static void I_InitInputs(void) { static Uint8 empty_cursor_data = 0; int nomouse_parm = M_CheckParm("-nomouse"); // check if the user wants to use the mouse mouse_enabled = usemouse && !nomouse_parm; SDL_PumpEvents(); // Save the default cursor so it can be recalled later cursors[0] = SDL_GetCursor(); // Create an empty cursor cursors[1] = SDL_CreateCursor(&empty_cursor_data, &empty_cursor_data, 8, 1, 0, 0); if (mouse_enabled) { CenterMouse(); MouseAccelChanging(); } I_InitJoystick(); }
void M_MouseAccel(int choice) { M_Mouse(choice, &mouse_acceleration); MouseAccelChanging(); }