void CLayers::Init(class IKernel *pKernel) { // reset pointers to race specific layers m_pTeleLayer = 0; m_pSpeedupLayer = 0; m_pFrontLayer = 0; m_pMap = pKernel->RequestInterface<IMap>(); m_pMap->GetType(MAPITEMTYPE_GROUP, &m_GroupsStart, &m_GroupsNum); m_pMap->GetType(MAPITEMTYPE_LAYER, &m_LayersStart, &m_LayersNum); for(int g = 0; g < NumGroups(); g++) { CMapItemGroup *pGroup = GetGroup(g); for(int l = 0; l < pGroup->m_NumLayers; l++) { CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer+l); if(pLayer->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer); if(pTilemap->m_Flags&TILESLAYERFLAG_GAME) { m_pGameLayer = pTilemap; m_pGameGroup = pGroup; // make sure the game group has standard settings m_pGameGroup->m_OffsetX = 0; m_pGameGroup->m_OffsetY = 0; m_pGameGroup->m_ParallaxX = 100; m_pGameGroup->m_ParallaxY = 100; if(m_pGameGroup->m_Version >= 2) { m_pGameGroup->m_UseClipping = 0; m_pGameGroup->m_ClipX = 0; m_pGameGroup->m_ClipY = 0; m_pGameGroup->m_ClipW = 0; m_pGameGroup->m_ClipH = 0; } //break; } else if(pTilemap->m_Flags&2) { if(pTilemap->m_Version < 3) // get the right values for tele layer { int *pTele = (int*)(pTilemap)+15; pTilemap->m_Tele = *pTele; } m_pTeleLayer = pTilemap; } else if(pTilemap->m_Flags&4) { if(pTilemap->m_Version < 3) // get the right values for speedup layer { int *pSpeedup = (int*)(pTilemap)+16; pTilemap->m_Speedup = *pSpeedup; } m_pSpeedupLayer = pTilemap; } if(pTilemap->m_Flags&8) { if(pTilemap->m_Version < 3) // get the right values for front layer { pTilemap->m_Front = *((int*)(pTilemap)+17); } m_pFrontLayer = pTilemap; } } } } }
GroupInfo RegexPattern::GetGroup(int groupId) const { Assert(groupId == 0 || WasLastMatchSuccessful()); Assert(groupId >= 0 && groupId < NumGroups()); return rep.unified.matcher->GetGroup(groupId); }
inline std::size_t Groups::NumGroups(HexColor color) const { return NumGroups(HexColorSetUtil::Only(color)); }