void FadingImageLabel::setText(const char* inText)
{
	//if(this->mSprite == 0)
	//{
		if(*inText == '!')
		{
			this->mImageMode = true;
			this->mTextImage.setText("");
			this->mText = "";

			// If image name has '-frame' in it, then we draw a frame out of the sprite
			string theImageName = string(inText + 1);
			size_t theIndex = theImageName.find(kFrameIndicator);
			if(theIndex != std::string::npos)
			{
				// Parse out frame number
				string theFrameString = theImageName.substr(theIndex + strlen(kFrameIndicator));
				this->mSpriteFrame = MakeIntFromString(theFrameString);

				// Set theImageName
				theImageName = theImageName.substr(0, theIndex);
			}

			this->SetSpriteName(theImageName);
		}
		else
		{
			this->mTextImage.setText(inText);
			this->mText = inText;
			this->RecalculateTextPosition();
		}
	//}
}
예제 #2
0
파일: Checksum.cpp 프로젝트: Arkshine/NS
bool ChecksumEntry::SetFromFormattedString(const string& inFormattedString)
{
	bool theSuccess = false;

	size_t theEOL = inFormattedString.find(kFormattedStringEOL);
	if(theEOL != std::string::npos)
	{
		string theNonDelimitedString = inFormattedString.substr(0, theEOL);
		
		// Parse out delimiter
		size_t theSplit = theNonDelimitedString.find(kFormattedStringDelimiter);
		if(theSplit != std::string::npos)
		{
			// Everything before it is description
			string theDescription = theNonDelimitedString.substr(0, theSplit-1);
		
			// Everything after is checksum
			string theChecksumString = theNonDelimitedString.substr(theSplit + kFormattedStringDelimiter.size());
		
			this->mChecksumDescription = theDescription;
			this->mChecksum = MakeIntFromString(theChecksumString);
		
			theSuccess = true;
		}
	}
	
	return theSuccess;
}
예제 #3
0
void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
	SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);
	Font *tinyfont = pSchemes->getFont(hTinyScheme);

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);
	
	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}
	
	bool bNextRowIsGap = false;
	
	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
		
		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
			
			continue;
		}
		
		bool bRowIsGap = false;
		if (bNextRowIsGap)
		{
			bNextRowIsGap = false;
			bRowIsGap = true;
		}
		
		// Get the player's data
		int theSortedRow = m_iSortedRows[row];
		hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow];
		extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow];
		int thePlayerClass = theExtraPlayerInfo->playerclass;
		short theTeamNumber = theExtraPlayerInfo->teamnumber;
		string theCustomIcon = (string)theExtraPlayerInfo->customicon;
// puzl: 0001073
		short thePlayerAuthentication = theExtraPlayerInfo->auth;
		bool thePlayerIsDead = false;
		switch( thePlayerClass )
		{
		case PLAYERCLASS_DEAD_MARINE:
		case PLAYERCLASS_DEAD_ALIEN:
		case PLAYERCLASS_REINFORCING:
			thePlayerIsDead = true;
			break;
		}

		// Code to test DEBUG
#if 0
		#ifdef DEBUG
		extern int gGlobalDebugAuth;
		thePlayerAuthentication = 1;
		thePlayerAuthentication <<= gGlobalDebugAuth;
		#endif
#endif

		team_info_t* team_info = &g_TeamInfo[m_iSortedRows[row]];
		int theColorIndex = theTeamNumber % iNumberOfTeamColors;

        int theLocalPlayerTeam = 0;
        if(gEngfuncs.GetLocalPlayer())
        {
            theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
        }
		
		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight() > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];

			Color gammaAdjustedTeamColor = BuildColor(kTeamColors[theColorIndex][0], kTeamColors[theColorIndex][1], kTeamColors[theColorIndex][2], gHUD.GetGammaSlope());
            pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0);

			if (m_iIsATeam[row] == TEAM_BLANK)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				theColorIndex = team_info->teamnumber % iNumberOfTeamColors;

				// team color text for team names
				
				

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight() >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											gammaAdjustedTeamColor[0],
											gammaAdjustedTeamColor[1],
											gammaAdjustedTeamColor[2],
											0 );
			}
			else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
			{
				// grey text for spectators
				pLabel->setFgColor(100, 100, 100, 0);

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight() >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0);
			}
			else
			{
				if(thePlayerIsDead)
				{
					pLabel->setFgColor(255, 0, 0, 0);
				}
				else
				{
					// team color text for player names
					pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0);
				}
				
				// Set background color
				if ( pl_info && pl_info->thisplayer ) // if it is their name, draw it a different color
				{
					// Highlight this player
					pLabel->setFgColor(Scheme::sc_white);
					pLabel->setBgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 196 );
				}
				else if ( theSortedRow == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
				{
					// Killer's name
					pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
				}
			}				

			// Align 
            switch(col)
            {
            case COLUMN_NAME:
            case COLUMN_CLASS:
                pLabel->setContentAlignment( vgui::Label::a_west );
                break;

            case COLUMN_TRACKER:
            case COLUMN_RANK_ICON:
            case COLUMN_VOICE:
                pLabel->setContentAlignment( vgui::Label::a_center );
                break;

            case COLUMN_SCORE:
            case COLUMN_KILLS:
            case COLUMN_DEATHS:
            case COLUMN_LATENCY:
            default:
                pLabel->setContentAlignment( vgui::Label::a_east );
                break;
            }

			// Fill out with the correct data
			strcpy(sz, "");
			if ( m_iIsATeam[row] )
			{
				char sz2[128];

				switch (col)
				{
				case COLUMN_NAME:
					if ( m_iIsATeam[row] == TEAM_SPECTATORS )
					{
						sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
					}
					else
					{
						if(team_info)
						{
							sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) );
						}
					}

					strcpy(sz, sz2);

					// Append the number of players
					if ( m_iIsATeam[row] == TEAM_YES && team_info)
					{
						if (team_info->players == 1)
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) );
						}
						else
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) );
						}

						pLabel->setText2(sz2);
						pLabel->setFont2(smallfont);
					}
					break;
				case COLUMN_VOICE:
					break;
				case COLUMN_CLASS:
					break;
                case COLUMN_SCORE:
                    // Don't show score for enemies unless spectating or in RR
                    if ((m_iIsATeam[row] == TEAM_YES) && team_info && ((theLocalPlayerTeam == 0) || (theLocalPlayerTeam == team_info->teamnumber)))
                        sprintf(sz, "%d",  team_info->score);
                    break;
				case COLUMN_KILLS:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info) 
						sprintf(sz, "%d",  team_info->frags );
					break;
				case COLUMN_DEATHS:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info)
						sprintf(sz, "%d",  team_info->deaths );
					break;
				case COLUMN_LATENCY:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info)
						sprintf(sz, "%d", team_info->ping );
					break;
				default:
					break;
				}
			}
			else
			{
				// Are these stats for an enemy?  Score and other stats shouldn't be drawn for enemies.
				bool theIsForEnemy = false;

				int theLocalPlayerTeam = 0;
				if(gEngfuncs.GetLocalPlayer())
				{
					theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
				}

				if((theLocalPlayerTeam != 0) && (theExtraPlayerInfo->teamnumber != theLocalPlayerTeam))
				{
					theIsForEnemy = true;
				}
				
				switch (col)
				{
				case COLUMN_NAME:
					
					if (g_pTrackerUser)
					{
						int playerSlot = m_iSortedRows[row];
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);
						const char *trackerName = g_pTrackerUser->GetUserName(trackerID);
						if (trackerName && *trackerName)
						{
							sprintf(sz, "   (%s)", trackerName);
							pLabel->setText2(sz);
						}
					}
					
					if(pl_info)
					{
						sprintf(sz, "%s  ", pl_info->name);
					}
					break;
				case COLUMN_VOICE:
					sz[0] = 0;
					// in HLTV mode allow spectator to turn on/off commentator voice
					if (pl_info && (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly()))
					{
						GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, theSortedRow);
					}
					break;
				case COLUMN_CLASS:
					// No class for other team's members (unless allied or spectator, and make sure player is on our team)
					strcpy(sz, "");

					if(team_info && ((theLocalPlayerTeam == theTeamNumber) || (gHUD.GetPlayMode() == PLAYMODE_OBSERVER)))
					{
						switch(thePlayerClass)
						{
						case (int)(PLAYERCLASS_DEAD_MARINE):
						case (int)(PLAYERCLASS_DEAD_ALIEN):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDead));
							break;
						case (int)(PLAYERCLASS_REINFORCING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcing));
							break;
						case (int)(PLAYERCLASS_REINFORCINGCOMPLETE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcingComplete));
							break;
						case (int)(PLAYERCLASS_ALIVE_JETPACK_MARINE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassJetpackMarine));
							break;
						case (int)(PLAYERCLASS_ALIVE_HEAVY_MARINE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassHeavyMarine));
							break;
						case (int)(PLAYERCLASS_COMMANDER):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassCommander));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL1):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel1));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL2):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel2));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL3):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel3));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL4):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel4));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL5):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel5));
							break;
						case (int)(PLAYERCLASS_ALIVE_DIGESTING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDigesting));
							break;
						case (int)(PLAYERCLASS_ALIVE_GESTATING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassGestating));
							break;
						default:
							break;
						}
					}
					break;
						
				case COLUMN_RANK_ICON:
// puzl: 0001073
#ifdef USE_OLDAUTH
					// Check if we have authority.  Right now these override the tracker icons.  Listed in increasing order of "importance".
					if(thePlayerAuthentication & PLAYERAUTH_CHEATINGDEATH)
					{
						// Red
						pLabel->setImage(m_pCheatingDeathIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pCheatingDeathIcon->setColor(BuildColor(255, 69, 9, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_VETERAN)
					{
						// Yellow
						pLabel->setImage(m_pVeteranIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pVeteranIcon->setColor(BuildColor(248, 252, 0, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_BETASERVEROP)
					{
						// Whitish
						pLabel->setImage(m_pServerOpIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pServerOpIcon->setColor(BuildColor(220, 220, 220, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_CONTRIBUTOR)
					{
						// Light blue
						pLabel->setImage(m_pContribIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pContribIcon->setColor(BuildColor(117, 214, 241, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_GUIDE)
					{
						// Magenta
						pLabel->setImage(m_pGuideIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pGuideIcon->setColor(BuildColor(208, 16, 190, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_PLAYTESTER)
					{
						// Orange
						pLabel->setImage(m_pPTIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pPTIcon->setColor(BuildColor(255, 167, 54, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_DEVELOPER)
					{
						// TSA blue
						pLabel->setImage(m_pDevIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pDevIcon->setColor(BuildColor(100, 215, 255, gHUD.GetGammaSlope()));
					}

					if(thePlayerAuthentication & PLAYERAUTH_SERVEROP)
					{
						// Bright green
						pLabel->setImage(m_pServerOpIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pServerOpIcon->setColor(BuildColor(0, 255, 0, gHUD.GetGammaSlope()));
					}

					// Allow custom icons to override other general icons
					if(thePlayerAuthentication & PLAYERAUTH_CUSTOM)
					{
						if(theCustomIcon != "")
						{
							string theIconName = theCustomIcon.substr(0, strlen(theCustomIcon.c_str()) - 3);
							string theFullCustomIconString = string("gfx/vgui/640_") + theIconName + string(".tga");

							vgui::BitmapTGA *pIcon = GetIconPointer(theCustomIcon);

							//Icon hasnt been loaded, load it now and add it to list of icons.
							if(pIcon == NULL)
							{
								pIcon = vgui_LoadTGANoInvertAlpha(theFullCustomIconString.c_str());

								if(pIcon)
									m_CustomIconList.push_back( make_pair(pIcon, theCustomIcon) );
							}
							
							if(pIcon)
							{
								pLabel->setImage(pIcon);
								pLabel->setFgColorAsImageColor(false);

								// Parse color (last 3 bytes are the RGB values 1-9)
								string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str())-3, 3);
								int theRed = (MakeIntFromString(theColor.substr(0, 1))/9.0f)*255;
								int theGreen = (MakeIntFromString(theColor.substr(1, 1))/9.0f)*255;
								int theBlue = (MakeIntFromString(theColor.substr(2, 1))/9.0f)*255;

								pIcon->setColor(BuildColor(theRed, theGreen, theBlue, gHUD.GetGammaSlope()));
							}
						}
					}
					
					if(g_pTrackerUser)
					{
						int playerSlot = theSortedRow;
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);

						if (g_pTrackerUser->IsFriend(trackerID) && trackerID != g_pTrackerUser->GetTrackerID())
						{
							pLabel->setImage(m_pTrackerIcon);
							pLabel->setFgColorAsImageColor(false);
							m_pTrackerIcon->setColor(Color(255, 255, 255, 0));
						}
					}
#else
					if( theExtraPlayerInfo->icon )
					{
						vgui::Bitmap* image = theExtraPlayerInfo->icon->getImage( this->GetIconFrame() );
						if( image ) { pLabel->setImage( image ); }
					}
#endif
					break;
                case COLUMN_SCORE:
                    if(!theIsForEnemy)
                    {
                        const float kDeltaDisplayTime = 3.0f;
                        float theTimeSinceChange = gHUD.GetTimeOfLastUpdate() - theExtraPlayerInfo->timeOfLastScoreChange;
                        if((theExtraPlayerInfo->score > theExtraPlayerInfo->lastScore) && (theTimeSinceChange > 0) && (theTimeSinceChange < kDeltaDisplayTime) && (theExtraPlayerInfo->teamnumber != 0))
                        {
                            // draw score with change
                            int theDelta = (theExtraPlayerInfo->score - theExtraPlayerInfo->lastScore);
                            sprintf(sz, "(+%d) %d",  theDelta, theExtraPlayerInfo->score);
                        }
                        else
                        {
                            sprintf(sz, "%d", theExtraPlayerInfo->score);
                        }
                        
                    }
                    break;

				case COLUMN_KILLS:
                    sprintf(sz, "%d", theExtraPlayerInfo->frags);
                    break;

				case COLUMN_DEATHS:
					sprintf(sz, "%d", theExtraPlayerInfo->deaths);
					break;
				case COLUMN_LATENCY:
					if(pl_info)
					{
						sprintf(sz, "%d", pl_info->ping );
					}
					break;
				default:
					break;
				}
			}

            pLabel->setText(sz);
		}
	}

	for(row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];

		pGridRow->AutoSetRowHeights();
		pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
		pGridRow->RepositionContents();
	}

	// hack, for the thing to resize
	m_PlayerList.getSize(x, y);
	m_PlayerList.setSize(x, y);
}