예제 #1
0
static void
mx_progress_bar_allocate_fill (MxProgressBar         *self,
                               const ClutterActorBox *box,
                               ClutterAllocationFlags flags)
{
  ClutterActorBox box_data;
  MxProgressBarPrivate *priv = self->priv;

  if (!box)
    {
      clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &box_data);
      box = &box_data;
    }

  if (priv->progress)
    {
      ClutterActorBox child_box;
      MxPadding padding;

      mx_widget_get_padding (MX_WIDGET (self), &padding);

      child_box.x1 = padding.left;
      child_box.y1 = padding.top;
      child_box.y2 = (box->y2 - box->y1) - padding.bottom;
      child_box.x2 = ((box->x2 - box->x1 - padding.left - padding.right) *
                      priv->progress) + padding.left;

      clutter_actor_allocate (priv->fill, &child_box, flags);
    }
}
예제 #2
0
static void
mx_progress_bar_get_preferred_width (ClutterActor *actor,
                                     gfloat        for_height,
                                     gfloat       *min_width_p,
                                     gfloat       *nat_width_p)
{
  MxPadding padding;
  MxProgressBarPrivate *priv = MX_PROGRESS_BAR (actor)->priv;
  gfloat height;

  clutter_actor_get_preferred_width (priv->fill,
                                     for_height,
                                     min_width_p,
                                     nat_width_p);

  clutter_actor_get_preferred_height (priv->fill,
                                      -1,
                                      &height,
                                      NULL);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (min_width_p)
    *min_width_p += padding.left + padding.right;

  /* Add an arbitrary amount to the width for preferred width, so that the
   * indicator is visible and can display some values */
  if (nat_width_p)
    *nat_width_p += padding.left + padding.right + height * 4;
}
static void
mx_label_get_preferred_width (ClutterActor *actor,
                              gfloat        for_height,
                              gfloat       *min_width_p,
                              gfloat       *natural_width_p)
{
  MxLabelPrivate *priv = MX_LABEL (actor)->priv;
  MxPadding padding = { 0, };

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  for_height -= padding.top + padding.bottom;

  clutter_actor_get_preferred_width (priv->label, for_height,
                                     min_width_p,
                                     natural_width_p);

  /* If we're fading out, make sure our minimum width is zero */
  if (priv->fade_out && min_width_p)
    *min_width_p = 0;

  if (min_width_p)
    *min_width_p += padding.left + padding.right;

  if (natural_width_p)
    *natural_width_p += padding.left + padding.right;
}
예제 #4
0
static void
mex_volume_control_init (MexVolumeControl *self)
{
  MexVolumeControlPrivate *priv = self->priv = VOLUME_CONTROL_PRIVATE (self);
  gchar *new_style_class;
  MexPlayer *player;
  MexMusicPlayer *music;

  player = mex_player_get_default ();
  priv->media = mex_player_get_clutter_media (player);

  music = mex_music_player_get_default ();
  priv->music = mex_music_player_get_clutter_media (music);

  priv->volume = mx_button_new ();
  mx_widget_set_disabled (MX_WIDGET (priv->volume), TRUE);

  priv->vol_value = clutter_media_get_audio_volume (priv->media);

  /* The media sound can also be changed from another process changint the
   * stream audio with pulse audio, adjust the volume on those changes */
  g_signal_connect (priv->media, "notify::audio-volume",
                    G_CALLBACK (on_audio_volume_changed), self);
  g_signal_connect (priv->music, "notify::audio-volume",
                    G_CALLBACK (on_audio_volume_changed), self);

  new_style_class = g_strdup_printf ("volume-%.0f", priv->vol_value * 10);

  mx_stylable_set_style_class (MX_STYLABLE (priv->volume), new_style_class);
  g_free (new_style_class);

  clutter_actor_add_child (CLUTTER_ACTOR (self), priv->volume);
}
예제 #5
0
static gboolean
mnb_launcher_button_key_release_event (ClutterActor       *actor,
                                       ClutterKeyEvent    *event)
{
  if (event->keyval == CLUTTER_KEY_Return ||
      event->keyval == CLUTTER_KEY_KP_Enter ||
      event->keyval == CLUTTER_KEY_ISO_Enter)
    {
      MnbLauncherButton *self = MNB_LAUNCHER_BUTTON (actor);

      if (!self->priv->is_pressed)
        return FALSE;

      clutter_ungrab_keyboard ();
      self->priv->is_pressed = FALSE;
      g_signal_emit (self, _signals[ACTIVATED], 0);

      mx_stylable_set_style_pseudo_class (MX_STYLABLE (self), NULL);
      mx_widget_hide_tooltip (MX_WIDGET (self));

      return TRUE;
    }

  return FALSE;
}
static void
mpl_panel_background_allocate (ClutterActor          *actor,
                               const ClutterActorBox *box,
                               ClutterAllocationFlags flags)
{
  MplPanelBackgroundPrivate *priv = MPL_PANEL_BACKGROUND (actor)->priv;
#if 0
  ClutterActor              *border;

  border = mx_widget_get_border_image (MX_WIDGET (actor));

  /*
   * We need to use different background asset based on the size allocated to us
   * -- basically, the panel cannot be smaller than the size of the borders of
   * its border image (see MB#702), so if it is smaller than the current asset
   * allows, we change the asset to simpler one.
   *
   * The code here assumes that we either have no name, or are called
   * 'too-small', but since this is a private widget of libmeego-panel, we can
   * enforce this assumption.
   */
  if (border)
    {
      const gchar *name = clutter_actor_get_name (actor);
      gboolean     too_small = FALSE;

      /*
       * Get the dimensions of the base texture (we are guaranteed to be called
       * first with name == NULL, so this works).
       */
      if (!priv->base_geom_known && !name)
        {
          mx_texture_frame_get_border_values (/*MX_TEXTURE_FRAME*/ (border),
                                              &priv->base_t,
                                              &priv->base_r,
                                              &priv->base_b,
                                              &priv->base_l);

          priv->base_geom_known = TRUE;
        }

      if (priv->base_l + priv->base_r > box->x2 - box->x1 ||
          priv->base_t + priv->base_b > box->y2 - box->y1)
        {
          too_small = TRUE;
        }

      if (!name && too_small)
        {
          clutter_actor_set_name (actor, "too-small");
        }
      else if (name && !too_small)
        {
          clutter_actor_set_name (actor, NULL);
        }
    }
#endif //DV
  CLUTTER_ACTOR_CLASS (
             mpl_panel_background_parent_class)->allocate (actor, box, flags);
}
static void
mnb_fancy_bin_allocate (ClutterActor          *actor,
                        const ClutterActorBox *box,
                        ClutterAllocationFlags flags)
{
  MxPadding padding;
  ClutterActorBox child_box;

  MnbFancyBinPrivate *priv = MNB_FANCY_BIN (actor)->priv;

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (priv->real_child)
    clutter_actor_allocate_preferred_size (priv->real_child, flags);

  child_box.x1 = padding.left;
  child_box.x2 = box->x2 - box->x1 - padding.right;
  child_box.y1 = padding.top;
  child_box.y2 = box->y2 - box->y1 - padding.bottom;

  if (priv->child)
    clutter_actor_allocate (priv->child, &child_box, flags);

  if (priv->clone)
    clutter_actor_allocate (priv->clone, &child_box, flags);

  CLUTTER_ACTOR_CLASS (mnb_fancy_bin_parent_class)->
    allocate (actor, box, flags);
}
static void
mnb_fancy_bin_get_preferred_height (ClutterActor *actor,
                                    gfloat        for_width,
                                    gfloat       *min_height_p,
                                    gfloat       *nat_height_p)
{
  MxPadding padding;
  MnbFancyBinPrivate *priv = MNB_FANCY_BIN (actor)->priv;

  if (min_height_p)
    *min_height_p = 0;
  if (nat_height_p)
    *nat_height_p = 0;

  if (priv->real_child)
    clutter_actor_get_preferred_height (priv->real_child,
                                        for_width,
                                        min_height_p,
                                        nat_height_p);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (min_height_p)
    *min_height_p += padding.top + padding.bottom;
  if (nat_height_p)
    *nat_height_p += padding.top + padding.bottom;
}
예제 #9
0
파일: mx-toggle.c 프로젝트: jlec/mx
static void
mx_toggle_get_preferred_height (ClutterActor *actor,
                                gfloat        for_width,
                                gfloat       *min_height_p,
                                gfloat       *pref_height_p)
{
  ClutterActor *background;
  gfloat pref_h;

  background = mx_widget_get_background_image (MX_WIDGET (actor));

  if (!background)
    {
      if (min_height_p)
        *min_height_p = 0;
      if (pref_height_p)
        *pref_height_p = 0;

      return;
    }

  clutter_actor_get_preferred_height (background, -1, NULL, &pref_h);

  if (min_height_p)
    *min_height_p = pref_h;

  if (pref_height_p)
    *pref_height_p = pref_h;
}
예제 #10
0
파일: mx-slider.c 프로젝트: 3v1n0/mx
static gboolean
on_trough_bg_button_press_event (ClutterActor       *actor,
                                 ClutterButtonEvent *event,
                                 MxSlider           *self)
{
  MxSliderPrivate *priv = self->priv;
  ClutterActor *stage;

  if (event->button != 1)
    return FALSE;

  if (mx_widget_get_disabled (MX_WIDGET (actor)))
    return FALSE;


  move_handle (self, event->x, event->y);

  stage = clutter_actor_get_stage (priv->handle);

  /* Turn off picking for motion events */
  clutter_stage_set_motion_events_enabled (CLUTTER_STAGE (stage), FALSE);

  priv->capture_handler =
    g_signal_connect_after (stage,
                            "captured-event",
                            G_CALLBACK (on_handle_capture_event),
                            self);

  return TRUE;
}
예제 #11
0
파일: mx-notebook.c 프로젝트: 3v1n0/mx
static void
mx_notebook_allocate (ClutterActor          *actor,
                      const ClutterActorBox *box,
                      ClutterAllocationFlags flags)
{
  MxNotebookPrivate *priv = MX_NOTEBOOK (actor)->priv;
  GList *l;
  MxPadding padding;
  ClutterActorBox childbox;

  CLUTTER_ACTOR_CLASS (mx_notebook_parent_class)->allocate (actor, box, flags);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  childbox.x1 = 0 + padding.left;
  childbox.x2 = box->x2 - box->x1 - padding.right;

  childbox.y1 = 0 + padding.top;
  childbox.y2 = box->y2 - box->y1 - padding.bottom;

  for (l = priv->children; l; l = l->next)
    {
      ClutterActor *child;

      child = CLUTTER_ACTOR (l->data);

      if (CLUTTER_ACTOR_IS_VISIBLE (l->data))
        clutter_actor_allocate (child, &childbox, flags);
    }
}
예제 #12
0
static void
mex_column_pick (ClutterActor *actor, const ClutterColor *color)
{
  GList *c;
  gdouble value;
  MxPadding padding;
  ClutterActorBox box;

  MexColumn *self = MEX_COLUMN (actor);
  MexColumnPrivate *priv = self->priv;

  CLUTTER_ACTOR_CLASS (mex_column_parent_class)->pick (actor, color);

  /* Don't pick children when we don't have focus */
  if (!priv->has_focus)
    return;

  mx_widget_get_padding (MX_WIDGET (actor), &padding);
  clutter_actor_get_allocation_box (actor, &box);
  if (priv->adjustment)
    value = priv->adjustment_value;
  else
    value = 0;

  cogl_clip_push_rectangle (padding.left,
                            padding.top + value,
                            box.x2 - box.x1 - padding.right,
                            box.y2 - box.y1 - padding.bottom + value);

  for (c = priv->children; c; c = c->next)
    clutter_actor_paint (c->data);

  cogl_clip_pop ();
}
예제 #13
0
static void
mex_epg_grid_get_preferred_width (ClutterActor *actor,
                                  gfloat        for_height,
                                  gfloat       *min_width_p,
                                  gfloat       *nat_width_p)
{
  MexEpgGrid *grid = MEX_EPG_GRID (actor);
  MexEpgGridPrivate *priv = grid->priv;
  MxPadding padding;
  GTimeSpan diff;

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (priv->first_date == NULL || priv->last_date == NULL)
    diff = 0;
  else
    diff = g_date_time_difference (priv->last_date, priv->first_date);

  if (min_width_p)
    *min_width_p = 0;

  if (nat_width_p)
    *nat_width_p = time_span_to_pixels (grid, diff) + padding.left +
                   padding.right;
}
예제 #14
0
static void
mex_column_paint (ClutterActor *actor)
{
  GList *c;
  MxPadding padding;
  ClutterActorBox box;

  MexColumn *self = MEX_COLUMN (actor);
  MexColumnPrivate *priv = self->priv;

  CLUTTER_ACTOR_CLASS (mex_column_parent_class)->paint (actor);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);
  clutter_actor_get_allocation_box (actor, &box);

  cogl_clip_push_rectangle (padding.left,
                            padding.top + priv->adjustment_value,
                            box.x2 - box.x1 - padding.right,
                            box.y2 - box.y1 - padding.bottom +
                            priv->adjustment_value);

  for (c = priv->children; c; c = c->next)
    {
      /* skip the current focus and paint it last*/
      if (priv->current_focus != c->data)
        clutter_actor_paint (c->data);
    }

  /* paint the current focused actor last to ensure any shadow is drawn
   * on top of other items */
  if (priv->current_focus)
    clutter_actor_paint (priv->current_focus);

  cogl_clip_pop ();
}
예제 #15
0
파일: mx-frame.c 프로젝트: jonnylamb/mx
static void
mx_frame_get_preferred_height (ClutterActor *actor,
                               gfloat        for_width,
                               gfloat       *min_height,
                               gfloat       *pref_height)
{
    MxFramePrivate *priv = ((MxFrame *) actor)->priv;
    MxPadding padding;

    mx_widget_get_padding (MX_WIDGET (actor), &padding);

    if (min_height)
        *min_height = 0;

    if (pref_height)
        *pref_height = 0;

    if (priv->child)
    {
        clutter_actor_get_preferred_height (priv->child,
                                            for_width - padding.left - padding.right,
                                            min_height, pref_height);
    }

    if (min_height)
        *min_height += padding.top + padding.bottom;

    if (pref_height)
        *pref_height += padding.top + padding.bottom;
}
예제 #16
0
파일: mx-bin.c 프로젝트: GunioRobot/mx
/**
 * mx_bin_allocate_child:
 * @bin: An #MxBin
 * @box: The allocation box of the parent actor.
 * @flags: #ClutterAllocationFlags, usually provided by the.
 * clutter_actor_allocate function.
 *
 * Allocates the child of an #MxBin using the width and height from @box.
 * This function should usually only be called by subclasses of #MxBin.
 *
 * This function can be used to allocate the child of an #MxBin if no special
 * allocation requirements are needed. It is similar to
 * #mx_allocate_align_fill, except that it reads the alignment, padding and
 * fill values from the #MxBin, and will call #clutter_actor_allocate on the
 * child.
 *
 */
void
mx_bin_allocate_child (MxBin                  *bin,
                       const ClutterActorBox  *box,
                       ClutterAllocationFlags  flags)
{
  MxBinPrivate *priv;

  g_return_if_fail (MX_IS_BIN (bin));

  priv = bin->priv;

  if (priv->child)
    {
      MxPadding padding;
      ClutterActorBox allocation = { 0, };

      mx_widget_get_padding (MX_WIDGET (bin), &padding);

      allocation.x1 = padding.left;
      allocation.x2 = box->x2 - box->x1 - padding.right;
      allocation.y1 = padding.top;
      allocation.y2 = box->y2 - box->y1 - padding.bottom;

      mx_allocate_align_fill (priv->child,
                              &allocation,
                              priv->x_align,
                              priv->y_align,
                              priv->x_fill,
                              priv->y_fill);

      clutter_actor_allocate (priv->child, &allocation, flags);
    }
}
예제 #17
0
파일: mx-combo-box.c 프로젝트: ebassi/mx
static void
mx_combo_box_update_menu (MxComboBox *box)
{
  MxComboBoxPrivate *priv = box->priv;
  GSList *l;
  gint index;
  MxMenu *menu;

  menu = mx_widget_get_menu (MX_WIDGET (box));
  if (!menu)
    return;

  mx_menu_remove_all (menu);

  for (index = 0, l = priv->actions; l; l = g_slist_next (l), index++)
    {
      MxAction *action;

      action = (MxAction *)l->data;
      g_object_set_data ((GObject*) action, "index", GINT_TO_POINTER (index));

      mx_menu_add_action (menu, action);
    }

  /* queue a relayout so the combobox size can match the new menu */
  clutter_actor_queue_relayout ((ClutterActor*) box);
}
예제 #18
0
파일: mx-combo-box.c 프로젝트: ManMower/mx
static void
mx_combo_box_init (MxComboBox *self)
{
  MxComboBoxPrivate *priv;
  ClutterActor *menu;

  priv = self->priv = COMBO_BOX_PRIVATE (self);

  priv->spacing = 8;

  priv->label = clutter_text_new ();
  clutter_actor_add_child ((ClutterActor*) self, priv->label);

  menu = mx_menu_new ();
  mx_widget_set_menu (MX_WIDGET (self), MX_MENU (menu));

  g_signal_connect (menu, "action-activated",
                    G_CALLBACK (mx_combo_box_action_activated_cb),
                    self);

  g_signal_connect (self, "style-changed",
                    G_CALLBACK (mx_combo_box_style_changed), NULL);

  clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);


  g_signal_connect (self, "notify::disabled",
                    G_CALLBACK (mx_combo_box_disable_notify_cb), NULL);
}
예제 #19
0
파일: mx-toggle.c 프로젝트: ManMower/mx
static gboolean
mx_toggle_handle_button_release_event (ClutterActor       *actor,
                                       ClutterButtonEvent *event,
                                       MxToggle           *toggle)
{
  ClutterActorBox box;

  if (mx_widget_get_disabled (MX_WIDGET (toggle)))
    return FALSE;

  if (toggle->priv->last_move == 0)
    mx_toggle_set_active (toggle, !toggle->priv->active);
  else
    mx_toggle_set_active (toggle, (toggle->priv->last_move > 0.0));

  toggle->priv->drag_offset = -1;

  toggle->priv->last_move = 0;

  clutter_ungrab_pointer ();

  /* ensure the hover state is removed if the pointer left the handle
   * during the grab */
  clutter_actor_get_allocation_box (actor, &box);
  if (!clutter_actor_box_contains (&box, event->x, event->y))
    mx_stylable_style_pseudo_class_remove (MX_STYLABLE (actor), "hover");

  return TRUE;
}
예제 #20
0
파일: mx-toggle.c 프로젝트: ManMower/mx
static void
mx_toggle_get_preferred_height (ClutterActor *actor,
                                gfloat        for_width,
                                gfloat       *min_height_p,
                                gfloat       *pref_height_p)
{
  CoglHandle background;
  gfloat pref_h;

  background = mx_widget_get_background_texture (MX_WIDGET (actor));

  if (!background)
    {
      if (min_height_p)
        *min_height_p = 0;
      if (pref_height_p)
        *pref_height_p = 0;

      return;
    }

  pref_h = cogl_texture_get_height (background);

  if (min_height_p)
    *min_height_p = pref_h;

  if (pref_height_p)
    *pref_height_p = pref_h;
}
예제 #21
0
static void
mex_tile_get_preferred_height (ClutterActor *actor,
                               gfloat        for_width,
                               gfloat       *min_height_p,
                               gfloat       *nat_height_p)
{
  MxPadding padding;
  gfloat box_height, label_h, icon1_h, icon2_h;

  MexTilePrivate *priv = MEX_TILE (actor)->priv;

  CLUTTER_ACTOR_CLASS (mex_tile_parent_class)->
    get_preferred_height (actor, for_width, NULL, nat_height_p);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);
  for_width -= padding.left + padding.right;

  /* Header */
  clutter_actor_get_preferred_height (priv->box_layout, for_width, NULL, &label_h);

  if (priv->icon1)
    clutter_actor_get_preferred_height (priv->icon1, for_width, NULL, &icon1_h);
  else
    icon1_h = 0;

  if (priv->icon2)
    clutter_actor_get_preferred_height (priv->icon2, for_width, NULL, &icon2_h);
  else
    icon2_h = 0;

  box_height = MAX (label_h, MAX (icon1_h, icon2_h)) +
    ((priv->header_padding) ? priv->header_padding->top + priv->header_padding->bottom : 0);


  /* Override the minimum height with the height of the box */
  if (min_height_p)
    *min_height_p = box_height;

  if (nat_height_p)
    {
      gdouble progress;

      /* When the timeline is at 0.5, the actor isn't visible - this is
       * the time where we switch sizes between the natural height and the
       * box height.
       */
      if (clutter_alpha_get_alpha (priv->important_alpha) < 0.5)
        progress = 0.0;
      else
        progress = 1.0;

      if (*nat_height_p < box_height)
        *nat_height_p = box_height;
      else if (progress == 0.0)
        *nat_height_p = box_height;
      else if (progress < 1.0)
        *nat_height_p = (box_height * (1.0 - progress)) +
                        (*nat_height_p * progress);
    }
}
예제 #22
0
static gboolean
mex_player_set_controls_visible (MexPlayer *player,
                                 gboolean   visible)
{
  MexPlayerPrivate *priv = player->priv;
  gfloat pos;
  ClutterStage *stage;
  MxFocusManager *fmanager;

  stage = (ClutterStage*) clutter_actor_get_stage (CLUTTER_ACTOR (player));
  fmanager = mx_focus_manager_get_for_stage (stage);

  pos = clutter_actor_get_height (priv->controls);
  if (visible)
    {
      priv->controls_prev_visible = FALSE;
      priv->controls_visible = TRUE;

      mx_widget_set_disabled (MX_WIDGET (priv->controls), FALSE);

      clutter_actor_animate (priv->controls, CLUTTER_EASE_IN_SINE, 250,
                             "opacity", 0xff,
                             "anchor-y", 0.0,
                             NULL);

      mex_player_restart_timer (player);

      if (priv->related_tile)
        {
          mx_focus_manager_push_focus_with_hint (fmanager,
                                                 MX_FOCUSABLE (priv->related_tile),
                                                 MX_FOCUS_HINT_PRIOR);

          g_object_unref (priv->related_tile);
          priv->related_tile = NULL;
        }
      else
        {
          mx_focus_manager_push_focus (fmanager, MX_FOCUSABLE (priv->controls));
        }
    }

  if (!visible)
    {
      priv->controls_visible = FALSE;
      clutter_actor_animate (priv->controls, CLUTTER_EASE_IN_SINE, 250,
                             "opacity", 0x00,
                             "anchor-y", -pos,
                             NULL);

      if (priv->hide_controls_source)
        {
          g_source_remove (priv->hide_controls_source);
          priv->hide_controls_source = 0;
        }
    }

  return TRUE;
}
예제 #23
0
static void
mex_column_view_get_preferred_width (ClutterActor *actor,
                                     gfloat        for_height,
                                     gfloat       *min_width_p,
                                     gfloat       *nat_width_p)
{
  MxPadding padding;
  gfloat min_width, nat_width;
  gfloat min_header, nat_header;
  gfloat min_placeholder, nat_placeholder;
  gfloat height;

  MexColumnView *self = MEX_COLUMN_VIEW (actor);
  MexColumnViewPrivate *priv = self->priv;

  clutter_actor_get_preferred_width (priv->header,
                                     -1,
                                     &min_header,
                                     &nat_header);

  clutter_actor_get_preferred_height (priv->header, -1, NULL, &height);
  for_height = MAX (0, for_height - height);

  if (mex_column_is_empty (MEX_COLUMN (priv->column)))
    {
      if (priv->placeholder_actor)
        {
          clutter_actor_get_preferred_width (priv->placeholder_actor,
                                             for_height,
                                             &min_placeholder,
                                             &nat_placeholder);

          min_width = MAX (min_header, min_placeholder);
          nat_width = MAX (min_header, nat_placeholder);
        }
      else
        {
          min_width = min_header;
          nat_width = nat_header;
        }
    }
  else
    {
      clutter_actor_get_preferred_width (priv->scroll,
                                         for_height,
                                         &min_placeholder,
                                         &nat_placeholder);

      min_width = MAX (min_header, min_placeholder);
      nat_width = MAX (min_header, nat_placeholder);
    }

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (min_width_p)
    *min_width_p = min_width + padding.left + padding.right;
  if (nat_width_p)
    *nat_width_p = nat_width + padding.left + padding.right;
}
예제 #24
0
파일: mx-slider.c 프로젝트: 3v1n0/mx
static void
mx_slider_allocate (ClutterActor           *actor,
                    const ClutterActorBox  *box,
                    ClutterAllocationFlags  flags)
{
  MxSlider          *self = MX_SLIDER (actor);
  MxSliderPrivate   *priv = self->priv;
  MxPadding          padding;
  ClutterActorClass *actor_class;
  ClutterActorBox    bar_box;
  ClutterActorBox    trough_box;
  guint              handle_width_2;

  actor_class = CLUTTER_ACTOR_CLASS (mx_slider_parent_class);
  actor_class->allocate (actor, box, flags);

  if (box == NULL)
    {
      clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &bar_box);
      box = &bar_box;
    }

  handle_width_2 = priv->handle_width >> 1;

  mx_widget_get_padding (MX_WIDGET (self), &padding);

  /* save the min/max position of the middle of the handle */
  priv->handle_middle_start = padding.left + handle_width_2 + 1;
  priv->handle_middle_end   = box->x2 - box->x1 - padding.right -
    handle_width_2 - 1;

  if (priv->trough_height < 0)
    {
      /* trough-height has not been specified, take the whole height */
      trough_box.x1 = padding.left;
      trough_box.y1 = padding.top;
      trough_box.x2 = (box->x2 - box->x1) - padding.right;
      trough_box.y2 = (box->y2 - box->y1) - padding.bottom;
    }
  else
    {
      trough_box.x1 = padding.left;
      trough_box.y1 = (int) ((box->y2 - box->y1 - padding.bottom - padding.top -
                       priv->trough_height) / 2);
      trough_box.x2 = (box->x2 - box->x1) - padding.right;
      trough_box.y2 = trough_box.y1 + priv->trough_height;
    }

  clutter_actor_allocate (priv->trough_bg, &trough_box, flags);

  /* save trough_box.y1 and trough_box.y2 so we don't have the duplicate
   * the logic above in ::allocate_fill() */
  priv->trough_box_y1 = trough_box.y1;
  priv->trough_box_y2 = trough_box.y2;

  mx_slider_allocate_fill_handle (self, box, flags);

  clutter_actor_allocate (priv->trough, &trough_box, flags);
}
예제 #25
0
파일: mx-toggle.c 프로젝트: ManMower/mx
static void
mx_toggle_allocate (ClutterActor          *actor,
                    const ClutterActorBox *box,
                    ClutterAllocationFlags flags)
{
  MxTogglePrivate *priv = MX_TOGGLE (actor)->priv;
  ClutterActorBox handle_box, child_box;
  CoglHandle background;
  gfloat handle_w;
  gfloat toggle_pos;

  CLUTTER_ACTOR_CLASS (mx_toggle_parent_class)->allocate (actor, box, flags);

  mx_widget_get_available_area (MX_WIDGET (actor), box, &child_box);

  /* background-image don't get stretched, so adjust the child box so that the
   * handle appears in the correct place.
   */
  background = mx_widget_get_background_texture (MX_WIDGET (actor));
  if (background)
    {
      gfloat width;
      MxPadding padding;

      mx_widget_get_padding (MX_WIDGET (actor), &padding);
      width = cogl_texture_get_width (background);
      width -= padding.left + padding.right;

      child_box.x1 += (child_box.x2 - child_box.x1) / 2.f;
      child_box.x1 -= width / 2.f;
      child_box.x2 = child_box.x1 + width;
    }

  clutter_actor_get_preferred_width (priv->handle, -1, NULL, &handle_w);
  toggle_pos = child_box.x2 - handle_w - child_box.x1;
  priv->slide_length = toggle_pos;

  toggle_pos = toggle_pos * priv->position;

  handle_box.x1 = (gint) (child_box.x1 + toggle_pos);
  handle_box.y1 = child_box.y1;
  handle_box.x2 = handle_box.x1 + handle_w;
  handle_box.y2 = child_box.y2;

  clutter_actor_allocate (priv->handle, &handle_box, flags);
}
예제 #26
0
파일: mx-expander.c 프로젝트: GunioRobot/mx
static void
mx_expander_get_preferred_height (ClutterActor *actor,
                                  gfloat        for_width,
                                  gfloat       *min_height,
                                  gfloat       *pref_height)
{
  MxExpanderPrivate *priv = MX_EXPANDER (actor)->priv;
  ClutterActor *child;
  MxPadding padding;
  gfloat min_child_h, pref_child_h, min_label_h, pref_label_h, arrow_h;
  gfloat available_w;

  child = mx_bin_get_child (MX_BIN (actor));

  mx_widget_get_padding (MX_WIDGET (actor), &padding);
  available_w = for_width - padding.left - padding.right;

  if (child)
    {
      clutter_actor_get_preferred_height (child,
                                          available_w,
                                          &min_child_h,
                                          &pref_child_h);
      min_child_h += priv->spacing;
      pref_child_h += priv->spacing;

      /* allocate the space multiplied by the progress of the "expansion"
       * animation */
      min_child_h *= priv->progress;
      pref_child_h *= priv->progress;
    }
  else
    {
      min_child_h = 0;
      pref_child_h = 0;
    }

  clutter_actor_get_preferred_height (priv->label,
                                      available_w,
                                      &min_label_h,
                                      &pref_label_h);

  clutter_actor_get_preferred_height (priv->arrow, -1, NULL, &arrow_h);

  min_label_h = MAX (min_label_h, arrow_h);
  pref_label_h = MAX (pref_label_h, arrow_h);

  if (min_height)
    *min_height = padding.top
                  + min_child_h + min_label_h
                  + padding.bottom;

  if (pref_height)
    *pref_height = padding.top
                   + pref_child_h + pref_label_h
                   + padding.bottom;

}
예제 #27
0
파일: mx-button.c 프로젝트: danni/mx
static gboolean
mx_button_enter (ClutterActor         *actor,
                 ClutterCrossingEvent *event)
{
  MxWidget *widget = MX_WIDGET (actor);

  if (event->source != actor)
    return FALSE;

  /* check if the widget is disabled */
  if (mx_widget_get_disabled (MX_WIDGET (actor)))
    return FALSE;


  mx_stylable_style_pseudo_class_add (MX_STYLABLE (widget), "hover");

  return FALSE;
}
예제 #28
0
static void
mpl_application_view_allocate (ClutterActor          *actor,
                               const ClutterActorBox *box,
                               ClutterAllocationFlags flags)
{
  MplApplicationViewPrivate *priv = ((MplApplicationView *) actor)->priv;
  MxPadding padding;
  ClutterActorBox child_box;
  gfloat icon_width = 0, icon_height = 0, button_width, button_height;

  CLUTTER_ACTOR_CLASS (mpl_application_view_parent_class)->allocate (actor,
                                                                     box,
                                                                     flags);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  /* Icon */
  child_box.x1 = padding.left;
  child_box.y1 = padding.top;

  if (priv->icon)
    {
      clutter_actor_get_preferred_width (priv->icon, -1, NULL, &icon_width);
      clutter_actor_get_preferred_height (priv->icon, -1, NULL, &icon_height);

      child_box.x2 = child_box.x1 + icon_width;
      child_box.y2 = child_box.y1 + icon_height;

      clutter_actor_allocate (priv->icon, &child_box, flags);
    }

  /* Close button */
  clutter_actor_get_preferred_width (priv->close_button, -1, NULL, &button_width);
  clutter_actor_get_preferred_height (priv->close_button, -1, NULL, &button_height);

  child_box.x2 = box->x2 - box->x1 - padding.right;
  child_box.y2 = child_box.y1 + button_height;
  child_box.x1 = child_box.x2 - button_width;

  clutter_actor_allocate (priv->close_button, &child_box, flags);

  /* Titles */
  child_box.x1 = padding.left + icon_width;
  child_box.x2 = box->x2 - box->x1 - padding.right - button_width;
  child_box.y2 = padding.top + icon_height;

  clutter_actor_allocate (priv->title_box, &child_box, flags);

  /* App frame */
  child_box.x1 = padding.left;
  child_box.x2 = box->x2 - box->x1 - padding.right;
  child_box.y1 = padding.top + icon_width;
  child_box.y2 = box->y2 - box->y1 - padding.bottom;

  clutter_actor_allocate (priv->app_frame, &child_box, flags);
}
예제 #29
0
static void
mex_media_controls_notify_can_seek_cb (ClutterMedia     *media,
                                       GParamSpec       *pspec,
                                       MexMediaControls *self)
{
    MexMediaControlsPrivate *priv = self->priv;
    gboolean can_seek = clutter_media_get_can_seek (media);

    mx_widget_set_disabled (MX_WIDGET (priv->slider), !can_seek);
}
예제 #30
0
static void
mex_tile_paint (ClutterActor *actor)
{
  MexTilePrivate *priv = MEX_TILE (actor)->priv;
  MxPadding padding;
  ClutterActorBox box;

  CLUTTER_ACTOR_CLASS (mex_tile_parent_class)->paint (actor);

  clutter_actor_paint (priv->child);

  mx_widget_get_padding (MX_WIDGET (actor), &padding);

  if (priv->header_visible)
    {
      clutter_actor_get_allocation_box (actor, &box);


      if (priv->header_background_color)
        {
          cogl_set_source_color4ub (priv->header_background_color->red,
                                    priv->header_background_color->green,
                                    priv->header_background_color->blue,
                                    priv->header_background_color->alpha);

          cogl_rectangle (padding.left, padding.top,
                          box.x2 - box.x1 - padding.right,
                          priv->header_height);
        }


      if (cogl_material_get_n_layers (priv->material) > 0)
        {
          guint8 opacity;

          opacity = clutter_actor_get_paint_opacity (actor);

          cogl_material_set_color4ub (priv->material, opacity, opacity, opacity,
                                      opacity);
          cogl_set_source (priv->material);

          cogl_rectangle (padding.left, padding.top,
                          box.x2 - box.x1 - padding.right,
                          priv->header_height);
        }

      clutter_actor_paint (priv->box_layout);

      if (priv->icon1)
        clutter_actor_paint (priv->icon1);

      if (priv->icon2)
        clutter_actor_paint (priv->icon2);
    }
}