//Wyrmgus start //void MapUnmarkTileSight(const CPlayer &player, const Vec2i &pos) void MapUnmarkTileSight(const CPlayer &player, const Vec2i &pos, int z) //Wyrmgus end { //Wyrmgus start // Assert(Map.Info.IsPointOnMap(pos)); // MapUnmarkTileSight(player, Map.getIndex(pos)); Assert(Map.Info.IsPointOnMap(pos, z)); MapUnmarkTileSight(player, Map.getIndex(pos, z), z); //Wyrmgus end }
void MapUnmarkTileSight(const CPlayer &player, const Vec2i &pos) { Assert(Map.Info.IsPointOnMap(pos)); MapUnmarkTileSight(player, Map.getIndex(pos)); }