NS_IMETHODIMP nsFontMetricsPh::Init ( const nsFont& aFont, nsIAtom* aLangGroup, nsIDeviceContext* aContext ) { NS_ASSERTION(!(nsnull == aContext), "attempt to init fontmetrics with null device context"); nsAutoString firstFace; char *str = nsnull; nsresult result; PhRect_t extent; if( !gFontMetricsCache ) { nsresult res = InitGlobals( ); if( NS_FAILED(res) ) return res; } mFont = aFont; mLangGroup = aLangGroup; mDeviceContext = aContext; result = aContext->FirstExistingFont(aFont, firstFace); str = ToNewCString(firstFace); #ifdef DEBUG_Adrian printf( "\n\n\t\t\tIn nsFontMetricsPh::Init str=%s\n", str ); #endif if( !str || !str[0] ) { if( str ) free (str); str = strdup("serif"); } const char *cstring; aLangGroup->GetUTF8String( &cstring ); char *prop = PR_smprintf( "font.name.%s.%s", str, cstring ); char *font_default = NULL; if( prop ) { gPref->CopyCharPref( prop, &font_default ); PR_smprintf_free( prop ); } else gPref->CopyCharPref( "font.name.serif.x-western", &font_default ); if( font_default ) { free (str); /* font_default was allocated. in CopyCharPref. */ str = font_default; } float app2dev; app2dev = mDeviceContext->AppUnitsToDevUnits(); PRInt32 sizePoints; if( mFont.systemFont == PR_TRUE ) sizePoints = NSToIntRound( app2dev * mFont.size * 0.68 ); else sizePoints = NSToIntRound( app2dev * mFont.size * 0.74 ); char NSFullFontName[MAX_FONT_TAG]; unsigned int uiFlags = 0L; if(aFont.weight > NS_FONT_WEIGHT_NORMAL) uiFlags |= PF_STYLE_BOLD; if(aFont.style & (NS_FONT_STYLE_ITALIC|NS_FONT_STYLE_OBLIQUE) ) uiFlags |= PF_STYLE_ITALIC; if(aFont.style & NS_FONT_STYLE_ANTIALIAS) uiFlags |= PF_STYLE_ANTIALIAS; if( PfGenerateFontName( (char *)str, uiFlags, sizePoints, (char *)NSFullFontName ) == NULL ) { #ifdef DEBUG_Adrian printf( "!!!!!!!!!!!! PfGenerateFontName failed\n" ); #endif PfGenerateFontName( "TextFont", uiFlags, sizePoints, (char *)NSFullFontName ); } /* Once the Photon Font String is built get the attributes */ FontQueryInfo *node; nsCStringKey key((char *)(NSFullFontName)); node = (FontQueryInfo *) gFontMetricsCache->Get(&key); #ifdef DEBUG_Adrian printf( "\t\t\tThe generated font name is NSFullFontName=%s\n", NSFullFontName ); if( node ) printf( "\t\t\t( cached ) The real font is desc=%s\n", node->desc ); #endif if( !node ) { node = (FontQueryInfo *)calloc(sizeof(FontQueryInfo), 1); PfQueryFont(NSFullFontName, node); #ifdef DEBUG_Adrian printf( "\t\t\t(not cached ) The real font is desc=%s\n", node->desc ); printf( "\tCall PfLoadMetrics for NSFullFontName=%s\n", NSFullFontName ); #endif gFontMetricsCache->Put(&key, node); PfLoadMetrics( NSFullFontName ); } float dev2app; double height; nscoord onePixel; dev2app = mDeviceContext->DevUnitsToAppUnits(); onePixel = NSToCoordRound(1 * dev2app); height = node->descender - node->ascender; PfExtent( &extent, NULL, NSFullFontName, 0L, 0L, " ", 1, PF_SIMPLE_METRICS, NULL ); mSpaceWidth = NSToCoordRound((extent.lr.x - extent.ul.x + 1) * dev2app); mLeading = NSToCoordRound(0); mEmHeight = NSToCoordRound(height * dev2app); mEmAscent = NSToCoordRound(node->ascender * dev2app * -1.0); mEmDescent = NSToCoordRound(node->descender * dev2app); mHeight = mMaxHeight = NSToCoordRound(height * dev2app); mAscent = mMaxAscent = NSToCoordRound(node->ascender * dev2app * -1.0); mDescent = mMaxDescent = NSToCoordRound(node->descender * dev2app); mMaxAdvance = NSToCoordRound(node->width * dev2app); mAveCharWidth = mSpaceWidth; mXHeight = NSToCoordRound((float)node->ascender * dev2app * 0.56f * -1.0); // 56% of ascent, best guess for non-true type mSuperscriptOffset = mXHeight; // XXX temporary code! mSubscriptOffset = mXHeight; // XXX temporary code! mStrikeoutSize = onePixel; // XXX this is a guess mStrikeoutOffset = NSToCoordRound(mXHeight / 2.0f); // 50% of xHeight mUnderlineSize = onePixel; // XXX this is a guess mUnderlineOffset = -NSToCoordRound((float)node->descender * dev2app * 0.30f); // 30% of descent if (mFontHandle) free (mFontHandle); mFontHandle = strdup(NSFullFontName); free (str); return NS_OK; }
void nsThebesDeviceContext::CalcPrintingSize() { if (!mPrintingSurface) return; PRBool inPoints = PR_TRUE; gfxSize size; switch (mPrintingSurface->GetType()) { case gfxASurface::SurfaceTypeImage: inPoints = PR_FALSE; size = reinterpret_cast<gfxImageSurface*>(mPrintingSurface.get())->GetSize(); break; #if defined(MOZ_ENABLE_GTK2) || defined(XP_WIN) || defined(XP_OS2) case gfxASurface::SurfaceTypePDF: inPoints = PR_TRUE; size = reinterpret_cast<gfxPDFSurface*>(mPrintingSurface.get())->GetSize(); break; #endif #ifdef MOZ_ENABLE_GTK2 case gfxASurface::SurfaceTypePS: inPoints = PR_TRUE; size = reinterpret_cast<gfxPSSurface*>(mPrintingSurface.get())->GetSize(); break; #endif #ifdef XP_MACOSX case gfxASurface::SurfaceTypeQuartz: inPoints = PR_TRUE; // this is really only true when we're printing size = reinterpret_cast<gfxQuartzSurface*>(mPrintingSurface.get())->GetSize(); break; #endif #ifdef XP_WIN case gfxASurface::SurfaceTypeWin32: case gfxASurface::SurfaceTypeWin32Printing: { inPoints = PR_FALSE; HDC dc = GetPrintHDC(); if (!dc) dc = GetDC((HWND)mWidget->GetNativeData(NS_NATIVE_WIDGET)); size.width = NSFloatPixelsToAppUnits(::GetDeviceCaps(dc, HORZRES)/mPrintingScale, AppUnitsPerDevPixel()); size.height = NSFloatPixelsToAppUnits(::GetDeviceCaps(dc, VERTRES)/mPrintingScale, AppUnitsPerDevPixel()); mDepth = (PRUint32)::GetDeviceCaps(dc, BITSPIXEL); if (dc != (HDC)GetPrintHDC()) ReleaseDC((HWND)mWidget->GetNativeData(NS_NATIVE_WIDGET), dc); break; } #endif #ifdef XP_OS2 case gfxASurface::SurfaceTypeOS2: { inPoints = PR_FALSE; // we already set the size in the surface constructor we set for // printing, so just get those values here size = reinterpret_cast<gfxOS2Surface*>(mPrintingSurface.get())->GetSize(); // as they are in pixels we need to scale them to app units size.width = NSFloatPixelsToAppUnits(size.width, AppUnitsPerDevPixel()); size.height = NSFloatPixelsToAppUnits(size.height, AppUnitsPerDevPixel()); // still need to get the depth from the device context HDC dc = GetPrintHDC(); LONG value; if (DevQueryCaps(dc, CAPS_COLOR_BITCOUNT, 1, &value)) mDepth = value; else mDepth = 8; // default to 8bpp, should be enough for printers break; } #endif default: NS_ERROR("trying to print to unknown surface type"); } if (inPoints) { mWidth = NSToCoordRound(float(size.width) * AppUnitsPerInch() / 72); mHeight = NSToCoordRound(float(size.height) * AppUnitsPerInch() / 72); } else { mWidth = NSToIntRound(size.width); mHeight = NSToIntRound(size.height); } }
/* * This is identical to nsCanvasRenderingContext2D::Render, we just don't * have a good place to put it; though maybe I want a CanvasContextImpl that * all this stuff can derive from? */ NS_METHOD compzillaRenderingContext::Render (nsIRenderingContext *rc) { DEBUG ("Render\n"); nsresult rv = NS_OK; #ifdef MOZ_CAIRO_GFX DEBUG ("thebes\n"); gfxContext* ctx = (gfxContext*) rc->GetNativeGraphicData(nsIRenderingContext::NATIVE_THEBES_CONTEXT); nsRefPtr<gfxPattern> pat = new gfxPattern(mThebesSurface); // XXX I don't want to use PixelSnapped here, but layout doesn't guarantee // pixel alignment for this stuff! ctx->NewPath(); ctx->PixelSnappedRectangleAndSetPattern(gfxRect(0, 0, mWidth, mHeight), pat); ctx->Fill(); #else DEBUG ("non-thebes\n"); // non-Thebes; this becomes exciting cairo_surface_t *dest = nsnull; cairo_t *dest_cr = nsnull; GdkDrawable *gdkdraw = nsnull; #ifdef MOZILLA_1_8_BRANCH rv = rc->RetrieveCurrentNativeGraphicData((void**) &gdkdraw); if (NS_FAILED(rv) || !gdkdraw) return NS_ERROR_FAILURE; #else gdkdraw = (GdkDrawable*) rc->GetNativeGraphicData(nsIRenderingContext::NATIVE_GDK_DRAWABLE); if (!gdkdraw) return NS_ERROR_FAILURE; #endif gint w, h; gdk_drawable_get_size (gdkdraw, &w, &h); dest = cairo_xlib_surface_create (GDK_DRAWABLE_XDISPLAY(gdkdraw), GDK_DRAWABLE_XID(gdkdraw), GDK_VISUAL_XVISUAL(gdk_drawable_get_visual(gdkdraw)), w, h); dest_cr = cairo_create (dest); nsTransform2D *tx = nsnull; rc->GetCurrentTransform(tx); nsCOMPtr<nsIDeviceContext> dctx; rc->GetDeviceContext(*getter_AddRefs(dctx)); float x0 = 0.0, y0 = 0.0; float sx = 1.0, sy = 1.0; if (tx->GetType() & MG_2DTRANSLATION) { tx->Transform(&x0, &y0); } if (tx->GetType() & MG_2DSCALE) { sx = sy = dctx->DevUnitsToTwips(); tx->TransformNoXLate(&sx, &sy); } cairo_translate (dest_cr, NSToIntRound(x0), NSToIntRound(y0)); if (sx != 1.0 || sy != 1.0) cairo_scale (dest_cr, sx, sy); cairo_rectangle (dest_cr, 0, 0, mWidth, mHeight); cairo_clip (dest_cr); cairo_set_source_surface (dest_cr, mSurface, 0, 0); cairo_paint (dest_cr); if (dest_cr) cairo_destroy (dest_cr); if (dest) cairo_surface_destroy (dest); #endif return rv; }
void nsThebesDeviceContext::UpdateScaledAppUnits() { mAppUnitsPerDevPixel = PR_MAX(1, NSToIntRound(float(mAppUnitsPerDevNotScaledPixel) / mPixelScale)); }
NS_IMETHODIMP nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; // Should we create a space manager? nsAutoSpaceManager autoSpaceManager(NS_CONST_CAST(nsHTMLReflowState &, aReflowState)); // XXXldb If we start storing the space manager in the frame rather // than keeping it around only during reflow then we should create it // only when there are actually floats to manage. Otherwise things // like tables will gain significant bloat. if (NS_BLOCK_SPACE_MGR & mState) autoSpaceManager.CreateSpaceManagerFor(aPresContext, this); //------------ Handle Incremental Reflow ----------------- PRBool reflowContent = PR_TRUE; PRBool reflowLegend = PR_TRUE; nsReflowReason reason = aReflowState.reason; if (reason == eReflowReason_Incremental) { nsHTMLReflowCommand *command = aReflowState.path->mReflowCommand; // See if it's targeted at us if (command) { nsReflowType reflowType; command->GetType(reflowType); switch (reflowType) { case eReflowType_StyleChanged: reason = eReflowReason_StyleChange; break; case eReflowType_ReflowDirty: reason = eReflowReason_Dirty; break; default: NS_ERROR("Unexpected Reflow Type"); } } else { reflowContent = PR_FALSE; reflowLegend = PR_FALSE; nsReflowPath::iterator iter = aReflowState.path->FirstChild(); nsReflowPath::iterator end = aReflowState.path->EndChildren(); for ( ; iter != end; ++iter) { if (*iter == mLegendFrame) reflowLegend = PR_TRUE; else if (*iter == mContentFrame) reflowContent = PR_TRUE; } } } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else if (reason == eReflowReason_Dirty) { // if dirty then check dirty flags if (GetStateBits() & NS_FRAME_IS_DIRTY) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else { if (reflowContent) { reflowContent = mContentFrame ? (mContentFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } if (reflowLegend) { reflowLegend = mLegendFrame ? (mLegendFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } } } // availSize could have unconstrained values, don't perform any addition on them nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; const nsMargin &padding = aReflowState.mComputedPadding; nsMargin border = borderPadding - padding; if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right; } // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (mLegendFrame) { const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin(); marginStyle->GetMargin(legendMargin); if (reflowLegend) { nsHTMLReflowState legendReflowState(aPresContext, aReflowState, mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE), reason); // always give the legend as much size as it needs legendReflowState.mComputedWidth = NS_INTRINSICSIZE; legendReflowState.mComputedHeight = NS_INTRINSICSIZE; nsHTMLReflowMetrics legendDesiredSize(0,0); ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height); if (legendDesiredSize.mComputeMEW) printf(" and maxEW %d\n", legendDesiredSize.mMaxElementWidth); #endif // figure out the legend's rectangle mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace) { if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) { reflowContent = PR_TRUE; reason = eReflowReason_Resize; } } // if we are contrained then remove the legend from our available height. if (NS_INTRINSICSIZE != availSize.height) { if (availSize.height >= mLegendSpace) availSize.height -= mLegendSpace; } // don't get any smaller than the legend if (NS_INTRINSICSIZE != availSize.width) { if (availSize.width < mLegendRect.width) availSize.width = mLegendRect.width; } FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } } else { mLegendRect.Empty(); mLegendSpace = 0; } nsRect contentRect; // reflow the content frame only if needed if (mContentFrame) { if (reflowContent) { availSize.width = aReflowState.mComputedWidth; nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame, availSize, reason); nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mComputeMEW, aDesiredSize.mFlags); // Reflow the frame ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState, borderPadding.left + kidReflowState.mComputedMargin.left, borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top, 0, aStatus); // set the rect. make sure we add the margin back in. contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height); if (aReflowState.mComputedHeight != NS_INTRINSICSIZE && borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) { kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace); } FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, kidDesiredSize, contentRect.x, contentRect.y, 0); if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth; if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() && NS_INTRINSICSIZE != aReflowState.mComputedWidth) aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth; if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit()) aDesiredSize.mMaxElementWidth = 0; aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right; } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { aDesiredSize.mMaximumWidth = kidDesiredSize.mMaximumWidth + borderPadding.left + borderPadding.right; } NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else { // if we don't need to reflow just get the old size contentRect = mContentFrame->GetRect(); const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin(); nsMargin m(0,0,0,0); marginStyle->GetMargin(m); contentRect.Inflate(m); } } // use the computed width if the inner content does not fill it if (aReflowState.mComputedWidth != NS_INTRINSICSIZE && aReflowState.mComputedWidth > contentRect.width) { contentRect.width = aReflowState.mComputedWidth; } if (mLegendFrame) { // if the content rect is larger then the legend we can align the legend if (contentRect.width > mLegendRect.width) { PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: float p2t; p2t = aPresContext->PixelsToTwips(); mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t); break; } } else { //otherwise make place for the legend contentRect.width = mLegendRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin = mLegendFrame->GetPosition(); // only if the origin changed if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) { mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y)); nsContainerFrame::PositionFrameView(mLegendFrame); // We need to recursively process the legend frame's // children since we're moving the frame after Reflow. nsContainerFrame::PositionChildViews(mLegendFrame); } } // Return our size and our result if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.top + contentRect.height + borderPadding.bottom; } else { nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height; aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom; if (aDesiredSize.height < min) aDesiredSize.height = min; } aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right; aDesiredSize.ascent = aDesiredSize.height; aDesiredSize.descent = 0; if (aDesiredSize.mComputeMEW) { // if the legend is wider use it if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right) aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right; } aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height); // make the mMaximumWidth large enough if the legendframe determines the size if ((aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) && mLegendFrame) { aDesiredSize.mMaximumWidth = PR_MAX(aDesiredSize.mMaximumWidth, mLegendRect.width + borderPadding.left + borderPadding.right); } if (mLegendFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame); if (mContentFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame); FinishAndStoreOverflow(&aDesiredSize); Invalidate(aDesiredSize.mOverflowArea); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; }