static void GM_HoldPosition( void ) { NPC_FreeCombatPoint( NPCInfo->combatPoint, qtrue ); if ( !Q3_TaskIDPending( NPC, TID_MOVE_NAV ) ) {//don't have a script waiting for me to get to my point, okay to stop trying and stand NPCInfo->goalEntity = NULL; } }
static void Grenadier_HoldPosition( void ) { NPC_FreeCombatPoint( NPCInfo->combatPoint, qtrue ); NPCInfo->goalEntity = NULL; /*if ( TIMER_Done( NPC, "stand" ) ) {//FIXME: what if can't shoot from this pos? TIMER_Set( NPC, "duck", Q_irand( 2000, 4000 ) ); } */ }