예제 #1
0
파일: Player.cpp 프로젝트: jayr0flmc/FiveMP
void SPlayer::SpawnPlayer(int playerid, int spawnid) {

		RakNet::BitStream sSetPlayerPos;
		sSetPlayerPos.Write(playerid);
		sSetPlayerPos.Write(spawnData[spawnid].x);
		sSetPlayerPos.Write(spawnData[spawnid].y);
		sSetPlayerPos.Write(spawnData[spawnid].z);
		NetworkManager->rpc.Signal("SetPlayerPos", &sSetPlayerPos, HIGH_PRIORITY, RELIABLE_SEQUENCED, 0, netPool.GetPlayerGUIDfromId(playerid), false, false);

		OnPlayerSpawn(sLUA, playerid);
}
예제 #2
0
static cell AMX_NATIVE_CALL n_OnPlayerSpawn( AMX* amx, cell* params )
{
	return OnPlayerSpawn(params[1]);
}