; i < ovrEye_Count; i++)
	{
		// Get the scene fov
		ovrFovPort sceneFov;
		if (m_SceneLayer->Type == ovrLayerType_EyeFov)
			sceneFov = ((ovrLayerEyeFov*)m_SceneLayer)->Fov[i];
		else if (m_SceneLayer->Type == ovrLayerType_EyeMatrix)
			sceneFov = MatrixToFovPort(((ovrLayerEyeMatrix*)m_SceneLayer)->Matrix[i]);

		// Calculate the fov quad
		vr::HmdVector4_t quad;
		quad.v[0] = fov[i].LeftTan / -sceneFov.LeftTan;
		quad.v[1] = fov[i].RightTan / sceneFov.RightTan;
		quad.v[2] = fov[i].UpTan / sceneFov.UpTan;
		quad.v[3] = fov[i].DownTan / -sceneFov.DownTan;

		// Calculate the texture bounds
		vr::VRTextureBounds_t bounds = ViewportToTextureBounds(viewport[i], swapChain[i], flags);

		// Composit the layer
		if (m_SceneLayer->Type == ovrLayerType_EyeFov)
		{
			ovrLayerEyeFov* layer = (ovrLayerEyeFov*)m_SceneLayer;
			RenderTextureSwapChain((vr::EVREye)i, swapChain[i], layer->ColorTexture[i], layer->Viewport[i], bounds, quad);
		}
		else if (m_SceneLayer->Type == ovrLayerType_EyeMatrix)
		{
			ovrLayerEyeMatrix* layer = (ovrLayerEyeMatrix*)m_SceneLayer;
			RenderTextureSwapChain((vr::EVREye)i, swapChain[i], layer->ColorTexture[i], layer->Viewport[i], bounds, quad);
		}
	}

	swapChain[ovrEye_Left]->Submit();
	if (swapChain[ovrEye_Left] != swapChain[ovrEye_Right])
		swapChain[ovrEye_Right]->Submit();
}
예제 #2
0
void WorkerThreadLong(int threadId)
{
	uint32_t c0 = 0xff3399ff;
	uint32_t c1 = 0xffff99ff;
	char name[100];
	snprintf(name, 99, "Worker_long%d", threadId);
	MicroProfileOnThreadCreate(&name[0]);
	while(!g_nQuit)
	{
		MICROPROFILE_SCOPEI("long", "outer 150ms", c0); 
		MICROPROFILE_META_CPU("Sleep",100);
		usleep(100*1000);
		for(int i = 0; i < 10; ++i)
		{
			MICROPROFILE_SCOPEI("long", "inner 5ms", c1); 
			MICROPROFILE_META_CPU("Sleep",5);
			usleep(5000);
		}
	}
}
예제 #3
0
vr::VRCompositorError CompositorBase::SubmitSceneLayer(ovrRecti viewport[ovrEye_Count], ovrFovPort fov[ovrEye_Count], ovrTextureSwapChain swapChain[ovrEye_Count], unsigned int flags)
{
	MICROPROFILE_SCOPE(SubmitSceneLayer);

	// If the right eye isn't set used the left eye for both
	if (!swapChain[ovrEye_Right])
		swapChain[ovrEye_Right] = swapChain[ovrEye_Left];

	MICROPROFILE_META_CPU("SwapChain Right", swapChain[ovrEye_Right]->Identifier);
	MICROPROFILE_META_CPU("SwapChain Left", swapChain[ovrEye_Left]->Identifier);

	// Submit the scene layer.
	vr::VRCompositorError err;
	for (int i = 0; i < ovrEye_Count; i++)
	{
		ovrTextureSwapChain chain = swapChain[i];
		vr::VRTextureBounds_t bounds = ViewportToTextureBounds(viewport[i], swapChain[i], flags);

		// Shrink the bounds to account for the overlapping fov
		vr::VRTextureBounds_t fovBounds = FovPortToTextureBounds((ovrEyeType)i, fov[i]);

		// Combine the fov bounds with the viewport bounds
		bounds.uMin += fovBounds.uMin * bounds.uMax;
		bounds.uMax *= fovBounds.uMax;
		bounds.vMin += fovBounds.vMin * bounds.vMax;
		bounds.vMax *= fovBounds.vMax;

		vr::Texture_t texture = chain->Textures[chain->SubmitIndex]->ToVRTexture();
		err = vr::VRCompositor()->Submit((vr::EVREye)i, &texture, &bounds);
		if (err != vr::VRCompositorError_None)
			break;
	}

	swapChain[ovrEye_Left]->Submit();
	if (swapChain[ovrEye_Left] != swapChain[ovrEye_Right])
		swapChain[ovrEye_Right]->Submit();

	return err;
}
예제 #4
0
void WorkerThread(int threadId)
{
	char name[100];
	snprintf(name, 99, "Worker%d", threadId);
	MicroProfileOnThreadCreate(&name[0]);
	uint32_t c0 = 0xff3399ff;
	uint32_t c1 = 0xffff99ff;
	uint32_t c2 = 0xff33ff00;
	uint32_t c3 = 0xff3399ff;
	uint32_t c4 = 0xff33ff33;
	while(!g_nQuit)
	{
		switch(threadId)
		{
		case 0:
		{
			usleep(100);
			{
				MICROPROFILE_SCOPEI("Thread0", "Work Thread0", c4); 
				MICROPROFILE_META_CPU("Sleep",10);
				usleep(200);
				{
					MICROPROFILE_SCOPEI("Thread0", "Work Thread1", c3); 
					MICROPROFILE_META_CPU("DrawCalls", 1);
					MICROPROFILE_META_CPU("DrawCalls", 1);
					MICROPROFILE_META_CPU("DrawCalls", 1);
					usleep(200);
					{
						MICROPROFILE_SCOPEI("Thread0", "Work Thread2", c2); 
						MICROPROFILE_META_CPU("DrawCalls", 1);
						usleep(200);
						{
							MICROPROFILE_SCOPEI("Thread0", "Work Thread3", c1); 
							MICROPROFILE_META_CPU("DrawCalls", 4);
							MICROPROFILE_META_CPU("Triangles",1000);
							usleep(200);
						}
					}
				}
			}
		}
		break;
		
		case 1:
			{
				usleep(100);
				MICROPROFILE_SCOPEI("Thread1", "Work Thread 1", c1);
				usleep(2000);
			}
			break;

		case 2:
			{
				usleep(1000);
				{
					MICROPROFILE_SCOPEI("Thread2", "Worker2", c0); 
					spinsleep(100000);
					{
						MICROPROFILE_SCOPEI("Thread2", "InnerWork0", c1); 
						spinsleep(100);
						{
							MICROPROFILE_SCOPEI("Thread2", "InnerWork1", c2); 
							usleep(100);
							{
								MICROPROFILE_SCOPEI("Thread2", "InnerWork2", c3); 
								usleep(100);
								{
									// for(uint32_t i = 0; i < 1000; ++i)
									// {
									// 	MICROPROFILE_SCOPEI("Thread2", "InnerWork3", c4); 
									// 	spinsleep(10);
									// }
								}
							}
						}
					}
				}
			}
			break;
		case 3:
			{
				MICROPROFILE_SCOPEI("ThreadWork", "MAIN", c0);
				usleep(1000);;
				for(uint32_t i = 0; i < 10; ++i)
				{
					MICROPROFILE_SCOPEI("ThreadWork", "Inner0", c1);
					usleep(100);
					for(uint32_t j = 0; j < 4; ++j)
					{
						MICROPROFILE_SCOPEI("ThreadWork", "Inner1", c4);
						usleep(50);
						MICROPROFILE_SCOPEI("ThreadWork", "Inner1", c4);
						usleep(50);
						MICROPROFILE_SCOPEI("ThreadWork", "Inner2", c2);
						usleep(50);
						MICROPROFILE_SCOPEI("ThreadWork", "Inner3", c3);
						usleep(50);
						MICROPROFILE_SCOPEI("ThreadWork", "Inner4", c3);
						usleep(50);
					}
				}


			}
			break;
		default:
			
			MICROPROFILE_SCOPE(ThreadSafeMain);
			usleep(1000);;
			for(uint32_t i = 0; i < 5; ++i)
			{
				MICROPROFILE_SCOPE(ThreadSafeInner0);
				usleep(1000);
				for(uint32_t j = 0; j < 4; ++j)
				{
					MICROPROFILE_META_CPU("custom_very_long_meta", 1);
					MICROPROFILE_SCOPE(ThreadSafeInner1);
					usleep(500);
					MICROPROFILE_SCOPE(ThreadSafeInner2);
					usleep(150);
					MICROPROFILE_SCOPE(ThreadSafeInner3);
					usleep(150);
					MICROPROFILE_SCOPE(ThreadSafeInner4);
					usleep(150);
				}
			}
			break;
		}
	}
}
예제 #5
0
int main(int argc, char* argv[])
{

	MICROPROFILE_REGISTER_GROUP("Thread0", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread1", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread2", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread2xx", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("MAIN", "main", 0x88fff00f);


	g_QueueGraphics = MICROPROFILE_GPU_INIT_QUEUE("GPU-Graphics-Queue");

	printf("press 'z' to toggle microprofile drawing\n");
	printf("press 'right shift' to pause microprofile update\n");
	printf("press 'x' to toggle profiling\n");
	printf("press 'c' to toggle enable of all profiler groups\n");
	MicroProfileOnThreadCreate("AA_Main");
	if(SDL_Init(SDL_INIT_VIDEO) < 0) {
		return 1;
	}


	SDL_GL_SetAttribute(SDL_GL_RED_SIZE,    	    8);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,  	    8);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,   	    8);
	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,  	    8);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  	    24);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,  	    8);	
	SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,		    32);	
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,	    1);	
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
	SDL_GL_SetSwapInterval(1);

	SDL_Window * pWindow = SDL_CreateWindow("microprofiledemo", 10, 10, WIDTH, HEIGHT, SDL_WINDOW_OPENGL);
	if(!pWindow)
		return 1;

	SDL_GLContext glcontext = SDL_GL_CreateContext(pWindow);

	glewExperimental=1;
	GLenum err=glewInit();
	if(err!=GLEW_OK)
	{
		__BREAK();
	}
	glGetError(); //glew generates an error
		


#if MICROPROFILE_ENABLED
	MicroProfileGpuInitGL();
	MicroProfileDrawInit();
	MP_ASSERT(glGetError() == 0);
	MicroProfileToggleDisplayMode();
	
	MicroProfileInitUI();

	MicroProfileCustomGroup("Custom1", 2, 47, 2.f, MICROPROFILE_CUSTOM_BARS);
	MicroProfileCustomGroupAddTimer("Custom1", "MicroProfile", "Draw");
	MicroProfileCustomGroupAddTimer("Custom1", "MicroProfile", "Detailed View");

	MicroProfileCustomGroup("Custom2", 2, 100, 20.f, MICROPROFILE_CUSTOM_BARS|MICROPROFILE_CUSTOM_BAR_SOURCE_MAX);
	MicroProfileCustomGroupAddTimer("Custom2", "MicroProfile", "Draw");
	MicroProfileCustomGroupAddTimer("Custom2", "MicroProfile", "Detailed View");


	MicroProfileCustomGroup("Custom3", 2, 0, 5.f, MICROPROFILE_CUSTOM_STACK|MICROPROFILE_CUSTOM_STACK_SOURCE_MAX);
	MicroProfileCustomGroupAddTimer("Custom3", "MicroProfile", "Draw");
	MicroProfileCustomGroupAddTimer("Custom3", "MicroProfile", "Detailed View");



	MicroProfileCustomGroup("ThreadSafe", 6, 10, 600.f, MICROPROFILE_CUSTOM_BARS | MICROPROFILE_CUSTOM_STACK);
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "main");
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "inner0");
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "inner1");
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "inner2");
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "inner3");
	MicroProfileCustomGroupAddTimer("ThreadSafe", "ThreadSafe", "inner4");
#endif
	MICROPROFILE_COUNTER_CONFIG("memory/main", MICROPROFILE_COUNTER_FORMAT_BYTES, 10ll<<30ll, 0);
	MICROPROFILE_COUNTER_CONFIG("memory/gpu/indexbuffers", MICROPROFILE_COUNTER_FORMAT_BYTES, 0, 0);
	MICROPROFILE_COUNTER_CONFIG("memory/gpu/vertexbuffers", MICROPROFILE_COUNTER_FORMAT_BYTES, 0, 0);
	MICROPROFILE_COUNTER_CONFIG("memory/mainx", MICROPROFILE_COUNTER_FORMAT_BYTES, 10000, 0);

	MICROPROFILE_COUNTER_ADD("memory/main", 1000);
	MICROPROFILE_COUNTER_ADD("memory/gpu/vertexbuffers", 1000);
	MICROPROFILE_COUNTER_ADD("memory/gpu/indexbuffers", 200);
	MICROPROFILE_COUNTER_ADD("memory//", 10<<10);
	MICROPROFILE_COUNTER_ADD("memory//main", (32ll<<30ll) + (1ll <<29ll));
	MICROPROFILE_COUNTER_ADD("//memory//mainx/\\//", 1000);
	MICROPROFILE_COUNTER_ADD("//memoryx//mainx/", 1000);
	MICROPROFILE_COUNTER_ADD("//memoryy//main/", -1000000);
	MICROPROFILE_COUNTER_ADD("//\\\\///lala////lelel", 1000);
	MICROPROFILE_COUNTER_CONFIG("engine/frames", MICROPROFILE_COUNTER_FORMAT_DEFAULT, 1000, 0);
	MICROPROFILE_COUNTER_SET("fisk/geder/", 42);
	MICROPROFILE_COUNTER_SET("fisk/aborre/", -2002);
	MICROPROFILE_COUNTER_SET_LIMIT("fisk/aborre/", 120);
	static int Frames = 0;
	static uint64_t FramesX = 0;
	MICROPROFILE_COUNTER_SET_INT64_PTR("frames/int64", &FramesX);
	MICROPROFILE_COUNTER_SET_INT32_PTR("frames/int32", &Frames);

	MICROPROFILE_COUNTER_CONFIG("/test/sinus", MICROPROFILE_COUNTER_FORMAT_BYTES, 0, MICROPROFILE_COUNTER_FLAG_DETAILED);
	MICROPROFILE_COUNTER_CONFIG("/test/cosinus", MICROPROFILE_COUNTER_FORMAT_DEFAULT, 0, MICROPROFILE_COUNTER_FLAG_DETAILED);
	MICROPROFILE_COUNTER_CONFIG("/runtime/sdl_frame_events", MICROPROFILE_COUNTER_FORMAT_DEFAULT, 0, MICROPROFILE_COUNTER_FLAG_DETAILED);

	StartFakeWork();
	while(!g_nQuit)
	{
		Frames++;
		FramesX += 1024*1024;
		MICROPROFILE_SCOPE(MAIN);
		MICROPROFILE_COUNTER_ADD("engine/frames", 1);

		SDL_Event Evt;
		while(SDL_PollEvent(&Evt))
		{
			MICROPROFILE_COUNTER_LOCAL_ADD(SDLFrameEvents, 1);
			HandleEvent(&Evt);
		}

		MICROPROFILE_COUNTER_LOCAL_UPDATE_SET(SDLFrameEvents);
		glClearColor(0.3f,0.4f,0.6f,0.f);
		glViewport(0, 0, WIDTH, HEIGHT);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


#if 1||FAKE_WORK
		{
			MICROPROFILE_SCOPEI("BMain", "Dummy", 0xff3399ff);
			for(uint32_t i = 0; i < 14; ++i)
			{
				MICROPROFILE_SCOPEI("BMain", "1ms", 0xff3399ff);
				MICROPROFILE_META_CPU("Sleep",1);

				usleep(1000);
			}
		}
#endif




		MicroProfileMouseButton(g_MouseDown0, g_MouseDown1);
		MicroProfileMousePosition(g_MouseX, g_MouseY, g_MouseDelta);
		g_MouseDelta = 0;


		MicroProfileFlip(0);
		static float f = 0;
		f += 0.1f;
		int sinus = (int)(10000000 * (sinf(f)));
		int cosinus = int(cosf(f*1.3f) * 100000 + 50000);
		MICROPROFILE_COUNTER_SET("/test/sinus", sinus);
		MICROPROFILE_COUNTER_SET("/test/cosinus", cosinus);
		{
			MICROPROFILE_SCOPEGPUI("MicroProfileDraw", 0x88dd44);
			float projection[16];
			float left = 0.f;
			float right = WIDTH;
			float bottom = HEIGHT;
			float top = 0.f;
			float near = -1.f;
			float far = 1.f;
			memset(&projection[0], 0, sizeof(projection));

			projection[0] = 2.0f / (right - left);
			projection[5] = 2.0f / (top - bottom);
			projection[10] = -2.0f / (far - near);
			projection[12] = - (right + left) / (right - left);
			projection[13] = - (top + bottom) / (top - bottom);
			projection[14] = - (far + near) / (far - near);
			projection[15] = 1.f; 
 
 			glEnable(GL_BLEND);
 			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 			glDisable(GL_DEPTH_TEST);
#if MICROPROFILE_ENABLED
			MicroProfileBeginDraw(WIDTH, HEIGHT, &projection[0]);
			MicroProfileDraw(WIDTH, HEIGHT);
			MicroProfileEndDraw();
#endif
			glDisable(GL_BLEND);
		}

		MICROPROFILE_SCOPEI("MAIN", "Flip", 0xffee00);
		SDL_GL_SwapWindow(pWindow);
	}
	StopFakeWork();

	MicroProfileShutdown();

  	SDL_GL_DeleteContext(glcontext);  
 	SDL_DestroyWindow(pWindow);
 	SDL_Quit();


	return 0;
}
예제 #6
0
파일: demo.cpp 프로젝트: galek/microprofile
int main(int argc, char* argv[])
{

	MICROPROFILE_REGISTER_GROUP("Thread0", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread1", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread2", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("Thread2xx", "Threads", 0x88008800);
	MICROPROFILE_REGISTER_GROUP("GPU", "main", 0x88fff00f);
	MICROPROFILE_REGISTER_GROUP("MAIN", "main", 0x88fff00f);

	printf("press 'z' to toggle microprofile drawing\n");
	printf("press 'right shift' to pause microprofile update\n");
	printf("press 'x' to toggle profiling\n");
	printf("press 'c' to toggle enable of all profiler groups\n");
	MicroProfileOnThreadCreate("AA_Main");
	if(SDL_Init(SDL_INIT_VIDEO) < 0) {
		return 1;
	}


	SDL_GL_SetAttribute(SDL_GL_RED_SIZE,    	    8);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,  	    8);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,   	    8);
	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,  	    8);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  	    24);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,  	    8);	
	SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,		    32);	
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,	    1);	
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
	SDL_GL_SetSwapInterval(1);

	SDL_Window * pWindow = SDL_CreateWindow("microprofiledemo", 10, 10, WIDTH, HEIGHT, SDL_WINDOW_OPENGL);
	if(!pWindow)
		return 1;

	SDL_GLContext glcontext = SDL_GL_CreateContext(pWindow);

	glewExperimental=1;
	GLenum err=glewInit();
	if(err!=GLEW_OK)
	{
		__BREAK();
	}
	glGetError(); //glew generates an error
		


#if MICROPROFILE_ENABLED
	MicroProfileGpuInitGL();
	MicroProfileDrawInit();
	MP_ASSERT(glGetError() == 0);
	MicroProfileToggleDisplayMode();
#endif

	StartFakeWork();
	while(!g_nQuit)
	{
		MICROPROFILE_SCOPE(MAIN);

		SDL_Event Evt;
		while(SDL_PollEvent(&Evt))
		{
			HandleEvent(&Evt);
		}

		glClearColor(0.3f,0.4f,0.6f,0.f);
		glViewport(0, 0, WIDTH, HEIGHT);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


#if 1||FAKE_WORK
		{
			MICROPROFILE_SCOPEI("BMain", "Dummy", 0xff3399ff);
			for(uint32_t i = 0; i < 14; ++i)
			{
				MICROPROFILE_SCOPEI("BMain", "1ms", 0xff3399ff);
				MICROPROFILE_META_CPU("Sleep",1);

				usleep(1000);
			}
		}
#endif




		MicroProfileMouseButton(g_MouseDown0, g_MouseDown1);
		MicroProfileMousePosition(g_MouseX, g_MouseY, g_MouseDelta);
		g_MouseDelta = 0;


		MicroProfileFlip();
		{
			MICROPROFILE_SCOPEGPUI("MicroProfileDraw", 0x88dd44);
			float projection[16];
			float left = 0.f;
			float right = WIDTH;
			float bottom = HEIGHT;
			float top = 0.f;
			float near = -1.f;
			float far = 1.f;
			memset(&projection[0], 0, sizeof(projection));

			projection[0] = 2.0f / (right - left);
			projection[5] = 2.0f / (top - bottom);
			projection[10] = -2.0f / (far - near);
			projection[12] = - (right + left) / (right - left);
			projection[13] = - (top + bottom) / (top - bottom);
			projection[14] = - (far + near) / (far - near);
			projection[15] = 1.f; 
 
 			glEnable(GL_BLEND);
 			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 			glDisable(GL_DEPTH_TEST);
#if MICROPROFILE_ENABLED
			MicroProfileBeginDraw(WIDTH, HEIGHT, &projection[0]);
			MicroProfileDraw(WIDTH, HEIGHT);
			MicroProfileEndDraw();
#endif
			glDisable(GL_BLEND);
		}

		MICROPROFILE_SCOPEI("MAIN", "Flip", 0xffee00);
		SDL_GL_SwapWindow(pWindow);
	}
	StopFakeWork();

	MicroProfileShutdown();

  	SDL_GL_DeleteContext(glcontext);  
 	SDL_DestroyWindow(pWindow);
 	SDL_Quit();


	return 0;
}