예제 #1
0
파일: mcard.c 프로젝트: suloku/gcmm
void MC_FormatMode(s32 slot)
{
	int erase = 1;
	int err;

	//0 = B wass pressed -> ask again
	if (!slot){
		erase = WaitPromptChoice("Are you sure you want to format memory card in slot A?", "Format", "Cancel");
	}else{
		erase = WaitPromptChoice("Are you sure you want to format memory card in slot B?", "Format", "Cancel");
	}

	if (!erase){
		if (!slot){
			erase = WaitPromptChoiceAZ("All contents of memory card in slot A will be erased!", "Format", "Cancel");
		}else{
			erase = WaitPromptChoiceAZ("All contents of memory card in slot B will be erased!", "Format", "Cancel");
		}

		if (!erase)
		{

			/*** Try to mount the card ***/
			err = MountCard(slot);
			if (err < 0)
			{
				WaitCardError("MCFormat Mount", err);
				return; /*** Unable to mount the card ***/
			}
			ShowAction("Formatting card...");
			/*** Format the card ***/
			CARD_Format(slot);
			usleep(1000*1000);

			/*** Try to mount the card ***/
			err = MountCard(slot);
			if (err < 0)
			{
				WaitCardError("MCFormat Mount", err);
				return; /*** Unable to mount the card ***/
			}else
			{
				WaitPrompt("Format completed successfully");
			}

				CARD_Unmount(slot);
				return;
		}
	}

	WaitPrompt("Format operation cancelled");
	return;
}
예제 #2
0
/****************************************************************************
 * LoadMCFile
 * Load savebuffer from Memory Card file
 ***************************************************************************/
int
LoadMCFile (char *buf, int slot, char *filename, bool silent)
{
	int CardError;
	unsigned int blocks;
	unsigned int SectorSize;
    int bytesleft = 0;
    int bytesread = 0;

	/*** Initialize Card System ***/
	memset (SysArea, 0, CARD_WORKAREA);
	CARD_Init ("VBA0", "00");

	/*** Try to mount the card ***/
	CardError = MountCard(slot, NOTSILENT);

	if (CardError == 0)
	{
		/*** Get Sector Size ***/
		CARD_GetSectorSize (slot, &SectorSize);

		if (!CardFileExists (filename, slot))
		{
			if (!silent)
				WaitPrompt("Unable to open file");
			return 0;
		}

		memset (&CardFile, 0, sizeof (CardFile));
		CardError = CARD_Open (slot, filename, &CardFile);

		blocks = CardFile.len;

		if (blocks < SectorSize)
			blocks = SectorSize;

		if (blocks % SectorSize)
			blocks += SectorSize;

		memset (buf, 0, 0x22000);

		bytesleft = blocks;
		bytesread = 0;
		while (bytesleft > 0)
		{
			CARD_Read (&CardFile, buf + bytesread, SectorSize, bytesread);
			bytesleft -= SectorSize;
			bytesread += SectorSize;
		}
		CARD_Close (&CardFile);
		CARD_Unmount (slot);
	}
	else
		if (slot == CARD_SLOTA)
			WaitPrompt("Unable to Mount Slot A Memory Card!");
		else
			WaitPrompt("Unable to Mount Slot B Memory Card!");

	return bytesread;
}
예제 #3
0
파일: mcard.c 프로젝트: suloku/gcmm
u16 FreeBlocks(s32 chn)
{
	s32 err;
	static u8 noinserted = 0;
	u16 freeblocks = 0;
	/*** Try to mount the card ***/
	err = MountCard(chn);
	if (err < 0)
	{
		//We want to allow browsing saves in sd even with no card
		if (err == CARD_ERROR_NOCARD)
		{
			noinserted = 1;
			if(chn) ShowAction("No card inserted in slot B!");
			else ShowAction("No card inserted in slot A!");
			return 0;
		}else
		{
			WaitCardError("CardMount", err);
			return 0;			/*** Unable to mount the card ***/
		}
	}else{
		err = CARD_GetFreeBlocks(chn, &freeblocks);
		if (err < 0)
		{
			CARD_Unmount(chn);
            //We want to allow browsing saves in sd even with no card
            if (err == CARD_ERROR_NOCARD)
            {
				noinserted = 1;
                if(chn) ShowAction("No card inserted in slot B!");
                else ShowAction("No card inserted in slot A!");
                return 0;
            }else
            {
				WaitCardError("FreeBlocks", err);
				return 0;
            }
		}
	}
	if (noinserted)
	{
		if (mode == 300)//Backup mode
			writeStatusBar("Pick a file using UP or DOWN ", "Press A to backup savegame");
		else if (mode == 400)//Restore mode
			writeStatusBar("Pick a file using UP or DOWN", "Press A to restore to Memory Card ");
		else
			writeStatusBar("","");
	}
	CARD_Unmount(chn);
	return freeblocks;
}
예제 #4
0
파일: mcard.c 프로젝트: suloku/gcmm
/****************************************************************************
* CardGetDirectory
*
* Returns number of files found on a card.
****************************************************************************/
int CardGetDirectory (int slot)
{
	int err;
	char company[4];
	char gamecode[6];

	//add null char
	company[2] = gamecode[4] = 0;

	/*** Clear the work area ***/
	memset (SysArea, 0, CARD_WORKAREA);

	/*** Initialise the Card system, show all ***/
	CARD_Init(NULL, NULL);

	/*** Try to mount the card ***/
	err = MountCard(slot);
	if (err < 0)
	{
		WaitCardError("CardMount", err);
		return 0;			/*** Unable to mount the card ***/
	}

	//Ensure we are in show all mode
	CARD_SetCompany(NULL);
	CARD_SetGamecode(NULL);

	/*** Retrieve the directory listing ***/
	cardcount = 0;
	err = CARD_FindFirst (slot, &CardDir, true); //true means we want to showall
	while (err != CARD_ERROR_NOFILE)
	{
		memcpy (&CardList[cardcount], &CardDir, sizeof (card_dir));
		memset (filelist[cardcount], 0, 1024);
		memcpy (company, &CardDir.company, 2);
		memcpy (gamecode, &CardDir.gamecode, 4);
		//This array will store what will show in left window
		sprintf ((char*)filelist[cardcount], "%s-%s-%s", company, gamecode, CardDir.filename);
		cardcount++;
		err = CARD_FindNext (&CardDir);
	}

	/*** Release as soon as possible ***/
	CARD_Unmount (slot);

	maxfile = cardcount;
	return cardcount;
}
예제 #5
0
/****************************************************************************
 * TestCard
 *
 * Checks to see if a card is in the card slot specified
 ***************************************************************************/
bool TestCard(int slot, bool silent)
{
	// Memory Cards do not work in Wii mode - disable
	#ifdef HW_RVL
	return false;
	#endif

	/*** Initialize Card System ***/
	memset (SysArea, 0, CARD_WORKAREA);
	CARD_Init ("VBA0", "00");

	/*** Try to mount the card ***/
	if (MountCard(slot, silent) == 0)
	{
		// Mount successful!
		if(!silent)
		{
			if (slot == CARD_SLOTA)
				WaitPrompt("Mounted Slot A Memory Card!");
			else
				WaitPrompt("Mounted Slot B Memory Card!");
		}
		CARD_Unmount (slot);
		return true;
	}
	else
	{
		if(!silent)
		{
			if (slot == CARD_SLOTA)
				WaitPrompt("Unable to Mount Slot A Memory Card!");
			else
				WaitPrompt("Unable to Mount Slot B Memory Card!");
		}

		return false;
	}
}
예제 #6
0
파일: mcard.c 프로젝트: suloku/gcmm
void MC_DeleteMode(int slot)
{
	int memitems, err;
	int selected = 0;
	int erase;
	
	displaypath = 0;
	
	clearRightPane();
	DrawText(386,130,"D e l e t e   M o d e");
	DrawText(386,134,"_____________________");
	char msg[1024];

	writeStatusBar("Reading memory card... ", "");
	/*** Get the directory listing from the memory card ***/
	memitems = CardGetDirectory (slot);

	setfontsize (14);
	writeStatusBar("Choose a file with UP button or DOWN button ", "Press A button to delete ") ;

	/*** If it's a blank card, get out of here ***/
	if (!memitems)
	{
		WaitPrompt ("No saved games to delete !");
	}
	else
	{
		while(1)
		{
			// TODO: implement showselector
			selected = ShowSelector(1);
			if (cancel)
			{
				WaitPrompt ("Delete action cancelled !");
				return;
			}

			//0 = Z or 2 was pressed -> delete the file
			erase = WaitPromptChoiceAZ("Are you sure you want to delete the file?", "Delete", "Cancel");
			if (!erase)
			{
				// selected = 1;

				/*** Delete the file ***/
				sprintf(msg, "Deleting \"%s\"", CardList[selected].filename);
				writeStatusBar(msg,"");
				//WaitPrompt(msg);
				
				/*** Try to mount the card ***/
				err = MountCard(slot);
				if (err < 0)
				{
					WaitCardError("MCDel Mount", err);
					return; /*** Unable to mount the card ***/
				}

				/*** Initialise for this company & gamecode ***/
				CARD_SetCompany(CardList[selected].company);
				CARD_SetGamecode(CardList[selected].gamecode);

				err = CARD_Delete(slot, (char *) &CardList[selected].filename);
				if (err < 0)
				{
					WaitCardError("MCDel", err);
				}
				else
				{
					WaitPrompt("Delete complete");
				}

				CARD_Unmount(slot);
				return;
			}
			offsetchanged = true;
		}
	}
}
예제 #7
0
파일: mcard.c 프로젝트: suloku/gcmm
/****************************************************************************
* CardWriteFile
*
* Relies on *GOOD* data being placed in the FileBuffer prior to calling.
* See ReadSMBImage
****************************************************************************/
int CardWriteFile (int slot)
{
	char company[4];
	char gamecode[6];
	char filename[CARD_FILENAMELEN];
	int err, ret;
	u32 SectorSize;
	int offset;
	int written;
	int filelen;
	char txt[128];

	//add null char
	company[2] = gamecode[4] = 0;

	memset (SysArea, 0, CARD_WORKAREA);
	memset(filename, 0, CARD_FILENAMELEN);
	ExtractGCIHeader();
	memcpy(company, &gci.company, 2);
	memcpy(gamecode, &gci.gamecode, 4);
	memcpy(filename, &gci.filename, CARD_FILENAMELEN);
	filelen = gci.filesize8 * 8192;

	/*** Mount the card ***/
	err = MountCard(slot);
	if (err < 0)
	{
		WaitCardError("CardMount", err);
		return 0;			/*** Unable to mount the card ***/
	}

	CARD_GetSectorSize (slot, &SectorSize);

	/*** Initialise for this company & gamecode ***/
	CARD_SetCompany(company);
	CARD_SetGamecode(gamecode);
	
	/*** If this file exists, abort ***/
	err = CARD_FindFirst (slot, &CardDir, false);
	while (err != CARD_ERROR_NOFILE)
	{
		if ((memcmp(CardDir.gamecode, &gamecode, 4) == 0) && (memcmp(CardDir.company, &company, 2) == 0) && (strcmp ((char *) CardDir.filename, (char *)filename) == 0))
		{
			/*** Found the file - prompt user ***/
			sprintf(txt, "Savegame %s(%s%s) already exists. Overwrite?", (char *)filename, gamecode, company);
			ret = WaitPromptChoice(txt, "Overwrite", "Cancel");
			if (!ret){
				sprintf(txt, "Are you -SURE- you want to overwrite %s?", (char *)filename);
				ret = WaitPromptChoiceAZ(txt, "Overwrite", "Cancel");
				if(!ret){
					err = CARD_Delete(slot, (char *) &filename);
					if (err < 0)
					{
						WaitCardError("MCDel", err);
						CARD_Unmount (slot);
						return 0;
					}
					err = CARD_FindFirst (slot, &CardDir, false);
					continue;
				}
			}

			/*** User canceled - abort ***/
			CARD_Unmount (slot);
			WaitCardError("File already exists", err);
			return 0;
		}

		err = CARD_FindNext (&CardDir);
	}

tryagain:
	/*** Initialise for this company & gamecode ***/
	//Again just in case, as this is very important for propper restoring
	CARD_SetCompany(company);
	CARD_SetGamecode(gamecode);
	
	/*** Now restore the file from backup ***/
	err = CARD_Create (slot, (char *) filename, filelen, &CardFile);
	if (err < 0)
	{
		if (err == CARD_ERROR_EXIST)
		{
			/*** Found the file - prompt user ***/
			sprintf(txt, "File %s(%s%s) already exists. Overwrite?", (char *) filename, gamecode, company);
			ret = WaitPromptChoice(txt, "Overwrite", "Cancel");
			if (!ret){
				sprintf(txt, "Are you -SURE- you want to overwrite %s?", (char *) filename);
				ret = WaitPromptChoiceAZ(txt, "Overwrite", "Cancel");
				if(!ret){
					err = CARD_Delete(slot, (char *) &filename);
					if (err < 0)
					{
						WaitCardError("MCDel", err);
						CARD_Unmount (slot);
						return 0;
					}
					goto tryagain;
				}
			}
		}
		CARD_Unmount (slot);
		WaitCardError("CardCreate", err);
		return 0;
	}

//Thanks to Ralf, validate F-zero and PSO savegames
	FZEROGX_MakeSaveGameValid(slot);
	PSO_MakeSaveGameValid(slot);

	/*** Now write the file data, in sector sized chunks ***/
	offset = 0;
	while (offset < filelen)
	{
		if ((offset + SectorSize) <= filelen)
		{
			written = CARD_Write (&CardFile, FileBuffer + MCDATAOFFSET + offset + OFFSET, SectorSize, offset);
		}
		else
		{
			written = CARD_Write (&CardFile, FileBuffer + MCDATAOFFSET + offset + OFFSET, ((offset + SectorSize) - filelen), offset);
		}

		offset += SectorSize;
	}

	OFFSET = 0;

#ifdef STATUSOGC
	/*** Finally, update the status ***/
	CARD_SetStatus (slot, CardFile.filenum, &CardStatus);
	//For some reason this sets the file to Move->allowed, Copy->not allowed, Public file instead of the actual permission value
	CARD_SetAttributes(slot, CardFile.filenum, &permission);
#else
	__card_setstatusex(slot, CardFile.filenum, &gci);
#endif

	CARD_Close (&CardFile);
	CARD_Unmount (slot);

	return 1;
}
예제 #8
0
파일: mcard.c 프로젝트: suloku/gcmm
/****************************************************************************
* CardReadFile
*
* Retrieve a file from the previously populated list.
* Place in filebuffer space, for collection by SMB write.
****************************************************************************/
int CardReadFile (int slot, int id)
{
	int bytesdone = 0;
	int err;
	u32 SectorSize;
	char company[4];
	char gamecode[6];
	int filesize;

	if (id >= cardcount)
	{
		WaitPrompt("Bad id");
		return 0;			/*** Bad id ***/
	}

	/*** Clear the work buffers ***/
	memset (FileBuffer, 0, MAXFILEBUFFER);
	memset (SysArea, 0, CARD_WORKAREA);
	//add null char
	company[2] = gamecode[4] = 0;

	memcpy (company, &CardList[id].company, 2);
	memcpy (gamecode, &CardList[id].gamecode, 4);

	/*** Mount the card ***/
	err = MountCard(slot);
	if (err < 0)
	{
		WaitCardError("CardMount", err);
		return 0;			/*** Unable to mount the card ***/
	}

	/*** Retrieve sector size ***/
	CARD_GetSectorSize (slot, &SectorSize);

	/*** Initialise for this company & gamecode ***/
	CARD_SetCompany(company);
	CARD_SetGamecode(gamecode);

	/*** Open the file ***/
	err = CARD_Open (slot, (char *) &CardList[id].filename, &CardFile);
	if (err < 0)
	{
		CARD_Unmount (slot);
		WaitCardError("CardOpen", err);
		return 0;
	}

#ifdef STATUSOGC
	/*** Get card status info ***/
	CARD_GetStatus (slot, CardFile.filenum, &CardStatus);
	CARD_GetAttributes(slot,CardFile.filenum, &permission);

	GCIMakeHeader();
#else
	//get directory entry (same as gci header, but with all the data)
	memset(&gci,0,sizeof(GCI));
	__card_getstatusex(slot,CardFile.filenum,&gci);
	/*** Copy to head of buffer ***/
	memcpy(FileBuffer, &gci, sizeof(GCI));
#endif

	/*** Copy the file contents to the buffer ***/
	filesize = CardFile.len;

	while (bytesdone < filesize)
	{
		CARD_Read (&CardFile, FileBuffer + MCDATAOFFSET + bytesdone, SectorSize, bytesdone);
		bytesdone += SectorSize;
	}

	/*** Close the file ***/
	CARD_Close (&CardFile);

	/*** Unmount the card ***/
	CARD_Unmount (slot);

	return filesize + MCDATAOFFSET;
}
예제 #9
0
파일: mcard.c 프로젝트: suloku/gcmm
//TODO: get icon and banner settings
int CardReadFileHeader (int slot, int id)
{
	int bytesdone = 0;
	int err;
	u32 SectorSize;
	char company[4];
	char gamecode[6];
	int filesize;
	int i;
	u16 check_fmt, check_speed;

	if (id >= cardcount)
	{
		WaitPrompt("Bad id");
		return 0;			/*** Bad id ***/
	}

	/*** Clear the work buffers ***/
	memset (FileBuffer, 0, MAXFILEBUFFER);
	memset (CommentBuffer, 0, 64);
	memset (SysArea, 0, CARD_WORKAREA);
	//add null char
	company[2] = gamecode[4] = 0;

	memcpy (company, &CardList[id].company, 2);
	memcpy (gamecode, &CardList[id].gamecode, 4);

	/*** Mount the card ***/
	err = MountCard(slot);
	if (err < 0)
	{
		WaitCardError("CardMount", err);
		return 0;			/*** Unable to mount the card ***/
	}

	/*** Retrieve sector size ***/
	CARD_GetSectorSize (slot, &SectorSize);

	/*** Initialise for this company & gamecode ***/
	CARD_SetCompany((const char*)company);
	CARD_SetGamecode((const char*)gamecode);

	/*** Open the file ***/
	err = CARD_Open (slot, (char *) &CardList[id].filename, &CardFile);
	if (err < 0)
	{
		CARD_Unmount (slot);
		WaitCardError("CardOpen", err);
		return 0;
	}

#ifdef STATUSOGC
	/*** Get card status info ***/
	CARD_GetStatus (slot, CardFile.filenum, &CardStatus);
	CARD_GetAttributes(slot,CardFile.filenum, &permission);

	GCIMakeHeader();
#else
	//get directory entry (same as gci header, but with all the data)
	memset(&gci,0,sizeof(GCI));
	__card_getstatusex(slot,CardFile.filenum,&gci);
	/*** Copy to head of buffer ***/
	memcpy(FileBuffer, &gci, sizeof(GCI));
#endif

	/*** Copy the file contents to the buffer ***/
	filesize = CardFile.len;

	while (bytesdone < filesize)
	{
		CARD_Read (&CardFile, FileBuffer + MCDATAOFFSET + bytesdone, SectorSize, bytesdone);
		bytesdone += SectorSize;
	}

	/***
		Get the Banner/Icon Data from the memory card file.
		Very specific if/else setup to minimize data copies.
	***/
	u8* offset = FileBuffer + MCDATAOFFSET + gci.icon_addr;

	/*** Get the Banner/Icon Data from the save file ***/
	if ((gci.banner_fmt&CARD_BANNER_MASK) == CARD_BANNER_RGB) {
		//RGB banners are 96*32*2 in size
		memcpy(bannerdata, offset, 6144);
		offset += 6144;
	}
	else if ((gci.banner_fmt&CARD_BANNER_MASK) == CARD_BANNER_CI) {
		memcpy(bannerdataCI, offset, 3072);
		offset += 3072;
		memcpy(tlutbanner, offset, 512);
		offset += 512;
	}

	//Icon data
	int shared_pal = 0;
	lastframe = 0;
	numicons = 0;
	int j =0;
    i=0;
	int current_icon = 0;
	for (current_icon=0;i<CARD_MAXICONS;++current_icon){

		//no need to clear all values since we will only use the ones until lasticon
		frametable[current_icon] = 0;
		iconindex[current_icon] = 0;

		//Animation speed is mandatory to be set even for a single icon
		//When a speed is 0 there are no more icons
		//Some games may have bits set after the "blank icon" both in
		//speed (Baten Kaitos) and format (Wario Ware Inc.) bytes, which are just garbage
		if (!SDCARD_GetIconSpeed(gci.icon_speed,current_icon)){
			break;
		}else
		{//We've got a frame
			lastframe+=SDCARD_GetIconSpeed(gci.icon_speed,current_icon)*4;//Count the total frames
			frametable[current_icon]=lastframe; //Store the end frame of the icon

			if (SDCARD_GetIconFmt(gci.icon_fmt,current_icon) != 0)
			{
				//count the number of real icons
				numicons++;
				iconindex[current_icon]=current_icon; //Map the icon

				//CI with shared palette
				if (SDCARD_GetIconFmt(gci.icon_fmt,current_icon) == 1) {
					memcpy(icondata[current_icon], offset, 1024);
					offset += 1024;
					shared_pal = 1;
				}
				//CI with palette after the icon
				else if (SDCARD_GetIconFmt(gci.icon_fmt,current_icon) == 3)
				{
					memcpy(icondata[current_icon], offset, 1024);
					offset += 1024;
					memcpy(tlut[current_icon], offset, 512);
					offset += 512;
				}
				//RGB 16 bit icon
				else if (SDCARD_GetIconFmt(gci.icon_fmt,current_icon) == 2)
				{
					memcpy(icondataRGB[current_icon], offset, 2048);
					offset += 2048;
				}
			}else
			{       //Get next real icon
                    for(j=current_icon;j<CARD_MAXICONS;++j){

                        if (SDCARD_GetIconFmt(gci.icon_fmt,j) != 0)
                        {
                            iconindex[current_icon]=j; //Map blank frame to next real icon
                            break;
                        }

                    }
			}
		}
	}

    lasticon = current_icon-1;
    //Now get icon indexes for ping-pong style icons
    if (SDCARD_GetIconAnim(gci.banner_fmt) == CARD_ANIM_BOUNCE && current_icon>1) //We need at least 3 icons
    {
        j=current_icon;
        for (i = current_icon-2; 0 < i; --i, ++j)
        {
            lastframe += SDCARD_GetIconSpeed(gci.icon_speed,i)*4;
            frametable[j] = lastframe;
            iconindex[j] = iconindex[i];
        }
        lasticon = j-1;
    }
	//Get the shared palette
	if (shared_pal) memcpy(tlut[8], offset, 512);

	/*** Get the comment (two 32 byte strings) into buffer ***/
	memcpy(CommentBuffer, FileBuffer + MCDATAOFFSET + gci.comment_addr, 64);

	/*** Close the file ***/
	CARD_Close (&CardFile);

	/*** Unmount the card ***/
	CARD_Unmount (slot);

	return filesize + MCDATAOFFSET;
}
예제 #10
0
파일: main.c 프로젝트: suloku/dolaunch
//---------------------------------------------------------------------------------
int main() {
//---------------------------------------------------------------------------------
	VIDEO_Init();
	
	rmode = VIDEO_GetPreferredMode(NULL);

	PAD_Init();
	
	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
		
	VIDEO_Configure(rmode);
		
	VIDEO_SetNextFramebuffer(xfb);
	VIDEO_SetBlack(FALSE);
	VIDEO_Flush();
	VIDEO_WaitVSync();
	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
	console_init(xfb,20,64,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
	VIDEO_SetNextFramebuffer(xfb);
	
	int slot = CARD_SLOTA;
	u32 i;
	int tomenu = 0;
	u16 buttonsDown;
	u8 pressed = 0;
	int filesize;
	int bytesdone = 0;
	
	while(1){
		VIDEO_ClearFrameBuffer (rmode, xfb, COLOR_BLACK);
		listpos=0;
		tomenu=0;
		pressed = 0;
		printf("\x1b[2;0H");
		printf("Memory Card Loader 0.2 by Suloku\n");
		printf("********************************\n\n");
		printf("Press A or B button to select a slot.\n");
		while (1){
			PAD_ScanPads();
			buttonsDown=PAD_ButtonsDown(0);
			if (buttonsDown & PAD_BUTTON_A){ slot = CARD_SLOTA; pressed = 1;}
			if (buttonsDown & PAD_BUTTON_B){ slot = CARD_SLOTB; pressed = 1;}
			if (buttonsDown & PAD_BUTTON_START){ PSOreload();}
			VIDEO_WaitVSync();
			if (pressed) break;
		}
		printf("Mounting card in slot %s...", (slot==0?"A":"B"));
		
		int Slot_error = MountCard(slot);
		printf("code %d. ",Slot_error);

		int CardError;
		
		if (Slot_error >= 0) {
			printf("Sector size is %d bytes.\n",sectsize);
			printf("Reading memory card files...");

			card_dir CardDir;
			card_file CardFile;
			
			CardError = CARD_FindFirst(slot, &CardDir, true);

			cardcount = 0;
			while ( CARD_ERROR_NOFILE != CardError ) {
				if (strncmp ("DOLX", (char *)CardDir.gamecode, 4)  ==  0){
					memcpy (&CardList[cardcount], &CardDir, sizeof (card_dir));
					cardcount++;
				}
				CardError = CARD_FindNext(&CardDir);
			}
			printf("finished.\n\n");
			
			if (cardcount == 0){
				printf("No dol files in memory card in slot %s\n\n", (slot==0?"A":"B"));
				waitA();
			}else{
				while (1){
					pressed = 0;
					VIDEO_ClearFrameBuffer (rmode, xfb, COLOR_BLACK);
					printf("\x1b[2;0H");
					printf("Memory Card Loader 0.1 by Suloku\n");
					printf("********************************\n\n");
					printf("Dol files in memory card %s: %d\n\n", (slot==0?"A":"B"), cardcount);
					
					if (listpos!=0) printf ("/\\/\\\n");
					else printf("    \n");
					
					for (i=listpos; i<listpos+10; i++){
						printf ("    ");
						if (i==listpos) printf ("-->");
						printf("%s                    \n",CardList[i].filename);
						if (i>= cardcount )break;
					}
					printf("\x1b[18;0H");
					if (cardcount >=10 && listpos != cardcount-1) printf ("\\/\\/\n");
					else{
						printf("    \n");
					}
					printf("\n\t\tPress B button to go back to slot select.\n\n");

					while (1){
						PAD_ScanPads();
						buttonsDown=PAD_ButtonsDown(0);
						if (buttonsDown & PAD_BUTTON_UP){
							listpos--;
							if (listpos <0) listpos = 0;
							pressed = 1;
						}
						if (buttonsDown & PAD_BUTTON_DOWN){
							listpos++;
							if (listpos >= cardcount-1) listpos = cardcount-1;
							pressed = 1;
						}
						if (buttonsDown & PAD_BUTTON_LEFT){
							listpos-=10;
							if (listpos <0) listpos = 0;
							pressed = 1;
						}
						if (buttonsDown & PAD_BUTTON_RIGHT){
							listpos+=10;
							if (listpos >= cardcount-1) listpos = cardcount-1;
							pressed = 1;
						}
						if (buttonsDown & PAD_BUTTON_A){
							printf("Loading %s...\n", CardList[listpos].filename);
							/*** Initialise for this company & gamecode ***/
							//add null char
							company[2] = gamecode[4] = 0;
							memcpy (company, &CardList[listpos].company, 2);
							memcpy (gamecode, &CardList[listpos].gamecode, 4);							
							CARD_SetCompany(company);
							CARD_SetGamecode(gamecode);
							CardError = CARD_Open(slot ,(char*)&CardList[listpos].filename,&CardFile);
							if (CardError < 0)
							{
									CARD_Unmount (slot);
									printf("Error %d while opening file.\n", CardError);
									waitA();
									
							}else{
								/*** Copy the file contents to the buffer ***/
								filesize = CardFile.len;
								u8 *dolbuffer = (u8*) memalign(32, filesize);
								while (bytesdone < filesize)
								{
										CardError= CARD_Read(&CardFile, dolbuffer+bytesdone, sectsize, bytesdone);
										bytesdone += sectsize;
								}
								CARD_Close(&CardFile);
								CARD_Unmount(slot);
							//boot dol
								//This will load cli_buffer and cli_size
								getclifrombuffer(dolbuffer, filesize);
								if (cli_buffer!=NULL){
									// Build a command line to pass to the DOL
									int argc2 = 0;
									char *argv2[1024];
									//add a terminating null character for last argument if needed
									if (cli_buffer[cli_size-1] != '\0'){
										cli_buffer[cli_size] = '\0';
										cli_size += 1;
									}

									// CLI parse
									char bootpath[CARD_FILENAMELEN+10];
									sprintf(bootpath, "mc%d:/%s", slot, (char*)&CardList[listpos].filename);
									argv2[argc2] = bootpath;
									argc2++;
									// First argument is at the beginning of the file
									if(cli_buffer[0] != '\r' && cli_buffer[0] != '\n') {
										argv2[argc2] = cli_buffer;
										argc2++;
									}
									// Search for the others after each newline
									int i;
									for(i = 0; i < cli_size; i++) {
										if(cli_buffer[i] == '\r' || cli_buffer[i] == '\n') {
											cli_buffer[i] = '\0';
										}
										else if(cli_buffer[i - 1] == '\0') {
											argv2[argc2] = cli_buffer + i;
											argc2++;

											if(argc2 >= 1024)
												break;
										}
									}
									DOLtoARAM(dolbuffer, argc2, argc2 == 0 ? NULL : argv2);
								}else{
									DOLtoARAM(dolbuffer, 0, NULL);
								}

								//If we get here dol was invalid
								if(dolbuffer != NULL) free(dolbuffer);
								printf("Not a valid dol file.\n");
								waitA();
								tomenu = 1;
							}
							pressed = 1;
						}
						if (buttonsDown & PAD_BUTTON_B){ pressed = 1;tomenu=1;}
						if (buttonsDown & PAD_BUTTON_START){ PSOreload();}
						VIDEO_WaitVSync();
						if (pressed) break;
					}
					if (tomenu) break;
				}
			}
			CARD_Unmount(slot);
		}else{
			printf("\n\nCan't mount card in slot %s!\n", (slot==0?"A":"B"));
			waitA();
		}
	}
	return 0;
}
예제 #11
0
/****************************************************************************
 * SaveMCFile
 * Write savebuffer to Memory Card file
 ***************************************************************************/
int
SaveMCFile (char *buf, int slot, char *filename, int datasize, bool silent)
{
	int CardError;
	unsigned int blocks;
	unsigned int SectorSize;
	char msg[80];

	if(datasize <= 0)
		return 0;

	/*** Initialize Card System ***/
	memset (SysArea, 0, CARD_WORKAREA);
	CARD_Init ("VBA0", "00");

	/*** Try to mount the card ***/
	CardError = MountCard(slot, NOTSILENT);

	if (CardError == 0)
	{
		/*** Get Sector Size ***/
		CARD_GetSectorSize (slot, &SectorSize);

		/*** Calculate number of blocks required ***/
		blocks = (datasize / SectorSize) * SectorSize;
		if (datasize % SectorSize)
			blocks += SectorSize;

		/*** Does this file exist ? ***/
		if (CardFileExists (filename, slot))
		{
			/*** Try to open the file ***/
			CardError = CARD_Open (slot, filename, &CardFile);
			if (CardError)
			{
				CARD_Unmount (slot);
				WaitPrompt("Unable to open card file!");
				return 0;
			}

			if ( (s32)blocks > CardFile.len )  /*** new data is longer ***/
			{
				CARD_Close (&CardFile);

				/*** Try to create temp file to check available space ***/
				CardError = CARD_Create (slot, "TEMPFILESNES9XGX201", blocks, &CardFile);
				if (CardError)
				{
					CARD_Unmount (slot);
					WaitPrompt("Not enough space to update file!");
					return 0;
				}

				/*** Delete the temporary file ***/
				CARD_Close (&CardFile);
				CardError = CARD_Delete(slot, "TEMPFILESNES9XGX201");
				if (CardError)
				{
					CARD_Unmount (slot);
					WaitPrompt("Unable to delete temporary file!");
					return 0;
				}

				/*** Delete the existing shorter file ***/
				CardError = CARD_Delete(slot, filename);
				if (CardError)
				{
					CARD_Unmount (slot);
					WaitPrompt("Unable to delete existing file!");
					return 0;
				}

				/*** Create new, longer file ***/
				CardError = CARD_Create (slot, filename, blocks, &CardFile);
				if (CardError)
				{
					CARD_Unmount (slot);
					WaitPrompt("Unable to create updated card file!");
					return 0;
				}
			}
		}
		else  /*** no file existed, create new one ***/
		{
			/*** Create new file ***/
			CardError = CARD_Create (slot, filename, blocks, &CardFile);
			if (CardError)
			{
				CARD_Unmount (slot);
				if ( CardError == CARD_ERROR_INSSPACE )
					WaitPrompt("Not enough space to create file!");
				else
					WaitPrompt("Unable to create card file!");
				return 0;
			}
		}

		/*** Now, have an open file handle, ready to send out the data ***/
		CARD_GetStatus (slot, CardFile.filenum, &CardStatus);
		CardStatus.icon_addr = 0x0;
		CardStatus.icon_fmt = 2;
		CardStatus.icon_speed = 1;
		CardStatus.comment_addr = 2048;
		CARD_SetStatus (slot, CardFile.filenum, &CardStatus);

		int byteswritten = 0;
		int bytesleft = blocks;
		while (bytesleft > 0)
		{
			CardError =
				CARD_Write (&CardFile, buf + byteswritten,
							SectorSize, byteswritten);
			bytesleft -= SectorSize;
			byteswritten += SectorSize;

			sprintf (msg, "Wrote %d of %d bytes", byteswritten, blocks);
			ShowProgress (msg, byteswritten, blocks);
		}

		CARD_Close (&CardFile);
		CARD_Unmount (slot);

		if ( GCSettings.VerifySaves )
		{
			/*** Verify the written file, but only up to the length we wrote
				 because the file could be longer due to past writes    ***/
			if ( VerifyMCFile (buf, slot, filename, byteswritten) )
				return byteswritten;
			else
				return 0;
		}
		else
			return byteswritten;
	}
	else
		if (slot == CARD_SLOTA)
			WaitPrompt("Unable to Mount Slot A Memory Card!");
		else
			WaitPrompt("Unable to Mount Slot B Memory Card!");

	return 0;
}
예제 #12
0
/****************************************************************************
 * Verify Memory Card file against buffer
 ***************************************************************************/
int
VerifyMCFile (char *buf, int slot, char *filename, int datasize)
{
	int CardError;
	unsigned int blocks;
	unsigned int SectorSize;
	char msg[80];
    int bytesleft = 0;
    int bytesread = 0;

	/*** Initialize Card System ***/
	memset (SysArea, 0, CARD_WORKAREA);
	CARD_Init ("VBA0", "00");

	/*** Try to mount the card ***/
	CardError = MountCard(slot, NOTSILENT);

	if (CardError == 0)
	{
		/*** Get Sector Size ***/
		CARD_GetSectorSize (slot, &SectorSize);

		if (!CardFileExists (filename, slot))
		{
            CARD_Unmount (slot);
		    WaitPrompt("Unable to open file for verify!");
			return 0;
		}

		memset (&CardFile, 0, sizeof (CardFile));
		CardError = CARD_Open (slot, filename, &CardFile);

		blocks = CardFile.len;

		if (blocks < SectorSize)
			blocks = SectorSize;

		if (blocks % SectorSize)
			blocks += SectorSize;

        if (blocks > (unsigned int)datasize)
            blocks = datasize;

		memset (verifbuffer, 0, VERIFBUFFERSIZE);
		bytesleft = blocks;
		bytesread = 0;
		while (bytesleft > 0)
		{
			CARD_Read (&CardFile, verifbuffer, SectorSize, bytesread);
			if ( memcmp (buf + bytesread, verifbuffer, (unsigned int)bytesleft < SectorSize ? bytesleft : SectorSize) )
            {
                CARD_Close (&CardFile);
                CARD_Unmount (slot);
                WaitPrompt("File did not verify!");
                return 0;
            }

			bytesleft -= SectorSize;
			bytesread += SectorSize;

            sprintf (msg, "Verified %d of %d bytes", bytesread, blocks);
            ShowProgress (msg, bytesread, blocks);
		}
		CARD_Close (&CardFile);
		CARD_Unmount (slot);

		return 1;
	}
	else
		if (slot == CARD_SLOTA)
			WaitPrompt("Unable to Mount Slot A Memory Card!");
		else
			WaitPrompt("Unable to Mount Slot B Memory Card!");

	return 0;
}