void ScriptDR05::InitializeScene() { Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0); Game_Flag_Reset(228); Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3); Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); if (!Game_Flag_Query(272)) { Overlay_Play("DR05OVER", 0, 1, 0, 0); } if (Game_Flag_Query(272)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } }
void SceneScriptUG17::InitializeScene() { if (Game_Flag_Query(447)) { Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525); Game_Flag_Reset(447); } else { Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0); Ambient_Sounds_Add_Looping_Sound(589, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Overlay_Play("UG17OVER", 0, 1, 0, 0); }
void SceneScriptBB05::InitializeScene() { if (Game_Flag_Query(298)) { Setup_Scene_Information(95.0f, -60.31f, 331.0f, 0); } else if (Game_Flag_Query(302)) { Setup_Scene_Information(87.0f, -60.34f, -96.0f, 0); } else if (Game_Flag_Query(300)) { Setup_Scene_Information(271.0f, -60.31f, 203.0f, 0); } else { Setup_Scene_Information(-212.0f, -60.31f, 131.0f, 0); } Scene_Exit_Add_2D_Exit(0, 92, 125, 187, 317, 3); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(3, 481, 113, 573, 307, 0); Ambient_Sounds_Add_Looping_Sound(54, 12, 0, 1); Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); Ambient_Sounds_Add_Looping_Sound(105, 14, 0, 1); Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(72, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); if (!Game_Flag_Query(495)) { Overlay_Play("BB05OVER", 0, 0, 0, 0); Game_Flag_Set(495); } }
void SceneScriptMA02::InitializeScene() { if (Game_Flag_Query(36)) { Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500); } else { Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750); if (Global_Variable_Query(1) == 4) { Actor_Set_Goal_Number(kActorRajif, 300); } Game_Flag_Reset(711); } Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1); Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0); if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorMaggie, 599); Actor_Change_Animation_Mode(kActorMaggie, 88); Actor_Put_In_Set(kActorMaggie, 10); Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0); Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1); } Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1); Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); if (sub_401F7C()) { Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0); } if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { Overlay_Play("MA02OVER", 0, 1, 0, 0); } }
bool ScriptDR05::ClickedOnItem(int itemId, bool a2) { if (itemId == 78) { if (Player_Query_Combat_Mode()) { Game_Flag_Set(271); Actor_Set_Goal_Number(35, 30); } else if (!Game_Flag_Query(272) && !Loop_Actor_Walk_To_Item(0, 78, 24, 1, true) && Actor_Query_Goal_Number(35) != 11) { if (!Actor_Query_Goal_Number(35)) { Actor_Says_With_Pause(0, 1015, 0.1f, 12); Actor_Says(35, 70, 13); } Actor_Set_Goal_Number(35, 30); } //return true; //bug? } if (itemId == 122 && Player_Query_Combat_Mode() && !Actor_Query_Goal_Number(35)) { Overlay_Play("DR05OVER", 1, 0, 1, 0); Item_Remove_From_World(122); Game_Flag_Set(270); Actor_Set_Goal_Number(35, 10); Music_Play(18, 71, 0, 0, -1, 0, 2); return true; } return false; }
void ScriptMA04::PlayerWalkedIn() { if (Game_Flag_Query(647)) { Player_Gains_Control(); } if (sub_402820() || sub_402758()) { Overlay_Play("MA04OVER", 0, 1, 0, 0); } if (Game_Flag_Query(647)) { Loop_Actor_Walk_To_XYZ(0, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0); } else if (Game_Flag_Query(35)) { Loop_Actor_Walk_To_XYZ(0, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0); } Game_Flag_Reset(35); Game_Flag_Reset(63); Game_Flag_Reset(647); if (Game_Flag_Query(61)) { if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(0, 43)) { Sound_Play(403, 100, 0, 0, 50); Loop_Actor_Walk_To_XYZ(0, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0); Actor_Face_Heading(0, 256, true); Actor_Says(0, 2680, 0); Sound_Play(123, 100, 0, 0, 50); Delay(500); Actor_Says(4, 0, 3); Actor_Says(0, 2685, 13); Actor_Says(4, 10, 3); Actor_Says(0, 2690, 17); Actor_Says(4, 30, 3); Actor_Says(0, 2695, 12); Actor_Says(4, 40, 3); Actor_Says(4, 50, 3); Actor_Says(0, 2700, 3); Actor_Says(4, 60, 3); Actor_Says(4, 70, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Clue_Acquire(0, 43, 1, 4); Spinner_Set_Selectable_Destination_Flag(5, 1); Game_Flag_Set(186); if (!Game_Flag_Query(163)) { Game_Flag_Set(163); Item_Remove_From_World(66); } Actor_Set_Goal_Number(23, 99); Actor_Put_In_Set(23, 93); Actor_Set_At_Waypoint(23, 35, 0); Autosave_Game(0); } //return false; return; } if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) { Music_Play(2, 52, 0, 2, -1, 0, 0); Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0); if (sub_402820() || sub_402758()) { Overlay_Remove("MA04OVER"); } Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0); Game_Flag_Set(146); Async_Actor_Walk_To_XYZ(0, -7204.0f, 956.17f, 1568.0f, 0, false); Set_Enter(51, 51); } }
void ScriptNR11::SceneFrameAdvanced(int frame) { if (frame == 62) { Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10); } if (frame == 67) { Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10); } if (frame == 74) { Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10); } if (frame == 80) { Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10); } if (frame == 92) { Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10); } if (frame == 97) { Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10); } if (frame == 103) { Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10); } if (frame == 109) { Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10); } if (frame == 62) { Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15); } if (Game_Flag_Query(659)) { Game_Flag_Reset(659); Overlay_Remove("NR11OVER"); Overlay_Play("NR11OVER", 1, 0, 1, 0); } if (Game_Flag_Query(635)) { sub_4028EC(); Player_Loses_Control(); if (!Player_Query_Combat_Mode()) { Player_Set_Combat_Mode(true); } Actor_Set_Goal_Number(0, 230); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(2, 2, 1); Game_Flag_Reset(635); } else { if (frame < 61 || frame > 120) { //return false; return; } sub_4027D0(0, frame); if (Actor_Query_Goal_Number(1) == 215) { sub_4027D0(1, frame); } if (frame == 120) { Actor_Set_Goal_Number(0, 0); Player_Gains_Control(); if (Actor_Query_Goal_Number(1) == 215) { Actor_Set_Goal_Number(1, 216); } Actor_Set_Goal_Number(3, 269); } } //return true; }
void SceneScriptUG18::DialogueQueueFlushed(int a1) { switch (Actor_Query_Goal_Number(kActorGuzza)) { case kGoalGuzzaUG18Target: Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18WillGetShotBySadik); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 630, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikWillShootGuzza); break; case kGoalGuzzaUG18ShotByMcCoy: // Bug in the game, shot animation is not reset so McCoy looks still while he is shooting Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(13, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(1100); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(12, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); Overlay_Play("UG18over", 1, false, true, 0); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); Player_Gains_Control(); ADQ_Add_Pause(2000); ADQ_Add(kActorSadik, 360, -1); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); break; case kGoalGuzzaUG18ShootMcCoy: Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatAttack); Sound_Play(13, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorGuzza); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); break; } switch (Actor_Query_Goal_Number(kActorClovis)) { case kGoalClovisUG18SadikWillShootGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 640, 13); ADQ_Add(kActorGuzza, 1210, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikIsShootingGuzza); break; case kGoalClovisUG18SadikIsShootingGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShotBySadik); Actor_Retired_Here(kActorGuzza, 72, 32, true, kActorSadik); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); Scene_Exits_Enable(); break; case kGoalClovisUG18GuzzaDied: Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Move); break; } if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18WillShootMcCoy) { Actor_Change_Animation_Mode(kActorSadik, kAnimationModeDie); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18PrepareShootMcCoy); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } }