bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button) { MouseMove(x1, y1); MouseDown(button); MouseMove(x2, y2); MouseUp(button); return true; }
bool List::HandleEventSelf(const SDL_Event& ev) { switch (ev.type) { case SDL_MOUSEBUTTONDOWN: { if (gui->MouseOverElement(GetRoot(), ev.motion.x, ev.motion.y)) { if(!hasFocus) { hasFocus = true; MouseMove(ev.motion.x, ev.motion.y, ev.motion.xrel, ev.motion.yrel, ev.motion.state); } } else { hasFocus = false; } if(MouseOver(ev.button.x, ev.button.y)) { if(hasFocus) { MousePress(ev.button.x, ev.button.y, ev.button.button); return true; } } break; } case SDL_MOUSEBUTTONUP: { if (!hasFocus) break; if (MouseOver(ev.button.x, ev.button.y) || activeScrollbar) { MouseRelease(ev.button.x, ev.button.y, ev.button.button); return true; } break; } case SDL_MOUSEMOTION: { if (!hasFocus) break; if (MouseOver(ev.button.x, ev.button.y) || activeScrollbar) { MouseMove(ev.motion.x, ev.motion.y, ev.motion.xrel, ev.motion.yrel, ev.motion.state); return true; } break; } case SDL_KEYDOWN: { if (!hasFocus) break; if(ev.key.keysym.sym == SDLK_ESCAPE) { hasFocus = false; break; } return KeyPressed(ev.key.keysym.sym, false); } } return false; }
bool CAndroidMouse::onMouseEvent(AInputEvent* event) { if (event == NULL) return false; int32_t eventAction = AMotionEvent_getAction(event); int8_t mouseAction = eventAction & AMOTION_EVENT_ACTION_MASK; size_t mousePointer = eventAction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; CXBMCApp::android_printf("%s pointer:%i", __PRETTY_FUNCTION__, mousePointer); float x = AMotionEvent_getX(event, mousePointer); float y = AMotionEvent_getY(event, mousePointer); switch (mouseAction) { case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_DOWN: MouseButton(x,y,mouseAction); return true; default: MouseMove(x,y); return true; } return false; }
bool CCylinderEditCommand::PreTranslateMessage(MSG* pMsg) { try { /*if (pMsg->message==WM_KEYUP|| pMsg->message==WM_CHAR) return false;*/ if (pMsg->message==WM_KEYUP||pMsg->message==WM_KEYDOWN || pMsg->message==WM_CHAR) { if (pMsg->wParam==VK_RETURN) { OnEnter(); return true; } if (pMsg->wParam==VK_ESCAPE) { m_app->StopCommander(); return true; } if (m_r_panel) { m_r_panel->GetWindow()->SendMessage(pMsg->message, pMsg->wParam, pMsg->lParam); } if (m_other_params_dlg) { m_other_params_dlg->SendMessage(pMsg->message, pMsg->wParam, pMsg->lParam); return false; } if (pMsg->message==WM_KEYDOWN) return false; else return true; } else { if (pMsg->hwnd == m_app->GetViewPort()->GetWindow()->m_hWnd) { switch(pMsg->message) { case WM_MOUSEMOVE: MouseMove(pMsg->wParam,GET_X_LPARAM(pMsg->lParam),GET_Y_LPARAM(pMsg->lParam)); return true; case WM_LBUTTONUP: LeftClick(pMsg->wParam,GET_X_LPARAM(pMsg->lParam),GET_Y_LPARAM(pMsg->lParam)); return true; default: return false; } } } } catch(...){ } return false; }
bool CAndroidMouse::onMouseEvent(AInputEvent* event) { if (event == NULL) return false; int32_t eventAction = AMotionEvent_getAction(event); int8_t mouseAction = eventAction & AMOTION_EVENT_ACTION_MASK; size_t mousePointerIdx = eventAction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; int32_t mousePointerId = AMotionEvent_getPointerId(event, mousePointerIdx); #ifdef DEBUG_VERBOSE CXBMCApp::android_printf("%s idx:%i, id:%i", __PRETTY_FUNCTION__, mousePointerIdx, mousePointerId); #endif CPoint in(AMotionEvent_getX(event, mousePointerIdx), AMotionEvent_getY(event, mousePointerIdx)); CPoint out = in * m_droid2guiRatio; switch (mouseAction) { case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_DOWN: MouseButton(out.x, out.y, mouseAction, AMotionEvent_getButtonState(event)); return true; case AMOTION_EVENT_ACTION_SCROLL: MouseWheel(out.x, out.y, AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_VSCROLL, mousePointerIdx)); return true; default: MouseMove(out.x, out.y); return true; } return false; }
// -------------------------------------------------------------------------------------------- // Interface ITRiASSysNotificationSink: WindowsNotification's abfangen STDMETHODIMP CVertexAdd::WindowsMessage (long hWnd, long uiMsg, long wParam, long lParam) { switch (uiMsg) { case WM_KEYDOWN: KeyDown ((HWND)hWnd, wParam); break; case WM_KEYUP: KeyUp (wParam); break; case WM_MOUSEMOVE: MouseMove (lParam); break; case WM_LBUTTONDOWN: LeftMouseDown(); break; case WM_LBUTTONUP: LeftMouseUp (lParam); } return S_OK; // immer weiterleiten } // WindowsMessage
void InputContext::TriggerMouseEvent(MouseEvent &mouse) { emit MouseEventReceived(&mouse); switch(mouse.eventType) { case MouseEvent::MouseMove: emit MouseMove(&mouse); break; case MouseEvent::MouseScroll: emit MouseScroll(&mouse); break; case MouseEvent::MousePressed: switch(mouse.button) { case MouseEvent::LeftButton: emit MouseLeftPressed(&mouse); break; case MouseEvent::RightButton: emit MouseRightPressed(&mouse); break; case MouseEvent::MiddleButton: emit MouseMiddlePressed(&mouse); break; ///\todo XButton1 and XButton2 support? } break; case MouseEvent::MouseReleased: switch(mouse.button) { case MouseEvent::LeftButton: emit MouseLeftReleased(&mouse); break; case MouseEvent::RightButton: emit MouseRightReleased(&mouse); break; case MouseEvent::MiddleButton: emit MouseMiddleReleased(&mouse); break; ///\todo XButton1 and XButton2 support? } break; case MouseEvent::MouseDoubleClicked: emit MouseDoubleClicked(&mouse); break; default: assert(false); break; } }
int TextArea::DoMouse( int type, float x, float y, int button, int state ) { if (type == 1) return MouseClick( button, state, x, y ); if (type == 2) return MouseMoveClick( x, y ); if (type == 3) return MouseMove( x, y ); return 0; }
bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev) { // !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible() || target == m_target) { switch (ev->type()) { case QEvent::MouseButtonPress: MouseButtonDown(static_cast<QMouseEvent*>(ev)); break; case QEvent::MouseButtonRelease: MouseButtonUp(static_cast<QMouseEvent*>(ev)); break; case QEvent::MouseMove: MouseMove(static_cast<QMouseEvent*>(ev)); break; case QEvent::Wheel: MouseScroll(static_cast<QWheelEvent*>(ev)); break; default: return false; } } return false; }
static void MouseUp( HWND w, DWORD l ) { WORD id ; HWND hwnd ; WORD cmd ; LPARAM lparam ; WPARAM wparam ; id = GetDlgCtrlID(w) ; hwnd = w ; cmd = BN_CLICKED ; #ifdef WIN32 lparam = (LPARAM)hwnd ; wparam = MAKEWPARAM(id,cmd) ; #else wparam = (WPARAM)id ; lparam = MAKELPARAM(hwnd,cmd) ; #endif if ( TstState( FB_CAPTURING ) ) { MouseMove( w, l ) ; ReleaseCapture() ; ClrState( FB_TO_SET | FB_CAPTURING ) ; if ( TstState( (WORD)FB_SELECTED ) ) MakeRadioIteration( w ) ; SendMessage( GetParent( w ), WM_COMMAND, wparam , lparam) ; } }
void HelloWorld::onTouchMoved(Touch* touch, Event* event){ auto touchLocation = touch->getLocation(); auto nodePosition = convertToNodeSpace( touchLocation ); log("Box2DView::onTouchMoved, pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y); MouseMove(b2Vec2(nodePosition.x*PTM_RATIO,nodePosition.y*PTM_RATIO)); }
void idUsercmdGenLocal::MakeCurrent( void ) { idVec3 oldAngles; int i; oldAngles = viewangles; if ( !Inhibited() ) { // update toggled key states toggled_crouch.SetKeyState( ButtonState( UB_DOWN ), in_toggleCrouch.GetBool() ); toggled_run.SetKeyState( ButtonState( UB_SPEED ), in_toggleRun.GetBool() && idAsyncNetwork::IsActive() ); toggled_zoom.SetKeyState( ButtonState( UB_ZOOM ), in_toggleZoom.GetBool() ); // keyboard angle adjustment AdjustAngles(); // set button bits CmdButtons(); // get basic movement from keyboard KeyMove(); // get basic movement from mouse MouseMove(); // get basic movement from joystick JoystickMove(); // check to make sure the angles haven't wrapped if ( viewangles[PITCH] - oldAngles[PITCH] > 90 ) { viewangles[PITCH] = oldAngles[PITCH] + 90; } else if ( oldAngles[PITCH] - viewangles[PITCH] > 90 ) { viewangles[PITCH] = oldAngles[PITCH] - 90; } } else { mouseDx = 0; mouseDy = 0; } for ( i = 0; i < 3; i++ ) { cmd.angles[i] = ANGLE2SHORT(viewangles[i]); } cmd.mx = continuousMouseX; cmd.my = continuousMouseY; flags = cmd.flags; impulse = cmd.impulse; }
NS_IMETHODIMP HTMLEditor::MouseMove(nsIDOMEvent* aMouseEvent) { nsCOMPtr<nsIDOMMouseEvent> mouseEvent = do_QueryInterface(aMouseEvent); if (NS_WARN_IF(!mouseEvent)) { return NS_OK; } return MouseMove(mouseEvent); }
void EventMgr::SetFocused(Window *win, Control *ctrl) { last_win_focused = win; last_win_focused->SetFocused(ctrl); //this is to refresh changing mouse cursors should the focus change) int x,y; core->GetVideoDriver()->GetMousePos(x,y); MouseMove((unsigned short) x, (unsigned short) y); }
bool InputEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) { osgViewer::View* const view = dynamic_cast<osgViewer::View*>(&aa); if (view && view->getViewerBase()) { osgGA::GUIEventAdapter::EventType eventType = ea.getEventType(); switch (eventType) { case osgGA::GUIEventAdapter::KEYDOWN: { KeyDown(ea, aa); break; } case osgGA::GUIEventAdapter::KEYUP: { KeyUp(ea, aa); break; } case osgGA::GUIEventAdapter::DRAG: case osgGA::GUIEventAdapter::MOVE: { MouseMove(ea, aa); break; } case osgGA::GUIEventAdapter::PUSH: { MouseButtonDown(ea, aa); break; } case osgGA::GUIEventAdapter::RELEASE: { MouseButtonRelease(ea, aa); break; } case osgGA::GUIEventAdapter::FRAME: { m_frameCount ++; break; } case osgGA::GUIEventAdapter::CLOSE_WINDOW: case osgGA::GUIEventAdapter::QUIT_APPLICATION: { m_applicationTerminated = true; break; } default: break; } } return false; }
LRESULT Window::WindowMessage(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_SHOWWINDOW: Initialize(); break; case WM_SIZE: Resize(); break; case WM_PAINT: Render(); break; case WM_LBUTTONDOWN: MouseDown(); break; case WM_MOUSEMOVE: MouseMove(); break; case WM_LBUTTONUP: MouseUp(); break; case WM_KEYDOWN: switch (wParam) { case 0x50: //P _displayPointLight = !_displayPointLight; Render(); break; case 0x44: //D _displayDirectionalLight = !_displayDirectionalLight; Render(); break; } break; case WM_DESTROY: Destroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); break; } return 0; }
/* =========== ControllerMove =========== */ void CInput::ControllerMove( float frametime, CUserCmd *cmd ) { if ( IsPC() ) { if ( !m_fCameraInterceptingMouse && m_fMouseActive ) { MouseMove( cmd); } } // birdpoop: let's do some xinput stuff ourself. cmd->ltrigger = 0.f; cmd->rtrigger = 0.f; // Maybe do something better in the future but for demo purposes we'll always have a controller attached // so it's safe to assume some things we wouldn't normally assume. XINPUT_STATE controllerstate; ZeroMemory( &controllerstate, sizeof(XINPUT_STATE) ); if (ERROR_SUCCESS == XInputGetState( 0, &controllerstate ) ) { // Trigger input is 8bit int, let's make it 0 - 1 cmd->ltrigger = (float)controllerstate.Gamepad.bLeftTrigger / 255; cmd->rtrigger = (float)controllerstate.Gamepad.bRightTrigger / 255; } JoyStickMove( frametime, cmd); // NVNT if we have a haptic device.. if(haptics && haptics->HasDevice()) { if(engine->IsPaused() || engine->IsLevelMainMenuBackground() || vgui::surface()->IsCursorVisible() || !engine->IsInGame()) { // NVNT send a menu process to the haptics system. haptics->MenuProcess(); return; } #ifdef CSTRIKE_DLL // NVNT cstrike fov grabing. C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); if(player){ haptics->UpdatePlayerFOV(player->GetFOV()); } #endif // NVNT calculate move with the navigation on the haptics system. haptics->CalculateMove(cmd->forwardmove, cmd->sidemove, frametime); // NVNT send a game process to the haptics system. haptics->GameProcess(); #if defined( WIN32 ) && !defined( _X360 ) // NVNT update our avatar effect. UpdateAvatarEffect(); #endif } }
LRESULT CALLBACK EditorWindow::WindowsProcedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { int xPos, yPos; static HINSTANCE hInst = GetModuleHandle(NULL); HWND hBufferHwnd; char s[100]; IDevice* device; int cxClient, cyClient; EditorScene* scene = EditorScene::getInstance(); switch (msg) { case WM_CREATE: OnCreate(hInst, hwnd); break; case WM_SIZE: cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); OnSize(cxClient, cyClient); break; case WM_LBUTTONDOWN: xPos = LOWORD(lParam); yPos = HIWORD(lParam); MouseLeftButtonDown(xPos, yPos); break; case WM_RBUTTONDOWN: xPos = LOWORD(lParam); yPos = HIWORD(lParam); MouseRightButtonDown(xPos, yPos); break; case WM_RBUTTONUP: xPos = LOWORD(lParam); yPos = HIWORD(lParam); MouseRightButtonUp(xPos, yPos); break; case WM_MOUSEMOVE: xPos = LOWORD(lParam); yPos = HIWORD(lParam); MouseMove(xPos, yPos); break; case WM_LBUTTONDBLCLK: xPos = LOWORD(lParam); yPos = HIWORD(lParam); MouseDoubleClicked(xPos, yPos); break; case WM_COMMAND: OnCommand(LOWORD(wParam), HIWORD(wParam), wParam, lParam); break; case WM_CTLCOLORSTATIC: SetTextColor((HDC)wParam, RGB(230,0,0)); // iTextColor is the RGB() color you want for the text SetBkColor((HDC)wParam, RGB(230, 0, 0)); // iBkColor is the color you want for the text background return (LRESULT)CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); } return 0; }
static LRESULT CALLBACK MainWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { static system_t* s_system = NULL; CREATESTRUCT* createStruct; int width; int height; switch (message) { case WM_CREATE: createStruct = ((CREATESTRUCT*)lParam); s_system = createStruct->lpCreateParams; return 0; /* Keyboard input */ case WM_KEYDOWN: case WM_SYSKEYDOWN: SetKeyState(s_system, (uint8_t)wParam, 1); // Handle Alt-F4 here. TODO: Support disabling it if(GetKeyState(kSysKeyF4) && GetKeyState(kSysKeyAlt)) PostQuitMessage(0); return 0; case WM_KEYUP: case WM_SYSKEYUP: SetKeyState(s_system, (uint8_t)wParam, 0); // Handle Alt-F4 here. TODO: Support disabling it if(GetKeyState(kSysKeyF4) && GetKeyState(kSysKeyAlt)) PostQuitMessage(0); return 0; case WM_SIZE: if(s_system->resizeCallback) { width = LOWORD(lParam); height = HIWORD(lParam); s_system->resizeCallback(width, height); } return 0; /* Mouse input */ case WM_MOUSEMOVE: { POINTS pos = MAKEPOINTS(lParam); MouseMove(s_system, pos.x, pos.y); } case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: SetMouseState(s_system, (int)wParam); return 0; } return DefWindowProc(hWnd, message, wParam, lParam); }
/* Pointer event. */ int override DispatchPointer(const TASKMSG *msg) { RETURN_IF_NULL(msg); int cmd = msg->data1; switch (cmd) { case POINTER_UP: return MouseUp(msg->data2, msg->data3, msg->data4); case POINTER_DOWN: return MouseDown(msg->data2, msg->data3, msg->data4); case POINTER_MOVE: return MouseMove(msg->data2, msg->data3, msg->data4); case POINTER_WHEEL: return MouseWheel(msg->data2, msg->data3, msg->data4); } return 0; }
/* =========== ControllerMove =========== */ void CInput::ControllerMove( float frametime, CUserCmd *cmd ) { if ( IsPC() ) { if ( !m_fCameraInterceptingMouse && m_fMouseActive ) { MouseMove( cmd); } } JoyStickMove( frametime, cmd); }
LRESULT GEN::GameEngine::HandleEvent(HWND hWindow, UINT msg, WPARAM wParam, LPARAM lParam) { // Route Windows messages to game engine member functions switch (msg) { case WM_SETFOCUS: // Activate the game and update the Sleep status GameActivate(hWindow); SetSleep(FALSE); return 0; case WM_KILLFOCUS: // Deactivate the game and update the Sleep status GameDeactivate(hWindow); SetSleep(TRUE); return 0; case WM_PAINT: HDC hDC; PAINTSTRUCT ps; hDC = BeginPaint(hWindow, &ps); // Paint the game GamePaint(hDC); EndPaint(hWindow, &ps); return 0; case MM_MCINOTIFY: if (LOWORD(wParam) == MCI_NOTIFY_SUCCESSFUL) { if (GetMIDIPlayer() != nullptr) GetMIDIPlayer()->Restart(hWindow); } return 0; // Mouse Input Cases case WM_LBUTTONDOWN: // handle mouse button MouseButtonDown(LOWORD(lParam), HIWORD(lParam), TRUE); return 0; case WM_LBUTTONUP: MouseButtonUp(LOWORD(lParam), HIWORD(lParam), TRUE); return 0; case WM_RBUTTONDOWN: MouseButtonDown(LOWORD(lParam), HIWORD(lParam), FALSE); return 0; case WM_RBUTTONUP: MouseButtonUp(LOWORD(lParam), HIWORD(lParam), FALSE); return 0; case WM_MOUSEMOVE: MouseMove(LOWORD(lParam), HIWORD(lParam)); return 0; } return DefWindowProc(hWindow, msg, wParam, lParam); }
/* =========== ControllerMove =========== */ void CInput::ControllerMove( float frametime, CUserCmd *cmd ) { if ( IsPC() ) { if ( !m_fCameraInterceptingMouse && m_fMouseActive ) { MouseMove( cmd); } } JoyStickMove( frametime, cmd); #ifdef C17_HAPTICS cliHaptics->HapticsMove ( frametime, cmd); // Haptics addition #endif }
nsresult nsSplitterFrameInner::HandleEvent(nsIDOMEvent* aEvent) { nsAutoString eventType; aEvent->GetType(eventType); if (eventType.EqualsLiteral("mouseup")) return MouseUp(aEvent); if (eventType.EqualsLiteral("mousedown")) return MouseDown(aEvent); if (eventType.EqualsLiteral("mousemove") || eventType.EqualsLiteral("mouseout")) return MouseMove(aEvent); NS_ABORT(); return NS_OK; }
// // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: //初始化 Init(hWnd, wParam, lParam); break; case WM_PAINT: //绘制 Render(hWnd); break; case WM_KEYDOWN: //键盘按下事件 if (GameStart) KeyDown(hWnd, wParam, lParam); break; case WM_KEYUP: //键盘松开事件 if (GameStart && m_hero.alive) KeyUp(hWnd, wParam, lParam); break; case WM_MOUSEMOVE: //鼠标移动事件 MouseMove(hWnd, wParam, lParam); break; case WM_LBUTTONDOWN: //左鼠标事件 LeftKeyDown = TRUE; LButtonDown(hWnd, wParam, lParam); break; case WM_LBUTTONUP: LeftKeyDown = FALSE; LButtonUp(hWnd, wParam, lParam); break; case WM_TIMER: //定时器事件 TimerUpdate(hWnd, wParam, lParam); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); break; } return 0; }
//+--------------------------------------------------------------------------- // // Member: CScrollbarController::OnMessage // // Synopsis: Handle messages sent to this scroll bar controller. // // Arguments: // // Notes: // //---------------------------------------------------------------------------- LRESULT CScrollbarController::OnMessage(UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_MOUSEMOVE: MouseMove(CPoint(MAKEPOINTS(lParam).x, MAKEPOINTS(lParam).y)); break; case WM_LBUTTONDBLCLK: case WM_LBUTTONDOWN: AssertSz(FALSE, "CScrollbarController got unexpected message"); break; case WM_LBUTTONUP: if(_partPressed != SBP_NONE) { // invalidate just the part that was pressed _partPressed = SBP_NONE; CSize scrollOffset; _pDispScroller->GetScrollOffset(&scrollOffset); LONG containerSize = _rcScrollbar.Size(_direction); Verify(_pLayout->OpenView()); InvalidatePart( _partPressedStart, _direction, _rcScrollbar, _pDispScroller->GetContentSize()[_direction], containerSize, scrollOffset[_direction], _buttonWidth, _pDispScroller, &_drawInfo); } // fall thru to Terminate... case WM_CAPTURECHANGED: goto Terminate; } return 0; Terminate: StopScrollbarController(); return 0; }
//! input callback. void GraphView::ViewInput(int pMouseX,int pMouseY,FBInputType pAction,int pButtonKey,int pModifier) { switch(pAction) { case kFBKeyPress: { UserInput(pMouseX, pMouseY, pButtonKey, pModifier); } break; case kFBButtonPress: { // register mouse down in viewport mDown = true; mLastX = pMouseX; mLastY = pMouseY; if (pModifier == kFBKeyAlt) if (pButtonKey == 2) // middle button click SetManipulator( MANIPULATOR_GRAPH_PAN ); else if (pButtonKey == 3) // right button click SetManipulator( MANIPULATOR_GRAPH_ZOOM ); // do some action below MouseDown(pMouseX, pMouseY, pModifier); } break; case kFBButtonRelease: // do some action below MouseUp(pMouseX, pMouseY, pModifier); // release button mDown = false; ClearManipulator(); break; case kFBMotionNotify: // do some action MouseMove(pMouseX, pMouseY, pModifier); // lastx, lasty mLastX = pMouseX; mLastY = pMouseY; break; } }
LRESULT Client::HandleEvent(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_SOCKET: sPlayerMain.OnSocketEvent(wParam, WSAGETSELECTERROR(lParam), WSAGETSELECTEVENT(lParam)); return 0; case WM_CREATE: LoadContent(); return 0; case WM_KEYDOWN: KeyDown(wParam); return 0; case WM_PAINT: Draw(hwnd); return 0; case WM_LBUTTONDBLCLK: MouseLDButtonDown(lParam); return 0; case WM_MBUTTONDOWN: MouseMButtonDown(lParam); return 0; case WM_LBUTTONDOWN: MouseLButtonDown(lParam); return 0; case WM_RBUTTONDOWN: MouseRButtonDown(lParam); return 0; case WM_MOUSEMOVE: MouseMove(lParam); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); }
NS_IMETHODIMP nsWidgetUtils::HandleEvent(nsIDOMEvent* aDOMEvent) { nsAutoString eventType; aEvent->GetType(eventType); if (eventType.EqualsLiteral("mousedown")) { return MouseDown(aEvent); } if (eventType.EqualsLiteral("mouseup")) { return MouseUp(aEvent); } if (eventType.EqualsLiteral("mousemove")) { return MouseMove(aEvent); } return NS_OK; }
/* =========== ControllerMove =========== */ void CInput::ControllerMove( float frametime, CUserCmd *cmd ) { if ( IsPC() ) { if ( !m_fCameraInterceptingMouse && m_fMouseActive ) { MouseMove( cmd); } } JoyStickMove( frametime, cmd); #ifdef C17_HAPTICS cliHaptics->HapticsMove(frametime, cmd); // Haptics addition #endif // NVNT if we have a haptic device.. if(haptics && haptics->HasDevice()) { if(engine->IsPaused() || engine->IsLevelMainMenuBackground() || vgui::surface()->IsCursorVisible() || !engine->IsInGame()) { // NVNT send a menu process to the haptics system. haptics->MenuProcess(); return; } #ifdef CSTRIKE_DLL // NVNT cstrike fov grabing. C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); if(player){ haptics->UpdatePlayerFOV(player->GetFOV()); } #endif // NVNT calculate move with the navigation on the haptics system. haptics->CalculateMove(cmd->forwardmove, cmd->sidemove, frametime); // NVNT send a game process to the haptics system. haptics->GameProcess(); #if defined( WIN32 ) && !defined( _X360 ) // NVNT update our avatar effect. UpdateAvatarEffect(); #endif } }