static void CheckReenableLoadMenu(menu_t *menu, void *data) { menu_t *loadMenu = MenuGetSubmenuByName(menu, "Load"); UNUSED(data); assert(loadMenu); loadMenu->isDisabled = PlayerTemplatesGetCount(gPlayerTemplates) == 0; }
static void PlayerListOnEnter(GameLoopData *data) { PlayerList *pl = data->Data; if (pl->hasMenu) { pl->ms.current = MenuGetSubmenuByName(pl->ms.root, "View Scores"); } else { pl->ms.current = pl->ms.root; } }