예제 #1
0
ENTRYPOINT void
draw_lightning (ModeInfo * mi)
{
	int         i;
	Storm      *st;

	if (Helga == NULL)
		return;
	st = &Helga[MI_SCREEN(mi)];
	MI_IS_DRAWN(mi) = True;
	switch (st->stage) {
		case 0:
			MI_IS_DRAWN(mi) = False;
			MI_CLEARWINDOW(mi);
			MI_IS_DRAWN(mi) = True;

			st->color = NRAND(MI_NPIXELS(mi));
			st->draw_time = 0;
			if (storm_active(st))
				st->stage++;
			else
				st->stage = 4;
			break;
		case 1:
			for (i = 0; i < st->multi_strike; i++) {
				if (st->bolts[i].visible)
					draw_bolt(&(st->bolts[i]), mi);
				update_bolt(&(st->bolts[i]), st->draw_time);
			}
			st->draw_time++;
			st->stage++;
			st->busyLoop = 0;
			break;
		case 2:
			if (++st->busyLoop > 6) {
				st->stage++;
				st->busyLoop = 0;
			}
			break;
		case 3:
			MI_IS_DRAWN(mi) = False;
			MI_CLEARWINDOW(mi);
			MI_IS_DRAWN(mi) = True;

			if (storm_active(st))
				st->stage = 1;
			else
				st->stage++;
			break;
		case 4:
			if (++st->busyLoop > 100) {
				st->busyLoop = 0;
			}
			init_lightning(mi);
			break;
	}
}
예제 #2
0
void
refresh_voters(ModeInfo * mi)
{
	int         col, row, colrow;
	voterstruct *vp;

	if (voters == NULL)
		return;
	vp = &voters[MI_SCREEN(mi)];
	if (vp->first == NULL)
		return;

	if (vp->painted) {
		MI_CLEARWINDOW(mi);
		vp->painted = False;
		for (row = 0; row < vp->nrows; row++)
			for (col = 0; col < vp->ncols; col++) {
				colrow = col + row * vp->ncols;
				/* Draw all old, will get corrected soon if wrong... */
				drawcell(mi, col, row,
					 (unsigned long) (MI_NPIXELS(mi) * vp->arr[colrow] / BITMAPS),
					 vp->arr[colrow], False);
			}
	}
}
예제 #3
0
ENTRYPOINT void
init_stairs (ModeInfo * mi)
{
	int         screen = MI_SCREEN(mi);
	stairsstruct *sp;

	if (stairs == NULL) {
		if ((stairs = (stairsstruct *) calloc(MI_NUM_SCREENS(mi),
					     sizeof (stairsstruct))) == NULL)
			return;
	}
	sp = &stairs[screen];

	sp->step = 0.0;
	sp->rotating = 0;
	sp->sphere_position = NRAND(NPOSITIONS);
	sp->sphere_tick = 0;

	if ((sp->glx_context = init_GL(mi)) != NULL) {

		reshape_stairs(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		glDrawBuffer(GL_BACK);
		if (!glIsList(sp->objects))
			sp->objects = glGenLists(1);
		pinit(mi);
	} else {
		MI_CLEARWINDOW(mi);
	}

    sp->trackball = gltrackball_init (False);
}
예제 #4
0
파일: boxed.c 프로젝트: sev-/xscreensaver
ENTRYPOINT void
init_boxed(ModeInfo * mi)
{
   int screen = MI_SCREEN(mi);
   
   /* Colormap    cmap; */
   /* Boolean     rgba, doublebuffer, cmap_installed; */
   boxedstruct *gp;

   MI_INIT(mi, boxed, free_boxed);
   gp = &boxed[screen];
   gp->window = MI_WINDOW(mi);
   
   if ((gp->glx_context = init_GL(mi)) != NULL) {
      reshape_boxed(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
      glDrawBuffer(GL_BACK);
      if (!glIsList(gp->listobjects))	{
	 gp->listobjects = glGenLists(3);
	 gp->gllists[0] = 0;
	 gp->gllists[1] = 0;
	 gp->gllists[2] = 0;
      }
      pinit(mi);
   } else {
      MI_CLEARWINDOW(mi);
   }
}
예제 #5
0
void
refresh_tik_tak(ModeInfo * mi)
{
	Display    *display = MI_DISPLAY(mi);
	int         i;
	tik_takstruct *tiktak;

	if (tik_taks == NULL)
		return;
	tiktak = &tik_taks[MI_SCREEN(mi)];
	if (tiktak->object == NULL)
		return;

	if (!tiktak->painted)
		return;
	MI_CLEARWINDOW(mi);
	XSetFunction(display, tiktak->gc, GXxor);

	for (i = 0; i < tiktak->num_object; i++) {
		tik_takobject *object0;

		object0 = &tiktak->object[i];
		if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) {
			XSetForeground(display, tiktak->gc, tiktak->colors[object0->colour].pixel);
		} else {
			XSetForeground(display, tiktak->gc, object0->colour);
		}
		tik_tak_setupobject( mi , object0);
		tik_tak_reset_object( object0);
		tik_tak_drawobject(mi, object0 );
	}
	XSetFunction(display, tiktak->gc, GXcopy);
}
예제 #6
0
ENTRYPOINT void init_cubicgrid(ModeInfo *mi) 
{
  cubicgrid_conf *cp;
  if(!cubicgrid) {
    cubicgrid = (cubicgrid_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(cubicgrid_conf));
    if(!cubicgrid) return;
  }
  cp = &cubicgrid[MI_SCREEN(mi)];

  if ((cp->glx_context = init_GL(mi)) != NULL) {
    init_gl(mi);
    reshape_cubicgrid(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  } else {
    MI_CLEARWINDOW(mi);
  }

  {
    double spin_speed = 0.045 * speed;
    double spin_accel = 0.005 * speed;

    cp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
                            spin_accel, 0, True);
    cp->trackball = gltrackball_init ();
  }
}
예제 #7
0
ENTRYPOINT void init_providence(ModeInfo *mi) 
{
  providencestruct *mp;
  
  if(!providence) {
    if((providence = (providencestruct *) 
	calloc(MI_NUM_SCREENS(mi), sizeof (providencestruct))) == NULL)
      return;
  }
  mp = &providence[MI_SCREEN(mi)];
  mp->trackball = gltrackball_init ();

  mp->position0[0] = 1;
  mp->position0[1] = 5;
  mp->position0[2] = 1;
  mp->position0[3] = 1;

  mp->camera_velocity = -8.0;

  mp->mono = MI_IS_MONO(mi);
  mp->wire = MI_IS_WIREFRAME(mi);

  /* make multiple screens rotate at slightly different rates. */
  mp->theta_scale = 0.7 + frand(0.6);

  if((mp->glx_context = init_GL(mi)) != NULL) {
    reshape_providence(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
    glDrawBuffer(GL_BACK);
    pinit(mp);
  }
  else
    MI_CLEARWINDOW(mi);
}
예제 #8
0
ENTRYPOINT void
init_bubble3d(ModeInfo * mi)
{
	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);
	int         screen = MI_SCREEN(mi);
	struct context *c;

	if (contexts == 0) {
		contexts = (struct context *) calloc(sizeof (struct context), MI_NUM_SCREENS(mi));

		if (contexts == 0)
			return;
	}
	c = &contexts[screen];
	c->glx_context = init_GL(mi);
	init_colors(mi);
	if (c->glx_context != 0) {
		init(c);
		reshape_bubble3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		do_display(c);
		glFinish();
		glXSwapBuffers(display, window);
	} else
		MI_CLEARWINDOW(mi);
}
예제 #9
0
파일: cube21.c 프로젝트: Zygo/xscreensaver
ENTRYPOINT void init_cube21(ModeInfo *mi) 
{
  cube21_conf *cp;
  MI_INIT(mi, cube21);
  cp = &cube21[MI_SCREEN(mi)];

  cp->trackball = gltrackball_init (False);

  if(!cp->texp) {
    init_posc(cp);
    make_texture(cp);
  }

#ifdef HAVE_MOBILE
  size *= 2;
#endif

  if ((cp->glx_context = init_GL(mi)) != NULL) {
    init_gl(mi);
    init_cp(cp);
    reshape_cube21(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  } else {
    MI_CLEARWINDOW(mi);
  }
}
예제 #10
0
ENTRYPOINT void init_antspotlight(ModeInfo *mi)
{
  double rot_speed = 0.3;

  antspotlightstruct *mp;
  
  if(!antspotlight) {
    if((antspotlight = (antspotlightstruct *) 
	calloc(MI_NUM_SCREENS(mi), sizeof (antspotlightstruct))) == NULL)
      return;
  }
  mp = &antspotlight[MI_SCREEN(mi)];
  mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
  mp->trackball = gltrackball_init ();

  if((mp->glx_context = init_GL(mi)) != NULL) {
    reshape_antspotlight(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
    glDrawBuffer(GL_BACK);
    pinit();
  }
  else
    MI_CLEARWINDOW(mi);

  glGenTextures(1, &mp->screentexture);
  glBindTexture(GL_TEXTURE_2D, mp->screentexture);
  get_snapshot(mi);

  build_ant(mp);
  mp->mono = MI_IS_MONO(mi);
  mp->wire = MI_IS_WIREFRAME(mi);
  mp->boardsize = 8.0;
  mp->mag = 1;
}
예제 #11
0
ENTRYPOINT void init_queens(ModeInfo *mi) 
{
  int screen = MI_SCREEN(mi);
  Queenscreen *qs;
  int poly_counts[PIECES];
  wire = MI_IS_WIREFRAME(mi);

# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
  wire = 0;
# endif

  if(!qss && 
     !(qss = (Queenscreen *) calloc(MI_NUM_SCREENS(mi), sizeof(Queenscreen))))
    return;
  
  qs = &qss[screen];
  qs->window = MI_WINDOW(mi);
  
  if((qs->glx_context = init_GL(mi)))
    reshape_queens(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  else
    MI_CLEARWINDOW(mi);

  qs->trackball = gltrackball_init ();

  qs->BOARDSIZE = 8; /* 8 cuz its classic */

  chessmodels_gen_lists(-1, poly_counts);
  qs->queen_list = QUEEN;
  qs->queen_polys = poly_counts[QUEEN];

  /* find a solution */
  go(qs);
}
예제 #12
0
/* xextrusion initialization routine */
ENTRYPOINT void
init_extrusion (ModeInfo * mi)
{
  int screen = MI_SCREEN(mi);
  extrusionstruct *gp;

  if (MI_IS_WIREFRAME(mi)) do_light = 0;

  if (Extrusion == NULL) {
	if ((Extrusion = (extrusionstruct *)
         calloc(MI_NUM_SCREENS(mi), sizeof (extrusionstruct))) == NULL)
	  return;
  }
  gp = &Extrusion[screen];

  gp->window = MI_WINDOW(mi);
  if ((gp->glx_context = init_GL(mi)) != NULL) {
	reshape_extrusion(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
	initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
	chooseExtrusionExample(mi);
  } else {
	MI_CLEARWINDOW(mi);
  }

}
예제 #13
0
ENTRYPOINT void
init_moebius (ModeInfo * mi)
{
	moebiusstruct *mp;

	if (moebius == NULL) {
		if ((moebius = (moebiusstruct *) calloc(MI_NUM_SCREENS(mi),
					    sizeof (moebiusstruct))) == NULL)
			return;
	}
	mp = &moebius[MI_SCREEN(mi)];
	mp->step = NRAND(90);
	mp->ant_position = NRAND(90);

    {
      double rot_speed = 0.3;
      mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
      mp->trackball = gltrackball_init ();
    }

	if ((mp->glx_context = init_GL(mi)) != NULL) {

		reshape_moebius(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		glDrawBuffer(GL_BACK);
		pinit(mi);
	} else {
		MI_CLEARWINDOW(mi);
	}
}
예제 #14
0
ENTRYPOINT void init_hypertorus(ModeInfo *mi)
{
  hypertorusstruct *hp;

  if (hyper == NULL)
  {
    hyper = (hypertorusstruct *)calloc(MI_NUM_SCREENS(mi),
                                       sizeof(hypertorusstruct));
    if (hyper == NULL)
      return;
  }
  hp = &hyper[MI_SCREEN(mi)];

  
  hp->trackballs[0] = gltrackball_init();
  hp->trackballs[1] = gltrackball_init();
  hp->current_trackball = 0;
  hp->button_pressed = False;

  /* make multiple screens rotate at slightly different rates. */
  hp->speed_scale = 0.9 + frand(0.3);

  if ((hp->glx_context = init_GL(mi)) != NULL)
  {
    reshape_hypertorus(mi,MI_WIDTH(mi),MI_HEIGHT(mi));
    glDrawBuffer(GL_BACK);
    init(mi);
  }
  else
  {
    MI_CLEARWINDOW(mi);
  }
}
예제 #15
0
void
init_morph3d(ModeInfo * mi)
{
	morph3dstruct *mp;

	if (morph3d == NULL) {
		if ((morph3d = (morph3dstruct *) calloc(MI_NUM_SCREENS(mi),
					    sizeof (morph3dstruct))) == NULL)
			return;
	}
	mp = &morph3d[MI_SCREEN(mi)];
	mp->step = NRAND(90);
	mp->VisibleSpikes = 1;
	if ((mp->glx_context = init_GL(mi)) != NULL) {

		reshape_morph3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		glDrawBuffer(GL_BACK);
		mp->object = MI_COUNT(mi);
		if (mp->object <= 0 || mp->object > 5)
			mp->object = NRAND(5) + 1;
		pinit(mi);
	} else {
		MI_CLEARWINDOW(mi);
	}
}
예제 #16
0
ENTRYPOINT void 
init_rubikblocks(ModeInfo *mi) 
{
  rubikblocks_conf *cp;
  if(!rubikblocks) 
  {
    rubikblocks = (rubikblocks_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(rubikblocks_conf));
    if(!rubikblocks) return;
  }
  cp = &rubikblocks[MI_SCREEN(mi)];

  if(tex)
    make_texture(cp);

  if ((cp->glx_context = init_GL(mi)) != NULL) 
  {
    init_gl(mi);
    init_cp(cp);
    init_lists(cp);
    reshape_rubikblocks(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  }
  else 
  {
    MI_CLEARWINDOW(mi);
  }
}
예제 #17
0
ENTRYPOINT void init_providence(ModeInfo *mi) 
{
  providencestruct *mp;
  
  MI_INIT(mi, providence);
  mp = &providence[MI_SCREEN(mi)];
  mp->trackball = gltrackball_init (False);

  mp->position0[0] = 1;
  mp->position0[1] = 5;
  mp->position0[2] = 1;
  mp->position0[3] = 1;

  mp->camera_velocity = -8.0;

  mp->mono = MI_IS_MONO(mi);
  mp->wire = MI_IS_WIREFRAME(mi);

# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
  mp->wire = 0;
# endif

  /* make multiple screens rotate at slightly different rates. */
  mp->theta_scale = 0.7 + frand(0.6);

  if((mp->glx_context = init_GL(mi)) != NULL) {
    reshape_providence(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
    /* glDrawBuffer(GL_BACK); */
    pinit(mp);
  }
  else
    MI_CLEARWINDOW(mi);
}
예제 #18
0
static void
startover(ModeInfo * mi)
{
	int         j;
	sierpinskistruct *sp = &tris[MI_SCREEN(mi)];

	if (MI_NPIXELS(mi) > 2) {
		if (sp->corners == 3) {
			sp->colors[0] = (NRAND(MI_NPIXELS(mi)));
			sp->colors[1] = (sp->colors[0] + MI_NPIXELS(mi) / 7 +
			 NRAND(2 * MI_NPIXELS(mi) / 7 + 1)) % MI_NPIXELS(mi);
			sp->colors[2] = (sp->colors[0] + 4 * MI_NPIXELS(mi) / 7 +
			 NRAND(2 * MI_NPIXELS(mi) / 7 + 1)) % MI_NPIXELS(mi);
		} else if (sp->corners == 4) {
			sp->colors[0] = (NRAND(MI_NPIXELS(mi)));
			sp->colors[1] = (sp->colors[0] + MI_NPIXELS(mi) / 7 +
			     NRAND(MI_NPIXELS(mi) / 7 + 1)) % MI_NPIXELS(mi);
			sp->colors[2] = (sp->colors[0] + 3 * MI_NPIXELS(mi) / 7 +
			     NRAND(MI_NPIXELS(mi) / 7 + 1)) % MI_NPIXELS(mi);
			sp->colors[3] = (sp->colors[0] + 5 * MI_NPIXELS(mi) / 7 +
			     NRAND(MI_NPIXELS(mi) / 7 + 1)) % MI_NPIXELS(mi);
		} else {
			(void) fprintf(stderr, "colors not set for %d corners\n", sp->corners);
		}
	}
	for (j = 0; j < sp->corners; j++) {
		sp->vertex[j].x = NRAND(sp->width);
		sp->vertex[j].y = NRAND(sp->height);
	}
	sp->px = NRAND(sp->width);
	sp->py = NRAND(sp->height);
	sp->time = 0;

	MI_CLEARWINDOW(mi);
}
예제 #19
0
파일: lisa.c 프로젝트: Ro6afF/XScreenSaver
ENTRYPOINT void
init_lisa (ModeInfo * mi)
{
	int         lctr;
	lisacons   *lc;

	if (Lisa == NULL) {
		if ((Lisa = (lisacons *) calloc(MI_NUM_SCREENS(mi),
				 sizeof (lisacons))) == NULL)
			return;
	}
	lc = &Lisa[MI_SCREEN(mi)];
	lc->width = MI_WIDTH(mi);
	lc->height = MI_HEIGHT(mi);
	lc->loopcount = 0;
	lc->nlissajous = MI_COUNT(mi);
	if (lc->nlissajous <= 0)
		lc->nlissajous = 1;
	MI_CLEARWINDOW(mi);
	lc->painted = False;

	if (lc->lissajous == NULL) {
		if ((lc->lissajous = (lisas *) calloc(lc->nlissajous,
				sizeof (lisas))) == NULL)
			return;
		for (lctr = 0; lctr < lc->nlissajous; lctr++) {
			if (!initlisa(mi, &lc->lissajous[lctr]))
				return;
			lc->loopcount++;
		}
	} else {
		refreshlisa(mi);
	}
}
예제 #20
0
ENTRYPOINT void
init_slideshow (ModeInfo *mi)
{
  int screen = MI_SCREEN(mi);
  slideshow_state *ss;
  int wire = MI_IS_WIREFRAME(mi);
  
  if (sss == NULL) {
    if ((sss = (slideshow_state *)
         calloc (MI_NUM_SCREENS(mi), sizeof(slideshow_state))) == NULL)
      return;
  }
  ss = &sss[screen];

  if ((ss->glx_context = init_GL(mi)) != NULL) {
    reshape_slideshow (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  } else {
    MI_CLEARWINDOW(mi);
  }

  if (debug_p)
    fprintf (stderr, "%s: pan: %d; fade: %d; img: %d; zoom: %d%%\n",
             blurb(), pan_seconds, fade_seconds, image_seconds, zoom);

  sanity_check(mi);

  if (debug_p)
    fprintf (stderr, "%s: pan: %d; fade: %d; img: %d; zoom: %d%%\n\n",
             blurb(), pan_seconds, fade_seconds, image_seconds, zoom);

  glDisable (GL_LIGHTING);
  glDisable (GL_DEPTH_TEST);
  glDepthMask (GL_FALSE);
  glEnable (GL_CULL_FACE);
  glCullFace (GL_BACK);

  if (! wire)
    {
      glEnable (GL_TEXTURE_2D);
      glShadeModel (GL_SMOOTH);
      glEnable (GL_BLEND);
      glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    }

  if (debug_p) glLineWidth (3);

  ss->font_data = load_texture_font (mi->dpy, "titleFont");

  if (debug_p)
    hack_resources();

  ss->now = double_time();
  ss->dawn_of_time = ss->now;
  ss->prev_frame_time = ss->now;

  ss->awaiting_first_image_p = True;
  alloc_image (mi);
}
예제 #21
0
ENTRYPOINT void
init_fire(ModeInfo * mi)
{
    firestruct *fs;

    /* allocate the main fire table if needed */
    if (fire == NULL) {
	if ((fire = (firestruct *) calloc(MI_NUM_SCREENS(mi),
					  sizeof(firestruct))) == NULL)
	    return;
    }

    /* initialise the per screen fire structure */
    fs = &fire[MI_SCREEN(mi)];
    fs->np = MI_COUNT(mi);
    fs->fog = do_fog;
    fs->shadows = do_shadows;
    /* initialise fire particles if any */
    if ((fs->np)&&(fs->p == NULL)) {
	if ((fs->p = (part *) calloc(fs->np, sizeof(part))) == NULL) {
	    free_fire(fs);
	    return;
	}
    }
    else if (fs->r == NULL) {
        /* initialise rain particles if no fire particles */
	if ((fs->r = (rain *) calloc(NUMPART, sizeof(part))) == NULL) {
	    free_fire(fs);
	    return;
	}
    }

    /* check tree number */
    if (do_texture)
    	fs->num_trees = (num_trees<MAX_TREES)?num_trees:MAX_TREES;
    else
    	fs->num_trees = 0;

    fs->trackball = gltrackball_init ();

    /* xlock GL stuff */
    if ((fs->glx_context = init_GL(mi)) != NULL) {

#ifndef STANDALONE
	Reshape(mi); /* xlock mode */
#else
	reshape_fire(mi,MI_WIDTH(mi),MI_HEIGHT(mi)); /* xscreensaver mode */
#endif
	glDrawBuffer(GL_BACK);
	if (!Init(mi)) {
		free_fire(fs);
		return;
	}
    } else {
	MI_CLEARWINDOW(mi);
    }
}
예제 #22
0
ENTRYPOINT void init_commander(ModeInfo *mi) 
{
  commander_conf *cp;
	int i;
	int do_which = -1;

  if(!commander) {
    commander = (commander_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(commander_conf));
    if(!commander) return;
  }
  cp = &commander[MI_SCREEN(mi)];

  if ((cp->glx_context = init_GL(mi)) != NULL) {
    init_gl(mi);
    cp->which = -1;
    reshape_commander(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
  } else {
    MI_CLEARWINDOW(mi);
  }

  {
    double spin_speed = 0.7 * speed;
    double spin_accel = 0.1 * speed;

    cp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
                            spin_accel, 0, True);
    cp->trackball = gltrackball_init (True);
  }

	/* figure out which ship to display */

	/* do_which=-1 for "random" mode */
	if(!strcasecmp (do_which_str, "random"))
		;
	else {
		for(i=0;i<NUM_ELEM(ship_names);i++) {
			if(!strcasecmp(do_which_str, ship_names[i])) {
					do_which=i;
					cp->which=i;
			}
		}
		if(do_which<0) {
			fprintf(stderr, "%s: no such ship: \"%s\"\n",
					progname, do_which_str);
			exit(1);
		}
	}

	/* FIXME (what?) */
	if(do_which==-1) {
		cp->which=random() % NUM_ELEM(ship_names);
	}

	new_ship(mi);

}
예제 #23
0
void
refresh_bouboule(ModeInfo * mi)
{
	/* use the right `black' pixel values: */
	if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
		MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
	} else {
		MI_CLEARWINDOW(mi);
	}
}
예제 #24
0
ENTRYPOINT void
init_atlantis(ModeInfo * mi)
{
	int         screen = MI_SCREEN(mi);
	atlantisstruct *ap;
	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);

	if (atlantis == NULL) {
		if ((atlantis = (atlantisstruct *) calloc(MI_NUM_SCREENS(mi),
					   sizeof (atlantisstruct))) == NULL)
			return;
	}
	ap = &atlantis[screen];
	ap->num_sharks = MI_COUNT(mi);
	if (ap->sharks == NULL) {
		if ((ap->sharks = (fishRec *) calloc(ap->num_sharks,
						sizeof (fishRec))) == NULL) {
			/* free everything up to now */
			(void) free((void *) atlantis);
			atlantis = NULL;
			return;
		}
	}
	ap->sharkspeed = MI_CYCLES(mi);		/* has influence on the "width"
						   of the movement */
	ap->sharksize = MI_SIZE(mi);	/* has influence on the "distance"
					   of the sharks */
	ap->whalespeed = whalespeed;
	ap->wire = MI_IS_WIREFRAME(mi);

	if (MI_IS_DEBUG(mi)) {
		(void) fprintf(stderr,
			       "%s:\n\tnum_sharks=%d\n\tsharkspeed=%.1f\n\tsharksize=%d\n\twhalespeed=%.1f\n\twireframe=%s\n",
			       MI_NAME(mi),
			       ap->num_sharks,
			       ap->sharkspeed,
			       ap->sharksize,
			       ap->whalespeed,
			       ap->wire ? "yes" : "no"
			);
	}
	if ((ap->glx_context = init_GL(mi)) != NULL) {

		reshape_atlantis(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		glDrawBuffer(GL_BACK);
		Init(mi);
		AllDisplay(ap);
		glXSwapBuffers(display, window);

	} else {
		MI_CLEARWINDOW(mi);
	}
}
예제 #25
0
ENTRYPOINT void
init_thornbird (ModeInfo * mi)
{
	thornbirdstruct *hp;

	if (thornbirds == NULL) {
		if ((thornbirds =
		     (thornbirdstruct *) calloc(MI_NUM_SCREENS(mi),
					  sizeof (thornbirdstruct))) == NULL)
			return;
	}
	hp = &thornbirds[MI_SCREEN(mi)];


	hp->maxx = MI_WIDTH(mi);
	hp->maxy = MI_HEIGHT(mi);

	hp->b = 0.1;
	hp->i = hp->j = 0.1;

	hp->pix = 0;
	hp->inc = 0;

	hp->nbuffers = MI_CYCLES(mi);

	if (hp->pointBuffer == NULL)
		if ((hp->pointBuffer = (XPoint **) calloc(MI_CYCLES(mi),
				sizeof (XPoint *))) == NULL) {
			free_thornbird(hp);
			return;
		}

	if (hp->pointBuffer[0] == NULL)
		if ((hp->pointBuffer[0] = (XPoint *) malloc(MI_COUNT(mi) *
				sizeof (XPoint))) == NULL) {
			free_thornbird(hp);
			return;
		}

	/* select frequencies for parameter variation */
	hp->liss.f1 = LRAND() % 5000;
	hp->liss.f2 = LRAND() % 2000;

	/* choose random 3D tumbling */
	hp->tumble.theta = 0;
	hp->tumble.phi = 0;
	hp->tumble.dtheta = balance_rand(0.001);
	hp->tumble.dphi = balance_rand(0.005);

	/* Clear the background. */
	MI_CLEARWINDOW(mi);

	hp->count = 0;
}
예제 #26
0
ENTRYPOINT void
draw_fadeplot (ModeInfo * mi)
{
	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);
	GC          gc = MI_GC(mi);
	int         i, j, temp;
	fadeplotstruct *fp;

	if (fadeplots == NULL)
		return;
	fp = &fadeplots[MI_SCREEN(mi)];
	if (fp->stab == NULL)
		return;

	MI_IS_DRAWN(mi) = True;
	XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
	XDrawPoints(display, window, gc, fp->pts, fp->maxpts, CoordModeOrigin);

	if (MI_NPIXELS(mi) > 2) {
		XSetForeground(display, gc, MI_PIXEL(mi, fp->pix));
		if (++fp->pix >= MI_NPIXELS(mi))
			fp->pix = 0;
	} else
		XSetForeground(display, gc, MI_WHITE_PIXEL(mi));

	temp = 0;
	for (j = 0; j < fp->nbstep; j++) {
		for (i = 0; i < fp->maxpts / fp->nbstep; i++) {
			fp->pts[temp].x =
				fp->stab[(fp->st.x + fp->speed.x * j + i * fp->step.x) % fp->angles] *
				fp->factor.x + fp->width / 2 - fp->min;
			fp->pts[temp].y =
				fp->stab[(fp->st.y + fp->speed.y * j + i * fp->step.y) % fp->angles] *
				fp->factor.y + fp->height / 2 - fp->min;
			temp++;
		}
	}
	XDrawPoints(display, window, gc, fp->pts, temp, CoordModeOrigin);
	fp->st.x = (fp->st.x + fp->speed.x) % fp->angles;
	fp->st.y = (fp->st.y + fp->speed.y) % fp->angles;
	fp->temps++;
	if ((fp->temps % (fp->angles / 2)) == 0) {
		fp->temps = fp->temps % fp->angles * 5;
		if ((fp->temps % (fp->angles)) == 0)
			fp->speed.y = (fp->speed.y + 1) % 30 + 1;
		if ((fp->temps % (fp->angles * 2)) == 0)
			fp->speed.x = (fp->speed.x) % 20;
		if ((fp->temps % (fp->angles * 3)) == 0)
			fp->step.y = (fp->step.y + 1) % 2 + 1;

		MI_CLEARWINDOW(mi);
	}
}
예제 #27
0
ENTRYPOINT Bool
hop_handle_event (ModeInfo *mi, XEvent *event)
{
  if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
    {
      MI_CLEARWINDOW(mi);
      init_hop (mi);
      return True;
    }
  return False;
}
예제 #28
0
ENTRYPOINT void init_screenflip(ModeInfo *mi)
{
  int screen = MI_SCREEN(mi);
  Screenflip *c;

 if (screenflip == NULL) {
   if ((screenflip = (Screenflip *) calloc(MI_NUM_SCREENS(mi),
                                        sizeof(Screenflip))) == NULL)
          return;
 }
 c = &screenflip[screen];
 c->window = MI_WINDOW(mi);

 c->trackball = gltrackball_init ();

 if ((c->glx_context = init_GL(mi)) != NULL) {
      reshape_screenflip(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
 } else {
     MI_CLEARWINDOW(mi);
 }
 c->winh = MI_WIN_HEIGHT(mi);
 c->winw = MI_WIN_WIDTH(mi);
 c->qw = QW;
 c->qh = QH;
 c->qx = -6;
 c->qy = 6;

 c->rx = c->ry = 1;
 c->odrot = 1;

 c->show_colors[0] = c->show_colors[1] = 
   c->show_colors[2] = c->show_colors[3] = 1;

 if (! MI_IS_WIREFRAME(mi))
   {
     glShadeModel(GL_SMOOTH);
     glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
     glEnable(GL_DEPTH_TEST);
     glEnable(GL_CULL_FACE);
     glCullFace(GL_BACK);
     glDisable(GL_LIGHTING);
   }

 if (strstr ((char *) glGetString(GL_EXTENSIONS),
             "GL_EXT_texture_filter_anisotropic"))
   glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &c->anisotropic);
 else
   c->anisotropic = 0.0;

 glGenTextures(1, &c->texid);

 c->first_image_p = True;
 getSnapshot(mi);
}
예제 #29
0
/* Resets state of ghosts + pacman.  Creates a new level, draws that level. */
static void
repopulate(ModeInfo * mi)
{
	pacmangamestruct *pp = &pacmangames[MI_SCREEN(mi)];
	unsigned int ghost;
	int i = createnewlevel(mi);

	MI_CLEARWINDOW(mi);
	drawlevel(mi);

	pp->gamestate = GHOST_DANGER;

	pp->pacman.row = (LEVHEIGHT + JAILHEIGHT)/2 - i;
	pp->pacman.col = (LEVWIDTH/2);
	pp->pacman.nextrow = NOWHERE;
	pp->pacman.nextcol = NOWHERE;
	pp->pacman.cf = NOWHERE;
	pp->pacman.rf = NOWHERE;
	pp->pacman.oldcf = NOWHERE;
	pp->pacman.oldrf = NOWHERE;
	pp->pacman.oldlx = NOWHERE;
	pp->pacman.oldly = NOWHERE;
	pp->pacman.aistate = ps_eating;
	pp->pacman.cur_trace = 0;
	pp->pacman.roundscore = 0;
	pp->pacman.speed = 4;
	pp->pacman.lastturn = 0;
	pp->pacman.delta.x = 0;
	pp->pacman.delta.y = 0;
	pac_clear_trace(&(pp->pacman));

	for (ghost = 0; ghost < pp->nghosts; ghost++) {
		pp->ghosts[ghost].col = (LEVWIDTH/2);
		pp->ghosts[ghost].row = (LEVHEIGHT/2);
		pp->ghosts[ghost].nextcol = NOWHERE;
		pp->ghosts[ghost].nextrow = NOWHERE;
		pp->ghosts[ghost].dead = 0;
		pp->ghosts[ghost].lastbox = START;
		pp->ghosts[ghost].cf = NOWHERE;
		pp->ghosts[ghost].rf = NOWHERE;
		pp->ghosts[ghost].oldcf = NOWHERE;
		pp->ghosts[ghost].oldrf = NOWHERE;
		pp->ghosts[ghost].aistate = inbox;
		pp->ghosts[ghost].timeleft = ghost * 50;
		pp->ghosts[ghost].speed = 3;
		pp->ghosts[ghost].delta.x = 0;
		pp->ghosts[ghost].delta.y = 0;

		ghost_update(pp, &(pp->ghosts[ghost]));
	}
	check_death(mi, pp);
	pac_update(mi, pp, &(pp->pacman));
}
예제 #30
0
void
init_gasket(ModeInfo *mi)
{
  int           screen = MI_SCREEN(mi);
  gasketstruct *gp;

  if (gasket == NULL)
  {
    if ((gasket = (gasketstruct *) calloc(MI_NUM_SCREENS(mi),
					      sizeof (gasketstruct))) == NULL)
	return;
  }
  gp = &gasket[screen];

  gp->window = MI_WINDOW(mi);

  gp->rotx = FLOATRAND(1.0) * RANDSIGN();
  gp->roty = FLOATRAND(1.0) * RANDSIGN();
  gp->rotz = FLOATRAND(1.0) * RANDSIGN();

  /* bell curve from 0-1.5 degrees, avg 0.75 */
  gp->dx = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2);
  gp->dy = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2);
  gp->dz = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2);

  gp->d_max = gp->dx * 2;

  gp->ddx = 0.00006 + FLOATRAND(0.00003);
  gp->ddy = 0.00006 + FLOATRAND(0.00003);
  gp->ddz = 0.00006 + FLOATRAND(0.00003);

  gp->ddx = 0.00001;
  gp->ddy = 0.00001;
  gp->ddz = 0.00001;

  intens_factor = intensity / 65536000.0;
  gp->ncolors = 255;
  gp->colors = (XColor *) calloc(gp->ncolors, sizeof(XColor));
  make_smooth_colormap (mi, None,
                        gp->colors, &gp->ncolors,
                        False, (Bool *) NULL);

  if ((gp->glx_context = init_GL(mi)) != NULL)
  {
    reshape_gasket(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
    pinit(mi);
  }
  else
  {
    MI_CLEARWINDOW(mi);
  }
}