inline void Wrap(v8::Handle<v8::Object> handle) { assert(persistent().IsEmpty()); assert(handle->InternalFieldCount() > 0); handle->SetAlignedPointerInInternalField(0, this); persistent().Reset(v8::Isolate::GetCurrent(), handle); MakeWeak(); }
/* Unref() marks an object as detached from the event loop. This is its * default state. When an object with a "weak" reference changes from * attached to detached state it will be freed. Be careful not to access * the object after making this call as it might be gone! * (A "weak reference" means an object that only has a * persistant handle.) * * DO NOT CALL THIS FROM DESTRUCTOR */ virtual void Unref() { assert(!persistent().IsEmpty()); assert(!persistent().IsWeak()); assert(refs_ > 0); if (--refs_ == 0) MakeWeak(); }
int NaObject::Release() { if (--m_nRef == 0) { MakeWeak(); delete this; return 0; } return m_nRef; }