static void sw_adpcm_volume(UINT32 address, UINT8 data){ if(RaineSoundCard){ // print_ingame(120, gettext("ADPCM Volume: %i"), data); MSM5205_set_volume(0,(data & 0x0f) * 255 / 15); } }
static WRITE8_HANDLER( tecmo_adpcm_vol_w ) { MSM5205_set_volume(0,(data & 0x0f) * 100 / 15); }
static WRITE8_HANDLER( tbowl_adpcm_vol_w ) { MSM5205_set_volume(offset & 1, (data & 0x7f) * 100 / 0x7f); }