예제 #1
0
// Called when a player enters the zone
void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
{
    // If battle is started,
    // If not full of players > invite player to join the war
    // If full of players > announce to player that BF is full and kick him after a few second if he desn't leave
    if (IsWarTime())
    {
        if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer) // Vacant spaces
            InvitePlayerToWar(player);
        else // No more vacant places
        {
            /// @todo Send a packet to announce it to player
            m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
            InvitePlayerToQueue(player);
        }
    }
    else
    {
        // If time left is < 15 minutes invite player to join queue
        if (m_Timer <= m_StartGroupingTimer)
            InvitePlayerToQueue(player);
    }

    // Add player in the list of player in zone
    m_players[player->GetTeamId()].insert(player->GetGUID());
    OnPlayerEnterZone(player);
}
예제 #2
0
void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
{
    // If battle is start,
    //   if it not fully > invite player to join the war
    //   if it fully > announce to player that BF is full and kick after few second if he dont leave
    if (IsWarTime())
    {
        if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer)  //Not fully
            InvitePlayerToWar(player);
        else                                                //Full
        {
            //TODO:Send packet for announce it to player
            m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
            InvitePlayerToQueue(player);
        }
    }
    else
    {
        //If time left is <15 minutes invite player to join queue
        if (m_Timer <= m_StartGroupingTimer)
            InvitePlayerToQueue(player);
    }

    //Add player in list of player in zone
    m_players[player->GetTeamId()].insert(player->GetGUID());
    OnPlayerEnterZone(player);                                 //for scripting
}