예제 #1
0
/**
 * Threaded part for resolving the IP of a server and querying it.
 * @param pntr the NetworkUDPQueryServerInfo.
 */
static void NetworkUDPQueryServerThread(void *pntr)
{
	NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
	NetworkUDPQueryServer(info, true, info->manually);

	delete info;
}
예제 #2
0
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
{
	/* packet begins with the protocol version (uint8)
	 * then an uint16 which indicates how many
	 * ip:port pairs are in this packet, after that
	 * an uint32 (ip) and an uint16 (port) for each pair.
	 */

	ServerListType type = (ServerListType)(p->Recv_uint8() - 1);

	if (type < SLT_END) {
		for (int i = p->Recv_uint16(); i != 0 ; i--) {
			sockaddr_storage addr_storage;
			memset(&addr_storage, 0, sizeof(addr_storage));

			if (type == SLT_IPv4) {
				addr_storage.ss_family = AF_INET;
				((sockaddr_in*)&addr_storage)->sin_addr.s_addr = TO_LE32(p->Recv_uint32());
			} else {
				assert(type == SLT_IPv6);
				addr_storage.ss_family = AF_INET6;
				byte *addr = (byte*)&((sockaddr_in6*)&addr_storage)->sin6_addr;
				for (uint i = 0; i < sizeof(in6_addr); i++) *addr++ = p->Recv_uint8();
			}
			NetworkAddress addr(addr_storage, type == SLT_IPv4 ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));
			addr.SetPort(p->Recv_uint16());

			/* Somehow we reached the end of the packet */
			if (this->HasClientQuit()) return;

			NetworkUDPQueryServer(addr);
		}
	}
}
예제 #3
0
/** Requeries the (game) servers we have not gotten a reply from */
void NetworkGameListRequery()
{
	NetworkGameListHandleDelayedInsert();

	static uint8 requery_cnt = 0;

	if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
	requery_cnt = 0;

	for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
		item->retries++;
		if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue;

		/* item gets mostly zeroed by NetworkUDPQueryServer */
		uint8 retries = item->retries;
		NetworkUDPQueryServer(NetworkAddress(item->address));
		item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries;
	}
}