ResetStrategy::ResetStrategy(const NSFString& name, NSFCompositeState* parentState)
        : NSFStateMachine(name, parentState),  hardwareReset(false), commReady(false), hardwareResetDelayTime(1000), commReadyDelayTime(1000),

        // State Machine Components
        // Define and initialize in the order:
        //   1) Events
        //   2) Regions and states, from outer to inner
        //   3) Transitions, ordered internal, local, external
        //   4) Group states and transitions within a region together.
        // Maintain the same order of declaration and initialization.

        // Events
        commReadyEvent("CommReady", this),
        hardwareResetEvent("HardwareReset", this),

        // Regions and states, from outer to inner 
        // Initial state construtors take the form (name, parent)
        initialResetStrategyState("InitialResetStrategy", this),
        // Composite state construtors take the form (name, parent, entry action, exit action)
        resetHardwareState("ResetHardware", this, NSFAction(this, &ResetStrategy::resetHardwareEntryActions), NULL),
        reestablishCommunicationsState("ReestablishCommunications", this, NSFAction(this, &ResetStrategy::reestablishCommunicationsEntryActions), NULL),
        readyState("Ready", this, NULL, NULL),

        // Transitions, ordered internal, local, external
        // External transition construtors take the form (name, source, target, trigger, guard, action)
        initialResetStrategyToResetHardwareTransition("InitialToResetHardware", &initialResetStrategyState, &resetHardwareState, NULL, NULL, NSFAction(this, &ResetStrategy::resetVariables)),        
        resetHardwareToReestablishCommunicationsTransition("ResetHardwareToReestablishCommunications", &resetHardwareState, &reestablishCommunicationsState, NULL, NSFGuard(this, &ResetStrategy::isHardwareReset), NULL),
        reestablishCommunicationsStateToReadyTransition("ReestablishCommunicationsStateToReady", &reestablishCommunicationsState, &readyState, NULL, NSFGuard(this, &ResetStrategy::isCommReady), NULL),

        // Actions
        resetHardwareAction("ReadHardware", NSFAction(this, &ResetStrategy::resetHardware), getEventThread()),
        readyCommAction("ResetComm", NSFAction(this, &ResetStrategy::resetComm), getEventThread())
    {
    }
    void NSFState::construct()
    {
        if (parentRegion != NULL)
        {
            parentRegion->addSubstate(this);
        }

        EntryActions.setExceptionAction(NSFAction(this, &NSFState::handleEntryActionException));
        ExitActions.setExceptionAction(NSFAction(this, &NSFState::handleExitActionException));
    }
 NSFThread::NSFThread(const NSFString& name, int priority)
     : NSFTaggedObject(name),
     osThread(NSFOSThread::create(name, NSFAction(this, &NSFThread::threadEntry), priority)), threadMutex(NSFOSMutex::create()),
     terminationStatus(ThreadReady)
 {
     NSFEnvironment::getEnvironment().addThread(this);
 }
    StrategyTest::StrategyTest(const NSFString& name)
        : NSFStateMachine(name, new NSFEventThread(name)),
        // Events
        event1("Event1", this),
        event2("Event2", this),

        // Regions and states, from outer to inner
        initialState("InitialTest15", this),
        state1("State1", this, NULL, NULL),
        state2("State2", this, NSFAction(this, &StrategyTest::state5EntryActions), NULL),
        state3("State3", this, NULL, NULL),
        //Transitions
        initialToState1Transition("InitialToState1", &initialState, &state1, NULL, NULL, NULL),
        state1ToState2Transition("State1ToState2", &state1, &state2, &event1, NULL, NULL),
        state2ToState3Transition("State2ToState3", &state2, &state3, &event2, NULL, NULL),
        state3ToState2Transition("State3ToState2", &state3, &state2, &event1, NULL, NULL),
        state2ToState1Transition("State2ToState1", &state2, &state1, &event1, NULL, NULL),
        state2Strategy("State2Strategy", &state2)
    {
        state2Strategy.getState5().EntryActions += NSFAction(&event2, &NSFEvent::queueEvent);
    }
    StateMachineRestartTest::StateMachineRestartTest(const NSFString& name)
        : NSFStateMachine(name, new NSFEventThread(name)),
        // Events
        event1("Event1", this),
        event2("Event2", this),

        // Regions and states, from outer to inner
        initialState("InitialTest10", this),
        state1("State1", this, NULL, NULL),
        state2("State2", this, NULL, NULL),
        state3("State3", this, NULL, NULL),

        // Transitions, ordered internal, local, external
        test1ReactionToEvent2("Test1ReactionToEvent2", this, &event2, NULL, NSFAction(this, &StateMachineRestartTest::test1ReactionToEvent2Actions)),
        state2ReactionToEvent1("State2ReactionToEvent1", &state2, &event1, NULL, NSFAction(this, &StateMachineRestartTest::state2ReactionToEvent1Actions)),
        initialToState1Transition("InitialToState1", &initialState, &state1, NULL, NULL, NULL),
        state1ToState2Transition("State1ToState2", &state1, &state2, &event1, NULL, NULL),
        state2ToState3Transition("State2ToState3", &state2, &state3, &event2, NULL, NULL),
        state3ToState2Transition("State3ToState2", &state3, &state2, &event1, NULL, NULL),
        state2ToState1Transition("State2ToState1", &state2, &state1, &event1, NULL, NULL)
    {
    }
    TransitionOrderTest::TransitionOrderTest(const NSFString& name)
        : NSFStateMachine(name, new NSFEventThread(name)),
        // Events
        event1("Event1", this),
        event2("Event2", this),
        event3("Event3", this),

        // Regions and states, from outer to inner
        initialTest15("InitialTest16", this),
        state1("State1", this, NULL, NULL),
        state2("State2", this, NULL, NULL),
        intialState2("IntialState2", &state2),
        state2_1("State2_1", &state2, NULL, NSFAction(this, &TransitionOrderTest::state2_1ExitActions)),
        state3("State3", this, NULL, NULL),
        initialState3("InitialState3", &state3),
        state3_1("State3_1",  &state3, NULL, NSFAction(this, &TransitionOrderTest::state3_1ExitActions)),
        state4("State4", this, NULL, NULL),
        errorState("Error", this, NULL, NULL),

        // Transitions, ordered internal, local, external
        initialTest15ToState1Transition("InitialTest15ToState1", &initialTest15, &state1, NULL, NULL, NULL),
        state1ToState2Transition("State1ToState2", &state1, &state2, &event2, NULL, NULL),
        state1ReactionToEvent1("State1ReactionToEvent1", &state1, &event1, NULL, NSFAction(this, &TransitionOrderTest::state1ReactionToEvent1Actions)),
        state1ToErrorTransition("State1ToError", &state1, &errorState, &event1, NULL, NULL),

        state2ToState3Transition("State2ToState3Transition", &state2, &state3, &event2, NULL, NULL),
        state2ToErrorTransition("State2ToErrorTransition", &state2, &errorState, &event1, NULL, NULL),
        state2ToState2Transition("State2ToState2Transition", &state2, &state2, &event1, NULL, NULL),
        intialState2ToState2_1Transition("intialState2ToState2_1Transition", &intialState2, &state2_1, NULL, NULL, NULL),

        state3ToState4Transition("State3ToState4Transition", &state3, &state4, &event2, NULL, NULL),
        state3ToState3Transition("State3ToState3Transition", &state3, &state3, &event1, NULL, NULL),
        state3ReactionToEvent1("state3ReactionToEvent1", &state3, &event1, NULL, NSFAction(this, &TransitionOrderTest::state3ReactionToEvent1Actions)),
        initialState3ToState3_1Transition("InitialState3ToState3_1Transition", &initialState3, &state3_1, NULL, NULL, NULL),
        state3ToErrorTransition("State3ToErrorTransition", &state3, &errorState, &event3, NULL, NULL)
    {
    }
    bool TimerAccuracyTest::runTest(NSFString& errorMessage)
    {
        eventHandler.addEventReaction(&testEvent, NSFAction(this, &TimerAccuracyTest::testEventAction));

        // Schedule test event to fire every millisecond
        testEvent.schedule(0, 1);

        // Wait for test to end
        NSFOSThread::sleep(1000);

        // Unschedule test event
        testEvent.unschedule();

        // Add results to name for test visibility
        name += "; Min / Max Delta Time = " + toString(minDeltaTime) + " / " + toString(maxDeltaTime) + " mS";

        return true;
    }
예제 #8
0
    CycleAB::CycleAB(const NSFString& name)
        : NSFStateMachine(name, new NSFEventThread(name)),

        // State Machine Components
        // Define and initialize in the order:
        //   1) Events
        //   2) Regions and states, from outer to inner
        //   3) Transitions, ordered internal, local, external
        //   4) Group states and transitions within a region together.
        // Maintain the same order of declaration and initialization.

        // Events
        // Event constructors take the form (name, parent)
        cycleEvent("CycleEvent", this),
        aReadyEvent("AReadyEvent", this),
        bReadyEvent("BReadyEvent", this),
        aCompleteEvent("ACompleteEvent", this),
        bCompleteEvent("BCompleteEvent", this),

        // Regions and states, from outer to inner 
        systemRegion("SystemRegion", this),
        subsystemARegion("SubsystemARegion", this),
        subsystemBRegion("SubsystemBRegion", this),
        initializeForkJoin("InitializeForkJoin", this),
        cycleForkJoin("CycleForkJoin", this),
        completeForkJoin("CompleteForkJoin", this),

        // System Region
        // Regions and states, from outer to inner 
        // Initial state construtors take the form (name, parent)
        systemInitialState("SystemInitial", &systemRegion),
        // Composite state construtors take the form (name, parent, entry actions, exit actions)
        waitForCycleEventState("WaitForCycleEvent", &systemRegion, NULL, NULL),
        // Transitions, ordered internal, local, external
        // External transition construtors take the form (name, source, target, trigger, guard, action)
        systemInitialToInitializeForkJoinTransition("SystemInitialToInitializeForkJoin", &systemInitialState, &initializeForkJoin, NULL, NULL, NULL),
        initializeForkJoinToWaitForCycleEventTransition("InitializeForkJoinToWaitForCycleEvent", &initializeForkJoin, &waitForCycleEventState, NULL, NULL, NULL),
        waitForCycleEventToCycleForkJoinTransition("WaitForCycleEventToCycleForkJoin", &waitForCycleEventState, &cycleForkJoin, &cycleEvent, NULL, NULL),
        cycleForkJoinToCompleteForkJoinTransiiton("CycleForkJoinToCompleteForkJoin", &cycleForkJoin, &completeForkJoin, &systemRegion, NULL),
        completeForkJoinToWaitForCycleEventTransition("CompleteForkJoinToWaitForCycleEvent", &completeForkJoin, &waitForCycleEventState, NULL, NULL, NULL),

        // Subystem A Region
        // Regions and states, from outer to inner 
        // Initial state construtors take the form (name, parent)
        subsystemAInitialState("SubsystemAInitial", &subsystemARegion),
        // Composite state construtors take the form (name, parent, entry actions, exit actions)
        initializeAState("InitializeA", &subsystemARegion, NSFAction(this, &CycleAB::initializeAEntryActions), NULL),
        cycleAState("CycleA", &subsystemARegion, NSFAction(this, &CycleAB::cycleAEntryActions), NULL),
        // Transitions, ordered internal, local, external
        // External transition construtors take the form (name, source, target, trigger, guard, action)
        subsystemAInitialToInitializeATransition("SubsystemAInitialToInitializeA", &subsystemAInitialState, &initializeAState, NULL, NULL, NULL),
        initializeAToInitializeForkJoinTransition("InitializeAToInitializeForkJoin", &initializeAState, &initializeForkJoin, &aReadyEvent, NULL, NULL),
        initializeForkJoinToCycleForkJoinARegionTransition("InitializeForkJoinToCycleForkJoinARegion", &initializeForkJoin, &cycleForkJoin, &subsystemARegion, NULL),
        cycleForkJoinToCycleATransition("CycleForkJoinToCycleA", &cycleForkJoin, &cycleAState, NULL, NULL, NULL),
        cycleAToCompleteForkJoinTransition("CycleAToCompleteForkJoin", &cycleAState, &completeForkJoin, &aCompleteEvent, NULL, NULL),

        // Subystem B Region
        // Regions and states, from outer to inner 
        // Initial state construtors take the form (name, parent)
        subsystemBInitialState("SubsystemBInitial", &subsystemBRegion),
        // Composite state construtors take the form (name, parent, entry actions, exit actions)
        initializeBState("InitializeB", &subsystemBRegion, NSFAction(this, &CycleAB::initializeBEntryActions), NULL),
        cycleBState("CycleB", &subsystemBRegion, NSFAction(this, &CycleAB::cycleBEntryActions), NULL),
        // Transitions, ordered internal, local, external
        // External transition construtors take the form (name, source, target, trigger, guard, action)
        subsystemBInitialToInitializeBTransition("SubsystemBInitialToInitializeB", &subsystemBInitialState, &initializeBState, NULL, NULL, NULL),
        initializeBToInitializeForkJoinTransition("InitializeBToInitializeForkJoin", &initializeBState, &initializeForkJoin, &bReadyEvent, NULL, NULL),
        initializeForkJoinToCycleForkJoinBRegionTransition("InitializeForkJoinToCycleForkJoinBRegion", &initializeForkJoin, &cycleForkJoin, &subsystemBRegion, NULL),
        cycleForkJoinToCycleBTransition("CycleForkJoinToCycleB", &cycleForkJoin, &cycleBState, NULL, NULL, NULL),
        cycleBToCompleteForkJoinTransition("CycleBToCompleteForkJoin", &cycleBState, &completeForkJoin, &bCompleteEvent, NULL, NULL)
    {
    }
    ChoiceStateTest::ChoiceStateTest(const NSFString& name)
        : NSFStateMachine(name, new NSFEventThread(name)), value (0),
        // Events
        evaluateEvent("EvaluateEvent", this),
        waitEvent("WaitEvent", this), 

        // Regions and states, from outer to inner
        initialChoiceStateTestState("InitialChoiceStateTest", this),
        waitToEvaluateState("WaitToEvaluate", this, NULL, NULL),
        evaluateValueState("EvaluateValue", this),
        evaluatedState("Evaluated", this, NULL, NULL),
        initialEvaluatedState("InitialEvaluatedState", &evaluatedState),
        valueLowState("ValueLow", &evaluatedState, NULL, NULL),
        valueMiddleState("ValueMiddle", &evaluatedState, NULL, NULL),
        valueHighState("ValueHigh", &evaluatedState, NULL, NULL),

        // Transitions, ordered internal, local, external
        initialChoiceStateTestToWaitToEvaluateTransition("InitialChoiceStateTestToWaitToEvaluate", &initialChoiceStateTestState, &waitToEvaluateState, NULL, NULL, NULL),
        waitToEvaluateToEvaluateValueTransition("WaitToEvaluateToEvaluateValueTransition", &waitToEvaluateState, &evaluateValueState, &evaluateEvent, NULL, NULL),
        initialEvaluatedToValueLowTransition("InitialEvaluatedToValueLowTransition", &initialEvaluatedState, &valueLowState, NULL, NULL, NULL),
        evaluateValueToValueLowTransition("EvaluateValueToValueLowTransition", &evaluateValueState, &valueLowState, NULL, NSFGuard(this, &ChoiceStateTest::isValueLow), NULL),
        evaluateValueToValueMiddleTransition("EvaluateValueToValueMiddleTransition", &evaluateValueState, &valueMiddleState, NULL, Else, NULL),
        evaluateValueToValueHighTransition("EvaluateValueToValueHighTransition", &evaluateValueState, &valueHighState, NULL, NSFGuard(this, &ChoiceStateTest::isValueHigh), NULL),
        evaluatedToWaitToEvaluateTransition("EvaluatedToWaitToEvaluateTransition", &evaluatedState, &waitToEvaluateState, &waitEvent, NULL, NSFAction(this, &ChoiceStateTest::addValue))
    {
    }