/* the main program */ int main( int argc, char *argv[]) { Credits( stdout); argv++; argc--; /* read command line options */ ParseCommandLineOptions( argc, argv); /* load the Wad files */ OpenMainWad( MainWad); if (PatchWads) while (PatchWads[ 0]) { OpenPatchWad( PatchWads[ 0]); PatchWads++; } /* sanity check */ CloseUnusedWadFiles(); /* all systems go! */ MainLoop(); /* that's all, folks! */ CloseWadFiles(); exit( 0); }
////////////////////////////////////////////////////////// // WinDEUApp // --------- // Application instance intialisation. Read the INI file // for default application options. void WinDEUApp::InitInstance () { // Initialize and create MainWindow TApplication::InitInstance(); // Retrieve module directory to construct help file full path if ( GetModuleFileName (HelpFileName, MAX_PATH) ) { int i; for (i = strlen(HelpFileName) - 1; (i >= 0) && (HelpFileName[i] != '\\'); i--) ; HelpFileName[i+1] = '\0'; strcat (HelpFileName, HelpName); } // Keyboard hook for F1 help hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, *this, 0); // Parse command line and INI file. InitWindeu(argc, argv, init_level); // removed annoyances ARK #if 0 // Create and display credits for WinDEU CmHelpAbout(); //RP moved from InitWinDEU if (Quieter == TRUE) Quiet = TRUE; if (Reminder == TRUE) FunnyMessage(); #endif /* load the wad files */ // Don't load Doom WAD ARK #if 0 OpenMainWad(MainWad); if (PatchWads) while (PatchWads[ 0]) { OpenPatchWad( strupr( PatchWads[ 0])); PatchWads++; } #endif /* sanity check */ CloseUnusedWadFiles(); // Load initial level if specified on command line if (init_level[0] != 0) { // Sets a new client window (the editor) and destroy // the old one (the main client) TMainFrame *MainFrame = TYPESAFE_DOWNCAST(MainWindow->GetApplication()->GetMainWindow(), TMainFrame); MainFrame->EditLevel (init_level, FALSE) ; } }