void ToggleShowTownsMode( void ) { if( fShowTownFlag == TRUE ) { fShowTownFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } else { fShowTownFlag = TRUE; MapBorderButtonOn( MAP_BORDER_TOWN_BTN ); if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } } fMapPanelDirty = TRUE; }
void TurnOnShowTeamsMode( void ) { // if mode already on, leave, else set and redraw if( fShowTeamFlag == FALSE ) { fShowTeamFlag = TRUE; MapBorderButtonOn( MAP_BORDER_TEAMS_BTN ); if( fShowMilitia == TRUE ) { fShowMilitia = FALSE; MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } /* if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } */ if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } // dirty regions fMapPanelDirty = TRUE; fTeamPanelDirty = TRUE; fCharacterInfoPanelDirty = TRUE; } }
void TurnOnItemFilterMode( void ) { // if mode already on, leave, else set and redraw if( fShowItemsFlag == FALSE ) { fShowItemsFlag = TRUE; MapBorderButtonOn( MAP_BORDER_ITEM_BTN ); // Turn off towns, mines, teams, militia & airspace if any are on if( fShowTownFlag == TRUE ) { fShowTownFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } if( fShowTeamFlag == TRUE ) { fShowTeamFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } if( fShowMilitia == TRUE ) { fShowMilitia = FALSE; MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) ) { AbortMovementPlottingMode( ); } // dirty regions fMapPanelDirty = TRUE; fTeamPanelDirty = TRUE; fCharacterInfoPanelDirty = TRUE; } }
void InitializeMapBorderButtonStates( void ) { if( fShowItemsFlag ) { MapBorderButtonOn( MAP_BORDER_ITEM_BTN ); } else { MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } if( fShowTownFlag ) { MapBorderButtonOn( MAP_BORDER_TOWN_BTN ); } else { MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } if( fShowMineFlag ) { MapBorderButtonOn( MAP_BORDER_MINE_BTN ); } else { MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } if( fShowTeamFlag ) { MapBorderButtonOn( MAP_BORDER_TEAMS_BTN ); } else { MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } if( fShowAircraftFlag ) { MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN ); } else { MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } if( fShowMilitia ) { MapBorderButtonOn( MAP_BORDER_MILITIA_BTN ); } else { MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } }
void ToggleShowMinesMode( void ) { if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } else { fShowMineFlag = TRUE; MapBorderButtonOn( MAP_BORDER_MINE_BTN ); if( fShowTownFlag == TRUE ) { fShowTownFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } // HEADROCK HAM 4: Mobile Militia Restrictions if( fShowMobileRestrictionsFlag == TRUE ) { fShowMobileRestrictionsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MOBILE_BTN ); } } fMapPanelDirty = TRUE; }
void TurnOnAirSpaceMode( void ) { // if mode already on, leave, else set and redraw if( fShowAircraftFlag == FALSE ) { fShowAircraftFlag = TRUE; MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN ); // Turn off towns & mines (mostly because town/mine names overlap SAM site names) if( fShowTownFlag == TRUE ) { fShowTownFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } /* // Turn off teams and militia if( fShowTeamFlag == TRUE ) { fShowTeamFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } if( fShowMilitia == TRUE ) { fShowMilitia = FALSE; MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } */ // HEADROCK HAM 4: Turn off Militia Restrictions if (fShowMobileRestrictionsFlag == TRUE) { fShowMobileRestrictionsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MOBILE_BTN ); } // Turn off items if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } if ( bSelectedDestChar != -1 ) { AbortMovementPlottingMode( ); } // if showing underground if ( iCurrentMapSectorZ != 0 ) { // switch to the surface JumpToLevel( 0 ); } // WANNE: Output info text on the airspace for changing maps if (is_server ) { STR16 pwString = MPServerMessage[ 13 ]; MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString ); } // dirty regions fMapPanelDirty = TRUE; fTeamPanelDirty = TRUE; fCharacterInfoPanelDirty = TRUE; } }
void ToggleShowMilitiaMode( void ) { if( fShowMilitia == TRUE ) { fShowMilitia = FALSE; MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } else { // toggle militia ON fShowMilitia = TRUE; MapBorderButtonOn( MAP_BORDER_MILITIA_BTN ); // if Team is ON, turn it OFF if( fShowTeamFlag == TRUE ) { fShowTeamFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } /* // if Airspace is ON, turn it OFF if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } */ if ( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } // check if player has any militia if ( DoesPlayerHaveAnyMilitia( ) == FALSE ) { STR16 pwString = NULL; // no - so put up a message explaining how it works // if he's already training some // HEADROCK HAM 3.6: Also for Mobile trainers. if( IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_TOWN ) || IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_MOBILE ) ) { // say they'll show up when training is completed pwString = pMapErrorString[ 28 ]; } else { // say you need to train them first pwString = zMarksMapScreenText[ 1 ]; } MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString ); } } fMapPanelDirty = TRUE; }
// HEADROCK HAM 4: Activate "View Mobile Restrictions" mode. void TurnOnMobileFilterMode( void ) { // if mode already on, leave, else set and redraw if( fShowMobileRestrictionsFlag == FALSE ) { fShowMobileRestrictionsFlag = TRUE; MapBorderButtonOn( MAP_BORDER_MOBILE_BTN ); // Also turn on Militia mode fShowMilitia = FALSE; // Fool the function so that it always turns militia ON. ToggleShowMilitiaMode(); if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } if( fShowTeamFlag == TRUE ) { fShowTeamFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } if( fShowAircraftFlag == TRUE ) { fShowAircraftFlag = FALSE; MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); } // Turn off items if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) ) { AbortMovementPlottingMode( ); } else if ( gfInChangeArrivalSectorMode ) { CancelChangeArrivalSectorMode( ); } STR16 pwString = NULL; // check if player has any Mobile militia if ( DoesPlayerHaveAnyMobileMilitia( ) == 1 ) { // say you need to train mobiles first pwString = zMarksMapScreenText[ 25 ]; MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString ); } if ( !gubFact[ FACT_MOBILE_RESTRICTIONS_VIEWED ] ) { // say you need to train mobiles first pwString = zMarksMapScreenText[ 26 ]; MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString ); SetFactTrue( FACT_MOBILE_RESTRICTIONS_VIEWED ); } // dirty regions fMapPanelDirty = TRUE; fTeamPanelDirty = TRUE; fCharacterInfoPanelDirty = TRUE; } }
void TurnOnAirSpaceMode( void ) { // if mode already on, leave, else set and redraw if( fShowAircraftFlag == FALSE ) { fShowAircraftFlag = TRUE; MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN ); // Turn off towns & mines (mostly because town/mine names overlap SAM site names) if( fShowTownFlag == TRUE ) { fShowTownFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); } if( fShowMineFlag == TRUE ) { fShowMineFlag = FALSE; MapBorderButtonOff( MAP_BORDER_MINE_BTN ); } /* // Turn off teams and militia if( fShowTeamFlag == TRUE ) { fShowTeamFlag = FALSE; MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); } if( fShowMilitia == TRUE ) { fShowMilitia = FALSE; MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); } */ // Turn off items if( fShowItemsFlag == TRUE ) { fShowItemsFlag = FALSE; MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); } if ( bSelectedDestChar != -1 ) { AbortMovementPlottingMode( ); } // if showing underground if ( iCurrentMapSectorZ != 0 ) { // switch to the surface JumpToLevel( 0 ); } // dirty regions fMapPanelDirty = TRUE; fTeamPanelDirty = TRUE; fCharacterInfoPanelDirty = TRUE; } }