const XC::ProcSolu *XC::Analysis::getProcSolu(void) const { return dynamic_cast<const ProcSolu *>(Owner()); }
void do_quota ( dbref executor, dbref caller, dbref enactor, int eval, int key, int nargs, UTF8 *arg1, UTF8 *arg2, const UTF8 *cargs[], int ncargs ) { UNUSED_PARAMETER(caller); UNUSED_PARAMETER(enactor); UNUSED_PARAMETER(eval); UNUSED_PARAMETER(nargs); UNUSED_PARAMETER(cargs); UNUSED_PARAMETER(ncargs); if (!(mudconf.quotas || Quota(executor))) { notify_quiet(executor, T("Quotas are not enabled.")); return; } if ((key & QUOTA_TOT) && (key & QUOTA_REM)) { notify_quiet(executor, T("Illegal combination of switches.")); return; } dbref who; int value = 0, i; bool set = false; // Show or set all quotas if requested. // if (key & QUOTA_ALL) { if (arg1 && *arg1) { value = mux_atol(arg1); set = true; } else if (key & (QUOTA_SET | QUOTA_FIX)) { value = 0; set = true; } if (set) { STARTLOG(LOG_WIZARD, "WIZ", "QUOTA"); log_name(executor); log_text(T(" changed everyone\xE2\x80\x99s quota")); ENDLOG; } DO_WHOLE_DB(i) { if (isPlayer(i)) { if (set) { mung_quotas(i, key, value); } show_quota(executor, i); } } return; } // Find out whose quota to show or set. // if (!arg1 || *arg1 == '\0') { who = Owner(executor); } else { who = lookup_player(executor, arg1, true); if (!Good_obj(who)) { notify_quiet(executor, T("Not found.")); return; } } // Make sure we have permission to do it. // if (!Quota(executor)) { if (arg2 && *arg2) { notify_quiet(executor, NOPERM_MESSAGE); return; } if (Owner(executor) != who) { notify_quiet(executor, NOPERM_MESSAGE); return; } } if (arg2 && *arg2) { set = true; value = mux_atol(arg2); } else if (key & QUOTA_FIX) { set = true; value = 0; } if (set) { STARTLOG(LOG_WIZARD, "WIZ", "QUOTA"); log_name(executor); log_text(T(" changed the quota of ")); log_name(who); ENDLOG; mung_quotas(who, key, value); } show_quota(executor, who); }
const std::string& Ship::PublicName(int empire_id) const { // Disclose real ship name only to fleet owners. Rationale: a player who // doesn't know the design for a particular ship can easily guess it if the // ship's name is "Scout" // An exception is made for unowned monsters. if (GetUniverse().AllObjectsVisible() || empire_id == ALL_EMPIRES || OwnedBy(empire_id) || (IsMonster() && Owner() == ALL_EMPIRES)) return Name(); const ShipDesign* design = Design(); if (design) return design->Name(); else if (IsMonster()) return UserString("SM_MONSTER"); else if (!Unowned()) return UserString("FW_FOREIGN_SHIP"); else if (Unowned() && GetVisibility(empire_id) > VIS_NO_VISIBILITY) return UserString("FW_ROGUE_SHIP"); else return UserString("OBJ_SHIP"); }