예제 #1
0
파일: WL_TEXT.C 프로젝트: brycekahle/wolf3d
//
// END ARTICLES
//
void EndText (void)
{
	int			artnum;
	char 	*text;
	memptr		layout;


	ClearMemory ();

	CA_UpLevel ();
	MM_SortMem ();
#ifdef JAPAN
	ShowArticle(gamestate.episode + 1);

	VW_FadeOut();

	SETFONTCOLOR(0,15);
	IN_ClearKeysDown();
	if (MousePresent)
		Mouse(MDelta);	// Clear accumulated mouse movement

	FreeMusic ();
	CA_DownLevel ();
	MM_SortMem ();
#else



#ifdef ARTSEXTERN
	artnum = endextern+gamestate.episode;
	CA_CacheGrChunk (artnum);
	text = (char *)grsegs[artnum];
	MM_SetLock (&grsegs[artnum], True);
#else
	endfilename[6] = '1'+gamestate.episode;
	CA_LoadFile (endfilename,&layout);
	text = (char *)layout;
	MM_SetLock (&layout, True);
#endif

	ShowArticle (text);

#ifdef ARTSEXTERN
	MM_FreePtr (&grsegs[artnum]);
#else
	MM_FreePtr (&layout);
#endif


	VW_FadeOut();
	SETFONTCOLOR(0,15);
	IN_ClearKeysDown();
	//if (MousePresent) // PORT
	//	Mouse(MDelta);	// Clear accumulated mouse movement

	//FreeMusic (); 
	CA_DownLevel ();
	MM_SortMem ();
#endif
}
예제 #2
0
파일: c4_main.c 프로젝트: NY00123/refkeen
id0_boolean_t	SaveTheGame(BE_FILE_T file)
{
	id0_word_t	i,compressed,expanded;
	objtype	*o;
	memptr	bigbuffer;

	if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime)))
		return(false);

	// (REFKEEN) Writing fields one-by-one in a cross-platform manner
	if (!SaveGameState(file, &gamestate))
	//if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON)))
		return(false);

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Write planes 0 and 2
	{
//
// leave a word at start of compressed data for compressed length
//
		compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i]
			,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG);

		*(id0_unsigned_t id0_huge *)bigbuffer = compressed;

		if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2))
		//if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}
	}

	for (o = player;o;o = o->next)
		// (REFKEEN) Writing fields one-by-one in a cross-platform manner
		if (!SaveObject(file, o))
		//if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype)))
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

	MM_FreePtr (&bigbuffer);

	return(true);
}
예제 #3
0
파일: WL_TEXT.C 프로젝트: brycekahle/wolf3d
void HelpScreens (void)
{
	int			artnum;
	char 	*text;
	memptr		layout;


	CA_UpLevel ();
	MM_SortMem ();
#ifdef JAPAN
	ShowArticle (0);
	VW_FadeOut();
	FreeMusic ();
	CA_DownLevel ();
	MM_SortMem ();
#else




#ifdef ARTSEXTERN
	artnum = helpextern;
	CA_CacheGrChunk (artnum);
	text = (char *)grsegs[artnum];
	MM_SetLock (&grsegs[artnum], True);
#else
	CA_LoadFile (helpfilename,&layout);
	text = (char *)layout;
	MM_SetLock (&layout, True);
#endif

	ShowArticle (text);

#ifdef ARTSEXTERN
	MM_FreePtr (&grsegs[artnum]);
#else
	MM_FreePtr (&layout);
#endif



	VW_FadeOut();

	//FreeMusic (); // PORT
	CA_DownLevel ();
	MM_SortMem ();
#endif
}
예제 #4
0
void FinishDemoRecord (void)
{
	long	length,level;

	demorecord = false;

	length = demoptr - (char far *)demobuffer;

	demoptr = ((char far *)demobuffer)+1;
	*(unsigned far *)demoptr = length;

	CenterWindow(24,3);
	PrintY+=6;
	US_Print(" Demo number (0-9):");
	VW_UpdateScreen();

	if (US_LineInput (px,py,str,NULL,true,2,0))
	{
		level = atoi (str);
		if (level>=0 && level<=9)
		{
			demoname[4] = '0'+level;
			CA_WriteFile (demoname,(void far *)demobuffer,length);
		}
	}


	MM_FreePtr (&demobuffer);
}
예제 #5
0
파일: c6_main.c 프로젝트: BSzili/refkeen
void SetupScaleWall (id0_unsigned_t picnum)
{
	id0_int_t		x,y;
	id0_unsigned_t	scnum;
	id0_byte_t	id0_far *dest;

	if (picnum == 1)
		return;

	scnum = picnum-FIRSTWALLPIC;

	if (walldirectory[scnum])
	{
		MM_SetPurge (&walldirectory[scnum],0);
		return;					// allready in memory
	}

	CA_CacheGrChunk (picnum);
	DeplanePic (picnum);
	MM_GetPtr(&walldirectory[scnum],64*64);
	dest = (id0_byte_t id0_far *)walldirectory[scnum];
	for (x=0;x<64;x++)
		for (y=0;y<64;y++)
			*dest++ = spotvis[y][x];
	grneeded[picnum]&= ~ca_levelbit;
	MM_FreePtr (&grsegs[picnum]);
}
예제 #6
0
void PlayDemo (int demonumber)
{
	int length;

#ifdef DEMOSEXTERN
// debug: load chunk
#ifndef SPEARDEMO
	int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3};
#else
	int dems[1]={T_DEMO0};
#endif

	CA_CacheGrChunk(dems[demonumber]);
	demoptr = grsegs[dems[demonumber]];
	MM_SetLock (&grsegs[dems[demonumber]],true);
#else
	demoname[4] = '0'+demonumber;
	CA_LoadFile (demoname,&demobuffer);
	MM_SetLock (&demobuffer,true);
	demoptr = (char far *)demobuffer;
#endif

	NewGame (1,0);
	gamestate.mapon = *demoptr++;
	gamestate.difficulty = gd_hard;
	length = *((unsigned far *)demoptr)++;
	demoptr++;
	lastdemoptr = demoptr-4+length;

	VW_FadeOut ();

	SETFONTCOLOR(0,15);
	DrawPlayScreen ();
	VW_FadeIn ();

	startgame = false;
	demoplayback = true;

	SetupGameLevel ();
	StartMusic ();
	PM_CheckMainMem ();
	fizzlein = true;

	PlayLoop ();

#ifdef DEMOSEXTERN
	UNCACHEGRCHUNK(dems[demonumber]);
#else
	MM_FreePtr (&demobuffer);
#endif

	demoplayback = false;

	StopMusic ();
	VW_FadeOut ();
	ClearMemory ();
}
예제 #7
0
///////////////////////////////////////////////////////////////////////////
//
//      US_RestoreSaveWindow() - Restores the background of the size of the
//              current window from the memory specified by save
//
///////////////////////////////////////////////////////////////////////////
void
US_RestoreSaveWindow(memptr *save)
{
	word    screen;

	screen = bufferofs + panadjust + ylookup[WindowY] + (WindowX * CHARWIDTH);
	VW_MemToScreen(*save,screen,WindowW * CHARWIDTH,WindowH);
	MM_FreePtr(save);
}
예제 #8
0
파일: vgmSnd.c 프로젝트: joncampbell123/16
void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar)
{
	//if(vgmFile->data){ free(vgmFile->data);	vgmFile->data = NULL; }
	MM_FreePtr(MEMPTRCONV gvar->ca.audiosegs[0], gvar);
	if(vgmFile->data) free(vgmFile->data);
	vgmFile->dataLen = 0;

//	return;
}
예제 #9
0
파일: id_vw.c 프로젝트: Billy2600/refkeen
void VW_FreeCursor (void)
{
	if (cursornumber)
	{
		MM_SetLock (&grsegs[cursornumber],false);
		MM_SetPurge (&grsegs[cursornumber],3);
		MM_SetLock (&cursorsave,false);
		MM_FreePtr (&cursorsave);
		cursornumber = 0;
	}
}
예제 #10
0
void CA_CacheMap(int mapnum)
{
	long pos,compressed;
	int plane;
	byte *source;
	memptr buffer2seg;
	long expanded;

	mapon = mapnum;

/* load the planes into the already allocated buffers */

	for (plane = 0; plane < MAPPLANES; plane++)
	{
		pos = mapheaderseg[mapnum]->planestart[plane];
		compressed = mapheaderseg[mapnum]->planelength[plane];

		ReadSeek(maphandle, pos, SEEK_SET);

		MM_GetPtr((void *)&source, compressed);

		ReadBytes(maphandle, (byte *)source, compressed);

		expanded = source[0] | (source[1] << 8);
		MM_GetPtr(&buffer2seg, expanded);

/* NOTE: CarmackExpand implicitly fixes endianness, a RLEW'd only map
         would (likely) need to be swapped in CA_RLEWexpand
         
         Wolfenstein 3D/Spear of Destiny maps are always Carmack'd so this
         case is OK.  CA_RLEWexpand would need to be adjusted for Blake Stone
         and the like.
*/         		
		CAL_CarmackExpand(source+2, (word *)buffer2seg, expanded);
		MM_FreePtr((void *)&source);

		expanded = 64*64*2;
		CA_RLEWexpand(((word *)buffer2seg)+1, mapsegs[plane], expanded, RLEWtag);
		MM_FreePtr(&buffer2seg);
	}
}
예제 #11
0
void CA_UnCacheAudioChunk(int chunk)
{
	if (w0 == true || w1 == true){
		if (audiosegsWL6[chunk] == 0) {
			fprintf(stderr, "Trying to free null audio chunk %d!\n", chunk);
			return;
		}
	} else {
		if (audiosegsSOD[chunk] == 0) {
			fprintf(stderr, "Trying to free null audio chunk %d!\n", chunk);
			return;
		}
	}
	if (w0 == true || w1 == true){
		MM_FreePtr((memptr *)&audiosegsWL6[chunk]);
		audiosegsWL6[chunk] = 0;
	} else {
		MM_FreePtr((memptr *)&audiosegsSOD[chunk]);
		audiosegsSOD[chunk] = 0;
	}
}
예제 #12
0
static void PML_ClosePageFile()
{
	if (PageFile != -1)
		CloseRead(PageFile);
		
	if (PMPages) {
		int i;
		
		for (i = 0; i < ChunksInFile; i++) {
			PageListStruct *page;
			
			page = &PMPages[i];
			if (page->addr != NULL) {
				MM_FreePtr((memptr)&page->addr);
			}
		}
		
		MM_SetLock((memptr)&PMPages,false);
		MM_FreePtr((memptr)&PMPages);
	}
}
예제 #13
0
void CA_UnCacheGrChunk(int chunk)
{
	if (w0 == true){
		if (grsegsWL1[chunk] == 0) {
			fprintf(stderr, "Trying to free null pointer %d!\n", chunk);
			return;
		}
		
		MM_FreePtr((memptr)&grsegsWL1[chunk]);
		
		grsegsWL1[chunk] = NULL;
	}else if (w1 == true){
		if (grsegsWL6[chunk] == 0) {
			fprintf(stderr, "Trying to free null pointer %d!\n", chunk);
			return;
		}
		
		MM_FreePtr((memptr)&grsegsWL6[chunk]);
		
		grsegsWL6[chunk] = NULL;
	}else if (s0 == true){
		if (grsegsSDM[chunk] == 0) {
			fprintf(stderr, "Trying to free null pointer %d!\n", chunk);
			return;
		}
		
		MM_FreePtr((memptr)&grsegsSDM[chunk]);
		
		grsegsSDM[chunk] = NULL;
	}else{
		if (grsegsSOD[chunk] == 0) {
			fprintf(stderr, "Trying to free null pointer %d!\n", chunk);
			return;
		}
		
		MM_FreePtr((memptr)&grsegsSOD[chunk]);
		
		grsegsSOD[chunk] = NULL;
	}
}
예제 #14
0
void PM_FreePage(int pagenum)
{
	PageListStruct *page;
	
	if (pagenum >= ChunksInFile)
		Quit("PM_FreePage: Invalid page request");
	
	page = &PMPages[pagenum];
	if (page->addr != NULL) {
		MM_FreePtr((memptr)&page->addr);
		page->addr = NULL;
	}
}
예제 #15
0
void CA_CacheGrChunk(int chunk)
{
	long pos, compressed;
	byte *source;

	if (grhandle == -1)
		return;
		
	if (w0 == true){
		if (grsegsWL1[chunk]) {
			return;
		}
	}else if (w1 == true){
		if (grsegsWL6[chunk]) {
			return;
		}
	}else if (s0 == true){
		if (grsegsSDM[chunk]) {
			return;
		}
	}else{
		if (grsegsSOD[chunk]) {
			return;
		}
	}

/* load the chunk into a buffer */
	pos = grstarts[chunk];

	compressed = grstarts[chunk+1]-pos;

	ReadSeek(grhandle, pos, SEEK_SET);

	MM_GetPtr((memptr)&source, compressed);
	ReadBytes(grhandle, source, compressed);

	if (w0 == true){
		CAL_ExpandGrChunkWL1(chunk, source);
	} else if (w1 == true){
		CAL_ExpandGrChunkWL6(chunk, source);
	}else if (s0 == true){
		CAL_ExpandGrChunkSDM(chunk, source);
	}else{
		CAL_ExpandGrChunkSOD(chunk, source);
	}
	
	MM_FreePtr((memptr)&source);
}
예제 #16
0
파일: id_vw.c 프로젝트: BSzili/refkeen
void VW_SetCursor (id0_int_t spritenum)
{
	if (cursornumber)
	{
		MM_SetLock (&grsegs[cursornumber],false);
		MM_FreePtr (&cursorsave);
	}

	cursornumber = spritenum;

	CA_CacheGrChunk (spritenum);
	MM_SetLock (&grsegs[cursornumber],true);

	cursorwidth = spritetable[spritenum-STARTSPRITES].width+1;
	cursorheight = spritetable[spritenum-STARTSPRITES].height;

	MM_GetPtr (&cursorsave,cursorwidth*cursorheight*5);
}
예제 #17
0
void SetupScalePic (id0_unsigned_t picnum)
{
	id0_unsigned_t	scnum;

	scnum = picnum-FIRSTSCALEPIC;

	if (shapedirectory[scnum])
	{
		MM_SetPurge ((memptr *)&shapedirectory[scnum],0);
		return;					// allready in memory
	}

	CA_CacheGrChunk (picnum);
	DeplanePic (picnum);
	shapesize[scnum] = BuildCompShape (&shapedirectory[scnum]);
	grneeded[picnum]&= ~ca_levelbit;
	MM_FreePtr (&grsegs[picnum]);
}
예제 #18
0
//--------------------------------------------------------------------------
// BLoad()			-- THIS HAS NOT BEEN FULLY TESTED!
//
// NOTICE : This version of BLOAD is compatable with JAMPak V3.0 and the
//				new fileformat...
//--------------------------------------------------------------------------
id0_unsigned_long_t BLoad(const id0_char_t *SourceFile, memptr *DstPtr)
{
	BE_FILE_T handle;

	memptr SrcPtr;
	//id0_unsigned_long_t i, j, k, r, c;
	//id0_word_t flags;
	id0_byte_t Buffer[8];
	id0_unsigned_long_t SrcLen,DstLen;
	struct CMP1Header CompHeader;
	id0_boolean_t Compressed = false;


	memset((void *)&CompHeader,0,sizeof(struct CMP1Header));

	//
	// Open file to load....
	//

	if (!BE_Cross_IsFileValid(handle = BE_Cross_open_for_reading(SourceFile)))
	//if ((handle = open(SourceFile, O_RDONLY|O_BINARY)) == -1)
		return(0);

	//
	// Look for JAMPAK headers
	//

	BE_Cross_readInt8LEBuffer(handle,Buffer,4);
	//read(handle,Buffer,4);

	if (!strncmp((char *)Buffer,COMP,4))
	{
		//
		// Compressed under OLD file format
		//

		Compressed = true;
		SrcLen = Verify(SourceFile);

		BE_Cross_readInt32LE(handle, &CompHeader.OrginalLen);
		//read(handle,(void *)&CompHeader.OrginalLen,4);
		CompHeader.CompType = ct_LZW;
		MM_GetPtr(DstPtr,CompHeader.OrginalLen);
		if (!*DstPtr)
			return(0);
	}
	else
	if (!strncmp((char *)Buffer,CMP1,4))
	{
		//
		// Compressed under new file format...
		//

		Compressed = true;
		SrcLen = Verify(SourceFile);

		BE_Cross_readInt8LEBuffer(handle,(void *)&CompHeader,sizeof(struct CMP1Header));
		//read(handle,(void *)&CompHeader,sizeof(struct CMP1Header));
		// REFKEEN - Big Endian support
#ifdef REFKEEN_ARCH_BIG_ENDIAN
		CompHeader.CompType = BE_Cross_Swap16LE(CompHeader.CompType);
		CompHeader.OrginalLen = BE_Cross_Swap32LE(CompHeader.OrginalLen);
		CompHeader.CompressLen = BE_Cross_Swap32LE(CompHeader.CompressLen);
#endif
		MM_GetPtr(DstPtr,CompHeader.OrginalLen);
		if (!*DstPtr)
			return(0);
	}
	else
		DstLen = Verify(SourceFile);


	//
	// Load the file in memory...
	//

	if (Compressed)
	{
		DstLen = CompHeader.OrginalLen;

		// REFKEEN - Looks like this is an unsigned comparison in original EXE
		if (((id0_unsigned_long_t)MM_TotalFree() < SrcLen) && (CompHeader.CompType))
		{
			if (!InitBufferedIO(handle,&lzwBIO))
				Quit("No memory for buffered I/O.");

			switch (CompHeader.CompType)
			{
				#if LZW_SUPPORT
				case ct_LZW:
					//lzwDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_BFILE|DEST_MEM));
					lzwDecompress(&lzwBIO,*DstPtr,CompHeader.OrginalLen,(SRC_BFILE|DEST_MEM));
				break;
				#endif

				#if LZH_SUPPORT
				case ct_LZH:
					//lzhDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_BFILE|DEST_MEM));
					lzhDecompress(&lzwBIO,*DstPtr,CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_BFILE|DEST_MEM));
				break;
				#endif

				default:
					Quit("BLoad() - Unrecognized/Supported compression");
				break;
			}

			FreeBufferedIO(&lzwBIO);
		}
		else
		{
			// REFKEEN - Better close the current file handle before re-opening here
			BE_Cross_close(handle);
			//
			CA_LoadFile(SourceFile,&SrcPtr);
			switch (CompHeader.CompType)
			{
				#if LZW_SUPPORT
				case ct_LZW:
					//lzwDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_MEM|DEST_MEM));
					lzwDecompress((id0_byte_t *)SrcPtr + 8,*DstPtr,CompHeader.OrginalLen,(SRC_MEM|DEST_MEM));
				break;
				#endif

				#if LZH_SUPPORT
				case ct_LZH:
					//lzhDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_MEM|DEST_MEM));
					lzhDecompress((id0_byte_t *)SrcPtr + 8,*DstPtr,CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_MEM|DEST_MEM));
				break;
				#endif

				default:
					Quit("BLoad() - Unrecognized/Supported compression");
				break;
			}
			MM_FreePtr(&SrcPtr);
			// REFKEEN - File handle already closed
			return(DstLen);
		}
	}
	else
	{
		// REFKEEN - Again we close the current file handle first, then load and finally return DstLen without re-closing file handle
		BE_Cross_close(handle);
		CA_LoadFile(SourceFile,DstPtr);
		return(DstLen);
	}

	BE_Cross_close(handle);
	return(DstLen);
}
예제 #19
0
static void CAL_SetupGrFile()
{
	char fname[13];
	int handle;
	byte *grtemp;
	int i;

/* load vgadict.ext (huffman dictionary for graphics files) */
	strcpy(fname, gdictname);
	strcat(fname, extension);

	handle = OpenRead(fname);
	if (handle == -1)
		CA_CannotOpen(fname);

	for (i = 0; i < 256; i++) {
		grhuffman[i].bit0 = ReadInt16(handle);
		grhuffman[i].bit1 = ReadInt16(handle);
	}
	
	CloseRead(handle);
	
/* load the data offsets from vgahead.ext */
	if (w0 == true){
		MM_GetPtr((memptr)&grstarts, (NUMCHUNKSWL1+1)*4);
		MM_GetPtr((memptr)&grtemp, (NUMCHUNKSWL1+1)*3);
	}else if (w1 == true){
		MM_GetPtr((memptr)&grstarts, (NUMCHUNKSWL6+1)*4);
		MM_GetPtr((memptr)&grtemp, (NUMCHUNKSWL6+1)*3);
	}else if (s0 == true){
		MM_GetPtr((memptr)&grstarts, (NUMCHUNKSSDM+1)*4);
		MM_GetPtr((memptr)&grtemp, (NUMCHUNKSSDM+1)*3);
	}else{
		MM_GetPtr((memptr)&grstarts, (NUMCHUNKSSOD+1)*4);
		MM_GetPtr((memptr)&grtemp, (NUMCHUNKSSOD+1)*3);
	}
	
	strcpy(fname, gheadname);
	strcat(fname, extension);

	handle = OpenRead(fname);
	if (handle == -1)
		CA_CannotOpen(fname);
	if (w0 == true){
		ReadBytes(handle, grtemp, (NUMCHUNKSWL1+1)*3);
	
		for (i = 0; i < NUMCHUNKSWL1+1; i++)
			grstarts[i] = (grtemp[i*3+0]<<0)|(grtemp[i*3+1]<<8)|(grtemp[i*3+2]<<16);
	}else if (w1 == true){
		ReadBytes(handle, grtemp, (NUMCHUNKSWL6+1)*3);
	
		for (i = 0; i < NUMCHUNKSWL6+1; i++)
			grstarts[i] = (grtemp[i*3+0]<<0)|(grtemp[i*3+1]<<8)|(grtemp[i*3+2]<<16);
	}else if (s0 == true){
		ReadBytes(handle, grtemp, (NUMCHUNKSSDM+1)*3);
	
		for (i = 0; i < NUMCHUNKSSDM+1; i++)
			grstarts[i] = (grtemp[i*3+0]<<0)|(grtemp[i*3+1]<<8)|(grtemp[i*3+2]<<16);
	}else{
		ReadBytes(handle, grtemp, (NUMCHUNKSSOD+1)*3);
	
		for (i = 0; i < NUMCHUNKSSOD+1; i++)
			grstarts[i] = (grtemp[i*3+0]<<0)|(grtemp[i*3+1]<<8)|(grtemp[i*3+2]<<16);
	}

	MM_FreePtr((memptr)&grtemp);
	
	CloseRead(handle);
	
/* Open the graphics file, leaving it open until the game is finished */
	strcpy(fname, gfilename);
	strcat(fname, extension);

	grhandle = OpenRead(fname);
	if (grhandle == -1)
		CA_CannotOpen(fname);

/* load the pic headers into pictable */
	CA_CacheGrChunk(STRUCTPIC);

	if (w0 == true){
		grtemp = grsegsWL1[STRUCTPIC];
		for (i = 0; i < NUMPICSWL1; i++) {
			pictableWL1[i].width = grtemp[i*4+0] | (grtemp[i*4+1] << 8);
			pictableWL1[i].height = grtemp[i*4+2] | (grtemp[i*4+3] << 8);
		}
	}else if (w1 == true){
		grtemp = grsegsWL6[STRUCTPIC];
		for (i = 0; i < NUMPICSWL6; i++) {
			pictableWL6[i].width = grtemp[i*4+0] | (grtemp[i*4+1] << 8);
			pictableWL6[i].height = grtemp[i*4+2] | (grtemp[i*4+3] << 8);
		}
	}else if (s0 == true){
		grtemp = grsegsSDM[STRUCTPIC];
		for (i = 0; i < NUMPICSSDM; i++) {
			pictableSDM[i].width = grtemp[i*4+0] | (grtemp[i*4+1] << 8);
			pictableSDM[i].height = grtemp[i*4+2] | (grtemp[i*4+3] << 8);
		}
	}else{
		grtemp = grsegsSOD[STRUCTPIC];
		for (i = 0; i < NUMPICSSOD; i++) {
			pictableSOD[i].width = grtemp[i*4+0] | (grtemp[i*4+1] << 8);
			pictableSOD[i].height = grtemp[i*4+2] | (grtemp[i*4+3] << 8);
		}
	}

	CA_UnCacheGrChunk(STRUCTPIC);
}
예제 #20
0
id0_boolean_t	LoadTheGame(BE_FILE_T file)
{
	id0_unsigned_t	i,x,y;
	objtype		/**obj,*/*prev,*next,*followed;
	id0_unsigned_t	compressed,expanded;
	id0_unsigned_t	id0_far *map,tile;
	memptr		bigbuffer;

	// (REFKEEN) Reading fields one-by-one in a cross-platform manner
	if (!LoadGameState(file, &gamestate))
	//if (!CA_FarRead(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	SetupGameLevel ();		// load in and cache the base old level

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Read planes 0 and 2
	{
		if (BE_Cross_readInt16LE(file, &compressed) != 2)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)&compressed,sizeof(compressed)) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		if (BE_Cross_readInt16LEBuffer(file, bigbuffer, compressed) != compressed)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)bigbuffer,compressed) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		CA_RLEWexpand ((id0_unsigned_t id0_huge *)bigbuffer,
			(id0_unsigned_t id0_huge *)mapsegs[i],expanded,RLETAG);
	}

	MM_FreePtr (&bigbuffer);
//
// copy the wall data to a data segment array again, to handle doors and
// bomb walls that are allready opened
//
	memset (tilemap,0,sizeof(tilemap));
	memset (actorat,0,sizeof(actorat));
	map = mapsegs[0];
	for (y=0;y<mapheight;y++)
		for (x=0;x<mapwidth;x++)
		{
			tile = *map++;
			if (tile<NUMFLOORS)
			{
				tilemap[x][y] = tile;
				if (tile>0)
					actorat[x][y] = tile;
					//(id0_unsigned_t)actorat[x][y] = tile;
			}
		}


	// Read the object list back in - assumes at least one object in list

	InitObjList ();
	newobj = player;
	while (true)
	{
		prev = newobj->prev;
		next = newobj->next;
		// (REFKEEN) Reading fields one-by-one in a cross-platform manner
		if (!LoadObject(file, newobj))
		//if (!CA_FarRead(file,(void id0_far *)newobj,sizeof(objtype)))
			return(false);
		followed = newobj->next;
		newobj->prev = prev;
		newobj->next = next;
		actorat[newobj->tilex][newobj->tiley] = COMPAT_OBJ_CONVERT_OBJ_PTR_TO_DOS_PTR(newobj);	// drop a new marker
		//actorat[newobj->tilex][newobj->tiley] = newobj;	// drop a new marker

		if (followed)
			GetNewObj (false);
		else
			break;
	}

	return(true);
}
예제 #21
0
파일: c6_main.c 프로젝트: BSzili/refkeen
id0_boolean_t	SaveTheGame(BE_FILE_T file)
{
	id0_word_t	i,compressed,expanded;
	objtype	*o;
	memptr	bigbuffer;

	// save the sky and ground colors
	// REFKEEN - But not before converting to original 16-bit pointers (reusing i variable)
	i = GetSkyGndColorDOSPtrFromNativePointer(skycolor);
	if (BE_Cross_writeInt16LE(file, &i) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&skycolor,sizeof(skycolor)))
		return(false);
	i = GetSkyGndColorDOSPtrFromNativePointer(groundcolor);
	if (BE_Cross_writeInt16LE(file, &i) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&groundcolor,sizeof(groundcolor)))
		return(false);

	if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime)))
		return(false);

	// (REFKEEN) Writing fields one-by-one in a cross-platform manner
	if (!SaveGameState(file, &gamestate))
	//if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON)))
		return(false);

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Write planes 0 and 2
	{
//
// leave a word at start of compressed data for compressed length
//
		compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i]
			,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG);

		*(id0_unsigned_t id0_huge *)bigbuffer = compressed;

		if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2))
		//if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}
	}

	for (o = player;o;o = o->next)
		// (REFKEEN) Writing fields one-by-one in a cross-platform manner
		if (!SaveObject(file, o))
		//if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype)))
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

	MM_FreePtr (&bigbuffer);

	return(true);
}
예제 #22
0
파일: kd_demo.c 프로젝트: NY00123/refkeen
id0_boolean_t
LoadGame(BE_FILE_T file)
{
	id0_word_t    i/*,j,size*/;
	//objtype *o;
	//id0_int_t orgx,orgy;
	objtype         *prev,*next,*followed;
	id0_unsigned_t        compressed,expanded;
	memptr  bigbuffer;

	// (REFKEEN) Reading fields one-by-one in a cross-platform manner
	if (!LoadGameState(file, &gamestate))
	//if (!CA_FarRead(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

// drop down a cache level and mark everything, so when the option screen
// is exited it will be cached

	ca_levelbit >>= 1;
	ca_levelnum--;

	SetupGameLevel (false);         // load in and cache the base old level
	titleptr[ca_levelnum] = levelnames[mapon];

	ca_levelbit <<= 1;
	ca_levelnum ++;

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i++)   // Read all three planes of the map
	{
		if (BE_Cross_readInt16LE(file, &compressed) != 2)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)&compressed,sizeof(compressed)) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		if (BE_Cross_readInt16LEBuffer(file, bigbuffer, compressed) != compressed)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)bigbuffer,compressed) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		CA_RLEWexpand ((id0_unsigned_t id0_huge *)bigbuffer,
			(id0_unsigned_t id0_huge *)mapsegs[i],compressed,RLETAG);
	}

	MM_FreePtr (&bigbuffer);

	// Read the object list back in - assumes at least one object in list

	InitObjArray ();
	newobj = player;
	prev = newobj->prev;
	next = newobj->next;
	// (REFKEEN) Reading fields one-by-one in a cross-platform manner
	if (!LoadObject(file, newobj))
	//if (!CA_FarRead(file,(void id0_far *)newobj,sizeof(objtype)))
		return(false);
	newobj->prev = prev;
	newobj->next = next;
	newobj->needtoreact = true;
	newobj->sprite = NULL;
	newobj = scoreobj;
	while (true)
	{
		prev = newobj->prev;
		next = newobj->next;
		// And again
		if (!LoadObject(file, newobj))
		//if (!CA_FarRead(file,(void id0_far *)newobj,sizeof(objtype)))
			return(false);
		followed = newobj->next;
		newobj->prev = prev;
		newobj->next = next;
		newobj->needtoreact = true;
		newobj->sprite = NULL;

		if (followed)
			GetNewObj (false);
		else
			break;
	}

	scoreobj->temp1 = scoreobj->temp2 = -1;             // force score to be updated
	scoreobj->temp3 = -1;                   // and flower power
	scoreobj->temp4 = -1;                   // and lives
#if 0
	*((id0_long_t *)&(scoreobj->temp1)) = -1;             // force score to be updated
	scoreobj->temp3 = -1;                   // and flower power
	scoreobj->temp4 = -1;                   // and lives
#endif

	return(true);
}
예제 #23
0
unsigned BuildCompScale (int height, memptr *finalspot)
{
	t_compscale 	_seg *work;
	byte		far *code;

	int			i;
	long		fix,step;
	unsigned	src,totalscaled,totalsize;
	int			startpix,endpix,toppix;


	MM_GetPtr (&(memptr)work,20000);

	step = ((long)height<<16) / 64;
	code = &work->code[0];
	toppix = (viewheight-height)/2;
	fix = 0;

	for (src=0;src<=64;src++)
	{
		startpix = fix>>16;
		fix += step;
		endpix = fix>>16;

		work->start[src] = startpix;
		if (endpix>startpix)
			work->width[src] = endpix-startpix;
		else
			work->width[src] = 0;

//
// mark the start of the code
//
		work->codeofs[src] = FP_OFF(code);

//
// compile some code if the source pixel generates any screen pixels
//
		startpix+=toppix;
		endpix+=toppix;

		if (startpix == endpix || endpix < 0 || startpix >= VIEWHEIGHT || src == 64)
			continue;

	//
	// mov al,[si+src]
	//
		*code++ = 0x8a;
		*code++ = 0x44;
		*code++ = src;

		for (;startpix<endpix;startpix++)
		{
			if (startpix >= VIEWHEIGHT)
				break;						// off the bottom of the view area
			if (startpix < 0)
				continue;					// not into the view area

		//
		// and [es:di+heightofs],al
		//
			*code++ = 0x26;
			*code++ = 0x20;
			*code++ = 0x85;
			*((unsigned far *)code)++ = startpix*screenbwide;
		}

	}

//
// retf
//
	*code++ = 0xcb;

	totalsize = FP_OFF(code);
	MM_GetPtr (finalspot,totalsize);
	_fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
	MM_FreePtr (&(memptr)work);

	return totalsize;
}
예제 #24
0
파일: soft.c 프로젝트: 0x90sled/keen
//--------------------------------------------------------------------------
// BLoad()			-- THIS HAS NOT BEEN FULLY TESTED!
//
// NOTICE : This version of BLOAD is compatable with JAMPak V3.0 and the
//				new fileformat...
//--------------------------------------------------------------------------
unsigned long BLoad(char *SourceFile, memptr *DstPtr)
{
	int handle;

	memptr SrcPtr;
	unsigned long i, j, k, r, c;
	word flags;
	byte Buffer[8];
	unsigned long SrcLen,DstLen;
	struct CMP1Header CompHeader;
	boolean Compressed = false;


	memset((void *)&CompHeader,0,sizeof(struct CMP1Header));

	//
	// Open file to load....
	//

	if ((handle = open(SourceFile, O_RDONLY|O_BINARY)) == -1)
		return(0);

	//
	// Look for JAMPAK headers
	//

	read(handle,Buffer,4);

	if (!strncmp(Buffer,COMP,4))
	{
		//
		// Compressed under OLD file format
		//

		Compressed = true;
		SrcLen = Verify(SourceFile);

		read(handle,(void *)&CompHeader.OrginalLen,4);
		CompHeader.CompType = ct_LZW;
		MM_GetPtr(DstPtr,CompHeader.OrginalLen);
		if (!*DstPtr)
			return(0);
	}
	else
	if (!strncmp(Buffer,CMP1,4))
	{
		//
		// Compressed under new file format...
		//

		Compressed = true;
		SrcLen = Verify(SourceFile);

		read(handle,(void *)&CompHeader,sizeof(struct CMP1Header));
		MM_GetPtr(DstPtr,CompHeader.OrginalLen);
		if (!*DstPtr)
			return(0);
	}
	else
		DstLen = Verify(SourceFile);


	//
	// Load the file in memory...
	//

	if (Compressed)
	{
		DstLen = CompHeader.OrginalLen;

		if ((MM_TotalFree() < SrcLen) && (CompHeader.CompType))
		{
			if (!InitBufferedIO(handle,&lzwBIO))
				Quit("No memory for buffered I/O.");

			switch (CompHeader.CompType)
			{
				#if LZW_SUPPORT
				case ct_LZW:
					lzwDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_BFILE|DEST_MEM));
				break;
				#endif

				#if LZH_SUPPORT
				case ct_LZH:
					lzhDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_BFILE|DEST_MEM));
				break;
				#endif

				default:
					Quit("BLoad() - Unrecognized/Supported compression");
				break;
			}

			FreeBufferedIO(&lzwBIO);
		}
		else
		{
			CA_LoadFile(SourceFile,&SrcPtr);
			switch (CompHeader.CompType)
			{
				#if LZW_SUPPORT
				case ct_LZW:
					lzwDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_MEM|DEST_MEM));
				break;
				#endif

				#if LZH_SUPPORT
				case ct_LZH:
					lzhDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_MEM|DEST_MEM));
				break;
				#endif

				default:
					Quit("BLoad() - Unrecognized/Supported compression");
				break;
			}
			MM_FreePtr(&SrcPtr);
		}
	}
	else
		CA_LoadFile(SourceFile,DstPtr);

	close(handle);
	return(DstLen);
}
예제 #25
0
파일: c6_main.c 프로젝트: BSzili/refkeen
id0_boolean_t	LoadTheGame(BE_FILE_T file)
{
	id0_unsigned_t	i,x,y;
	objtype		/**obj,*/*prev,*next,*followed;
	id0_unsigned_t	compressed,expanded;
	id0_unsigned_t	id0_far *map,tile;
	memptr		bigbuffer;

	screenpage = 0;
	FreeUpMemory();

	playstate = ex_loadedgame;
	// load the sky and ground colors
	// REFKEEN - But not before converting from original 16-bit pointers (reusing i variable)
	if (BE_Cross_readInt16LE(file, &i) != 2)
	//if (!CA_FarRead(file,(void id0_far *)&skycolor,sizeof(skycolor)))
		return(false);
	skycolor = GetSkyGndColorPtrFromDOSPointer(i);
	if (BE_Cross_readInt16LE(file, &i) != 2)
	//if (!CA_FarRead(file,(void id0_far *)&groundcolor,sizeof(groundcolor)))
		return(false);
	groundcolor = GetSkyGndColorPtrFromDOSPointer(i);

	if (BE_Cross_readInt16LE(file, &FreezeTime) != 2)
	//if (!CA_FarRead(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime)))
		return(false);

	// (REFKEEN) Reading fields one-by-one in a cross-platform manner
	if (!LoadGameState(file, &gamestate))
	//if (!CA_FarRead(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	if (BE_Cross_read_boolean_From16LE(file, &EASYMODEON) != 2)
	//if (!CA_FarRead(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON)))
		return(false);

	SetupGameLevel ();		// load in and cache the base old level

	// (REFKEEN) DIFFERENCE FROM VANILLA CATACOMB ADVENTURES:
	// Don't do this check, we've already opened the file anyway
	// and this can lead to unexpected behaviors!
#if 0
	if (!FindRewritableFile(Filename,"SAVE GAME",-1))
		Quit("Error: Can't find saved game file!");
#endif

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Read planes 0 and 2
	{
		if (BE_Cross_readInt16LE(file, &compressed) != 2)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)&compressed,sizeof(compressed)) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		if (BE_Cross_readInt16LEBuffer(file, bigbuffer, compressed) != compressed)
		//if (!CA_FarRead(file,(id0_byte_t id0_far *)bigbuffer,compressed) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

		CA_RLEWexpand ((id0_unsigned_t id0_huge *)bigbuffer,
			(id0_unsigned_t id0_huge *)mapsegs[i],expanded,RLETAG);
	}

	MM_FreePtr (&bigbuffer);
//
// copy the wall data to a data segment array again, to handle doors and
// bomb walls that are allready opened
//
	memset (tilemap,0,sizeof(tilemap));
	memset (actorat,0,sizeof(actorat));
	map = mapsegs[0];
	for (y=0;y<mapheight;y++)
		for (x=0;x<mapwidth;x++)
		{
			tile = *map++;
			if (tile<NUMFLOORS)
			{
				if (tile != INVISIBLEWALL)
					tilemap[x][y] = tile;
				if (tile>0)
					actorat[x][y] = tile;
					//(id0_unsigned_t)actorat[x][y] = tile;
			}
		}


	// Read the object list back in - assumes at least one object in list

	InitObjList ();
	newobj = player;
	while (true)
	{
		prev = newobj->prev;
		next = newobj->next;
		// (REFKEEN) Reading fields one-by-one in a cross-platform manner
		if (!LoadObject(file, newobj))
		//if (!CA_FarRead(file,(void id0_far *)newobj,sizeof(objtype)))
			return(false);
		followed = newobj->next;
		newobj->prev = prev;
		newobj->next = next;
		actorat[newobj->tilex][newobj->tiley] = COMPAT_OBJ_CONVERT_OBJ_PTR_TO_DOS_PTR(newobj);	// drop a new marker
		//actorat[newobj->tilex][newobj->tiley] = newobj;	// drop a new marker

		if (followed)
			GetNewObj (false);
		else
			break;
	}

	return(true);
}