예제 #1
0
DaemonSocketPDU::~DaemonSocketPDU()
{
  MOZ_COUNT_DTOR_INHERITED(DaemonSocketPDU, UnixSocketIOBuffer);

  nsAutoArrayPtr<uint8_t> data(GetBuffer());
  ResetBuffer(nullptr, 0, 0, 0);
}
예제 #2
0
RilSocketIO::~RilSocketIO()
{
  MOZ_ASSERT(IsConsumerThread());
  MOZ_ASSERT(IsShutdownOnConsumerThread());

  MOZ_COUNT_DTOR_INHERITED(RilSocketIO, ConnectionOrientedSocketIO);
}
예제 #3
0
txUnknownHandler::~txUnknownHandler()
{
    MOZ_COUNT_DTOR_INHERITED(txUnknownHandler, txBufferingHandler);
}
ConnectionOrientedSocketIO::~ConnectionOrientedSocketIO()
{
  MOZ_COUNT_DTOR_INHERITED(ConnectionOrientedSocketIO, DataSocketIO);
}
ConnectionOrientedSocket::~ConnectionOrientedSocket()
{
  MOZ_COUNT_DTOR_INHERITED(ConnectionOrientedSocket, DataSocket);
}
예제 #6
0
DocAccessibleChild::~DocAccessibleChild()
{
  MOZ_COUNT_DTOR_INHERITED(DocAccessibleChild, DocAccessibleChildBase);
}
예제 #7
0
 virtual ~txStartElementAtomTransaction()
 {
     MOZ_COUNT_DTOR_INHERITED(txStartElementAtomTransaction, txOutputTransaction);
 }
예제 #8
0
 virtual ~txPITransaction()
 {
     MOZ_COUNT_DTOR_INHERITED(txPITransaction, txOutputTransaction);
 }
예제 #9
0
 virtual ~txAttributeAtomTransaction()
 {
     MOZ_COUNT_DTOR_INHERITED(txAttributeAtomTransaction, txOutputTransaction);
 }
예제 #10
0
RenderDXGITextureHostOGL::~RenderDXGITextureHostOGL()
{
  MOZ_COUNT_DTOR_INHERITED(RenderDXGITextureHostOGL, RenderTextureHostOGL);
  DeleteTextureHandle();
}
예제 #11
0
DaemonSocketIO::~DaemonSocketIO()
{
  MOZ_COUNT_DTOR_INHERITED(DaemonSocketIO, ConnectionOrientedSocketIO);
}
예제 #12
0
DaemonSocket::~DaemonSocket()
{
  MOZ_COUNT_DTOR_INHERITED(DaemonSocket, ConnectionOrientedSocket);
}
예제 #13
0
DataSocketIO::~DataSocketIO()
{
  MOZ_COUNT_DTOR_INHERITED(DataSocketIO, SocketIOBase);
}
예제 #14
0
DataSocket::~DataSocket()
{
  MOZ_COUNT_DTOR_INHERITED(DataSocket, SocketBase);
}
예제 #15
0
RilSocket::~RilSocket()
{
  MOZ_ASSERT(!mIO);

  MOZ_COUNT_DTOR_INHERITED(RilSocket, ConnectionOrientedSocket);
}
RenderTextureHostOGL::~RenderTextureHostOGL()
{
  MOZ_COUNT_DTOR_INHERITED(RenderTextureHostOGL, RenderTextureHost);
}