예제 #1
0
RenderObject* NodeRenderingContext::previousRenderer() const
{
    ASSERT(m_node->renderer() || m_location != LocationUndetermined);
    if (RenderObject* renderer = m_node->renderer())
        return renderer->previousSibling();

    if (m_parentFlowRenderer)
        return m_parentFlowRenderer->previousRendererForNode(m_node);

    if (m_phase == AttachContentForwarded) {
        if (RenderObject* found = previousRendererOf(m_includer, m_node))
            return found;
        return NodeRenderingContext(m_includer).previousRenderer();
    }

    // FIXME: We should have the same O(N^2) avoidance as nextRenderer does
    // however, when I tried adding it, several tests failed.
    for (Node* node = m_node->previousSibling(); node; node = node->previousSibling()) {
        if (node->renderer()) {
            // Do not return elements that are attached to a different flow-thread.
            if (node->renderer()->style() && !node->renderer()->style()->flowThread().isEmpty())
                continue;
            return node->renderer();
        }
        if (node->isContentElement()) {
            if (RenderObject* last = lastRendererOf(toHTMLContentElement(node)))
                return last;
        }
    }

    if (m_phase == AttachContentFallback)
        return NodeRenderingContext(m_node->parentNode()).previousRenderer();

    return 0;
}
예제 #2
0
NodeRenderingContext::NodeRenderingContext(Node* node)
    : m_location(LocationNotInTree)
    , m_phase(AttachStraight)
    , m_node(node)
    , m_parentNodeForRenderingAndStyle(0)
    , m_visualParentShadowRoot(0)
    , m_includer(0)
    , m_style(0)
    , m_parentFlowRenderer(0)
{
    ContainerNode* parent = m_node->parentOrHostNode();
    if (!parent)
        return;

    if (parent->isShadowRoot()) {
        m_location = LocationShadowChild;
        m_parentNodeForRenderingAndStyle = parent->shadowHost();
        return;
    }

    m_location = LocationLightChild;

    if (parent->isElementNode()) {
        m_visualParentShadowRoot = toElement(parent)->shadowRoot();

        if (m_visualParentShadowRoot) {
            if ((m_includer = m_visualParentShadowRoot->includerFor(m_node))
                    && m_visualParentShadowRoot->isInclusionSelectorActive()) {
                m_phase = AttachContentForwarded;
                m_parentNodeForRenderingAndStyle = NodeRenderingContext(m_includer).parentNodeForRenderingAndStyle();
                return;
            }

            m_phase = AttachContentLight;
            m_parentNodeForRenderingAndStyle = parent;
            return;
        }

        if (parent->isContentElement()) {
            HTMLContentElement* shadowContentElement = toHTMLContentElement(parent);
            if (!shadowContentElement->hasInclusion()) {
                m_phase = AttachContentFallback;
                m_parentNodeForRenderingAndStyle = NodeRenderingContext(parent).parentNodeForRenderingAndStyle();
                return;
            }
        }
    }

    m_parentNodeForRenderingAndStyle = parent;
}
예제 #3
0
void CharacterData::updateRenderer(unsigned offsetOfReplacedData, unsigned lengthOfReplacedData)
{
    if ((!renderer() || !rendererIsNeeded(NodeRenderingContext(this, renderer()->style()))) && attached())
        reattach();
    else if (renderer())
        toRenderText(renderer())->setTextWithOffset(m_data.impl(), offsetOfReplacedData, lengthOfReplacedData);
}
예제 #4
0
RenderObject* NodeRenderingContext::nextRenderer() const
{
    ASSERT(m_node->renderer() || m_location != LocationUndetermined);
    if (RenderObject* renderer = m_node->renderer())
        return renderer->nextSibling();

    if (m_parentFlowRenderer)
        return m_parentFlowRenderer->nextRendererForNode(m_node);

    if (m_phase == AttachContentForwarded) {
        if (RenderObject* found = nextRendererOf(m_includer, m_node))
            return found;
        return NodeRenderingContext(m_includer).nextRenderer();
    }

    // Avoid an O(n^2) problem with this function by not checking for
    // nextRenderer() when the parent element hasn't attached yet.
    if (m_node->parentOrHostNode() && !m_node->parentOrHostNode()->attached())
        return 0;

    for (Node* node = m_node->nextSibling(); node; node = node->nextSibling()) {
        if (node->renderer()) {
            // Do not return elements that are attached to a different flow-thread.
            if (node->renderer()->style() && !node->renderer()->style()->flowThread().isEmpty())
                continue;
            return node->renderer();
        }
        if (node->isContentElement()) {
            if (RenderObject* first = firstRendererOf(toShadowContentElement(node)))
                return first;
        }
    }

    return 0;
}
예제 #5
0
Element* Internals::includerFor(Node* node, ExceptionCode& ec)
{
    if (!node) {
        ec = INVALID_ACCESS_ERR;
        return 0;
    }

    return NodeRenderingContext(node).insertionPoint();
}
void Text::updateTextRenderer(unsigned offsetOfReplacedData, unsigned lengthOfReplacedData)
{
    if (!attached())
        return;
    RenderText* textRenderer = toRenderText(renderer());
    if (!textRenderer || !textRendererIsNeeded(NodeRenderingContext(this, textRenderer->style()))) {
        reattach();
        return;
    }
    textRenderer->setTextWithOffset(dataImpl(), offsetOfReplacedData, lengthOfReplacedData);
}
예제 #7
0
파일: Text.cpp 프로젝트: Igalia/blink
void Text::updateTextRenderer(unsigned offsetOfReplacedData, unsigned lengthOfReplacedData, RecalcStyleBehavior recalcStyleBehavior)
{
    if (!inActiveDocument())
        return;
    RenderText* textRenderer = toRenderText(renderer());
    if (!textRenderer || !textRendererIsNeeded(NodeRenderingContext(this, textRenderer->style()))) {
        lazyReattachIfAttached();
        // FIXME: Editing should be updated so this is not neccesary.
        if (recalcStyleBehavior == DeprecatedRecalcStyleImmediatlelyForEditing)
            document().updateStyleIfNeeded();
        return;
    }
    textRenderer->setTextWithOffset(dataImpl(), offsetOfReplacedData, lengthOfReplacedData);
}
예제 #8
0
bool RenderNamedFlowThread::isChildAllowed(RenderObject* child, RenderStyle* style) const
{
    ASSERT(child);
    ASSERT(style);

    if (!child->node())
        return true;

    ASSERT(child->node()->isElementNode());
    RenderObject* parentRenderer = NodeRenderingContext(child->node()).parentRenderer();
    if (!parentRenderer)
        return true;

    return parentRenderer->isChildAllowed(child, style);
}
예제 #9
0
static void createRendererIfNeeded(Element* element, const AttachContext& context)
{
    NodeRenderingContext(element, context).createRendererForElementIfNeeded();
}
예제 #10
0
void Text::createTextRendererIfNeeded()
{
    NodeRenderingContext(this).createRendererForTextIfNeeded();
}
예제 #11
0
파일: Text.cpp 프로젝트: Igalia/blink
void Text::attach(const AttachContext& context)
{
    NodeRenderingContext(this, context.resolvedStyle).createRendererForTextIfNeeded();
    CharacterData::attach(context);
}