int ScummEngine::whereIsObject(int object) const { int i; // Note: in MM v0 bg objects are greater _numGlobalObjects if (_game.version != 0 && object >= _numGlobalObjects) return WIO_NOT_FOUND; if (object < 1) return WIO_NOT_FOUND; if ((_game.version != 0 || OBJECT_V0_TYPE(object) == 0) && _objectOwnerTable[object] != OF_OWNER_ROOM) { for (i = 0; i < _numInventory; i++) if (_inventory[i] == object) return WIO_INVENTORY; return WIO_NOT_FOUND; } for (i = (_numLocalObjects-1); i > 0; i--) { if (_objs[i].obj_nr == object) { if (_objs[i].fl_object_index) return WIO_FLOBJECT; return WIO_ROOM; } } return WIO_NOT_FOUND; }
bool ScummEngine_v0::ifEqualActiveObject2Common(bool checkType) { byte obj = fetchScriptByte(); if (!checkType || (OBJECT_V0_TYPE(_cmdObject2) == kObjectV0TypeFG)) return (obj == OBJECT_V0_ID(_cmdObject2)); return false; }