예제 #1
0
파일: fx_man.c 프로젝트: JohnnyonFlame/RoTT
void FX_SetVolume
   (
   int volume
   )

   {
   int status;

#ifdef PLAT_DOS
   switch( FX_SoundDevice )
      {
      case SoundBlaster :
      case Awe32 :
         if ( BLASTER_CardHasMixer() )
            {
            BLASTER_SetVoiceVolume( volume );
            }
         else
            {
            MV_SetVolume( volume );
            }
         break;

      case ProAudioSpectrum :
      case SoundMan16 :
         status = PAS_SetPCMVolume( volume );
         if ( status != PAS_Ok )
            {
            MV_SetVolume( volume );
            }
         break;

      case GenMidi :
      case SoundCanvas :
      case WaveBlaster :
         break;

      case SoundScape :
         MV_SetVolume( volume );
         break;

      case UltraSound :
         GUSWAVE_SetVolume( volume );
         break;

      case SoundSource :
      case TandySoundSource :
         MV_SetVolume( volume );
         break;
      }
#else
   MV_SetVolume( volume );
#endif
   }
예제 #2
0
void FX_SetVolume
(
    int volume
)

{
    MV_SetVolume( volume );
}
예제 #3
0
파일: multivoc.c 프로젝트: dahlor/Duke3DS
int32_t MV_Init(int32_t soundcard, int32_t MixRate, int32_t Voices, int32_t numchannels, void *initdata)
{
    if (MV_Installed)
        MV_Shutdown();

    MV_SetErrorCode(MV_Ok);

    // MV_TotalMemory + 2: FIXME, see valgrind_errors.log
    int const totalmem = Voices * sizeof(VoiceNode) + MV_TOTALBUFFERSIZE + 2;
    #ifdef _3DS
    char *ptr = (char *) linearAlloc( totalmem);
    #else
    char *ptr = (char *) Xaligned_alloc(16, totalmem);
    #endif

    if (!ptr)
    {
        MV_SetErrorCode(MV_NoMem);
        return MV_Error;
    }

    Bmemset(ptr, 0, totalmem);

    MV_Voices = (VoiceNode *)ptr;
    ptr += Voices * sizeof(VoiceNode);

    // Set number of voices before calculating volume table
    MV_MaxVoices = Voices;

    LL_Reset((VoiceNode*) &VoiceList, next, prev);
    LL_Reset((VoiceNode*) &VoicePool, next, prev);

    for (int index = 0; index < Voices; index++)
    {
        LL_Add((VoiceNode*) &VoicePool, &MV_Voices[ index ], next, prev);
    }

    MV_SetReverseStereo(FALSE);

    ASS_SoundDriver = soundcard;

    // Initialize the sound card

    if (SoundDriver_Init(&MixRate, &numchannels, initdata) != MV_Ok)
        MV_SetErrorCode(MV_DriverError);

    if (MV_ErrorCode != MV_Ok)
    {
        ALIGNED_FREE_AND_NULL(MV_Voices);

        return MV_Error;
    }

    MV_Installed    = TRUE;
    MV_CallBackFunc = NULL;
    MV_ReverbLevel  = 0;
    MV_ReverbTable  = NULL;

    // Set the sampling rate
    MV_MixRate = MixRate;

    // Set Mixer to play stereo digitized sound
    MV_SetMixMode(numchannels);
    MV_ReverbDelay = MV_BufferSize * 3;

    // Make sure we don't cross a physical page
    MV_MixBuffer[ MV_NumberOfBuffers ] = ptr;
    for (int buffer = 0; buffer < MV_NumberOfBuffers; buffer++)
    {
        MV_MixBuffer[ buffer ] = ptr;
        ptr += MV_BufferSize;
    }

    // Calculate pan table
    MV_CalcPanTable();

    MV_SetVolume(MV_MAXTOTALVOLUME);

    // Start the playback engine
    if (MV_StartPlayback() != MV_Ok)
    {
        // Preserve error code while we shutdown.
        int status = MV_ErrorCode;
        MV_Shutdown();
        MV_SetErrorCode(status);
        return MV_Error;
    }

    return MV_Ok;
}