/**************************************************************************** * ChangeInterface * Attempts to mount/configure the device specified ***************************************************************************/ bool ChangeInterface(int device, bool silent) { if(isMounted[device]) return true; bool mounted = false; switch(device) { #ifdef HW_RVL case DEVICE_SD: case DEVICE_USB: #else case DEVICE_SD_SLOTA: case DEVICE_SD_SLOTB: #endif mounted = MountFAT(device, silent); break; case DEVICE_DVD: mounted = MountDVD(silent); break; case DEVICE_SMB: mounted = ConnectShare(silent); break; } return mounted; }
/**************************************************************************** * OpenDir * * Function to open a directory and load ROM file list. ****************************************************************************/ int OpenDirectory(int device, int type) { int max = 0; if (device == TYPE_RECENT) { /* fetch history list */ int i; for(i=0; i < NUM_HISTORY_ENTRIES; i++) { if(history.entries[i].filepath[0] > 0) { filelist[i].flags = 0; strncpy(filelist[i].filename,history.entries[i].filename, MAXJOLIET-1); filelist[i].filename[MAXJOLIET-1] = '\0'; max++; } else { /* Found the end of the list. */ break; } } } else { /* only DVD hot swap is supported */ if (device == TYPE_DVD) { /* try to access root directory */ DIR *dir = opendir(rootdir[TYPE_DVD]); if (dir == NULL) { /* mount DVD */ if (!MountDVD()) return 0; deviceType = -1; } else { closedir(dir); } } /* parse last directory */ fileDir = config.lastdir[type][device]; max = ParseDirectory(); if (max <= 0) { /* parse root directory */ strcpy(fileDir, rootdir[device]); max = ParseDirectory(); if (max < 0) { GUI_WaitPrompt("Error","Unable to open directory !"); return 0; } deviceType = -1; } } if (max == 0) { GUI_WaitPrompt("Error","No files found !"); return 0; } /* check if device or file type has changed */ if ((device != deviceType) || (type != fileType)) { /* reset current types */ deviceType = device; fileType = type; /* reset File selector */ ClearSelector(max); } return 1; }
/**************************************************************************** * LoadFile * * This function will load a game file into the ROM buffer. * This functions return the actual size of data copied into the buffer * ****************************************************************************/ int LoadFile(int selection) { int size, cd_mode1, filetype; char filename[MAXPATHLEN]; /* file path */ char *filepath = (deviceType == TYPE_RECENT) ? history.entries[selection].filepath : fileDir; /* full filename */ sprintf(filename, "%s%s", filepath, filelist[selection].filename); /* DVD hot swap */ if (!strncmp(filepath, rootdir[TYPE_DVD], strlen(rootdir[TYPE_DVD]))) { /* Check if file is still accessible */ struct stat filestat; if(stat(filename, &filestat) != 0) { /* If not, try to mount DVD */ if (!MountDVD()) return 0; } } /* open message box */ GUI_MsgBoxOpen("Information", "Loading game...", 1); /* no cartridge or CD game loaded */ size = cd_mode1 = 0; /* check if virtual CD tray was open */ if ((system_hw == SYSTEM_MCD) && (cdd.status == CD_OPEN)) { /* swap CD image file in (without changing region, system,...) */ size = cdd_load(filename, (char *)(cdc.ram)); /* check if a cartridge is currently loaded */ if (scd.cartridge.boot) { /* CD Mode 1 */ cd_mode1 = size; } else { /* update game informations from CD image file header */ getrominfo((char *)(cdc.ram)); } } /* no CD image file loaded */ if (!size) { /* close CD tray to force system reset */ cdd.status = NO_DISC; /* load game file */ size = load_rom(filename); } if (size > 0) { /* do not update game basename if a CD was loaded with a cartridge (Mode 1) */ if (cd_mode1) { /* add CD image file to history list */ filetype = 1; } else { /* auto-save previous game state */ slot_autosave(config.s_default,config.s_device); /* update game basename (for screenshot, save & cheat files) */ if (romtype & SYSTEM_SMS) { /* Master System ROM file */ filetype = 2; sprintf(rom_filename,"ms/%s",filelist[selection].filename); } else if (romtype & SYSTEM_GG) { /* Game Gear ROM file */ filetype = 3; sprintf(rom_filename,"gg/%s",filelist[selection].filename); } else if (romtype == SYSTEM_SG) { /* SG-1000 ROM file */ filetype = 4; sprintf(rom_filename,"sg/%s",filelist[selection].filename); } else if (romtype == SYSTEM_MCD) { /* CD image file */ filetype = 1; sprintf(rom_filename,"cd/%s",filelist[selection].filename); } else { /* by default, Genesis ROM file */ filetype = 0; sprintf(rom_filename,"md/%s",filelist[selection].filename); } /* remove file extension */ int i = strlen(rom_filename) - 1; while ((i > 0) && (rom_filename[i] != '.')) i--; if (i > 0) rom_filename[i] = 0; } /* add/move the file to the top of the history. */ history_add_file(filepath, filelist[selection].filename, filetype); /* recent file list may have changed */ if (deviceType == TYPE_RECENT) deviceType = -1; /* close message box */ GUI_MsgBoxClose(); /* valid image has been loaded */ return 1; } GUI_WaitPrompt("Error", "Unable to load game"); return 0; }