void BlockInit(Block *block, const float x, const float y, const float w) { block->Body = MakeBody(x, y, w); block->W = w; block->H = GAP_HEIGHT; block->Surface = RandomSurface(); }
void StatsPoster::OnPostRequest(const GameStats& stats) { // Delete old ones, keep new ones if we have too many uncompleted HttpPost *post = new HttpPost(addr_, path_, MakeBody(stats)); waiting_.push_back(post); if (waiting_.size() > kcPostsWaitingMax) { delete waiting_[0]; waiting_.pop_front(); } SchedulePosts(); }
CQTOpenGLTile::CQTOpenGLTile() : m_unVertices(20){ /* Reserve the needed display lists */ m_unBaseList = glGenLists(1); m_unBodyList = m_unBaseList; /* Make body list */ glNewList(m_unBodyList, GL_COMPILE); MakeBody(); glEndList(); }
CQTOpenGLCylinder::CQTOpenGLCylinder() : m_unVertices(20) { /* Reserve the needed display lists */ m_unBaseList = glGenLists(1); m_unBodyList = m_unBaseList; m_unLEDList = m_unBaseList + 1; /* Make body list */ glNewList(m_unBodyList, GL_COMPILE); MakeBody(); glEndList(); /* Make LED list */ glNewList(m_unLEDList, GL_COMPILE); MakeLED(); glEndList(); }