예제 #1
0
void CNihilanthHVR::TeleportThink( void )
{
	pev->nextthink = gpGlobals->time + 0.1;

	// check world boundaries
	//TODO: use constants - Solokiller
	if( m_hEnemy == NULL || !m_hEnemy->IsAlive() || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096 )
	{
		STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
		UTIL_Remove( this );
		return;
	}

	if( ( m_hEnemy->Center() - pev->origin ).Length() < 128 )
	{
		STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
		UTIL_Remove( this );

		if( m_hTargetEnt != NULL )
			m_hTargetEnt->Use( m_hEnemy, m_hEnemy, USE_ON, 1.0 );

		if( m_hTouch != NULL && m_hEnemy != NULL )
			m_hTouch->Touch( m_hEnemy );
	}
	else
	{
		MovetoTarget( m_hEnemy->Center() );
	}

	MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
	WRITE_BYTE( TE_ELIGHT );
	WRITE_SHORT( entindex() );		// entity, attachment
	WRITE_COORD( pev->origin.x );		// origin
	WRITE_COORD( pev->origin.y );
	WRITE_COORD( pev->origin.z );
	WRITE_COORD( 256 );	// radius
	WRITE_BYTE( 0 );	// R
	WRITE_BYTE( 255 );	// G
	WRITE_BYTE( 0 );	// B
	WRITE_BYTE( 10 );	// life * 10
	WRITE_COORD( 256 ); // decay
	MESSAGE_END();

	pev->frame = ( int ) ( pev->frame + 1 ) % 20;
}
void CControllerHeadBall :: HuntThink( void  )
{
	SetNextThink( 0.1 );

	pev->renderamt -= 5;

	MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
		WRITE_BYTE( TE_ELIGHT );
		WRITE_SHORT( entindex( ) );		// entity, attachment
		WRITE_COORD( pev->origin.x );		// origin
		WRITE_COORD( pev->origin.y );
		WRITE_COORD( pev->origin.z );
		WRITE_COORD( pev->renderamt / 16 );	// radius
		WRITE_BYTE( 255 );	// R
		WRITE_BYTE( 255 );	// G
		WRITE_BYTE( 255 );	// B
		WRITE_BYTE( 2 );	// life * 10
		WRITE_COORD( 0 ); // decay
	MESSAGE_END();

	// check world boundaries
	if (gpGlobals->time - pev->dmgtime > 5 || pev->renderamt < 64 || m_hEnemy == NULL || m_hOwner == NULL || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096)
	{
		SetTouch( NULL );
		UTIL_Remove( this );
		return;
	}

	MovetoTarget( m_hEnemy->Center( ) );

	if ((m_hEnemy->Center() - pev->origin).Length() < 64)
	{
		TraceResult tr;

		UTIL_TraceLine( pev->origin, m_hEnemy->Center(), dont_ignore_monsters, ENT(pev), &tr );

		CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);
		if (pEntity != NULL && pEntity->pev->takedamage)
		{
			ClearMultiDamage( );
			pEntity->TraceAttack( m_hOwner->pev, gSkillData.controllerDmgZap, pev->velocity, &tr, DMG_SHOCK );
			ApplyMultiDamage( pev, m_hOwner->pev );
		}

		MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
			WRITE_BYTE( TE_BEAMENTPOINT );
			WRITE_SHORT( entindex() );
			WRITE_COORD( tr.vecEndPos.x );
			WRITE_COORD( tr.vecEndPos.y );
			WRITE_COORD( tr.vecEndPos.z );
			WRITE_SHORT( g_sModelIndexLaser );
			WRITE_BYTE( 0 ); // frame start
			WRITE_BYTE( 10 ); // framerate
			WRITE_BYTE( 3 ); // life
			WRITE_BYTE( 20 );  // width
			WRITE_BYTE( 0 );   // noise
			WRITE_BYTE( 255 );   // r, g, b
			WRITE_BYTE( 255 );   // r, g, b
			WRITE_BYTE( 255 );   // r, g, b
			WRITE_BYTE( 255 );	// brightness
			WRITE_BYTE( 10 );		// speed
		MESSAGE_END();

		UTIL_EmitAmbientSound( ENT(pev), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) );

		m_flNextAttack = gpGlobals->time + 3.0;

		SetThink(&CControllerHeadBall :: DieThink );
		SetNextThink( 0.3 );
	}

	// Crawl( );
}
void CNPC_ControllerHeadBall::HuntThink( void  )
{
	SetNextThink( gpGlobals->curtime + 0.1 );

	if( !m_pSprite )
	{
		Assert(0);
		return;
	}

	m_pSprite->SetBrightness( m_pSprite->GetBrightness() - 5, 0.1f );

	CBroadcastRecipientFilter filter;
	te->DynamicLight( filter, 0.0, &GetAbsOrigin(), 255, 255, 255, 0, m_pSprite->GetBrightness() / 16, 0.2, 0 );

	// check world boundaries
	if (gpGlobals->curtime - m_flSpawnTime > 5 || m_pSprite->GetBrightness() < 64 /*|| GetEnemy() == NULL || m_hOwner == NULL*/ || !IsInWorld() )
	{
		SetTouch( NULL );
		SetThink( &CNPC_ControllerHeadBall::KillThink );
		SetNextThink( gpGlobals->curtime );
		return;
	}

	if( !GetEnemy() )
		return;

	MovetoTarget( GetEnemy()->GetAbsOrigin() );

	if ((GetEnemy()->WorldSpaceCenter() - GetAbsOrigin()).Length() < 64)
	{
		trace_t tr;

		UTIL_TraceLine( GetAbsOrigin(), GetEnemy()->WorldSpaceCenter(), MASK_ALL, this, COLLISION_GROUP_NONE, &tr );

		CBaseEntity *pEntity = tr.m_pEnt;
		if (pEntity != NULL && pEntity->m_takedamage == DAMAGE_YES)
		{
			ClearMultiDamage( );
			Vector dir = GetAbsVelocity();
			VectorNormalize( dir );
			CTakeDamageInfo info( this, this, sk_controller_dmgball.GetFloat(), DMG_SHOCK );
			CalculateMeleeDamageForce( &info, dir, tr.endpos );
			pEntity->DispatchTraceAttack( info, dir, &tr );
			ApplyMultiDamage();

			int haloindex = 0;
			int fadelength = 0;
			int amplitude = 0;
			const Vector vecEnd = tr.endpos;
			te->BeamEntPoint( filter, 0.0, entindex(), NULL, 0, &(tr.m_pEnt->GetAbsOrigin()), 
				g_sModelIndexLaser, haloindex /* no halo */, 0, 10, 3, 20, 20, fadelength, 
				amplitude, 255, 255, 255, 255, 10 );

		}

		UTIL_EmitAmbientSound( GetSoundSourceIndex(), GetAbsOrigin(), "Controller.ElectroSound", 0.5, SNDLVL_NORM, 0, 100 );

		SetNextAttack( gpGlobals->curtime + 3.0 );

		SetThink( &CNPC_ControllerHeadBall::KillThink );
		SetNextThink( gpGlobals->curtime + 0.3 );
	}
}