예제 #1
2
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }
    else if ( allocChunk_ == emptyChunk_)
        // detach emptyChunk_ from allocChunk_, because after 
        // calling allocChunk_->Allocate(blockSize_); the chunk 
        // is no longer empty.
        emptyChunk_ = NULL;

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    void * place = allocChunk_->Allocate( blockSize_ );

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );
#ifdef LOKI_CHECK_FOR_CORRUPTION
    if ( allocChunk_->IsCorrupt( numBlocks_, blockSize_, true ) )
    {
        assert( false );
        return NULL;
    }
#endif

    return place;
}
예제 #2
0
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    return allocChunk_->Allocate(blockSize_);
}