static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag) { char *variable_name, *value; weaponinfo_t *weapon; int ivalue; if (tag == NULL) return; weapon = (weaponinfo_t *) tag; if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } ivalue = atoi(value); // If this is a frame field, we need to map from Heretic 1.0 frame // numbers to Heretic 1.3 frame numbers. if (M_StrCaseStr(variable_name, "frame") != NULL) { ivalue = DEH_MapHereticFrameNumber(ivalue); } DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue); }
// // MN_initMetaDeaths // // haleyjd 01/22/12: Pull all meta death states out of the player class // object's metatable. // static void MN_initMetaDeaths() { playerclass_t *pclass = players[consoleplayer].pclass; MetaTable *meta = mobjinfo[pclass->type]->meta; MetaState *state = NULL; skview_metadeaths.clear(); while((state = meta->getNextTypeEx(state))) { // NB: also matches XDeath implicitly. if(M_StrCaseStr(state->getKey(), "Death.")) skview_metadeaths.add(state); } }
void I_InitGamepad(void) { if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0) C_Warning("Gamepad support couldn't be initialized."); else { int numjoysticks = SDL_NumJoysticks(); for (int i = 0; i < numjoysticks; i++) if ((joystick = SDL_JoystickOpen(i))) if (SDL_IsGameController(i)) { gamecontroller = SDL_GameControllerOpen(i); break; } if (!gamecontroller) SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC); else { const char *name = SDL_GameControllerName(gamecontroller); if (*name) { if (M_StrCaseStr(name, "xinput")) C_Output("An <i><b>XInput</b></i> gamepad is connected."); else C_Output("A <i><b>DirectInput</b></i> gamepad called \"%s\" is connected.", name); } else C_Output("A gamepad is connected."); if (!(haptic = SDL_HapticOpenFromJoystick(joystick)) || SDL_HapticRumbleInit(haptic) < 0) C_Warning("This gamepad doesn't support vibration."); } } gamepadbuttons = 0; gamepadthumbLX = 0; gamepadthumbLY = 0; gamepadthumbRX = 0; gamepadthumbRY = 0; }
static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag) { mobjinfo_t *mobj; char *variable_name, *value; int ivalue; if (tag == NULL) return; mobj = (mobjinfo_t *) tag; // Parse the assignment if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } // all values are integers ivalue = atoi(value); // If the value to be set is a frame, the frame number must // undergo transformation from a Heretic 1.0 index to a // Heretic 1.3 index. if (M_StrCaseStr(variable_name, "frame") != NULL) { ivalue = DEH_MapHereticFrameNumber(ivalue); } // Set the field value DEH_SetMapping(context, &thing_mapping, mobj, variable_name, ivalue); }