예제 #1
0
static void CheckReenableLoadMenu(menu_t *menu, void *data)
{
	menu_t *loadMenu = MenuGetSubmenuByName(menu, "Load");
	UNUSED(data);
	assert(loadMenu);
	loadMenu->isDisabled = PlayerTemplatesGetCount(gPlayerTemplates) == 0;
}
예제 #2
0
static void PlayerListOnEnter(GameLoopData *data)
{
	PlayerList *pl = data->Data;

	if (pl->hasMenu)
	{
		pl->ms.current = MenuGetSubmenuByName(pl->ms.root, "View Scores");
	}
	else
	{
		pl->ms.current = pl->ms.root;
	}
}