OTSYS_THREAD_RETURN Dispatcher::dispatcherThread(void* p) { #if defined __EXCEPTION_TRACER__ ExceptionHandler dispatcherExceptionHandler; dispatcherExceptionHandler.InstallHandler(); #endif srand((uint32_t)OTSYS_TIME()); OutputMessagePool* outputPool = NULL; while(Dispatcher::m_threadState != Dispatcher::STATE_TERMINATED) { Task* task = NULL; // check if there are tasks waiting OTSYS_THREAD_LOCK(getDispatcher().m_taskLock, ""); if(getDispatcher().m_taskList.empty()) //if the list is empty wait for signal OTSYS_THREAD_WAITSIGNAL(getDispatcher().m_taskSignal, getDispatcher().m_taskLock); if(!getDispatcher().m_taskList.empty() && Dispatcher::m_threadState != Dispatcher::STATE_TERMINATED) { // take the first task task = getDispatcher().m_taskList.front(); getDispatcher().m_taskList.pop_front(); } OTSYS_THREAD_UNLOCK(getDispatcher().m_taskLock, ""); // finally execute the task... if(!task) continue; if(!task->hasExpired()) { if((outputPool = OutputMessagePool::getInstance())) outputPool->startExecutionFrame(); (*task)(); if(outputPool) outputPool->sendAll(); g_game.clearSpectatorCache(); } delete task; } #if defined __EXCEPTION_TRACER__ dispatcherExceptionHandler.RemoveHandler(); #endif #if not defined(WIN32) return NULL; #endif }
OTSYS_THREAD_RETURN Dispatcher::dispatcherThread(void* p) { #if defined __EXCEPTION_TRACER__ ExceptionHandler dispatcherExceptionHandler; dispatcherExceptionHandler.InstallHandler(); #endif srand((unsigned int)OTSYS_TIME()); while(!Dispatcher::m_shutdown){ Task* task = NULL; // check if there are tasks waiting OTSYS_THREAD_LOCK(getDispatcher().m_taskLock, "") if(getDispatcher().m_taskList.empty()){ //if the list is empty wait for signal OTSYS_THREAD_WAITSIGNAL(getDispatcher().m_taskSignal, getDispatcher().m_taskLock); } if(!getDispatcher().m_taskList.empty() && !Dispatcher::m_shutdown){ // take the first task task = getDispatcher().m_taskList.front(); getDispatcher().m_taskList.pop_front(); } OTSYS_THREAD_UNLOCK(getDispatcher().m_taskLock, ""); // finally execute the task... if(task){ OutputMessagePool::getInstance()->startExecutionFrame(); (*task)(); delete task; OutputMessagePool::getInstance()->sendAll(); g_game.clearSpectatorCache(); } } #if defined __EXCEPTION_TRACER__ dispatcherExceptionHandler.RemoveHandler(); #endif #if defined WIN32 || defined __WINDOWS__ // #else return 0; #endif }