qboolean UI_ConsoleCommand( int realTime ) { char *cmd = UI_Argv( 0 ); uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; if ( Q_stricmp( cmd, "ui_report" ) == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp( cmd, "ui_load" ) == 0 ) { UI_Load(); return qtrue; } if ( Q_stricmp( cmd, "ui_opensiegemenu" ) == 0 ) { if ( trap->Cvar_VariableValue( "g_gametype" ) == GT_SIEGE ) { Menus_CloseAll(); if ( Menus_ActivateByName( UI_Argv( 1 ) ) ) { trap->Key_SetCatcher( KEYCATCH_UI ); } } return qtrue; } if ( !Q_stricmp( cmd, "ui_openmenu" ) ) { Menus_CloseAll(); if ( Menus_ActivateByName( UI_Argv( 1 ) ) ) { trap->Key_SetCatcher( KEYCATCH_UI ); } return qtrue; } if ( Q_stricmp( cmd, "ui_cache" ) == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp( cmd, "ui_teamOrders" ) == 0 ) { return qtrue; } if ( Q_stricmp( cmd, "ui_cdkey" ) == 0 ) { return qtrue; } return qfalse; }
static int Menu_Activate( lua_State *L ) { menuDef_t *menu = CheckMenu( L, 1 ); Menus_CloseAll(); Menus_ActivateByName( menu->window.name ); trap->Key_SetCatcher( KEYCATCH_CGAME ); return 0; }
static void UI_CloseMenus_f( void ) { if( Menu_Count( ) > 0 ) { trap_Key_SetCatcher( trap_Key_GetCatcher( ) & ~KEYCATCH_UI ); trap_Key_ClearStates( ); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll( ); } }
/* ================= UI_SetActiveMenu - this should be the ONLY way the menu system is brought up ================= */ void UI_SetActiveMenu( const char* menuname,const char *menuID ) { // this should be the ONLY way the menu system is brought up (besides the UI_ConsoleCommand below) if (cls.state != CA_DISCONNECTED && !ui.SG_GameAllowedToSaveHere(qtrue)) //don't check full sytem, only if incamera { return; } if ( !menuname ) { UI_ForceMenuOff(); return; } //make sure force-speed and slowmodeath doesn't slow down menus - NOTE: they should reset the timescale when the game un-pauses Cvar_SetValue( "timescale", 1.0f ); UI_Cursor_Show(qtrue); // enusure minumum menu data is cached Menu_Cache(); if ( Q_stricmp (menuname, "mainMenu") == 0 ) { UI_MainMenu(); return; } if ( Q_stricmp (menuname, "ingame") == 0 ) { ui.Cvar_Set( "cl_paused", "1" ); UI_InGameMenu(menuID); return; } if ( Q_stricmp (menuname, "datapad") == 0 ) { ui.Cvar_Set( "cl_paused", "1" ); UI_DataPadMenu(); return; } #ifndef JK2_MODE if ( Q_stricmp (menuname, "missionfailed_menu") == 0 ) { Menus_CloseAll(); Menus_ActivateByName("missionfailed_menu"); ui.Key_SetCatcher( KEYCATCH_UI ); return; } #endif }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); if ( Q_stricmp (cmd, "ui_test") == 0 ) { UI_ShowPostGame(qtrue); } if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp (cmd, "ui_load") == 0 ) { UI_Load(); return qtrue; } if ( Q_stricmp (cmd, "ui_opensiegemenu" ) == 0 ) { if ( trap_Cvar_VariableValue ( "g_gametype" ) == GT_SIEGE ) { Menus_CloseAll(); if (Menus_ActivateByName(UI_Argv(1))) { trap_Key_SetCatcher( KEYCATCH_UI ); } } return qtrue; } if ( Q_stricmp (cmd, "ui_openmenu" ) == 0 ) { //if ( trap_Cvar_VariableValue ( "developer" ) ) { Menus_CloseAll(); if (Menus_ActivateByName(UI_Argv(1))) { trap_Key_SetCatcher( KEYCATCH_UI ); } return qtrue; } } /* if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } } */ if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_CalcPostGameStats(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "pause") == 0 ) { return qtrue; } return qfalse; }
void Script_CloseAll(itemDef_t *item, qboolean *bAbort, char **args) { Menus_CloseAll(); }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); // JKG - Only allow these commands if we're using a debug compile // We don't want players f****n around with these #ifdef _DEBUG if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } /*if ( Q_stricmp (cmd, "ui_testmaster") == 0) { JKG_GLUI_Task_Test(testMasterFinalFunc); return qtrue; } if ( Q_stricmp (cmd, "ui_testterms") == 0) { JKG_GLUI_Task_GetTermsOfUse(termsMasterFinalFunc); return qtrue; } if ( Q_stricmp (cmd, "ui_testregister") == 0 ) { char username[32]; char password[32]; char email[64]; trap_Argv(1, username, 32); trap_Argv(2, password, 32); trap_Argv(3, email, 32); JKG_GLUI_Task_RegisterUser(username, password, email, registerFinalFunc); return qtrue; } if ( Q_stricmp (cmd, "ui_testlogin") == 0 ) { char username[32]; char password[32]; trap_Argv(1, username, 32); trap_Argv(2, password, 32); JKG_GLUI_Task_Login(username, password, loginFinalFunc); return qtrue; }*/ if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp (cmd, "ui_load") == 0 ) { UI_Load(); return qtrue; } if ( Q_stricmp (cmd, "ui_openmenu" ) == 0 ) { //if ( trap_Cvar_VariableValue ( "developer" ) ) { Menus_CloseAll(); if (Menus_ActivateByName(UI_Argv(1))) { trap_Key_SetCatcher( KEYCATCH_UI ); } return qtrue; } } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } #endif // _DEBUG return qfalse; }
intptr_t CL_CgameSystemCalls( intptr_t *args ) { #ifndef __NO_JK2 if( com_jk2 && com_jk2->integer ) { args[0] = (intptr_t)CL_ConvertJK2SysCall((cgameJK2Import_t)args[0]); } #endif switch( args[0] ) { case CG_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case CG_ERROR: Com_Error( ERR_DROP, S_COLOR_RED"%s", VMA(1) ); return 0; case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register( (vmCvar_t *) VMA(1), (const char *) VMA(2), (const char *) VMA(3), args[4] ); return 0; case CG_CVAR_UPDATE: Cvar_Update( (vmCvar_t *) VMA(1) ); return 0; case CG_CVAR_SET: Cvar_Set( (const char *) VMA(1), (const char *) VMA(2) ); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: Cmd_ArgvBuffer( args[1], (char *) VMA(2), args[3] ); return 0; case CG_ARGS: Cmd_ArgsBuffer( (char *) VMA(1), args[2] ); return 0; case CG_FS_FOPENFILE: return FS_FOpenFileByMode( (const char *) VMA(1), (int *) VMA(2), (fsMode_t) args[3] ); case CG_FS_READ: FS_Read( VMA(1), args[2], args[3] ); return 0; case CG_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case CG_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case CG_SENDCONSOLECOMMAND: Cbuf_AddText( (const char *) VMA(1) ); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand( (const char *) VMA(1) ); return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand( (const char *) VMA(1) ); return 0; case CG_UPDATESCREEN: // this is used during lengthy level loading, so pump message loop Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN! SCR_UpdateScreen(); return 0; case CG_RMG_INIT: /* if (!com_sv_running->integer) { // don't do this if we are connected locally if (!TheRandomMissionManager) { TheRandomMissionManager = new CRMManager; } TheRandomMissionManager->SetLandScape( cmg.landScapes[args[1]] ); TheRandomMissionManager->LoadMission(qfalse); TheRandomMissionManager->SpawnMission(qfalse); cmg.landScapes[args[1]]->UpdatePatches(); } */ //this is SP.. I guess we're always the client and server. // cl.mRMGChecksum = cm.landScapes[args[1]]->get_rand_seed(); RM_CreateRandomModels(args[1], (const char *)VMA(2)); //cmg.landScapes[args[1]]->rand_seed(cl.mRMGChecksum); // restore it, in case we do a vid restart cmg.landScape->rand_seed(cmg.landScape->get_rand_seed()); // TheRandomMissionManager->CreateMap(); return 0; case CG_CM_REGISTER_TERRAIN: return CM_RegisterTerrain((const char *)VMA(1), false)->GetTerrainId(); case CG_RE_INIT_RENDERER_TERRAIN: re.InitRendererTerrain((const char *)VMA(1)); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap( (const char *) VMA(1), args[2] ); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel( args[1] ); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel( (const float *) VMA(1), (const float *) VMA(2) );//, (int) VMA(3) ); case CG_CM_POINTCONTENTS: return CM_PointContents( (float *)VMA(1), args[2] ); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents( (const float *) VMA(1), args[2], (const float *) VMA(3), (const float *) VMA(4) ); case CG_CM_BOXTRACE: CM_BoxTrace( (trace_t *) VMA(1), (const float *) VMA(2), (const float *) VMA(3), (const float *) VMA(4), (const float *) VMA(5), args[6], args[7] ); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace( (trace_t *) VMA(1), (const float *) VMA(2), (const float *) VMA(3), (const float *) VMA(4), (const float *) VMA(5), args[6], args[7], (const float *) VMA(8), (const float *) VMA(9) ); return 0; case CG_CM_MARKFRAGMENTS: return re.MarkFragments( args[1], (float(*)[3]) VMA(2), (const float *) VMA(3), args[4], (float *) VMA(5), args[6], (markFragment_t *) VMA(7) ); case CG_CM_SNAPPVS: CM_SnapPVS((float(*))VMA(1),(byte *) VMA(2)); return 0; case CG_S_STOPSOUNDS: S_StopSounds( ); return 0; case CG_S_STARTSOUND: // stops an ERR_DROP internally if called illegally from game side, but note that it also gets here // legally during level start where normally the internal s_soundStarted check would return. So ok to hit this. if (!cls.cgameStarted){ return 0; } S_StartSound( (float *) VMA(1), args[2], (soundChannel_t)args[3], args[4] ); return 0; case CG_S_UPDATEAMBIENTSET: // stops an ERR_DROP internally if called illegally from game side, but note that it also gets here // legally during level start where normally the internal s_soundStarted check would return. So ok to hit this. if (!cls.cgameStarted){ return 0; } S_UpdateAmbientSet( (const char *) VMA(1), (float *) VMA(2) ); return 0; case CG_S_ADDLOCALSET: return S_AddLocalSet( (const char *) VMA(1), (float *) VMA(2), (float *) VMA(3), args[4], args[5] ); case CG_AS_PARSESETS: AS_ParseSets(); return 0; case CG_AS_ADDENTRY: AS_AddPrecacheEntry( (const char *) VMA(1) ); return 0; case CG_AS_GETBMODELSOUND: return AS_GetBModelSound( (const char *) VMA(1), args[2] ); case CG_S_STARTLOCALSOUND: // stops an ERR_DROP internally if called illegally from game side, but note that it also gets here // legally during level start where normally the internal s_soundStarted check would return. So ok to hit this. if (!cls.cgameStarted){ return 0; } S_StartLocalSound( args[1], args[2] ); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds(); return 0; case CG_S_ADDLOOPINGSOUND: // stops an ERR_DROP internally if called illegally from game side, but note that it also gets here // legally during level start where normally the internal s_soundStarted check would return. So ok to hit this. if (!cls.cgameStarted){ return 0; } S_AddLoopingSound( args[1], (const float *) VMA(2), (const float *) VMA(3), args[4], (soundChannel_t)args[5] ); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition( args[1], (const float *) VMA(2) ); return 0; case CG_S_RESPATIALIZE: S_Respatialize( args[1], (const float *) VMA(2), (float(*)[3]) VMA(3), args[4] ); return 0; case CG_S_REGISTERSOUND: return S_RegisterSound( (const char *) VMA(1) ); case CG_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( (const char *) VMA(1), (const char *) VMA(2), args[3]); return 0; case CG_S_GETSAMPLELENGTH: return S_GetSampleLengthInMilliSeconds( args[1]); case CG_R_LOADWORLDMAP: re.LoadWorld( (const char *) VMA(1) ); return 0; case CG_R_REGISTERMODEL: return re.RegisterModel( (const char *) VMA(1) ); case CG_R_REGISTERSKIN: return re.RegisterSkin( (const char *) VMA(1) ); case CG_R_REGISTERSHADER: return re.RegisterShader( (const char *) VMA(1) ); case CG_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( (const char *) VMA(1) ); case CG_R_REGISTERFONT: return re.RegisterFont( (const char *) VMA(1) ); case CG_R_FONTSTRLENPIXELS: return re.Font_StrLenPixels( (const char *) VMA(1), args[2], VMF(3) ); case CG_R_FONTSTRLENCHARS: return re.Font_StrLenChars( (const char *) VMA(1) ); case CG_R_FONTHEIGHTPIXELS: return re.Font_HeightPixels( args[1], VMF(2) ); case CG_R_FONTDRAWSTRING: re.Font_DrawString(args[1],args[2], (const char *) VMA(3), (float*)args[4], args[5], args[6], VMF(7)); return 0; case CG_LANGUAGE_ISASIAN: return re.Language_IsAsian(); case CG_LANGUAGE_USESSPACES: return re.Language_UsesSpaces(); case CG_ANYLANGUAGE_READFROMSTRING: return re.AnyLanguage_ReadCharFromString( (char *) VMA(1), (int *) VMA(2), (qboolean *) VMA(3) ); case CG_ANYLANGUAGE_READFROMSTRING2: return re.AnyLanguage_ReadCharFromString2( (char **) VMA(1), (qboolean *) VMA(3) ); case CG_R_SETREFRACTIONPROP: *(re.tr_distortionAlpha()) = VMF(1); *(re.tr_distortionStretch()) = VMF(2); *(re.tr_distortionPrePost()) = (qboolean)args[3]; *(re.tr_distortionNegate()) = (qboolean)args[4]; return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( (const refEntity_t *) VMA(1) ); return 0; case CG_R_INPVS: return re.R_inPVS((float *) VMA(1), (float *) VMA(2)); case CG_R_GETLIGHTING: return re.GetLighting( (const float * ) VMA(1), (float *) VMA(2), (float *) VMA(3), (float *) VMA(4) ); case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], (const polyVert_t *) VMA(3) ); return 0; case CG_R_ADDLIGHTTOSCENE: #ifdef VV_LIGHTING VVLightMan.RE_AddLightToScene ( (const float *) VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); #else re.AddLightToScene( (const float *) VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); #endif return 0; case CG_R_RENDERSCENE: re.RenderScene( (const refdef_t *) VMA(1) ); return 0; case CG_R_SETCOLOR: re.SetColor( (const float *) VMA(1) ); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; // The below was commented out for whatever reason... /me shrugs --eez case CG_R_DRAWSCREENSHOT: re.DrawStretchRaw( VMF(1), VMF(2), VMF(3), VMF(4), SG_SCR_WIDTH, SG_SCR_HEIGHT, SCR_GetScreenshot(0), 0, qtrue); return 0; case CG_R_MODELBOUNDS: re.ModelBounds( args[1], (float *) VMA(2), (float *) VMA(3) ); return 0; case CG_R_LERPTAG: re.LerpTag( (orientation_t *) VMA(1), args[2], args[3], args[4], VMF(5), (const char *) VMA(6) ); return 0; case CG_R_DRAWROTATEPIC: re.DrawRotatePic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), VMF(9), args[10] ); return 0; case CG_R_DRAWROTATEPIC2: re.DrawRotatePic2( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), VMF(9), args[10] ); return 0; case CG_R_SETRANGEFOG: // FIXME: Figure out if this is how it's done in MP :S --eez /*if (tr.rangedFog <= 0.0f) { g_oldRangedFog = tr.rangedFog; } tr.rangedFog = VMF(1); if (tr.rangedFog == 0.0f && g_oldRangedFog) { //restore to previous state if applicable tr.rangedFog = g_oldRangedFog; }*/ re.SetRangedFog( VMF( 1 ) ); return 0; case CG_R_LA_GOGGLES: re.LAGoggles(); return 0; case CG_R_SCISSOR: re.Scissor( VMF(1), VMF(2), VMF(3), VMF(4)); return 0; case CG_GETGLCONFIG: CL_GetGlconfig( (glconfig_t *) VMA(1) ); return 0; case CG_GETGAMESTATE: CL_GetGameState( (gameState_t *) VMA(1) ); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber( (int *) VMA(1), (int *) VMA(2) ); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot( args[1], (snapshot_t *) VMA(2) ); case CG_GETDEFAULTSTATE: return CL_GetDefaultState(args[1], (entityState_t *)VMA(2)); case CG_GETSERVERCOMMAND: return CL_GetServerCommand( args[1] ); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd( args[1], (usercmd_s *) VMA(2) ); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue( args[1], VMF(2), VMF(3), VMF(4) ); return 0; case CG_SETUSERCMDANGLES: CL_SetUserCmdAngles( VMF(1), VMF(2), VMF(3) ); return 0; case COM_SETORGANGLES: Com_SetOrgAngles((float *)VMA(1),(float *)VMA(2)); return 0; /* Ghoul2 Insert Start */ case CG_G2_LISTSURFACES: re.G2API_ListSurfaces( (CGhoul2Info *) VMA(1) ); return 0; case CG_G2_LISTBONES: re.G2API_ListBones( (CGhoul2Info *) VMA(1), args[2]); return 0; case CG_G2_HAVEWEGHOULMODELS: return re.G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)VMA(1)) ); case CG_G2_SETMODELS: re.G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)VMA(1)),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3)); return 0; /* Ghoul2 Insert End */ case CG_R_GET_LIGHT_STYLE: re.GetLightStyle(args[1], (byte*) VMA(2) ); return 0; case CG_R_SET_LIGHT_STYLE: re.SetLightStyle(args[1], args[2] ); return 0; case CG_R_GET_BMODEL_VERTS: re.GetBModelVerts( args[1], (float (*)[3])VMA(2), (float *)VMA(3) ); return 0; case CG_R_WORLD_EFFECT_COMMAND: re.WorldEffectCommand( (const char *) VMA(1) ); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic( (const char *) VMA(1), args[2], args[3], args[4], args[5], args[6], (const char *) VMA(7)); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_Z_MALLOC: return (intptr_t)Z_Malloc(args[1], (memtag_t) args[2], qfalse); case CG_Z_FREE: Z_Free((void *) VMA(1)); return 0; case CG_UI_SETACTIVE_MENU: UI_SetActiveMenu((const char *) VMA(1),NULL); return 0; case CG_UI_MENU_OPENBYNAME: Menus_OpenByName((const char *) VMA(1)); return 0; case CG_UI_MENU_RESET: Menu_Reset(); return 0; case CG_UI_MENU_NEW: Menu_New((char *) VMA(1)); return 0; case CG_UI_PARSE_INT: PC_ParseInt((int *) VMA(1)); return 0; case CG_UI_PARSE_STRING: PC_ParseString((const char **) VMA(1)); return 0; case CG_UI_PARSE_FLOAT: PC_ParseFloat((float *) VMA(1)); return 0; case CG_UI_STARTPARSESESSION: return(PC_StartParseSession((char *) VMA(1),(char **) VMA(2))); case CG_UI_ENDPARSESESSION: PC_EndParseSession((char *) VMA(1)); return 0; case CG_UI_PARSEEXT: char **holdPtr; holdPtr = (char **) VMA(1); if(!holdPtr) { Com_Error(ERR_FATAL, "CG_UI_PARSEEXT: NULL holdPtr"); } *holdPtr = PC_ParseExt(); return 0; case CG_UI_MENUCLOSE_ALL: Menus_CloseAll(); return 0; case CG_UI_MENUPAINT_ALL: Menu_PaintAll(); return 0; case CG_OPENJK_MENU_PAINT: Menu_Paint( (menuDef_t *)VMA(1), (intptr_t)VMA(2) ); return 0; case CG_OPENJK_GETMENU_BYNAME: return (intptr_t)Menus_FindByName( (const char *)VMA(1) ); case CG_UI_STRING_INIT: String_Init(); return 0; case CG_UI_GETMENUINFO: menuDef_t *menu; int *xPos,*yPos,*w,*h,result; #ifndef __NO_JK2 if(com_jk2 && !com_jk2->integer) { #endif menu = Menus_FindByName((char *) VMA(1)); // Get menu if (menu) { xPos = (int *) VMA(2); *xPos = (int) menu->window.rect.x; yPos = (int *) VMA(3); *yPos = (int) menu->window.rect.y; w = (int *) VMA(4); *w = (int) menu->window.rect.w; h = (int *) VMA(5); *h = (int) menu->window.rect.h; result = qtrue; } else { result = qfalse; } return result; #ifndef __NO_JK2 } else { menu = Menus_FindByName((char *) VMA(1)); // Get menu if (menu) { xPos = (int *) VMA(2); *xPos = (int) menu->window.rect.x; yPos = (int *) VMA(3); *yPos = (int) menu->window.rect.y; result = qtrue; } else { result = qfalse; } return result; } #endif break; case CG_UI_GETITEMTEXT: itemDef_t *item; menu = Menus_FindByName((char *) VMA(1)); // Get menu if (menu) { item = (itemDef_s *) Menu_FindItemByName((menuDef_t *) menu, (char *) VMA(2)); if (item) { Q_strncpyz( (char *) VMA(3), item->text, 256 ); result = qtrue; } else { result = qfalse; } } else { result = qfalse; } return result; case CG_UI_GETITEMINFO: menu = Menus_FindByName((char *) VMA(1)); // Get menu if (menu) { qhandle_t *background; item = (itemDef_s *) Menu_FindItemByName((menuDef_t *) menu, (char *) VMA(2)); if (item) { xPos = (int *) VMA(3); *xPos = (int) item->window.rect.x; yPos = (int *) VMA(4); *yPos = (int) item->window.rect.y; w = (int *) VMA(5); *w = (int) item->window.rect.w; h = (int *) VMA(6); *h = (int) item->window.rect.h; vec4_t *color; color = (vec4_t *) VMA(7); if (!color) { return qfalse; } (*color)[0] = (float) item->window.foreColor[0]; (*color)[1] = (float) item->window.foreColor[1]; (*color)[2] = (float) item->window.foreColor[2]; (*color)[3] = (float) item->window.foreColor[3]; background = (qhandle_t *) VMA(8); if (!background) { return qfalse; } *background = item->window.background; result = qtrue; } else { result = qfalse; } } else { result = qfalse; } return result; case CG_SP_GETSTRINGTEXTSTRING: #ifndef __NO_JK2 case CG_SP_GETSTRINGTEXT: if(com_jk2 && com_jk2->integer) { const char* text; assert(VMA(1)); // assert(VMA(2)); // can now pass in NULL to just query the size if (args[0] == CG_SP_GETSTRINGTEXT) { text = JK2SP_GetStringText( args[1] ); } else { text = JK2SP_GetStringTextString( (const char *) VMA(1) ); } if (VMA(2)) // only if dest buffer supplied... { if ( text[0] ) { Q_strncpyz( (char *) VMA(2), text, args[3] ); } else { Q_strncpyz( (char *) VMA(2), "??", args[3] ); } } return strlen(text); } else { #endif const char* text; assert(VMA(1)); text = SE_GetString( (const char *) VMA(1) ); if (VMA(2)) // only if dest buffer supplied... { if ( text[0] ) { Q_strncpyz( (char *) VMA(2), text, args[3] ); } else { Com_sprintf( (char *) VMA(2), args[3], "??%s", VMA(1) ); } } return strlen(text); #ifndef __NO_JK2 } //break; case CG_SP_REGISTER: return JK2SP_Register( (const char *) VMA(1), args[2]?(SP_REGISTER_MENU|SP_REGISTER_REQUIRED):SP_REGISTER_CLIENT ); #endif default: Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] ); } return 0; }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand(int realTime) { char *cmd; char *arg1; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv(0); // ensure minimum menu data is available //Menu_Cache(); if(Q_stricmp(cmd, "ui_test") == 0) { UI_ShowPostGame(qtrue); } if(Q_stricmp(cmd, "ui_report") == 0) { UI_Report(); return qtrue; } if(Q_stricmp(cmd, "ui_load") == 0) { UI_Load(); return qtrue; } if(Q_stricmp(cmd, "remapShader") == 0) { if(trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } } if(Q_stricmp(cmd, "postgame") == 0) { UI_CalcPostGameStats(); return qtrue; } if(Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); return qtrue; } if(Q_stricmp(cmd, "ui_teamOrders") == 0) { //UI_TeamOrdersMenu_f(); return qtrue; } if(Q_stricmp(cmd, "menu") == 0) { arg1 = UI_Argv(1); if(Menu_Count() > 0) { trap_Key_SetCatcher(KEYCATCH_UI); Menus_ActivateByName(arg1); return qtrue; } } if(Q_stricmp(cmd, "closemenus") == 0) { if(Menu_Count() > 0) { trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); trap_Key_ClearStates(); trap_Cvar_Set("cl_paused", "0"); Menus_CloseAll(); return qtrue; } } return qfalse; }
// Message Processor void JKG_Slice_ProcessCommand_f(void) { char arg[1024] = {0}; char data[840]; int len; int i, row, col; sfxHandle_t sfx; bitstream_t stream; trap->Cmd_Argv(1, arg, 1024); len = Base128_DecodeLength(strlen(arg)); Base128_Decode(arg, strlen(arg), data, 840); BitStream_Init(&stream, (unsigned char *)data, len); BitStream_BeginReading(&stream); for (;;) { switch (BitStream_ReadBits(&stream, 4)) // Get the next instruction { case SLICECMD_EOM: // End of message return; case SLICECMD_START: // Reset data memset(&sliceData, 0, sizeof(sliceData)); sliceData.active = qtrue; // Bring up UI trap->Cvar_Set("ui_hidehud", "1"); Menus_CloseAll(); if (Menus_ActivateByName("jkg_slice")) { trap->Key_SetCatcher( trap->Key_GetCatcher() | KEYCATCH_UI & ~KEYCATCH_CONSOLE ); } Menu_ClearFocus(Menus_FindByName("jkg_slice")); // Field is locked until all data is available sliceData.fieldLocked = qtrue; break; case SLICECMD_STOP: // End the slicing minigame sliceData.active = qfalse; Menus_CloseByName("jkg_slice"); trap->Cvar_Set("ui_hidehud", "0"); trap->Key_SetCatcher( trap->Key_GetCatcher() & ~KEYCATCH_UI ); break; case SLICECMD_CONFIG: // Receive configuration sliceData.width = BitStream_ReadBits(&stream, 3) + 1; sliceData.height = BitStream_ReadBits(&stream, 3) + 1; sliceData.securityLevels = BitStream_ReadBits(&stream, 3); sliceData.warningThreshold = BitStream_ReadBits(&stream, 5); sliceData.intrusionDetection = BitStream_ReadBool(&stream); if (sliceData.intrusionDetection) { sliceData.intrusionTime = BitStream_ReadByte(&stream) * 10; } else { sliceData.intrusionTime = 0; } sliceData.intrusionStart = 0; break; case SLICECMD_REVEAL: row = BitStream_ReadBits(&stream, 3); col = BitStream_ReadBits(&stream, 3); sliceData.grid[row][col].active = 1; sliceData.grid[row][col].revealTime = trap->Milliseconds(); sliceData.grid[row][col].type = BitStream_ReadBits(&stream, 3); break; case SLICECMD_LOCK: if (BitStream_ReadBool(&stream)) { sliceData.fieldLocked = qtrue; } else { sliceData.fieldLocked = qfalse; } break; case SLICECMD_PROGLST: JKG_Slice_ProgramListReset(); sliceData.selectedProgram = -1; sliceData.programCount = BitStream_ReadBits(&stream, 4); for (i = 0; i < sliceData.programCount; i++) { Q_strncpyz(sliceData.programs[i].ID, BitStream_ReadStringBuffered(&stream), sizeof(sliceData.programs[i].ID)); Q_strncpyz(sliceData.programs[i].name, BitStream_ReadStringBuffered(&stream), sizeof(sliceData.programs[i].name)); Q_strncpyz(sliceData.programs[i].desc, BitStream_ReadStringBuffered(&stream), sizeof(sliceData.programs[i].desc)); sliceData.programs[i].type = BitStream_ReadBits(&stream, 2); } break; case SLICECMD_SHOWMSG: { int mode = BitStream_ReadBits(&stream, 2); char buffer[3][256]; BitStream_ReadString(&stream, buffer[0], 256); BitStream_ReadString(&stream, buffer[1], 256); BitStream_ReadString(&stream, buffer[2], 256); JKG_Slice_Dialog_Show(buffer[0], buffer[1], buffer[2], mode, DLGID_SERVER); } break; case SLICECMD_ENDMSG: JKG_Slice_Dialog_Close(); break; case SLICECMD_SUMMARY: // Process column summaries for (i=0; i < sliceData.width; i++) { sliceData.summaries[i].value = BitStream_ReadBits(&stream, 6); sliceData.summaries[i].alarms = BitStream_ReadBits(&stream, 4); } // Process row summaries for (i=0; i < sliceData.height; i++) { sliceData.summaries[8+i].value = BitStream_ReadBits(&stream, 6); sliceData.summaries[8+i].alarms = BitStream_ReadBits(&stream, 4); } sliceData.summariesKnown = qtrue; break; case SLICECMD_SECUPDATE: for (i = 0; i < sliceData.securityLevels; i++) { sliceData.securityState[i] = BitStream_ReadBits(&stream, 2); } break; case SLICECMD_INTRUSION: // TODO: Play sound effect? sliceData.intrusionState = BitStream_ReadBits(&stream, 2); if (sliceData.intrusionState == 1) { sliceData.intrusionStart = trap->Milliseconds(); } else { sliceData.intrusionStart = 0; } break; case SLICECMD_WARNLEVEL: sliceData.warningLevel = BitStream_ReadBits(&stream, 5); break; case SLICECMD_BLINKNODE: row = BitStream_ReadBits(&stream, 3); col = BitStream_ReadBits(&stream, 3); sliceData.grid[row][col].blinkTime = trap->Milliseconds(); sliceData.grid[row][col].blinkColor = BitStream_ReadBool(&stream); break; case SLICECMD_INITFIELD: // Ready to play sliceData.fieldLocked = qfalse; break; case SLICECMD_ALARM: sfx = trap->S_RegisterSound("sound/effects/mpalarm.wav"); trap->S_StartLocalSound(sfx, CHAN_AUTO); break; default: Com_Printf("Error processing slice command, unknown command ID\n"); return; } } }